Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 81 Metascore
    • 75 Critic Score
    Vietnam '65 is an interesting video game, but it is unlikely that it will manage to gain a huge audience in its current form, because it is working with a setting that's not particularly attractive and because it makes logistics more important than actual combat.
    • 67 Metascore
    • 75 Critic Score
    Although it may seem short, the game is packed with engaging action and enough content to justify its price. Samurai Jack: Battle Through Time is a must-play title for fans of the cartoons, and it should be picked up by those looking for an action game too, even if they are not familiar with one of the most famous ninjas ever to grace recent pop culture.
    • tbd Metascore
    • 75 Critic Score
    Tower Dominion is not the most complex tower defense game out there, nor the prettiest or with the flashiest graphics. Instead, it takes a more basic style and approach when it comes to the genre. Yet what you have here is not only very fun to go through, it’s all presented in a very addicting and fun package. The game does an excellent job at keeping you glued to the screen, and each level doesn’t overstay its welcome. The fact that you have lots of stuff to unlock offers incredible replay value, especially with the 30 heroes you can find, the blueprints you unlock and so on. If you’re looking for a game to play in-between those intense online shooters/battle royales, or if you love the tower defense genre, I think Tower Dominion is a very good option. It’s one of those games you come back to rather often, trying to unlock new buildings and experiment with heroes.
    • 61 Metascore
    • 75 Critic Score
    Traverser is an intriguing game. While it doesn't do that many great things with its gravity glove, it makes up for it with the clever story, novel premise, and the emphasis on sneaking around. However, some ambiguous moments and the presence of a few awkward boss fights weigh it down.
    • 68 Metascore
    • 75 Critic Score
    When you finish Warmind, and it’s not going to take long, you won’t get the impression that you’ve achieved anything special. The strikes, the raid, and all the rest do play a role, but it’s just not enough. We can only hope that Bungie will have learned the lessons of the first Destiny and give us the things that we desire, and not just what they planned a long time ago.
    • tbd Metascore
    • 75 Critic Score
    WonderCat Adventures is a clever side-scrolling platformer that uses its simple controls in a great way. Level design is quite good for the most part of the 55 stages, but as mentioned above, during the latter parts of the game, it does force players to engage in a lot of trial-and-error. Even so, you're in for a pretty sweet experience controlling the alien feline.
    • 70 Metascore
    • 75 Critic Score
    I did not love the experience of playing this Subliminal title. The game is too focused on backtracking through the various areas to complete quests and side activities. Button City is, probably, a good game for younger players who might not have engaged with the genres it replicates in the arcade. Play it with a kid if you are a parent and tell them there are better versions of everything they see here out there to try and master. But the developers are good at creating a game world that draws evokes nostalgia. Their characters are fun and whimsical, although they do need more depth. Button City is a limited video game but, if the studio focuses on its strengths, it can surely create a world where the gameplay and the world are better synchronized.
    • 83 Metascore
    • 75 Critic Score
    Dead Rising Deluxe Remaster is a solid effort but falls short compared to other Capcom remasters. The fans of the original will feel nostalgic revisiting Willamette Parkview Mall, but younger players will feel a lot of frustration. The game looks like a modern production but feels and plays like a game from a time with plenty technical limitations that do not apply any longer. It is challenging and mostly rewarding but lacks the finesse of modern games.
    • tbd Metascore
    • 75 Critic Score
    The highlight is the way the game can transition from stealth to full combat in small places very quickly, with the firefights often won by the smallest of margins.
    • tbd Metascore
    • 75 Critic Score
    Lucky Hunter’s gameplay is built around a unique idea. Players do not directly control combat but will make crucial choices, about pieces as well as artifacts and visited nodes, that will shape their deck and influence how many battles they will win. Luck plays a big role but when a run truly comes together it is incredible to watch the damage numbers go up. The presentation and universe are decent but do not stand out. I would have also liked the cost of new armies to be lower. But Lucky Hunter is easy to pick up and play and it only takes one great run for players to become addicted to its core loop.
    • 73 Metascore
    • 75 Critic Score
    Dead Island 2 is a poster boy for mindless fun. It is a gore fest that does not take itself seriously or the topic of zombie apocalypse. It’s mainly a relaxing stroll down the sunny streets of Beverly Hills littered with undead corpses. It has no ambition to revolutionize the genre or to be memorable. It’s safe to say that this is a game that you’ll enjoy for 10-15 hours, and, just like a good popcorn movie, you will probably forget soon after. If the developers respect their promise of fixing the most annoying bugs with the day-0 patch. Without it the game remains a playable, but very messy experience.
