Softpedia's Scores

  • Games
For 1,658 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1660 game reviews
    • 81 Metascore
    • 90 Critic Score
    Darkest Dungeon II is everything I expected and more. An evolution of the series that introduces so many new mechanics that I can hardly believe that this is a sequel to the original Darkest Dungeon. Less punishing and frustrating than the first game, Darkest Dungeon II offers fans of the series a myriad of options when it comes to creating the perfect party. The thing that didn’t change from the first game is the pain you feel when your most powerful hero fails a “death’s door” check because you thought it would survive one more hit. Darkest Dungeon II is a near-perfect roguelite that’s hard to surpass.
    • tbd Metascore
    • 80 Critic Score
    Labyrinth of Zangetsu is a complex and tough game designed to appeal to players who know and love classic dungeon-crawling experiences from the past. The presentation is an asset and the narrative is decent. But the real draw is the well-designed combat and the many challenging encounters.
    • 78 Metascore
    • 85 Critic Score
    Star Wars Jedi: Survivor is an amazing game. I had a lot of fun with the new stances and the story is enthralling. If not for the performance issues, this game could have been easily among the best released this year.
    • 73 Metascore
    • 85 Critic Score
    This is the kind of experience where gamers will often know how to get to the base but will struggle mightily to remake the environment or defeat enemies while keeping all the darsanauts in line and alive. Moons Of Darsalon is clearly a labor of love and I like much of what it’s trying to do, even if I think the effort should have been spent on another core gameplay loop.
    • 75 Metascore
    • 85 Critic Score
    Dungeon Drafters delivers on its core concept of mixing turn-based tactics with card play. It takes a little time to get going and get a clear idea of how to modify the deck and what kind of cards are best suited to a particular strategy. But there’s a wide variety of approaches and the tactical puzzles are fun and challenging.I would have liked some navigational aids for the hub town and more help from the game when it comes to deck building. But Dungeon Drafters rewards players who are willing to invest time with beautifully crafted dungeons and engaging card and tile-driven battles.
    • 81 Metascore
    • 80 Critic Score
    The sound design is the most interesting part of the title’s presentation. All weapons sound weighty and the chorus of multiple types firing at once makes every encounter feel deadly. The soundtrack is also very good, keeping the tension up and pushing players to move fast and kill efficiently.
    • 77 Metascore
    • 80 Critic Score
    The gameplay is addictive and innovative, while the controls are simple and tight. Perhaps the game needed a few more tunes, but the pixel art is very well done. There’s no voice-acting, but there’s a little bit of an unconventional story to discover if you’re a fan of mysteries. The only downside is that Nuclear Blaze ends very fast. It’s like a very short SCP novel that you read while commuting. It took me less than two hours to finish it, but I had a lot of fun. Get this if you’re looking for a good platformer.
    • 62 Metascore
    • 80 Critic Score
    God of Rock’s big idea, to mix fighting game and classic music concepts, is a very good one. I love how it manages to evoke stardom when I hit the notes at just the right time, groove to the music, and watch my favorite fighter pummeling an opponent. It’s easy to understand the mix of mechanics but it’s not easy to master them. The soundtrack is also great, both in terms of quality and variety. The game does need to improve its interface layout to accommodate more players. For anyone looking for innovation in the fighting game genre, God of Rock offers a good mix of mechanics as long as players have a few friends to battle against.
    • 79 Metascore
    • 85 Critic Score
    City of Beats mixes a good set of gameplay mechanics with atmosphere and some great music. Dashing across the rooftops, noticing a sound at the last second that lets you avoid an attack, and striking back at the perfect time, is very fun and engaging. The rogue-lite elements are very familiar and deliver a sense of progression but don’t add much otherwise. Despite the spareness of its classic cyberpunk narrative, I felt immersed in this universe. City of Beats has an innovative idea that’s very well implemented and will satisfy anyone who loves fast-paced combat, cyberpunk worlds, cool beats, and rogue elements.
    • tbd Metascore
    • 75 Critic Score
    With all its evident flaws, Graveyard Keeper Last Journey Edition is dangerously captivating. It is a shame that the developers did not spend more time making sure that the technical issues presented by the new content are ironed out. Fortunately, everything seems to be fixable by patches, that hopefully will soon be released. With its morbid humor, geeky puns and quirky characters, spiderweb likes mechanics and character arcs, this game managed to grow and stand on its own. There are still moments when it succumbs to grind but snaps out and makes you push forward. With plenty of content and just the right amount of challenge it makes it really hard to put down the controller.
