Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 75 Metascore
    • 80 Critic Score
    AI LIMIT does an excellent job when it comes to focusing on exploration and exhilarating, visually appealing battles. Its game world is excellently made, and the story, while not incredible, is serviceable. Throughout playing AI LIMIT, I always felt a part of this post-apocalyptic world and found myself in Arrisa’s shoes, trying to survive. If you like soulslike games, you’ll find this one to be very interesting, especially since it offers a fresh take on the genre with its sync rate and innovative bosses. You can’t go wrong with it, even if the game isn’t as long as others in the genre, as you’ll find mostly everything in roughly 30 hours. It has a great art style, and it comes with some explosives battles that make it well worth a shot!
    • 81 Metascore
    • 80 Critic Score
    Rather than offering answers, the game poses difficult, open-ended questions. What does it mean to understand someone from another world? Can we truly listen without threatening our own sense of self? And is it possible to embrace change without perceiving it as loss? These are not the questions most video games dare to ask, let alone explore meaningfully. In the end, Two Falls is more a storybook than a game, one that takes your hand and guides youthfully through a conversation between cultures with deliberate but slow steps. It may not win over those seeking adrenaline or challenge, but for players open to introspection and narrative depth, it delivers something rare: a story that respects intelligence, honors emotion, and celebrates the uneasy beauty of meeting someone halfway.
    • tbd Metascore
    • 80 Critic Score
    Nobody Saves the World is a fun game, where the story, the quests and every other gameplay element are in the service of the character and evolution system. There are no armours or weapons or potions, it all comes down to the forms that work as classes and mixing their abilities. Sure, it can become a tad repetitive, and the humour has its ups and downs just as the level design, but overall, the experience is a memorable and enjoyable one. Nobody Saves the World has a lot of soul and quite a few flickers of originality, worth to be experienced since it is part of the Game Pass Ultimate catalogue.
    • 74 Metascore
    • 80 Critic Score
    Wall World offers a competent mix of ideas. Mining is pretty boring but combat sequences are exciting and tense, with a big ramp-up when the boss shows up. The rogue-lite structure works but the prices on most things are high enough that pure grinding is required. The narrative has an interesting premise but it’s too slow to build on it. The entire experience works best in short sessions, one or two runs at a time, to limit the impact of its repetitive elements. Wall World’s core is good and it would benefit from some tweaked values and expanded variety.
    • 74 Metascore
    • 80 Critic Score
    Insurmountable gains a new gameplay layer with the 2.0 update, which gives the experience a clearer structure and players more clear goals to aim for. Climbing peaks, with limited resources and careful planning, continues to be compelling. There are plenty of strategies to try out, many events to deal with, some mysteries to untangle. The problem is that there’s not enough variety, even with the newly added campaign structure. After 5 or 6 climbs, nothing is surprising. The player can try new synergies or new ideas, but the mountains remain largely the same. Insurmountable has a great concept and some solid mechanics but can struggle to entice players to reach more than one summit.
    • 66 Metascore
    • 75 Critic Score
    Agatha Christie - Death on the Nile is a good addition to the modern Hercule Poirot canon and will appeal to anyone who likes the author’s approach to detective stories and the core mechanics of the adventure game. Royce's addition and other narrative elements mostly work to create a sense of escalation toward a grand finale. Unfortunately, the game struggles to deliver an engaging presentation, although the soundtrack is great. Puzzle quality varies a lot, while conversations are little more than robotic clue extractions. Agatha Christie - Death on the Nile never delivers on its potential but can conjure enjoyable deduction sequences.
    • 67 Metascore
    • 75 Critic Score
    All in all, I think that Warhammer 40,000: Inquisitor – Martyr should provide more than a satisfactory experience. Just don’t look too much under the hood or try to find the reasons behind some of the developer’s decisions. It’s a decent exploration of the Warhammer universe, and it’s more than capable of gobbling up your hours, if you’re not careful.
    • 78 Metascore
    • 75 Critic Score
    Overall, it's among the best indie role-playing game experiences ever crafted, and if low-fi visuals and reading don't scare you, it's well worth the purchase, especially since there is just so much content to enjoy, as well as added value through replayability.
    • 66 Metascore
    • 75 Critic Score
    Once Upon a Puppet is a game of contrasts. Its world is imaginative, its narrative has heart, and its characters are full of potential. Yet it’s held back by technical shortcomings, awkward design choices, and a general lack of polish. It feels like a beautiful puppet show where the strings get tangled too often, pulling you out of the illusion. If you’re a die-hard fan of narrative-driven indie platformers, or if the puppet theater aesthetic deeply appeals to you, this title may still be worth a try—especially during a sale. There’s magic here, but you’ll need patience—and a forgiving mindset—to find it.
