Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 53 Metascore
    • 75 Critic Score
    The Last Worker could have created some complex problems and interesting situations using its gravity gun and extensive player mobility options. And there are a few game sections that are both immersive and tense. But most of the experience involves following other characters in tight spaces, with more focus on their conversations than on gameplay. The constant attempt to create real-world parallels feels forced. The experience has little space for the companions to have a relationship with the protagonist and there’s very little sense that this adventure has massive stakes. Maybe the narrative and gameplay mix works better in virtual reality. But The Last Worker has an intriguing premise and some decent mechanics and never makes either actually interesting to interact with.
    • 53 Metascore
    • 70 Critic Score
    Overall, if you're an adrenaline junkie but lack the money to afford a monster truck, or the life insurance to cover you in case of accidents, then Monster Jam: Steel Titans is pretty much the next best thing.
    • 53 Metascore
    • 80 Critic Score
    Colossal Cave is an intriguing experience that might struggle to find an audience. I’m sure that people who played the classic title will like to see how it looks in 3D or VR. It is also clear some of its charm is lost in the transition. Modern gamers might be turned off by the relatively limited mechanics and narrative. A solid dose of nostalgic appreciation is required to keep going after a few good runs.
    • 53 Metascore
    • 55 Critic Score
    Airplane Mode would have probably been a better game if it also included the check-in process and some extensive and tension-filled passport control moments. It should also have worked harder on the humor angle.
    • 52 Metascore
    • 60 Critic Score
    There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.
    • 52 Metascore
    • 70 Critic Score
    Crime Boss: Rockay City doesn’t try to reinvent the wheel, but I would have expected the content to be a bit more varied. Just about every piece of dialog is cringe, but so are many of the 80s and 90s B-movies these actors are known for, so I guess it fits them perfectly. The mix of resource management and first-person shooter mechanics is interesting but doesn’t save the game from mediocrity. Everything about Crime Boss: Rockay City screams “obsolete,” but the co-op mode might offer players some fun, even if it’s just for a limited time. This isn’t a bad game, just one that feels like it traveled forward in time from the 90s.
    • 52 Metascore
    • 60 Critic Score
    Fallout 76’s premise may have made a lot of sense of paper, as many people love surviving with friends in a huge world, but in practice it has a lot of things that keep it from reaching greatness: From the sparse open world with too few players, to the non-engaging story, to actual clunky multiplayer, both cooperative and competitive.
    • 52 Metascore
    • 70 Critic Score
    Combat needs a bit more polishing, but it’s serviceable for what Liberte wants to be. I did enjoy the story very much and the voice acting, but I feel that the game needs more varied environments and enemies. I wasn’t too impressed with the progression system, which requires a lot of grinding. Thankfully, you’re allowed to skip this aspect if you’re mildly skilled.
    • 52 Metascore
    • 65 Critic Score
    Full Control has managed to put together a mostly solid combat engine, which can deliver entertaining firefights under some conditions, but the rest of the experience has been neglected and does not create an interesting setting for the adventure.
    • 51 Metascore
    • 75 Critic Score
    The Waylanders is to be commended for the way it takes Celtic mythology and extracts cool moments and conflicts. It’s a great jumping-off point to learn more about the Tuatha De Danann and the stories of pre-Christianity Ireland. It also tries to innovate party-driven RPG combat by focusing on formations and their advantages. Unfortunately, engaging with the game world and its mechanics is not fun enough. Most combat encounters feel interchangeable, companions do not have much personality, there’s a lot of walking around. Working the camera never feels good, especially in tight quarters during battles. The Waylanders also needs major tweaks to its difficulty if it wants to attract more than a very niche audience.
    • 51 Metascore
    • 75 Critic Score
    Mia and the Dragon Princess is limited even when it comes to the classic full-motion video approach. There are some player choices, the narrative does branch, and it can take some time to put together the best way to get characters to one of the positive endings. Even with the ability to skip scenes, there’s little incentive to play through it for more than 2 or, maybe, 3 times if you really feel a connection to one of the main characters. The biggest problem is the lack of narrative coherence. The villain is just a collection of ticks and tropes and, while I like the central pair, their characterization is also scattershot. FMV experiences can be interesting and engaging, both in terms of story and gameplay. Mia and the Dragon Princess fails to deliver on either of those fronts and would have worked better as a straight-to-streaming movie.
