Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 90 Metascore
    • 100 Critic Score
    Flat-out weird does not begin to describe this highly addictive title. You become so attached to your herds that it kind of hurts when you lose a Pikmin or two to drowning or carnivorous giant beetles. It's like losing a child. A fat, little purple child with a flower budding out of his forehead.
    • 90 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 90 Metascore
    • 100 Critic Score
    You're looking at a solid 30 hours' worth of game play, more if you actually master the special VFX powers Viewtiful uses to control the flow of time.
    • 90 Metascore
    • 95 Critic Score
    Once you get sucked into Franchise Mode, you very well might not make it out.
    • 89 Metascore
    • 90 Critic Score
    This is the fourth game in the series, and it's definitely the biggest, ballsiest, most nonsensical Burnout to date.
    • 89 Metascore
    • 90 Critic Score
    The game play is fairly brisk and the obligatory cut scenes are brief and well rendered - it looks like a classic "Iron Man" comic rather than schlocky animation.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 89 Metascore
    • 100 Critic Score
    The first time we laid down a "Harmonic Combo" and watched as the body parts of our enemies literally rained down from the sky, we were hopelessly, head-over-heels in love.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 89 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 89 Metascore
    • 85 Critic Score
    The series' trademark superb gameplay is, as usual, on point. And this year, you can actually take your football team online.
    • 89 Metascore
    • 90 Critic Score
    Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 89 Metascore
    • 90 Critic Score
    The game does a great job of combining stealth elements (centered on Riddick's ability to hear his target's heartbeat as well as see in the dark) with all-out, guns-blazing action.
    • 89 Metascore
    • 90 Critic Score
    It's also a tiny bit dry for our tastes. We prefer laying rubber, doing donuts, and crashing into exploding oil tankers to finesse driving and engine tinkering, but that's just us.
    • 88 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 88 Metascore
    • 95 Critic Score
    Once again, EA and Madden manage to do the impossible: They made us fall head-over-cleats in love with this frigging game all over again.
    • 88 Metascore
    • 90 Critic Score
    Unfortunately, you can't play Tekken 5 online—say it isn't so!—but the easy-on-the-eyes Nina Williams can still kick our fat, pale asses any old day of the week. We love you Nina!
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
    • 88 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 88 Metascore
    • 95 Critic Score
    The game looks downright terrific on the PSP. It's great to once again troll for flat-backers on the mean streets of Liberty City. (Aka, Pick up hoochies-for-hire.) The load times are incredibly short, considering how massive the game is.
    • 88 Metascore
    • 70 Critic Score
    While playing, we began to wonder whether it would be cooler if the bad guys won? We tried joining forces with them, but died each time. Way to be cliquey, guys.
    • 88 Metascore
    • 95 Critic Score
    The graphics on the Xbox are as perfect as the platform can deliver, and walking into steam-filled rooms only to have the lights blink out, then hearing something hiss at you out of the darkness, are moments that would have made Dante soil his short pants.
    • 88 Metascore
    • 90 Critic Score
    An ultra in-depth Dynasty Mode and online capabilities will keep you playing until NCAA 2006, or at least until the new Madden comes out.
    • 88 Metascore
    • 90 Critic Score
    Wounded? Hit the Y button, and like a wet dog coming out of a lake, Stranger gets rid of his damage by shaking it off.
    • 88 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
    • 87 Metascore
    • 90 Critic Score
    Most of the levels will give you the heebie-jeebies. Even if you didn't have to worry about ambushes by Imps and commando zombies, the dark environments should be enough to creep you out. The game is pure science fiction, but the structures and equipment seem plausible.
    • 87 Metascore
    • 90 Critic Score
    Unlocking new skins for the more than 40 available cars on the 90-plus tracks will keep you busy.
    • 87 Metascore
    • 100 Critic Score
    Vast new levels, a pleasantly murky story line and an even greater emphasis on stealth will string you along for days.
    • 87 Metascore
    • 95 Critic Score
    This year's installment features overachieving impact players who are highlighted on the field during games, your very own dorm room (where you can check your stats, store your trophies, etc…), and revamped training games that are addictive as beer nuts.

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