SteamDeckHQ's Scores

  • Games
For 74 reviews, this publication has graded:
  • 59% higher than the average critic
  • 9% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Mina the Hollower
Lowest review score: 50 Styx: Blades of Greed
Score distribution:
  1. Positive: 51 out of 74
  2. Negative: 0 out of 74
78 game reviews
    • 80 Metascore
    • 80 Critic Score
    Ultimately, I had a wonderful time playing Yoshi and the Mysterious Book. The focus on experimentation with a multitude of different creatures in a gorgeous storybook setting works well, and creates the gameplay loop that I not only enjoyed, but that I can’t remember experiencing before. It’s a little on the easy side, and can feel very repetitive towards the end, but there’s still a lot to enjoy.
    • 74 Metascore
    • 80 Critic Score
    Gothic 1 Remake is exactly the kind of RPG I wish we saw more often. It doesn't try to impress you with constant cutscenes or turn you into a hero within the first few hours. Instead, it drops you into a dangerous and punishing world and lets you earn everything yourself. Not every mechanic is great; some systems feel outdated, and there are definitely moments where the game tests your patience. But when everything comes together, the sense of progression and adventure is inescapable.
    • 78 Metascore
    • 80 Critic Score
    Voidling Bound is an interesting and unique take on the creature collector style, and its stylized focus helps it stand out from the pack. The decision to only have 9 creatures that can branch out makes each one feel significantly different from each other. The evolutionary lines and progression systems feel rewarding and distinct, and some of the areas in the hub help streamline and speed up the process to make the grind feel less obnoxious. The missions can feel a little bit repetitive, and it’s easy to focus on one or two creatures instead of all of them, but that doesn’t take away from how rewarding it feels to make them progressively stronger.
    • 86 Metascore
    • 80 Critic Score
    Honestly, I don’t really see Mixtape as a traditional video game. It feels more like a beautiful little art project that accomplishes exactly what it sets out to do. If you appreciate strong artistic direction and want to experience something that feels like a gorgeous 3-hour interactive movie, you’ll have a fantastic time with Mixtape. But at the same time, it's definitely not going to be everyone’s cup of tea.
    • 84 Metascore
    • 90 Critic Score
    LEGO Batman: Legacy of the Dark Knight is pretty much what I had hoped for from when I heard the game announced. A humorous retelling of the Dark Knight Trilogy, complete with a sizable recreation of Gotham City filled with collectibles, built-for-fun gameplay, and you can bring a friend along for the ride.
    • 84 Metascore
    • 90 Critic Score
    007 First Light is easily one of the best Bond experiences I’ve had in years. IO Interactive perfectly understood what makes James Bond special and combined cinematic storytelling, clever mission design, fantastic gunfights, strong music, and immersive spy mechanics into something that truly feels worthy of the legendary IP.
    • 90 Metascore
    • 100 Critic Score
    What is perhaps most impressive about Mina the Hollower is how effortlessly confident it feels. Many retro-inspired games are content to imitate the aesthetics of the past while sanding away the rougher edges. Yacht Club Games understand that the magic of those older games came not just from how they looked, but from how boldly designed they were. Mina embraces mystery, difficulty, experimentation, and discovery with absolute conviction.
    • 80 Metascore
    • 80 Critic Score
    Luna Abyss is a gorgeous and haunting shooter where the story hooked me in. I loved going through the levels and seeing the beautiful lighting and atmosphere, while the narrative hooked me in with some surprising revelations that I had not expected. The combat is a little on the basic side, which becomes more obvious later on, but the platforming is solid and quite enjoyable.
    • 81 Metascore
    • 80 Critic Score
    Coffee Talk Tokyo is another great entry in the series, one that’ll be perfect to play lying on a recliner while sipping a cup of coffee. The cast characters are memorable, with stories that hit emotionally thanks to the great atmosphere, lo-fi soundtrack, and the visual cues that express them. The social media and phone UI clunkiness doesn’t detract from what is otherwise a great experience; there is one worth opening your heart to. On top of that, it is flawless on the Steam Deck, making this game a great one to take on the go.