    • 51 Metascore
    • 75 Critic Score
    Alien Creeps TD is a pretty fun yet quite difficult tower defense experience. While it doesn't break the mold in terms of features, it still manages to execute a good balance between strategy and fun. The in-app purchases, while not that obnoxious early on, become pretty necessary so bear that in mind while trying out the free-to-play game.
    • 51 Metascore
    • 80 Critic Score
    Generation Zero could probably be best described as an unpolished gem. If a second part is going to be made (and I sincerely hope that’s happening), I’m sure that it’s going to be much better and better focused. Until then, if you're playing Generation Zero in a single player or with other people, you’re in for a treat. You’re going to experience something unique, and that in itself is valuable.
    • 51 Metascore
    • 70 Critic Score
    Murdered: Soul Suspect could have been a really fun detective experience, but it's actually an average point and click mystery game with higher production values.
    • 51 Metascore
    • 60 Critic Score
    Unfortunately, I can't recommend Dance of Death: Du Lac & Fey to anyone who wants to play a solid adventure game, but it's definitely worth getting when it's on sale.
    • 50 Metascore
    • 70 Critic Score
    The journey through its levels is great, the action is excellent, and they do offer a curveball when it comes to new mechanics and challenges, which I liked quite a bit. All in all, Captain Blood is definitely worth it, especially if you miss those Xbox 360-era hack and slash games. It’s like someone locked it in a vault and released it 20 years later.
    • 50 Metascore
    • 65 Critic Score
    Doctor Who: The Edge of Reality is a game for people who are already fans of the television show and care about the characters and all the references to their past adventures. If you come into this experience cold you will need to constantly consult a wiki or a video to understand what and why you have to do. Even for fans, a straight-up television arc based on the concepts of the video game might be more enjoyable.
    • 50 Metascore
    • 70 Critic Score
    Animal Gods feels incomplete in many ways, an experience that showcases some intriguing gameplay and a unique world but fails to flesh out either of them.
    • 49 Metascore
    • 70 Critic Score
    Its design is uninspired and it feels pretty repetitive, like it was rushed instead of given time to grow into something good, but if you’re a big fan of the Autobots versus Decepticons conflict, there’s a good chance you’ll enjoy it.
    • 49 Metascore
    • 75 Critic Score
    SuperPower 3 is a massive game that will require time and patience from anyone who wants to understand all the mechanics and try out all the scenarios. But there are no grand strategy games set during modern times that allow a player to choose Brazil and try to become a nuclear-powered Southern Hemisphere hegemon and other outlandish ideas. The experience does need to do more to explain its concepts to new players and to make info clearer. The developers at GolemLabs have emphasized the potential for modding and plan for post-launch support. SuperPower 3 is a good choice if you want to see how much better than a real-world leader you can steer the destiny of a modern nation.
    • 49 Metascore
    • 70 Critic Score
    The most dedicated of horror fans will find some things to love here but most gamers might become frustrated. I understand that the team at SWORD was working with limited resources. But they should have focused more on the delivery of more weird moments and somewhat scarier sequences. The Fridge Is Red has one good idea and never quite manages to create a good video game around it.
    • 49 Metascore
    • 60 Critic Score
    Necromunda Hired Gun has a great atmosphere and some good ideas, but the game overall is disappointing. The initial excitement soon enough turns into frustration and regret. The numerous issues manage to almost completely ruin the game experience, and make you forget about the good parts. The patches are coming out steadily, the developers are trying to fix their mess, but in the end, Hired Gun leaves you with a bitter taste. This could have been a memorable game, yet Necromunda: Hired Gun feels like an ambitious project too big for such a small developer.
    • 48 Metascore
    • 55 Critic Score
    Just like Ancestors, AWAY: The Survival Series is based on an interesting idea, but the end result is far from being entertaining or even educational. Instead of being a nature documentary it is a rudimentary combination of platformers with a bad combat system and even worse stealth mechanic. Perhaps the greatest drama here is that AWAY: The Survival Series fails both as a game and as an interactive documentary. The numerous bugs still present in the game ruin even the last ounces of potential, turning it into something you better stay away from.