    • 81 Metascore
    • 75 Critic Score
    Assassin's Creed: Origins is far from being a bad game, but fails to achieve greatness as well. If Ubisoft would have cut half of the low-quality content, I think we would have gotten a much better game. While there's definitely room for improvement, I strongly believe that the Assassin's Creed franchise took a turn in the right direction.
    • 78 Metascore
    • 75 Critic Score
    I enjoyed my time with Through the Nightmares, even if it came with lots of level restarts and challenges. The game’s world is charming, visually impressive, and they do an excellent job at introducing new ideas and mechanics very often. I will say some of the levels, especially in the beginning, tend to feel very similar. But that thing slowly wears off as you enter the latter part of the first world, and as you delve into the other 2 worlds. If you’re new to platformers, maybe Through the Nightmares is not for you. I found this game is better for those grizzled veterans that are always on the lookout for a challenge. The overarching story is great, the gameplay is immersive, albeit frustrating at times. But as a complete package, Through the Nightmares is a wonderful experience and you’ll have a blast going through all these handcrafted levels. However, you need to arm yourself with a lot of patience.
    • 73 Metascore
    • 75 Critic Score
    Devolver often delivers weird games that take familiar ideas or mechanics and deliver cool twists on them. Loop Hero is a very good example of how this approach can succeed. Sludge Life has good tunes and a new presentation style but it needed more in the way of either gameplay or narrative to deliver a truly cool experience.
    • 71 Metascore
    • 75 Critic Score
    Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.
    • 80 Metascore
    • 75 Critic Score
    This Bed We Made is a pleasant crime mystery game, maybe a bit short and not as polished as it could be, but a solid experience overall. The atmosphere and the story are great, and I encourage every fan of adventure games to try it. It is refreshing to see that we can still meet story driven games that do not get complacent offering a walking experience with minimum puzzle content. And this time around you can see the real outcome of your choices, without reaching the same inevitable conclusion.
    • 51 Metascore
    • 75 Critic Score
    Alien Creeps TD is a pretty fun yet quite difficult tower defense experience. While it doesn't break the mold in terms of features, it still manages to execute a good balance between strategy and fun. The in-app purchases, while not that obnoxious early on, become pretty necessary so bear that in mind while trying out the free-to-play game.
    • 79 Metascore
    • 75 Critic Score
    Civilization: Beyond Earth - Rising Tide is a solid package, and in many ways, this is how the game should have been delivered when it first arrived last year.
    • tbd Metascore
    • 75 Critic Score
    Elemental: Reforged is a decent attempt to make a game that was too ambitious for 2010 relevant for a modern audience. It looks better than it did back then, but not by much, and its attempt at world building is hampered by the limited presentation. The core 4X mechanics are strong if a little traditional, and the game features an extensive array of customization and choices, ensuring that no two games will play out the same. Gamers who liked any of the older Elemental titles will be happy with the modern version. There’s enough variety to enjoy hundreds of hours of strategic moves and tactical battles. But Elemental: Reforged doesn’t feature any big innovation and will struggle to keep newcomers interested.
    • 75 Metascore
    • 75 Critic Score
    In the end, the looney atmosphere is what makes the game feel unique, and if you’re a fan of comedy where nothing makes sense, then you shouldn’t think twice about trying this title.
    • 68 Metascore
    • 75 Critic Score
    Legends of Kingdom Rush is a competent if unimaginative experience. The universe has some quirks, but most players will be able to instantly tell the inspiration for each character or enemy. The mechanics are decent and deliver some tense battle moments, but there’s nothing inherently new to engage with. The gamer looks pretty good and makes sure players have all the details they need to make the best tactical choice but there’s not much personality for characters or bosses. The genre Legends of Kingdom Rush is working in is a very crowded one and, while fans of the series will certainly appreciate what the title has to offer, the lack of innovation means that other players don’t have too many reasons to play it.
    • 70 Metascore
    • 75 Critic Score
    Unity is a good step in the series, managing to successfully overhaul most of the core mechanics. However, a lot of polishing is needed in terms of freerunning or stealth to make it all work as intended. The co-op is pretty fun, but be careful of the pretty common frame drops, errors, and annoying missions, as they can really pull you out of the experience.
