SteamDeckHQ's Scores

  • Games
For 54 reviews, this publication has graded:
  • 59% higher than the average critic
  • 7% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 PRAGMATA
Lowest review score: 50 Styx: Blades of Greed
Score distribution:
  1. Positive: 39 out of 54
  2. Negative: 0 out of 54
58 game reviews
    • 89 Metascore
    • 100 Critic Score
    Pokémon Pokopia succeeds because it understands Pokémon at a fundamental level. It recognizes that the appeal of the series isn’t just about collecting creatures or filling a Pokédex; it’s about the sense of adventure, discovery, and companionship that comes from exploring a world filled with these iconic monsters. By leaning into that idea and building an enormous, engaging experience around it, Pokopia becomes something special.
    • 87 Metascore
    • 100 Critic Score
    I don't give out perfect scores lightly, and I mulled over this for some time, but there was almost no part of PRAGMATA I disliked. The story had emotional weight and surprised me with its twists, and the combination of puzzle and action in real-time made fights engaging, and the temporary weapons continually made combat feel dynamic. The simple progression was enjoyable, and I felt that every single collectible I could find held meaning that made me more powerful. This is a must-have game.
    • 91 Metascore
    • 100 Critic Score
    Death Stranding 2 is everything I could have asked for in a sequel and more. Its incredible improvements, combined with insane visual quality and immersion, make it an outstanding experience from start to finish. Even if you were put off by the first game’s gameplay loop, the sequel’s more action-packed approach and more natural, engaging narrative make it feel fresh.
    • 87 Metascore
    • 90 Critic Score
    Monster Hunter Stories 3 keeps the good parts of its predecessors, the solid battle system, the vibrant art style, and the creature collecting, then backs it up with the best storyline in the series yet. This, combined with the new habitat restoration feature and a beautiful new world, makes it my favorite entry into the series yet.
    • 81 Metascore
    • 90 Critic Score
    Marathon is a game of extremes. When it’s firing on all cylinders, it’s gripping, punishing, and deeply satisfying. When it falters, it can feel overly rigid and unnecessarily obtuse. It’s not an easy recommendation, but it is a fascinating one - and in a genre that often plays it safe, that alone counts for a lot.
    • 77 Metascore
    • 90 Critic Score
    I didn’t think it was possible for a game of this scale to exist yet, and I don’t recall the last time I ever played a game that wasn’t designed to be replayable that hooked me for such a long time. But here we are. The game lived up to its hype, and even though it isn’t perfect, Crimson Desert is one of the best RPGs I have ever played.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil Requiem finds a way to bring the newer and older gameplay styles that have defined the franchise into an exceptionally enjoyable experience that is perfect for fans of the series. The meshing of Grace's slower, stealthier gameplay with Leon's action-packed killing works wonderfully, giving us the best of both worlds. Combined with an exciting story with some fantastic twists and turns and a gorgeous setting with recognizable locations, Requiem stands above its minor issues to become one of my favorite survival horror experiences I’ve played.
    • 84 Metascore
    • 90 Critic Score
    Demon Tides exceeded almost all of my expectations for this 3D platformer. The mechanics are tight and sound, with a great level of customization to modify our moveset in unique ways that cater to how we want to play. The open world and player-driven exploration make finding islands with platforming challenges more engaging, while the rewards for completing these were worthwhile and motivating. There are some minor issues here and there, but none of them take away from how well-built the game is.
    • 85 Metascore
    • 90 Critic Score
    Nioh 3 is my favorite game so far this year, hands down. The combat is exquisite with new mechanics that complement the refinements from the previous two games, while the open-world levels fit right in with the series. The story may not be the most memorable, but the action makes up for it completely. This is now my all-time favorite soulslike, and if you have a computer powerful enough to run it, I can happily recommend it with ease.
    • 86 Metascore
    • 90 Critic Score
    Cairn combines strategy and survival to create a unique experience that I want to keep coming back to. The combination of strategy and survival in climbing a treacherous mountain is well-balanced, keeping gameplay engaging and fun throughout. It can be brutal and unforgiving with how quickly you can fall, and save points are a little too scattered in some areas, but it was hard to find any moment that didn’t make me want to try climbing again.
    • 83 Metascore
    • 90 Critic Score
    MIO: Memories in Orbit is a gorgeous, fluid, and intriguing metroidvania that succeeds on almost all fronts. The intriguing story hooked me in, while the fantastic traversal and platforming mixed well with the simplistic combat to create an engaging experience. The fast travel and respawns could be a little unforgiving, and I wish there were more parts to further upgrade MIO to continue experimenting, but it was still fun nonetheless.