    • 48 Metascore
    • 80 Critic Score
    Neon Blight has a clear gameplay loop that can become addictive. Kill enemies, explore the wilderness, make progress on some quests, find guns, take them back to the store and see who wants to pay to become the new owners. More depth would have been appreciated but the game mechanics mostly work as they should. Unfortunately, the game really spikes the difficulty when it comes to boss encounters, and constantly dying to their overwhelming abilities isn’t very fun. The developers at Bleeding Tapes channel some cool influences into their title but I feel that a little more balancing work and extra ideas are required to make it stand out from the crowd.
    • 47 Metascore
    • 65 Critic Score
    Hellboy: Web of Wyrd is a fan letter that suffers from too much enthusiasm and not enough substance. Beyond the undisputed visual style, it lacks originality, creativity, and challenge to keep you pinned in front of the display. The biggest difficulty is conjuring the patience needed to finish the game, which should take around 7-8 hours. The elements needed to make a great game are all there, at least on paper, but it feels like the developers got lost in trying to recreate the visual style and forgot about everything else. As such, Hellboy: Web of Wyrd is even more of a footnote in the franchise’s history than the latest movie.
    • 46 Metascore
    • 65 Critic Score
    XEL
    XEL is a game that understands its genre, but the development team fails to see that solid innovation is required to compete, given how crowded it is. The basic exploration and combat work well and the time stuff is an interesting addition. But much more is needed to get players interested and to keep them playing. But the biggest issue with XEL is the fact that it has bugs and glitches that force players to replay already uninteresting sections of a level. Getting stuck on a bit of geometry and having no solution but to reload kills interest in a title faster than the lack of inspiration. Once the technical issues are fixed and for a player who is a major fan of action and exploration and has finished other titles in the genre, XEL might be worth picking up on sale.
    • 44 Metascore
    • 50 Critic Score
    Remothered: Broken Porcelain should have not been released in its current state, since any resemblance with a finished game is pure coincidence. You can barely finish it, and only if you have iron patience to try until you get lucky with some of the bugs that can be game-breaking. It is a shame because the atmosphere of the game is so on spot, feeling creepy and scary, constantly wondering what horror awaits you after the corner. Even though it would still be very short, if the technical aspects would have been fixed, the artistic part and atmosphere would have compensated for the length by offering an intense and memorable experience. Unfortunately in its actual form, even the most basic gameplay mechanics from Remothered: Broken Porcelain are broken, and as such, no one should waste time with it.
    • 43 Metascore
    • 55 Critic Score
    Bombshell is a relatively decent twin-stick shooter. It most certainly isn’t an action role-playing game, like its marketing claims. It’s also weighed down by its shoddy story delivery and by its tedious stages.
    • 43 Metascore
    • 70 Critic Score
    Hatred is a good twin-stick shooter that manages to offer an interesting experience only through the actual theme. Besides that, however, it's not something outstanding. Developer Destructive Creations could have transformed its targets into zombies or civilians and escape the controversy, but it stuck to its initial idea, and while it's not executed all that well in terms of story, it deserves recognition.
    • 43 Metascore
    • 60 Critic Score
    Of Bird and Cage is not a good game and I can only think of a small subset of people who might enjoy it: fans of progressive rock with a love of soapy narrative drive titles and an ability to ignore presentation issues. Anyone else should avoid playing the game, even if it is relatively short at around two hours. The developers are certainly attempting an ambitious mix and they should be applauded for that. But a lot more investment in coherent gameplay and a good story is required to make it a success. Get the soundtrack created for Of Bird and Cage if you love the artists involved because it really does not work as a video game.
    • 37 Metascore
    • 50 Critic Score
    The only people that will truly enjoy the game are either those that actually love a challenge, or those of you that are more interested in the story aspect of a game than the mechanics, since this is the only department where Left Alive impressed me.
    • 37 Metascore
    • 65 Critic Score
    The core mechanics of the game are pretty solid, but unfortunately That Trivia Game lacks the presentation and the multiplayer required to be enjoyable in the long term.