    • 90 Metascore
    • 90 Critic Score
    Forza Horizon 6 plays it safe in almost every aspect. Whether that's a good or a bad thing depends on whether you enjoyed the previous entries in the series, and whether or not you were hoping for something new. The rural areas of the map are a delight, but the city of Tokyo left me feeling disappointed with its relatively bland depiction and empty streets. The cars are still great fun to drive, with a huge showing from Japanese manufacturers this time around, and exploration is as rewarding as ever.
    • 87 Metascore
    • 90 Critic Score
    Saros is a third-person shooter at its core, but the roguelike and bullet hell elements feel so refined that it offers an experience worth playing through. The combat is energetic, the progression is effective, and the story will be wrapped up in a nice blanket that feels satisfying to finish. It can be a little brutal at times, especially with destabilization, but that never stopped me from continually going in for more.
    • 77 Metascore
    • 80 Critic Score
    While the battle system is somewhat simplistic in nature, the tension created by constant crises, overwhelming enemy odds, and infighting amongst your fleet allows Battlestar Galactica: Scattered Hopes to create a great atmosphere worthy of the Battlestar Galactica name.
    • 64 Metascore
    • 80 Critic Score
    Outbound is the equivalent of sitting in the countryside during late summer, knocking back a cold drink with ice, and relaxing while watching the sunset. This game may have the guts of the usual survival and crafting games that crop up all the time, but Outbound has done a great job avoiding many pitfalls in the genre.
    • tbd Metascore
    • 80 Critic Score
    TerraTech Legion is easily one of the most unique survivors games I have played. It pushes the upgrade system to something that feels customizable and impactful with each block you place to build your own vehicle. It was so enjoyable to start each run and build my vehicle up to the kind of powerhouse I wanted it to be. The permanent upgrade system leaves a little to be desired, and doesn’t encourage trying to operators as much as I would’ve liked, but I didn’t mind just using one because each run felt like a new way to experiment.
    • 78 Metascore
    • 80 Critic Score
    inKONBINI: One Store. Many Stories is quite possibly one of the most relaxing, heartfelt games I’ve played this year. The laid-back feeling of stalking the store, while talking to and getting to know the intriguing customers, is great. The gameplay is on the basic side, but it still feels enjoyable. There are some little nuisances here and there, but nothing takes away from how great it is to relax and play.
    • 75 Metascore
    • 80 Critic Score
    Tides of Tomorrow has a strong, intriguing, and ultimately emotional narrative that makes it worth experiencing. The gameplay sections are merely a vehicle to keep the narrative moving, and while they aren't the most engaging, they do their job. And while the Online Story Link system does elevate the gameplay and impact how you approach the game, it can fade into the background. However, the story feels impactful and engaging enough to keep you going despite the setbacks.
    • 73 Metascore
    • 80 Critic Score
    Gecko Gods is a game of contrasts for me. I love the unique transversal mechanic and the atmosphere of casually exploring the world. Being able to walk on walls changes exploration entirely, and Inresin has done a great job with the overall gameplay.
    • 80 Metascore
    • 80 Critic Score
    Mouse P.I. For Hire is a solid shooter with a beautiful aesthetic and interesting story, but the combat can feel a little too generic. The expressive rubber hose animation works, wonders, and the great cast help bring the characters to life in this mystery thriller, but I found it difficult to stay interested for longer periods of time because it didn’t have that spark that other big shooters have. It’s still fun, and I had a good time, but it just didn’t do enough to keep me locked in for longer periods of time.
    • 88 Metascore
    • 100 Critic Score
    I don't give out perfect scores lightly, and I mulled over this for some time, but there was almost no part of PRAGMATA I disliked. The story had emotional weight and surprised me with its twists, and the combination of puzzle and action in real-time made fights engaging, and the temporary weapons continually made combat feel dynamic. The simple progression was enjoyable, and I felt that every single collectible I could find held meaning that made me more powerful. This is a must-have game.