    • tbd Metascore
    • 70 Critic Score
    Unwording is a short experience with a small number of puzzles and a barely sketched-out narrative. Tom is entirely unlike other video game protagonists, uninterested in most things around him and unexceptional. I’m not sure if he is depressed or if the spartan nature of his existence simply signifies his disgust with the modern world and its demands. The two types of puzzles are initially interesting but after solving two or three of them they become busy work. The game needed either a bigger world, with more variety in terms of puzzle design, or extra focus on mechanical innovation. I wanted to like Unwording more but its core ideas are limited and the story is too simple.
    • 74 Metascore
    • 85 Critic Score
    Mail Time is a delightful experience, filled with interesting characters and almost no conflict. All the different quests are fun to engage with and the game offers a nice sense of discovery. I love being helpful and trying to make this small patch of forest a better place for everyone. The party at the end is also a great reward for all the exploration. The gameplay is relatively limited and the title is short. It can serve as a great way to introduce younger players to platforming and a bright and colorful open world. It can also warm the heart of jaded veterans of the genre. Mail Time is nice and fun enough that I wished there was more of this world to explore and really hope the developers are thinking about a sequel.
    • 80 Metascore
    • 80 Critic Score
    If you’re looking for a card battler that looks gorgeous and has a captivating story, Ash of Gods: The Way is a must play. Just make sure you have graduated with a master’s degree in strategic turn-based battles and puzzle-solving.
    • 71 Metascore
    • 80 Critic Score
    Teslagrad 2 is both a rewarding and frustrating experience and how players feel about it will depend a lot on their tolerance for failure and repetition. Most of the movement puzzles look easy but, especially later in the game, take almost perfect execution to solve. Boss fights break up the pace and offer some great moments but also ask players to repeat the same moves to win. It’s often hard to stick with such a demanding game and the relative lack of narrative does not help. The game’s world is intriguing, with its mash-up of Vikings and electric powers. Teslagrad 2's minimalist approach creates a certain purity for gameplay but might make it hard for players to care about Lumina and her journey.
    • 65 Metascore
    • 70 Critic Score
    Trinity Trigger feels like a safest approach for a JRPG. The game certainly has its charm thanks to the cartoonish art style, but it doesn’t introduce any new mechanics in the world or JRPGs. The combat has been stripped of any complexity to make room for an in-depth weapon customization system that pretty much carries this entire aspect. It’s unfortunate that just about every location in the game is very low populated and that dungeons are almost the same, but Trinity Trigger makes up for it by providing players with a compelling narrative experience. Although it’s not really a “must play,” Trinity Trigger is definitely worth exploring.
    • 81 Metascore
    • 80 Critic Score
    Desktop Dungeons: Rewind’s idea of mixing exploration with health and mana regeneration is great, as are how players can use it. It’s very fun to explore the levels, discover enemies, decide the best way to tackle them, and then, finally, gather enough resources to kill the boss and take the trophy. The rest of the experience, including the kingdom development and the puzzles, is competent but not as impressive. Upgrades should probably cost a little less. But the core gameplay root is so good that Desktop Dungeons: Rewind is the rare game I plan to return to frequently, if only for one or two runs.
    • 70 Metascore
    • 75 Critic Score
    Overall, Strayed Lights is an enjoyable experience as long as you’re not expecting another challenging soulslike game. The eerie atmosphere, gorgeous visuals and outstanding soundtrack make it stand out from the plethora of action-adventure games. Its only fault is that character progression and combat are too simple, so the gameplay can quickly become repetitive. Despite having built a beautiful world, there’s really no exploration incentive and most of the landscapes are empty and devoid of life.
    • 69 Metascore
    • 80 Critic Score
    Batora: Lost Haven is a competent and mostly enjoyable action game. It has one big idea, the two natures of both Avril and her enemies, but never uses it in any truly unique ways. After a few hours, only the boss battles manage to break up the monotony. The puzzle element of the game is mostly filler. Avril and Mira make a good pair of protagonists but the rest of the narrative is not as exciting. Batora: Lost Haven needs to be more daring with its unique idea when it comes to both combat and puzzles.
    • tbd Metascore
    • 70 Critic Score
    Road To Devadatta is a relatively short and very story-focused game. Its narrative thread is pretty interesting at first but fails to maintain pace once fully supernatural elements are introduced. The levels are relatively small and the puzzles are pretty good, designed to challenge players without frustrating them. There are some interesting attempts to integrate aspects of Buddhism into the story.
    • tbd Metascore
    • 70 Critic Score
    All in all, Unheard – Voices of Crime can be a pleasant distraction on a rainy afternoon, but nothing more. If you're craving for a detective game that focuses on the audio aspect, this will definitely quench your thirst for a little bit.
