Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 59 Metascore
    • 60 Critic Score
    Whether you're reeling in a king mackerel in Alaska or a peacock bass in the Amazon, there's still not enough spice to make up for the fact that you're fishing.
    • 64 Metascore
    • 50 Critic Score
    After each race you feel underwhelmed. There are no "wow factor" moments.
    • 47 Metascore
    • 70 Critic Score
    At times, the game is more complicated than it needs to be (e.g., top scorer sets the rules, minigames within the game), but there are 20 episodes with over 60 girls displaying their tidbits, many of which are quite tantalizing.
    • 90 Metascore
    • 100 Critic Score
    Flat-out weird does not begin to describe this highly addictive title. You become so attached to your herds that it kind of hurts when you lose a Pikmin or two to drowning or carnivorous giant beetles. It's like losing a child. A fat, little purple child with a flower budding out of his forehead.
    • 72 Metascore
    • 85 Critic Score
    If you get three other players involved and a nice warm bottle of Mad Dog or a fifth of Ripple for the discerning 'neck, you’re looking at days of game play.
    • 90 Metascore
    • 100 Critic Score
    You're looking at a solid 30 hours' worth of game play, more if you actually master the special VFX powers Viewtiful uses to control the flow of time.
    • 69 Metascore
    • 80 Critic Score
    Progressive Scan support makes the graphics pop off the screens of compatible TVs.
    • 80 Metascore
    • 80 Critic Score
    Even though the cartoony graphics are like classic arcade games, the controls remain remarkably sharp.
    • 91 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 91 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 90 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 68 Metascore
    • 60 Critic Score
    The feel of the flippers translate well into the game, letting you practice stalls and precision shots...Overall, it's a solid simulation of the real thing. Then again, the real thing only costs a quarter to play.
    • 84 Metascore
    • 90 Critic Score
    Once you tap into Xbox Live, you'd better get yourself an IV drip so you don't have to leave the couch…and a bedpan might be a good idea.
    • 87 Metascore
    • 90 Critic Score
    Most of the levels will give you the heebie-jeebies. Even if you didn't have to worry about ambushes by Imps and commando zombies, the dark environments should be enough to creep you out. The game is pure science fiction, but the structures and equipment seem plausible.
    • 67 Metascore
    • 70 Critic Score
    All told, Galleon provides the standard 30 to 40 hours of game play, a little less if you keep exploration to a minimum.
    • 46 Metascore
    • 75 Critic Score
    Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 90 Metascore
    • 100 Critic Score
    The biggest advancement is the VIP system, which studies your habits on the field and develops a profile based on how you play the game.
    • 72 Metascore
    • 80 Critic Score
    The graphics are fantastic, particularly in the later stages, when some of the epic battle scenes are rivaled only by what goes on in your local trailer park.
    • 45 Metascore
    • 75 Critic Score
    Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 92 Metascore
    • 100 Critic Score
    The biggest advancement is the VIP system, which studies your habits on the field and develops a profile based on how you play the game.
    • 47 Metascore
    • 75 Critic Score
    Besides the normal cat-like abilities, you can also initiate a feral, berserker mode that ups the damage of your attacks. Catwoman's whip allows you to destroy objects and lash your prey with an effortless grace that would make a Bangkok dominatrix burn with jealousy.
    • 88 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 89 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 88 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 61 Metascore
    • 60 Critic Score
    Athens is Dance Mat compatible, which opens up the potential for some ridiculous four-way group competition. Unfortunately, Olympic events are intrinsically boring.
    • 59 Metascore
    • 65 Critic Score
    Capcom updated the combat system from the original game to make the movements seem more authentic. It also added the ability to kill your opponents in a single counterattack finishing move. This doesn't add to the game, but it makes waxing anyone who gets in your way laughably easy.
    • 80 Metascore
    • 90 Critic Score
    Between the massive boss encounters and hours of swinging around Manhattan, you’re in for at least a week of play.
    • 83 Metascore
    • 90 Critic Score
    Between the massive boss encounters and hours of swinging around Manhattan, you're in for at least a week of play.
    • 80 Metascore
    • 90 Critic Score
    Between the massive boss encounters and hours of swinging around Manhattan, you're in for at least a week of play.
    • 77 Metascore
    • 85 Critic Score
    Support for both PS2 Online and Xbox Live 3.0 and a deep franchise mode extend the shelf life of the game well beyond the Home Run Derby and Quickplay options.

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