    • 33 Metascore
    • 40 Critic Score
    I’m a big fan of the Tolkien universe, and I really wished Gollum, a game that no one wanted and asked for, would at least meet my already low expectations. I sincerely hoped to find a decent game hidden underneath all the technical issues. I also hoped that fixing the crashes and some of its other problems would eventually lead to an enjoyable experience. Alas, this game does not seem to be redeemable. Even if the development team manages to fix the plethora of crashes and errors, the game itself is faulty at its core. There is no trace of an enjoyable experience, and Gollum is doomed to remain in the game’s industry bin.
    • 32 Metascore
    • 50 Critic Score
    The gameplay needs quite a bit of work, the visuals are in dire need of an upgrade, and the story could use some streamlining.
    • tbd Metascore
    • 45 Critic Score
    It’s pretty one-dimensional and there is little substance to it, and it looks and feels like an old flash game, but at least it offers a unique experience with a pretty good jazzy soundtrack.
    • tbd Metascore
    • 80 Critic Score
    Guardians of the Galaxy is a great way to explore the comic book universe, which is also coming to the big screen, and the developers at Zen Studios have managed to create an experience that’s fun in the long term and encourages players to constantly look for ways to improve their overall score.
    • tbd Metascore
    • 70 Critic Score
    Deadstone is a decent title that manages to deliver a survival-oriented action tower defense experience that's pretty intense and can be supported by a serious or amusing story (or even no plot whatsoever). Unfortunately, while its gameplay may be decent and feature plenty of RPG mechanics, the outdated visuals, the awkward soundtrack, and the many design issues weigh it down.
    • tbd Metascore
    • 85 Critic Score
    The most interesting additions are the new planet types that can be colonized and the Titans that can be unleashed against enemy empires.
    • tbd Metascore
    • 65 Critic Score
    Three Dead Zed delivers a decent puzzle platformer experience but it's largely weighed down by finicky controls, lackluster voice acting, a repetitive soundtrack, and some annoying design decisions. Depending on how much you love zombies and platforming, your mileage may vary.
    • tbd Metascore
    • 40 Critic Score
    If the game worked better from a purely mechanical standpoint, it would have fared much better overall. As would have including multiplayer.
    • tbd Metascore
    • 80 Critic Score
    Those who pick it up will experience some interesting moments, but they will also need to be prepared to deal with some frustrating design choices.
    • tbd Metascore
    • 40 Critic Score
    Chernobyl Commando could have been a pretty great retro first-person shooter but, as it stands, it's an utter letdown. From the shooting to the movement, the actual content, or the visuals, the game disappoints in all sorts of ways.
    • tbd Metascore
    • 65 Critic Score
    Although the game is very shallow – you simply walk around the maze trying to eat and not get eaten –, it can be the source of some genuine lighthearted excitement in the right context.
    • tbd Metascore
    • 70 Critic Score
    Radical Roach is a simple and relatively fun game. It's really challenging and requires a lot of patience due to repetitive songs and erratic mechanics, like the shield one. The animation could also use some work and, while it does have its own style, the quality of the visuals leaves much to be desired.
    • tbd Metascore
    • 60 Critic Score
    Speed Kills feels like an overall smaller-scope game than its target audience would have liked. It's limiting in many ways, and the actual racing mechanics aren't solid enough to make it an immersive experience.
    • tbd Metascore
    • 70 Critic Score
    The story is good enough but not stellar, and, once you go through it, there is little replay value. The lack of multiplayer also cuts from the life expectancy of Northmark: Hour of the Wolf. It could have done with a stronger design focus, but it's enjoyable enough as it is, if you're looking for a casual card game with a story to tell.
    • tbd Metascore
    • 70 Critic Score
    Frontline: Road to Moscow is a solidly built video game that has some good core mechanics and a presentation that’s both familiar and a little bit barebones.
    • tbd Metascore
    • 40 Critic Score
    Z
    Z is a bad re-release of a once good video game and it’s a pity to see that no effort was made by the team at Tick Tock Games to create something that can actually appeal to a modern player who is interested in experiencing a piece of history of the real-time strategy genre.
    • tbd Metascore
    • 70 Critic Score
    History buffs with an appreciation of the complexity of naval combat will find plenty to love in the Custom Game mode, recreating classic engagements and variations based on them, but for other players the title can quickly became repetitive and frustrating.
    • tbd Metascore
    • 80 Critic Score
    If you don't mind the simplified graphics and you just want a game that will help you relax and get annoyed at the same time, you'll find that Bridge Constructor is more than able to provide that experience.
