SpazioGames' Scores

  • Games
For 5,233 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5252 game reviews
    • 59 Metascore
    • 60 Critic Score
    There are a lot of fighters from Kurumada's Epic series, but the simplistic mechanics make them too similar, and the campaign while covering basically all arcs of the story, is clearly rushed, ruining some of the best moments with static cut-scenes. Basically, it's oure fan-service, that will be appreciated only by those who love the manga and the anime.
    • 59 Metascore
    • 60 Critic Score
    It's low priced, it has a charismatic protagonist, a good story and it's also very intuitive. Unfortunately Cross of the Dutchman is a very repetitive and uninspired brawler with a short campaign and bad stealth sessions.
    • 60 Metascore
    • 60 Critic Score
    Despite its linearity, The Secret Saturdays: Beasts of the 5th Sun is still a title to try for all the cartoon's fan, who won't be disappointed by the good plot.
    • 73 Metascore
    • 60 Critic Score
    Azure Reflections costs way too much for what it can offer to both veterans and newcomers alike: this is a run-of-the -mill horizontal shooter with no distinctive features and too few stages.
    • 49 Metascore
    • 60 Critic Score
    Terminator Salvation - The Videogame can actually be fun at times, but the repetitive gameplay, some technical issues and the lack of a multiplayer mode make this game the usual tie-in, good only for the fan of the brand.
    • 71 Metascore
    • 60 Critic Score
    Episode 3 deepens the story with new characters, trying to explain who is the Admin, but on the other hand there's no real action: the element we appreciated in the previous chapter.
    • 74 Metascore
    • 60 Critic Score
    SuperHyperCube is a cute and fun puzzle game, but the lack of content could make the game boring too soon.
    • 65 Metascore
    • 60 Critic Score
    Trying to give birth to a jack-of-all-trades, suited for both newcomers and veterans of the roguelike subgenre, NIS deliver an average game, with lengthy conversations and a so-so gameplay. Just for the aficionados.
    • 66 Metascore
    • 60 Critic Score
    If you love the genre of scrolling beat em up, you grew up with Jimmy and Billy and you want that the memories of those wonderful years remains clear in your mind, stay away from this game.
    • tbd Metascore
    • 60 Critic Score
    The Sheltered has a good narrative, though the gameplay lacks of depth. Still, if you are looking for a 2D adventure that relies on exploration, it may be worth a try.
    • tbd Metascore
    • 60 Critic Score
    The Guilt and the Shadow has a good soundtrack, a decent story and some good artistic experimentation, but it offers only one (scarce) hour of really soporific gameplay.
    • tbd Metascore
    • 60 Critic Score
    In Asterix & Obelix Slap Them All 2 the asset reuse rhymes with a missed occasion. As the drawn graphic and the original plot tries to do something new for its genre, the game falls again into a massive reuse of what done in 2021. It’s still a fun game and it can be a good solution to share some good evenings playing together with a friend, but only the most irreducible fans will accept to buy it.
    • 68 Metascore
    • 60 Critic Score
    Pirate's life is not an adventure in Port Royale 4.
    • 59 Metascore
    • 60 Critic Score
    It really is a pity that Chase: Cold Case Investigations didn't have the budget needed to make it stand out, or, at least, to make it as good as Cing's two DS adventures. Instead, what we have here is a very short and simple game, whose gameplay, number of locations and variety are somewhat too limited to make it worthwhile.
    • 72 Metascore
    • 60 Critic Score
    An easy puzzle game to play and understand, but with unbalanced puzzle difficulty. Better suited for the most hardcore puzzle fans.
    • 68 Metascore
    • 60 Critic Score
    Midnight Murder Club feels like one of those games that had the right idea but the wrong execution. The concept of using darkness as a gameplay mechanic is intriguing, but it’s as if the developers turned on the flashlight, showed a glimpse of its potential, and then immediately switched it off again, leaving us wandering through a huge, empty mansion.