    • 76 Metascore
    • 90 Critic Score
    The game’s narrative and presentation enhance gameplay without keeping players away from it for too long. The humor adds to the atmosphere and immersion. There are moments when too much is happening in Mr. Sun's Hatbox at once. But this is a game where even failure is entertaining while success opens up more variety and potential strategies.
    • 60 Metascore
    • 70 Critic Score
    Despite its generic story, the worldbuilding is great and so is the soundtrack. The art style is pretty good as well. One thing that I’d recommend to fans of the action-adventure genre is to avoid playing Stray Blade like a soulslike game because they’ll have a frustrating experience. Stray Blade is a thing of its own and can be enjoyed without being associated with the Dark Souls series.
    • 79 Metascore
    • 85 Critic Score
    Coffee Talk Episode 2: Hibiscus & Butterfly is a mellow experience with an intriguing world. The actual quality of the coffee in story mode is not that important because the main attraction is the various character narratives and the bigger subjects they touch on. It’s nice to try out different combinations of ingredients, see what emerges, and then think about whether you would take a chance on each of those concoctions in the real world. But Coffee Talk needs to tighten the bonds between its story and its gameplay to keep players engaged in the long run.
    • 80 Metascore
    • 85 Critic Score
    Hunt the Night has good core mechanics and an interesting universe to explore. But this is the kind of experience that will cause frustration and players need to be ready to deal with that. A big time and energy investment are needed to master combat scenarios, especially when bosses are involved. Both the world and the presentation are good enough to keep players interested. There's also nothing better than finally winning a fight you've previously lost tens of times. Hunt the Night could have used a few extra concessions for newcomers but it's one of the best top-down combat-focused experiences for players who want to be challenged.
    • 71 Metascore
    • 70 Critic Score
    Arcana of Paradise – The Tower might not be the best roguelike deckbuilder out there, but I have to commend the developers for taking the risks and adding their own twists to the formula. Even if some of these innovations don’t seem to fit the genre, at least it’s a breath of fresh air from the traditional roguelike deckbuilding recipe. Overall, this is a decent game that needs a bit more variation when it comes to cards and enemies. Character progression is another aspect that needs more work too because right now it’s quite uninteresting.
    • 80 Metascore
    • 90 Critic Score
    Wildfrost takes the core ideas of the very popular card-driven genre and makes enough changes to add freshness to it. It does take some time to unlock all the town buildings and the three tribes that can provide leaders and cards. But once that happens, the game offers a wide range of tactical options and it’s fun to discover how various combinations will perform against the capable bosses. The game’s presentation also stands out, with a good level of detail and a strong connection to the theme. Wildfrost features some tough challenges but also offers a constant sense of progression. Playing a few runs every day is a great way to sharpen tactical thinking.
    • 76 Metascore
    • 80 Critic Score
    Beyond the Long Night is a fun, focused experience that makes good use of both the time loop and the associated rogue-lite structure. Combat might not seem hard but it’s very easy to lose a heart focusing on enemies rather than their actual attacks. The universe is filled with discovery potential but some players might struggle to invest in that. My biggest issue is the time limit, which feels too tight to allow gamers to become fully engaged with a successful run. There were moments when I hit on a good superpower and the rooms were manageable when it comes to combat and then, suddenly, the red force was chasing me. Beyond the Long Night mixes twin-stick action and time loop mechanics well but it needs a few more gameplay hooks to be among the best in its genre.
    • 73 Metascore
    • 75 Critic Score
    Dead Island 2 is a poster boy for mindless fun. It is a gore fest that does not take itself seriously or the topic of zombie apocalypse. It’s mainly a relaxing stroll down the sunny streets of Beverly Hills littered with undead corpses. It has no ambition to revolutionize the genre or to be memorable. It’s safe to say that this is a game that you’ll enjoy for 10-15 hours, and, just like a good popcorn movie, you will probably forget soon after. If the developers respect their promise of fixing the most annoying bugs with the day-0 patch. Without it the game remains a playable, but very messy experience.
    • 79 Metascore
    • 85 Critic Score
    All in all, Wartales offers enough variation and strategy layers to make the journey not just enjoyable, but also challenging and rewarding. If you liked Battle Brothers, you’re going to love Wartales.
    • tbd Metascore
    • 80 Critic Score
    Meatgrinder manages the difficult task of mixing the first-person view with platforming and shooting in equally exciting parts. I died plenty more times from touching from failing to secure a platform but enemies are more than speed bumps and can take out the player if his focus is only on movement. The difficulty level is high but the game rewards good reflexes and solid use of its many special abilities. The lack of story will make it harder for many players to deal with failure and push forward (the game thankfully has difficulty levels) but I like the focus on non-stop action, with nothing else getting in the way. For players who want a first-person shooter with a well-executed twist, Meatgrinder is fast, tough, and rewards quick thinking.

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