    • tbd Metascore
    • 45 Critic Score
    The overall lack of direction, combined with the shallow and poor design of the actual encounters and gameplay flow, makes it seem like a lackluster title in the tower defense genre, and the cluttered and wonky interface, together with the overall low visual quality, makes Commando Jack an unsatisfying experience.
    • tbd Metascore
    • 50 Critic Score
    Beyond Space is not geared toward hardcore dogfigthing simulator fans, but rather toward a more casual audience that would like to try out the genre...Unfortunately, it lacks any depth due to the absence of a storyline and context for your actions, and the general game flow is questionable at best, and lacking in many areas.
    • tbd Metascore
    • 75 Critic Score
    Fading Hearts is certainly a good visual novel game, managing to innovate in the genre by adding some big choices and by allowing characters to be more than just 2D people. The fact that they lie and most of them have fleshed out backgrounds makes you care about them even more.
    • tbd Metascore
    • 85 Critic Score
    Detective Grimoire is a well-paced adventure title that features a lot of talking, some good puzzles, a lot of weaker ones, quirky characters and locations, and a murder mystery that will be solved by most gamers before the protagonist has a clear clue about it.
    • tbd Metascore
    • 90 Critic Score
    Emperor Edition really shows how much the title from The Creative Assembly has evolved since it was originally delivered and the way the entire experience has been updated based on the needs of the community and the cool ideas of the development team.
    • tbd Metascore
    • 30 Critic Score
    Tiestru could have been an interesting take on the tower defense genre, but unfortunately it's not. Each and every aspect, from basic design to execution and asset models points to not enough time and resources being invested into making the game.
    • tbd Metascore
    • 80 Critic Score
    Art of War for Europa Universalis IV feels essential in a way that no other expansion launched so far for the grand strategy title has felt, mostly because of the significant way it improves the map and thereby introduces more choices and variety to the entire experience.
    • tbd Metascore
    • 80 Critic Score
    Venom is not the best table they have introduced to Zen Pinball this year, but it remains close to the way the character is presented in the comics and allows players to relive the most interesting moments associated with him.
    • tbd Metascore
    • 80 Critic Score
    Way of Life is a good piece of content for those who love another side of Crusader Kings II: the weird and sometimes entirely ahistorical results that can create strange, engaging stories.
    • tbd Metascore
    • 85 Critic Score
    Geometry Dash is a really good and extremely challenging game. While it can get a bit frustrating sometimes, you can always complete the stages using the practice mode and then jump into the many different user-generated levels.
    • tbd Metascore
    • 65 Critic Score
    Club Manager 2015 could do with a little bit more polish, but as it stands now, the game is a classic take on the genre it is part of, with some clear limitations and plenty of options for gamers to experience nostalgia while playing it.
    • tbd Metascore
    • 60 Critic Score
    Great Big War Game could have been a much better turn-based strategy experience with a little more investment, but as it stands, only core Advance Wars fans who have run out of other things to play should get it.
    • tbd Metascore
    • 45 Critic Score
    An overall disappointing experience that could have become at least decent, given enough time to mature and refine its gameplay systems. Instead, Mechs & Mercs: Black Talon seems like a rushed and incomplete product, the way it is right now.
    • tbd Metascore
    • 65 Critic Score
    Combat Monsters does have some good ideas and mixes genres well, but the move from mobiles to the PC should have brought some updates and changes that have not been implemented, and the experience is poorer because of that.
    • tbd Metascore
    • 80 Critic Score
    Human Extinction Simulator is a good game from a gameplay standpoint, with great scenarios, carefully crafted units and a lot of replayability. Its biggest problem is that it is a little too difficult for its own good and there are moments when it seems entirely impossible to win certain fights.
    • tbd Metascore
    • 65 Critic Score
    A wider variety of enemies, mechanics, weapons and upgrades would have made it much more appealing, but it's not too bad as it is, either.
    • tbd Metascore
    • 20 Critic Score
    I'm left wondering why this game was even made and who decided that offering it to the public would be a good idea...It feels like an unfinished student's project, and I don't even want to know how the imprecise controls work on a tiny mobile device's screen, especially when you really have to get lucky at times, in order to get through some of the tiny, passable gaps, barely squeezing your ship between two environmental hazards.