    • 51 Metascore
    • 75 Critic Score
    The Waylanders is to be commended for the way it takes Celtic mythology and extracts cool moments and conflicts. It’s a great jumping-off point to learn more about the Tuatha De Danann and the stories of pre-Christianity Ireland. It also tries to innovate party-driven RPG combat by focusing on formations and their advantages. Unfortunately, engaging with the game world and its mechanics is not fun enough. Most combat encounters feel interchangeable, companions do not have much personality, there’s a lot of walking around. Working the camera never feels good, especially in tight quarters during battles. The Waylanders also needs major tweaks to its difficulty if it wants to attract more than a very niche audience.
    • tbd Metascore
    • 75 Critic Score
    Monarchy has good mechanics and a decent presentation. The world feels generic and pretty empty but there’s a decent challenge in managing resources while expanding the player hold. But the game does not try to differentiate itself from other experiences in the laid-back side-scrolling strategy space. It takes too long to expand and exploring the woods is simply not exciting most of the time. The cost associated with the bigger upgrades is too high. Monarchy needs a unique gameplay idea or some big twist to make up for its otherwise familiar mechanics.
    • 67 Metascore
    • 75 Critic Score
    We Are Football is an intriguing attempt to offer another take on the football management genre. The game has a very good match presentation and some solid club-focused mechanics but I am not sure that this is enough to make it a contender. The developers really need to get at least one major league full license (the Bundesliga is probably the most accessible) to draw fans in. An editor that is both faster and easier to use just to engage with names would also help. The football management space needs more options and more innovation. The developers clearly try to focus on the match and the squad interactions while also offering more club-based features for those who want it. I liked the time I spent with We Are Football but it’s unlikely that I will use it to play a ten-year-long Liverpool campaign anytime soon.
    • 78 Metascore
    • 75 Critic Score
    Darksiders II remains a fantastic action RPG experience with a distinctive dark fantasy feel. It offers a rich, multi-layered gameplay experience with a unique protagonist, beautiful art direction, and a mix of combat and puzzle-solving mechanics that will keep you engaged for hours. The Deathinitive Edition, while not perfect, is still worth playing, especially for those who missed it the first time around or want to relive the adventure with a bit of extra polish and added content. With its discounted price and bundled DLC, it’s a great way to experience Death’s journey, even if the road isn’t entirely smooth.
    • 71 Metascore
    • 75 Critic Score
    The locations and the puzzles of Rubble Without a Cause also feel a little uninspired and fail to match the exuberance of the previous modern adventures of Graham.
    • tbd Metascore
    • 75 Critic Score
    The outstanding art style is complemented by an audio part, building an atmosphere that invites you to explore and get lost in the game world. The apparently simple gameplay can be misleading and even a small mistake can cost you dearly. If you are not put off by the lack of action or combat, you will enjoy this game for an afternoon or two.
    • 78 Metascore
    • 75 Critic Score
    fault – StP – Lightkravte feels more like a side story that happens before the first two fault games rather than a full-fledged prequel. Revisiting the fault universe just to tell the story of an unremarkable boy who desperately wants to be a painted feels a bit forced, but it’s probably a decent waiting room for those who can’t wait to play the sequel to fault – milestone games coming later this year (or when it's ready). Do I recommend Lighkravte to those who didn’t play the first two fault – milestone games? Absolutely not. I suspect you’ll have a much more enjoyable experience playing those games first because you’ll better understand the setting and some of the characters would be more relatable. Lightkravte is not interesting enough as a side story, but it’s certainly an important piece of the puzzle in the fault universe.
    • 65 Metascore
    • 75 Critic Score
    Red Solstice 2 is a game that requires at least another friend to deliver a decent experience. The strategic and tactical layers work, from a purely mechanical point of view, but everything is too focused on repetitive actions to keep the game fun when playing solo. The limited immersion does not help. Gamers who can get together a group of four people and manages to coordinate sessions will have a very different experience. Four humans who work together to deal with the hordes of monsters, especially on the higher difficulties, can create impressive heroic moments. Red Solstice 2 shows the limits of a solid set of gameplay mechanics but also reveals the excitement that only cooperative play can generate.
    • tbd Metascore
    • 75 Critic Score
    Days of Doom is a competent combination of rogue-lite elements and turn and tile-driven combat. Battles are tense, especially when bigger and boss enemies arrive, and require players to carefully think about their character’s abilities and positioning...Unfortunately, there’s limited innovation to be found in the engagements and they tend to become repetitive. The grind required to get Renown for upgrades doesn’t help the experience. Days of Doom is a game for to fans of tactics and rogue-lite ideas that want a classic approach for both and don’t mind that the narrative isn’t very engaging.