    • 79 Metascore
    • 90 Critic Score
    Big Hops did something interesting today: it charmed a player who is terrible at platformers into liking it. The gameplay offers plenty of variety with its different mechanics, and I’ve found the story and characters charming. It isn’t perfect, of course, with some irritating camera bugs, a general lack of customization for game settings, and some very frustrating moments at times. None of these are dealbreakers, however, and I can heartily recommend Big Hops as a solid game in its genre.
    • 79 Metascore
    • 90 Critic Score
    I have played more wholesome games than someone like me would have expected, especially in the past year. Of them, Collector's Cove is one of the more unique concepts. While simple on the surface, I love the setting and the focus on just vibing with your animal friend while filling out a codex from the world. With its comfortable charms and focus on exploration, there is more than enough in Collector's Cove for fans of the genre who want something a little different.
    • 72 Metascore
    • 90 Critic Score
    John Carpenter's Toxic Commando surprised me. I expected it to be an enjoyable co-op shooter based on my previous experiences with it, but it ended up becoming my go-to game to play with friends. The gunplay is tight and extremely satisfying, and the decision to use contained maps with easy-to-find points of interest means there's action around almost every corner. There's also so much to upgrade, with gun customization being a very high point, and skill trees for the four character classes improving our abilities further. Even though there could be a little more variety, especially with character skins, John Carpenter's Toxic Commando is one of the best co-op experiences I have had the pleasure of enjoying.
    • 85 Metascore
    • 80 Critic Score
    PARANORAMSIGHT: The Mermaid's Curse is exactly what I wanted it to be. It doesn't change up much from the previous game, which is great. It keeps the fantastic structure and gameplay mechanics, while bringing in a new, exciting story and an intriguing cast of characters. It can sometimes feel like an information overload, and there's a lot of information, but the tale is so engaging that it never bothered me enough to stop playing.
    • 70 Metascore
    • 80 Critic Score
    NORSE: Oath of Blood has a good game underneath all the bugs. The combat works, the storyline is good, and the presentation is excellent. These things combined helped me power through the many bugs (and sometimes crashes) that I experienced. Hopefully, a few patches down the line, we will have a very solid tactical RPG on our hands.
    • 73 Metascore
    • 80 Critic Score
    ALL WILL FALL puts an interesting twist on the city-builder genre. Whether it's the natural disasters, changing sea levels, or the complaints of your citizens, the game keeps you on your toes, and everything can literally "fall" in moments.
    • 74 Metascore
    • 80 Critic Score
    Scott Pilgrim EX is a great beat 'em up that gets almost everything right. The combat is dynamic and exciting, the world is gorgeous and filled with references to other video games, and light RPG systems that made progression more enjoyable than I expected. It can feel a little too simple at times overall, and I had some trouble lining up my attacks, but it never detracts from the gameplay and is still fun, especially when you have another friend to play with.
    • 79 Metascore
    • 80 Critic Score
    Even with the issues, Hozy succeeds as a relaxing experience that is worth playing through. I love the visual style and how cleaning is more interactive. The levels may be short, and there aren't many of them, but each one feels unique and exciting to play through, as long as it's your first time playing.
    • 73 Metascore
    • 80 Critic Score
    Screamer combines a variety of unique driving mechanics to create an engaging driving experience. Backed up by an electrifying soundtrack and some flashy visuals, Screamer should be on any arcade racing fan's wishlist. There are some curious design choices regarding car balancing and objectives in the story mode that can frustrate some missions, but by and large, Screamer is a positive experience.
    • tbd Metascore
    • 80 Critic Score
    TerraTech Legion is easily one of the most unique survivors games I have played. It pushes the upgrade system to something that feels customizable and impactful with each block you place to build your own vehicle. It was so enjoyable to start each run and build my vehicle up to the kind of powerhouse I wanted it to be. The permanent upgrade system leaves a little to be desired, and doesn’t encourage trying to operators as much as I would’ve liked, but I didn’t mind just using one because each run felt like a new way to experiment.
    • 81 Metascore
    • 80 Critic Score
    inKONBINI: One Store. Many Stories is quite possibly one of the most relaxing, heartfelt games I’ve played this year. The laid-back feeling of stalking the store, while talking to and getting to know the intriguing customers, is great. The gameplay is on the basic side, but it still feels enjoyable. There are some little nuisances here and there, but nothing takes away from how great it is to relax and play.