    • 63 Metascore
    • 60 Critic Score
    Cossacks 3 is the comeback of GSC Game World and brings back the player at the time of the old RTS, but the AI has some serious problems.
    • 62 Metascore
    • 60 Critic Score
    Resident Evil 0 has some big issues related to its old style gameplay, an awkward control system and no extras for this Wii version. It's still a good-looking game on the Wii, but after eight long years fan would’ve definitely deserved some more.
    • tbd Metascore
    • 60 Critic Score
    Dogs Of War is a game with extremely deep gameplay mechanics, very well balanced maps and good character design. Graphics are pretty bad and music and sound effects are nothing special. Occasional crashes and matchmaking issues compromise the final result.
    • 70 Metascore
    • 60 Critic Score
    Inheritance reuses some of the gimmicks already adopted by Layers of Fear. The sections from the past are weak because of some questionable choices in the level designing. The plot is shallow and does not explore in sufficient detail the protagonist's character and life.
    • 59 Metascore
    • 60 Critic Score
    Seeing the Warren Spector name on such a mediocre title breaks the heart. Epic Mickey 2 has a solid nucleus, one with potential, but everything crashes to the ground in the end, due to the bad A.I. and the not-so-great gameplay mechanics.
    • 53 Metascore
    • 60 Critic Score
    The new adventures of Bub and Bob has many problems. Although it has not changed the basic idea, it generally varies less than the original title. Graphics, questionable stylistic choices, and anonymous sound effects make us regret the original game. Control system is accurate and raises the gaming experience. Rainbow Islands therefore appears as a middling product which, although amusing at times, failed to repeat the magic of the original because of some unfortunate choices in the development phase.
    • tbd Metascore
    • 60 Critic Score
    Holobunnies: Pause Cafe is a little minigames collection that delivers a funny, but very short, trial and error platform experience.
    • tbd Metascore
    • 60 Critic Score
    An interesting hybrid between a shooter and a party game, 5 Minutes Rage might be fun to play with friends for a short time. The gameplay and the level design, though, show some flaws.
    • 77 Metascore
    • 60 Critic Score
    Thalassa: Edge of the Abyss is a walking simulator with a compelling story, but it feels and looks like a game from at least ten years ago.
    • tbd Metascore
    • 60 Critic Score
    Monster 4x4: Stunt Racer it’s better than the previous episode, but at the same time not entirely convincing. This time Ubisoft has treated more technical aspects, good response of the Wii Wheel, and has attempted to offer a complex product varied and rich in ideas. In reality, however, the title does suffer because of a not sublime feeling of speed, some evidence is not properly inspired and that perhaps some game options were not studied with great care. The ideas are good and overall have fun for a few hours either alone or with friends. The inevitable comparison with the ancient Excite Truck humiliates Stunt Racer 4x4 does not disappoint at all, but does not reach that stretched enough.
    • 56 Metascore
    • 60 Critic Score
    Perception starts with good ideas, but fails to build a really original game around them. The atmosphere is good during the initial minutes, but it feels like a guided walking simulator without real scares.
    • 69 Metascore
    • 60 Critic Score
    A modest game, that suffers from a lack of modes and content. You might be interested only if you're looking for a simplistic and short experience.
    • 64 Metascore
    • 60 Critic Score
    In an era where everyone’s chasing the next big thing in multiplayer, FBC: Firebreak dares to be weird, borderline, and at times deliberately off-putting. It’s a game that doesn’t demand your daily grind, doesn’t punish you for skipping a week, and doesn’t crave your undivided loyalty. And maybe that’s exactly why it ends up having something to say. Maybe not much — but it says it with a style that sticks. If you’ve got two friends and a few hours to spare for some paranormal chaos, with zero expectations for emotional depth or narrative weight, FBC: Firebreak is well worth the price of admission.
    • 45 Metascore
    • 60 Critic Score
    007 Legends intends to recreate a mix between FPS and a stealth game, but it fails its aim. Multiplayer is instead really entertaining, especially with friends in a 4 players split-screen.

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