    • tbd Metascore
    • 85 Critic Score
    Fans of Europa Universalis IV should get El Dorado as soon as possible in order to experience a more complete set of game mechanics and to use the Nation Designer.
    • tbd Metascore
    • 80 Critic Score
    If you don’t mind the lack of direction or storyline, Reassembly can provide many hours of great fun, with rewarding gameplay, a solid atmosphere and great soundtrack. It feels polished, the ship builder is really clean and easy to use, and it scratches that itch that makes you want to build and optimize in an unending cycle.
    • tbd Metascore
    • 30 Critic Score
    It’s unsatisfying and there is simply not enough to do. On the upside, it’s easy to pick up and can even be enjoyed by kids.
    • tbd Metascore
    • 80 Critic Score
    It does have numerous tiny flaws, the biggest of which being its casual, loose design, but the fact that it's one of the only Star Trek tourist trap simulators out there more than makes up for any minor shortcomings.
    • tbd Metascore
    • 70 Critic Score
    While wargaming veterans might find it too simplistic and a little rough around the edges, it's a perfect introductory title for those intimidated by games on the scale of Europa Universalis.
    • tbd Metascore
    • 75 Critic Score
    A rich turn-based strategy experience that allows for deep customization, intense battles, and lots of replayability. Bear in mind that the learning curve is steep and the visual presentation is a bit underwhelming, by today's standards. Even so, fans can find lots of things to love in this indie title.
    • tbd Metascore
    • 85 Critic Score
    Interplanetary is a game with some great ideas and it does manage to create a central problem that will be very hard for gamers to solve perfectly.
    • tbd Metascore
    • 90 Critic Score
    A great expansion for an already solid grand strategy title, and it feels like the first one to feel essential since Wealth of Nations.
    • tbd Metascore
    • 80 Critic Score
    Devouring Stars may seem simple enough at first, but things get pretty complex as you progress through its randomized campaign and you'll certainly have your strategy skills tested. Fortunately, the great visual design and the impressive soundtrack make spending your time in the indie title a worthy investment.
    • tbd Metascore
    • 85 Critic Score
    The base Crusader Kings II launch is a great way for players to check out the core features and see whether they suit their interests, and The Horse Lords is probably in the top three when it comes to expansion quality.
    • tbd Metascore
    • 80 Critic Score
    Hides a very challenging shoot'em up experience under its vibrant visuals and, provided you're willing to brave its perma-death and procedural mechanics, you're in for a compelling experience, especially if you have friends to play with or against.
    • tbd Metascore
    • 75 Critic Score
    Adventure Lib takes some great jabs at adventure titles, gameplay tropes, and manages to deliver a short but hilarious experience. Sure, your mileage may vary depending on your sense of humor or passion for repetition, but at least you'll have fun with this quirky indie experience.
    • tbd Metascore
    • 75 Critic Score
    WonderCat Adventures is a clever side-scrolling platformer that uses its simple controls in a great way. Level design is quite good for the most part of the 55 stages, but as mentioned above, during the latter parts of the game, it does force players to engage in a lot of trial-and-error. Even so, you're in for a pretty sweet experience controlling the alien feline.
    • tbd Metascore
    • 80 Critic Score
    Death Ray Manta SE is the definitive edition of the already good twin-stick shooter. Its sharp visuals, responsive gameplay, and nifty soundtrack, not to mention the low price, make it an instant classic, even if there are a few annoyances.
    • tbd Metascore
    • 80 Critic Score
    Tango Fiesta is a blast to play, both solo as well as with friends. The tongue-in-cheek tone, plus the slick mechanics make for an enjoyable time, while the procedurally-generated level layouts ensure that coming back to it is never dull. It does take a while to get used to its twin-stick shooting, as well as its enemies that get quite aggressive as you progress through the movies.
    • tbd Metascore
    • 70 Critic Score
    Kaiju Panic is a fun action strategy experience that can provide hours of entertainment. Great colors and design, not to mention varied stages and often hilarious moments keep things lighthearted. Unfortunately, the emphasis on trial-and-error until you find the correct strategy, as well as on replaying stages to get all the resources, weigh it down a fair amount.
    • tbd Metascore
    • 70 Critic Score
    Ancestory has an interesting core idea, but the game in its current state fails to deliver enough variety or keep gamers interested in the long-run.