    • 70 Metascore
    • 75 Critic Score
    Mothmen 1966 is the first of three interactive adventures called Pixel Pulps, and it certainly makes me want to check out the other two whenever they’ll be out. The writing is good, the characters are decently fleshed out, and the sound adds to tension. Although the soundtrack is a mixed bag, it's by no means bad. If you’re looking for a short sci-fi story with some horror elements and good writing, Mothmen 1966 is more than serviceable. Even though some choices lead to different outcomes, these are too minor to warrant another second playthrough, unless you want to know every bit of lore.
    • 76 Metascore
    • 75 Critic Score
    The quality of the overall experience is impacted by the limited appeal of the presentation. Combat can also become repetitive, with the dice system somewhat restrictive later on. Curious Expedition 2 is a good run-based title that will show-off the series to a wider section of gamers than the original, allowing them to go on complex resource-constrained adventures.
    • 75 Metascore
    • 75 Critic Score
    The story is there just to make you mildly interested in the game, which is kind of disappointing. Such an interesting world truly deserves much more exposition and deeper characterization of the cast, but if you’re looking for these traits in Ghostwire: Tokyo, you’re not going to find them. What you’ll find though is an interesting eerie world and lots of Western-like gunplay where you’ll be using your fingers to spit out psychic abilities rather than bullets, and that’s perfectly fine.
    • 73 Metascore
    • 75 Critic Score
    Tandem: A Tale of Shadows is a good game for anyone looking for hours of well-designed puzzles in some interesting locations. I appreciated how it organically expands the ways the two characters interact with the world. I liked the puzzle design, especially when it emphasizes how important it is for Emma to create paths for Fenton. But the game needs much more than good mechanics to stand out. The story never manages to become truly engaging. The triumphant pose that Emma strikes when the pair solves a room quickly becomes grating. The presentation fails to add much to the game. Tandem: A Tale of Shadows shows the Monochrome Paris has ideas and the ability to execute but they need to work on how they package them to capture a bigger fan base.
    • 75 Metascore
    • 75 Critic Score
    Pirates Outlaws is very well put together game that relies too much on luck. It can be just as satisfying as it can be frustrating. You never really feel in control and even the best laid plans can be brought hurling down by the randomness that governs every game mechanic. If you are not discouraged by the unpredictable odds, you will discover plenty of content for an indie title that can keep you entertained for long hours. On the other hand, if you feel the need to be in control all the time, Pirates Outlaws will not be your cup of tea.
    • 68 Metascore
    • 75 Critic Score
    Defragmented is a clever mix of varied RPG mechanics and hectic action-oriented shooting. While the camera needs a bit of work to use properly, you can still enjoy the great visuals and the stellar soundtrack.
    • tbd Metascore
    • 75 Critic Score
    Spellbound Survivors is derivative and simple. The main mechanics are fine, although there’s little here that other titles in the genre don’t do better. The Legend Bar idea is interesting but the array of offered options is too small and all of them feel overpowered. The soundtrack is pretty good but there’s no narrative setup to engage with. It could be a nice experience for someone engaging with this type of gameplay for the first time. But it doesn’t do enough to differentiate itself from the biggest player in the genre. Spellbound Survivors has plenty of characters and upgrades to unlock but limited mechanical variety to enjoy.
    • 73 Metascore
    • 75 Critic Score
    Disciples: Liberation brings some interesting new ideas to the series, but that doesn’t mean they’re all good. I didn’t like the fact that the game forces you to choose between the bad guy and the very bad guy by making choices that many times don’t make sense. In the end, Liberation is saved by the incredibly well-done tactical combat system that provide a lot of fun, especially when you find that combo that wipes out almost all enemies on the map in just one turn. Although it’s not really what I expected, I believe Disciples: Liberation is worth playing and definitely warrants a sequel.
    • 74 Metascore
    • 75 Critic Score
    Lost Words: Beyond the Page is a great story with minimalistic gameplay. It feels that through the entire game the developers focused mainly on the diary, Estoria being more of an afterthought. Still, overall, the magic is there and the game is worth a playthrough especially by young adults. There are some original and innovative ideas in the game, but in the end, is a very casual experience. Those who love a good story will love Lost Words: Beyond the Page. But those who are looking for deep gameplay, have nothing to see here.
    • 64 Metascore
    • 75 Critic Score
    Without a doubt, Firefighting Simulator - The Squad is the kind of game that will keep you busy even if the life of a firefighter doesn’t necessarily appeal to you. This is because, above all, Firefighting Simulator - The Squad is a co-op game that needs proper teamwork to complete the more challenging mission, no matter if we’re talking about AI or human players. However, after playing the game for nearly a week, I feel like Firefighting Simulator - The Squad leaves a lot to be desired when it comes to the firefighting experience. For instance, the missions should be further expanding with more incidents that a typical firefighter would have to deal with, including here chemical spills, car accidents, and airplane crashes. This would make the game feel less repetitive, while also adding another challenging factor to the overall experience.

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