    • 75 Metascore
    • 75 Critic Score
    Resident Evil Revelations 2 is a pretty good entry in the series from Capcom. While the actual horror elements, barring some jump scares, aren't that common, you'll still feel a bit spooked out in various moments of the story. For those that want action, however, the Raid mode is by far the star of the package.
    • 64 Metascore
    • 75 Critic Score
    Hammerting is a good example of how solid individual mechanics sometimes fail to offer more than the sum of their parts in terms of gameplay. The development team has put together an interesting dwarf clan simulation and management title. It has even created an engaging if derivative universe for the player to interact with. But playing Hammerting often feels like a chore. Make sure that you check all characters to remember their stats and best use in the colony. Deal with all the supply chain issues. Then maybe dig a little deeper to see what the mountain throws at you. Warpzone needs to streamline its gameplay formula a little while increasing the immersion factor to make its future titles more attractive.
    • 78 Metascore
    • 75 Critic Score
    It's a pity that all these great changes are overshadowing the core content of the Shadowkeep expansion, but I can't say I'm surprised. For newcomers to the universe, Destiny 2 will be quite overwhelming, while veterans of the series might not find enough reasons to buy the new Shadowkeep expansion unless they really want to check out the new raid and all the gear it drops. But I'm leaning towards “wait for sale.”
    • 65 Metascore
    • 75 Critic Score
    It's a mediocre game for all intents and purposes, but if Gothic and the former installments in the series floated your boat, then you're in for a pretty good time.
    • 75 Metascore
    • 75 Critic Score
    Ambition: A Minuet in Power aims to be a graphical novel with a difference and comes very close to realizing its goal. The problem is that the game does not manage to keep up the quality of its writing or make its encounters unique enough. The developers do have good ideas. I like the fact that players can start to explore a historical situation (or a big political incident or the state of a country) through the mechanics of this genre. I appreciate the mix of serious subject matter and sometimes silly romance encounters. But Ambition: A Minuet in Power needed a little more focus to convince me to play through it more than one time, even if I appreciate what it is trying to achieve.
    • 73 Metascore
    • 75 Critic Score
    Punch Club is yet another example of how small teams that focus on gameplay that's engaging can offer interesting long-term experiences even if they do not feature impressive graphics or stories.
    • 73 Metascore
    • 75 Critic Score
    Neversong is a beautiful game, which manages to create a rarely seen atmosphere by putting in limelight heavy topics like mourning and the nightmares plaguing kids. While the story is interesting and the puzzles are immersive, the clunky fights, the imprecise control scheme, and the lack of consistency make it hard to keep players engaged. Artistically it is a beautiful, yet short escape into a horror realm, but gameplay-wise it is lacking depth and polish. Although visually charming and despite the unique atmosphere, the game world feels somehow empty. Most of the gameplay relies on the same simple ideas which are repeated from start to end. Although it requires precision from the player, Neversong does not offer the control scheme to support such a need.
    • tbd Metascore
    • 75 Critic Score
    Somber is a cute and small experience with good presentation and mechanics. It constantly adds movement options and delivers some interesting puzzles to then engage with. But there’s nothing entirely new in terms of gameplay and the beauty of the world can feel a little empty. This is especially weird given that the game is also pretty short. This is a game that’s best suited for newcomers to the action platforming genre or for younger gamers who are discovering its ideas. Somber has good quality for a title created by a team of three and I am interested in seeing if their next experience can be more innovative when it comes to mechanic
    • 62 Metascore
    • 75 Critic Score
    Despite the fact that I’m not a big fan of the Adventure Time series, I enjoyed the game. It has some flaws, and there is way too much grinding, but it’s a nice change from what we usually play. If you enjoy some witty conversations and a little bit of mindless gameplay, then you should give Adventure Time Pirates of the Enchiridion a try.
    • 70 Metascore
    • 75 Critic Score
    I’ve always wanted to play a tactical Viking-focused game, and NORSE: Oath of Blood manages to bring that idea to life. Creating a Viking settlement, embarking on missions and slowly expanding the story are all things that the game does very well. The same thing is valid when it comes to combat. The battles are engaging, there’s plenty of tactical depth, and you also have enemy variety as well. It’s not as long as many other turn-based titles, and it’s more story-focused, which can be a great upside for many players. Unfortunately, at least at launch, NORSE: Oath of Blood suffers from performance problems, including cutscene stuttering and issues like pop-in. Hopefully, these issues will be fixed soon, because the game shows a lot of promise.

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