    • 79 Metascore
    • 80 Critic Score
    TAMASHIKA is a weird, fast-paced FPS that doesn’t need an overwhelming amount of content to prove its worth. The balance of visual craziness and audio cues turns each run into a skill-driven rush to kill every enemy on screen and get to the end of the level as fast as possible. And with how tight the core mechanics are, it’s hard not to love every second of it. The game is extremely small, and I mean, only one procedurally-generated level small, but I still couldn’t stop myself from playing that same level over and over until the next day comes, and I can try a completely new level to top the leaderboard.
    • 78 Metascore
    • 80 Critic Score
    People of Note is a solid RPG with a fantastic concept that sounds incredible. The variety of locations and the obvious musical influence across the entirety of the game are amazing, and it includes the music and how it switches throughout the mechanics. The actual RPG mechanics are basic, and I found it to be a little easy, but I was still a lot of fun to play through, and especially a lot of fun to listen to.
    • 79 Metascore
    • 80 Critic Score
    Even with the issues, Hozy succeeds as a relaxing experience that is worth playing through. I love the visual style and how cleaning is more interactive. The levels may be short, and there aren't many of them, but each one feels unique and exciting to play through, as long as it's your first time playing.
    • 91 Metascore
    • 100 Critic Score
    Death Stranding 2 is everything I could have asked for in a sequel and more. Its incredible improvements, combined with insane visual quality and immersion, make it an outstanding experience from start to finish. Even if you were put off by the first game’s gameplay loop, the sequel’s more action-packed approach and more natural, engaging narrative make it feel fresh.
    • 81 Metascore
    • 90 Critic Score
    Marathon is a game of extremes. When it’s firing on all cylinders, it’s gripping, punishing, and deeply satisfying. When it falters, it can feel overly rigid and unnecessarily obtuse. It’s not an easy recommendation, but it is a fascinating one - and in a genre that often plays it safe, that alone counts for a lot.
    • 73 Metascore
    • 80 Critic Score
    ALL WILL FALL puts an interesting twist on the city-builder genre. Whether it's the natural disasters, changing sea levels, or the complaints of your citizens, the game keeps you on your toes, and everything can literally "fall" in moments.
    • 73 Metascore
    • 80 Critic Score
    Darwin's Paradox is a relatively short and sweet adventure, completable in a day if you really go at it. For the 7 hours it lasted, I had an enjoyable time, despite a couple of frustrations. Darwin makes for an interesting (and somewhat cute) protagonist, with a unique moveset that makes you think outside of the usual platforming box in this beautiful world.
    • 80 Metascore
    • 80 Critic Score
    Grime 2 has all the makings of a great metroidvania that overshadows the issues that make it frustrating. The world is beautiful, and the basic combat loop is a ton of fun. It can get obnoxious when fighting multiple enemies, and I wasn't a fan of navigation, but exploration feels rewarding with a solid progression system.
    • 77 Metascore
    • 80 Critic Score
    Capcom’s Legacy collections have been one of the few groups of retro releases that I’ve been looking forward to. Mega Man Star Force Legacy Collection is one of them. It feels very similar to the Battle Network games, both for better or worse, and all seven games that were released in the series have been wrapped up in a nice package with extras, quality of life improvements, and online multiplayer. It doesn’t change the quality of the games themselves as much, so there are still some big reasons why they may not be enjoyable, but as a fan of the Battle Network games, this was great.
    • 73 Metascore
    • 80 Critic Score
    Screamer combines a variety of unique driving mechanics to create an engaging driving experience. Backed up by an electrifying soundtrack and some flashy visuals, Screamer should be on any arcade racing fan's wishlist. There are some curious design choices regarding car balancing and objectives in the story mode that can frustrate some missions, but by and large, Screamer is a positive experience.
    • 89 Metascore
    • 100 Critic Score
    Pokémon Pokopia succeeds because it understands Pokémon at a fundamental level. It recognizes that the appeal of the series isn’t just about collecting creatures or filling a Pokédex; it’s about the sense of adventure, discovery, and companionship that comes from exploring a world filled with these iconic monsters. By leaning into that idea and building an enormous, engaging experience around it, Pokopia becomes something special.

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