    • tbd Metascore
    • 60 Critic Score
    As long as you realize that there are going to be annoyances that are out of your control, you can still have a blast with the game. The character progression system is very intriguing and rewarding, since there are many options at your disposal, especially in the spell department.
    • tbd Metascore
    • 75 Critic Score
    The highlight is the way the game can transition from stealth to full combat in small places very quickly, with the firefights often won by the smallest of margins.
    • tbd Metascore
    • 70 Critic Score
    Switch Galaxy Ultra is a very niche experience, but for those who loved Wipeout or the idea of moving fast across space lanes, it can deliver challenging moments and very fun levels.
    • tbd Metascore
    • 85 Critic Score
    Decisive Campaigns: Barbarossa is an innovative take on the wargame genre because it shifts the focus towards the humans that decided the course of the war and the way their relationships can influence what divisions do in the field.
    • tbd Metascore
    • 85 Critic Score
    This most recent expansion for Europa Universalis IV adds a lot of new options to an already complex game, and as always, I believe that it's best for newcomers to first play the base experience and decide whether they love it or not and only then start exploring the extra depth.
    • tbd Metascore
    • 70 Critic Score
    Deep Space Reflections is one of the games that shows the way indie companies can offer a new take on some familiar ideas and those who play the title should also vote for it on Greenlight so that it can get a proper Steam release.
    • tbd Metascore
    • 85 Critic Score
    12 Labours of Hercules is the kind of game that's promoted as casual, but I can tell you that's not a fair assessment. It's the perfect game to play when you have only a little time, but it will also keep you awake at night. It doesn't have amazing graphics or some powerful story. It's just addictive, fun, and that's pretty much all that matters.
    • tbd Metascore
    • 75 Critic Score
    Knights of Pen and Paper 2: Here Be Dragons is a good expansion for those who loved the base game and wanted to see a new class in action while also finding ways to take out the powerful new dragon enemies.
    • tbd Metascore
    • 75 Critic Score
    Fear Equation is a hard game that can frustrate players but offers a unique mix of management and terror that fans of both strategy and survival genres should try out.
    • tbd Metascore
    • 80 Critic Score
    AIPD provides a solid twin-stick shooter experience, with plenty of variety thanks to the customization elements for your ship, the gameplay, or the mode. Fun in small doses in single-player and adequately chaotic when more people are involved, you can’t go wrong with this indie title.
    • tbd Metascore
    • 90 Critic Score
    Steve Jackson's Sorcery! loves to surprise players and to thwart their expectations about fantasy worlds, creating tension by making sure that the player is always looking for that out-of-place detail or conversation line that will help him decide how to best solve a situation.
    • tbd Metascore
    • 90 Critic Score
    Crusader Kings II: Conclave represents the best incarnation of the veteran grand strategy title from Paradox Development Studio, a great experience for any player who loves history and wants to explore the many what if situations of the past.
    • tbd Metascore
    • 80 Critic Score
    NeonXSZ is a solid experience that combines an array of good gameplay mechanics into a cohesive and addictive experience. Intense combat, lots of loot, not to mention plenty of freedom when it comes to moving around the huge battlefield make this game very easy to recommend to a lot of people. Things may seem very confusing at first, but it rewards dedication.
    • tbd Metascore
    • 85 Critic Score
    Mare Nostrum is one of the good but not extraordinary expansions for Europa Universalis IV, and the most refreshing change that it makes is the way it uses spy networks, claim creation, and the espionage idea group to place more limits on reckless expansion and force players to plan their long-term moves.
    • tbd Metascore
    • 85 Critic Score
    I believe the Witchwood is one of the expansions that offers the highest level of fun. If you're playing Hearthstone for fun, you'll find plenty of deck building options in Witchwood and that's absolutely great. However, when it comes to competitive gameplay, Witchwood is not that powerful as other expansions.
    • tbd Metascore
    • 40 Critic Score
    Even if you're playing this after you’ve seen the movie, it’s still bad. It’s even worse if you’re playing the game without knowing the context. In any case, Hotel Transylvania 3: Monsters Overboard is a game that needs to be avoided at all cost. It’s a waste of time and resources, for you and the studio that made it.

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