    • 81 Metascore
    • 80 Critic Score
    Mouse P.I. For Hire is a solid shooter with a beautiful aesthetic and interesting story, but the combat can feel a little too generic. The expressive rubber hose animation works, wonders, and the great cast help bring the characters to life in this mystery thriller, but I found it difficult to stay interested for longer periods of time because it didn’t have that spark that other big shooters have. It’s still fun, and I had a good time, but it just didn’t do enough to keep me locked in for longer periods of time.
    • 73 Metascore
    • 80 Critic Score
    Tides of Tomorrow has a strong, intriguing, and ultimately emotional narrative that makes it worth experiencing. The gameplay sections are merely a vehicle to keep the narrative moving, and while they aren't the most engaging, they do their job. And while the Online Story Link system does elevate the gameplay and impact how you approach the game, it can fade into the background. However, the story feels impactful and engaging enough to keep you going despite the setbacks.
    • 78 Metascore
    • 80 Critic Score
    People of Note is a solid RPG with a fantastic concept that sounds incredible. The variety of locations and the obvious musical influence across the entirety of the game are amazing, and it includes the music and how it switches throughout the mechanics. The actual RPG mechanics are basic, and I found it to be a little easy, but I was still a lot of fun to play through, and especially a lot of fun to listen to.
    • 80 Metascore
    • 80 Critic Score
    Grime 2 has all the makings of a great metroidvania that overshadows the issues that make it frustrating. The world is beautiful, and the basic combat loop is a ton of fun. It can get obnoxious when fighting multiple enemies, and I wasn't a fan of navigation, but exploration feels rewarding with a solid progression system.
    • 74 Metascore
    • 80 Critic Score
    Darwin's Paradox is a relatively short and sweet adventure, completable in a day if you really go at it. For the 7 hours it lasted, I had an enjoyable time, despite a couple of frustrations. Darwin makes for an interesting (and somewhat cute) protagonist, with a unique moveset that makes you think outside of the usual platforming box in this beautiful world.
    • 80 Metascore
    • 80 Critic Score
    Fatal Frame 2: Crimson Butterfly Remake does so many things right, and even the mechanics that give me nightmares turned out to be high points in my experience. The atmosphere and setting are creepy, and the great use of jump scares, camera angles, and an engaging story heightened the horror I felt deep within. The use of the Camera Obscura to interact with the world is great, and it ups the horror factor more than I expected, but the combat can be extremely frustrating to the point that I had to take breaks. Still, I always felt compelled to come back, and I am glad I did.
    • 67 Metascore
    • 80 Critic Score
    Outbound is the equivalent of sitting in the countryside during late summer, knocking back a cold drink with ice, and relaxing while watching the sunset. This game may have the guts of the usual survival and crafting games that crop up all the time, but Outbound has done a great job avoiding many pitfalls in the genre.
    • 71 Metascore
    • 80 Critic Score
    Despite my worries, High on Life 2 exceeded my expectations for the sequel to one of the weirdest, most enjoyable first-person shooters I have played. With an entertaining story, engaging fast-paced combat, and a gorgeous world, this becomes a uniquely creative experience worth playing through.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It might be Early Access with a long way to go, but the content and mechanics on offer are plentiful, and fans of the genre will appreciate the core gameplay and the narrative in the campaign. Plenty of skirmish maps, multiplayer, and the map editor at launch offer enough on the buffet table, and so far, I really like how Olden Era is shaping up. It needs work with optimization, and I want to see gamepad support for certain. The experience on the Steam Deck is a little rough due to the tiny text size and controller issues, but there is plenty of time for fixes to come in.
    • tbd Metascore
    • Critic Score
    It is early days yet for MENACE, but I’m already impressed by what's on offer. I’ve probably played better turn-based tactics games in my time, such as Cyber Knights: Flashpoint, and I’ve also played games with better management systems. However, it’s the combination of the two that blends into something truly captivating. The game still needs work, and I would prefer to wait for some interface optimization before I’m comfortable playing it on the Steam Deck long term, but fans of Battle Brothers can expect Overhype Studios to be in this for the long haul. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Nova Roma is in a good place, and Lion Shield has clearly learned a lot from developing Kingdoms and Castles over the years. The blend of Roman architecture, appeasing the Roman gods, and mechanics makes for an excellent experience. It may lack the insane depth of games such as Farthest Frontier and Heart of the Machine, but there is a great foundation so far. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    What Dead as Disco already gets right is arguably the hardest part: it has a combat system that feels fantastic, and a musical backbone that elevates it beyond simple imitation. If you’ve ever loved the rhythm and flow of Arkham-style combat, this is a game that understands exactly why that worked - and then dares to remix it into something fresh. It’s stylish, it’s confident, and most importantly, it’s an absolute joy to play in time with. Harmonious, even. [Early Access Score = 90]

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