Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 56 Metascore
    • 85 Critic Score
    XXI is certainly more polished than previous installments, sporting better voice work (Randy Orton ain't just phoning it in, anymore) and cleaner graphics. We especially enjoyed the Create-A-Fighter feature.
    • 85 Metascore
    • 90 Critic Score
    We were haters at first, but the new P.O.V. started to grow on us. Watching our character cartwheel through the air like a T.J. Hooker stunt double makes for some heady moments.
    • 89 Metascore
    • 100 Critic Score
    The first time we laid down a "Harmonic Combo" and watched as the body parts of our enemies literally rained down from the sky, we were hopelessly, head-over-heels in love.
    • 68 Metascore
    • 60 Critic Score
    The trademark 360-degree combat system still has us using the right control stick to assign attack buttons to enemies, but the fisticuffs now seem stale by today's action-game standards.
    • 88 Metascore
    • 95 Critic Score
    The graphics on the Xbox are as perfect as the platform can deliver, and walking into steam-filled rooms only to have the lights blink out, then hearing something hiss at you out of the darkness, are moments that would have made Dante soil his short pants.
    • 80 Metascore
    • 85 Critic Score
    Unfortunately, the soundtrack is flatter than a bottle of Mountain Dew past its "Best By" date, but the polished gameplay makes the racing action a total gas.
    • 94 Metascore
    • 100 Critic Score
    Seriously, we did more cool things in God Of War in the first 20 minutes that we do in the entirety of most games.
    • 50 Metascore
    • 70 Critic Score
    The narrative is a bit thin—there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from—but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 51 Metascore
    • 70 Critic Score
    The narrative is a bit thin-there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from-but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 84 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 83 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 82 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 79 Metascore
    • 85 Critic Score
    Unfortunately, the soundtrack is flatter than a bottle of Mountain Dew past its "Best By" date, but the polished gameplay makes the racing action a total gas.
    • 68 Metascore
    • 75 Critic Score
    It's pretty short—six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 71 Metascore
    • 75 Critic Score
    It's pretty short-six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 84 Metascore
    • 70 Critic Score
    And speaking of those late stages, don't plan on seeing them. Ever. This game is so controller-bustingly hard that even the one guy in the office who beat "Ninja Gaiden" ended up wetting himself, then shivering in a corner of the Xerox room all afternoon. Which is a real shame, because behind that near-impossible difficulty there's a big, beautiful action game here.
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
    • 82 Metascore
    • 80 Critic Score
    This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother!
    • 78 Metascore
    • 80 Critic Score
    The single-player campaign is a little too short and too linear, but we're guessing it's probably still about a hundred times more thrilling than anything you'll see in "Episode III" come this May.
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
    • 87 Metascore
    • 90 Critic Score
    The entire SNES-era "Super Punch-Out!!," one of the greatest boxing games of all times, is hidden on the disc. All hail the mighty Bald Bull!
    • 88 Metascore
    • 90 Critic Score
    Unfortunately, you can't play Tekken 5 online—say it isn't so!—but the easy-on-the-eyes Nina Williams can still kick our fat, pale asses any old day of the week. We love you Nina!
    • 81 Metascore
    • 80 Critic Score
    This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother!
    • 89 Metascore
    • 90 Critic Score
    It's also a tiny bit dry for our tastes. We prefer laying rubber, doing donuts, and crashing into exploding oil tankers to finesse driving and engine tinkering, but that's just us.
    • 78 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 87 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 79 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 86 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 88 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 51 Metascore
    • 70 Critic Score
    Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!

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