Siliconera's Scores

  • Games
For 1,156 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 30 RWBY: Arrowfell
Score distribution:
1156 game reviews
    • 77 Metascore
    • 80 Critic Score
    Mega Man Battle Network felt so different when it debuted in 2001, and it still manages to feel unique in 2023. The concepts and ideas are still fun, and the ambiance and art direction are timeless too. Yes, there might not always be earth-shattering improvements between entries, but every game is built on a solid foundation and enjoyable. Especially if you really get into deck-building and care about the characters and their world.
    • 84 Metascore
    • 90 Critic Score
    Dredge not only manages to be a compelling fishing game that constantly urged me to scour every part of the option, but also is a great horror game with fantastic ambiance. It is perfectly unsettling, with things going awry when you least expect them. It makes you want to tempt fate by sounding a siren or using lights while on the water alone at night, even though you know whatever’s sounding a horn back at you doesn’t mean you well.
    • 78 Metascore
    • 80 Critic Score
    Void Terrarium 2 is a solid rogue-like. The dungeon dives are plenty of fun even if there are a few underwhelming aspects, and it offers some nice side content to wind down with between runs. It’s certainly not perfect, and some parts feel more optional or redundant than anything else, but it more than kept my interest throughout.
    • 70 Metascore
    • 70 Critic Score
    On the whole, I enjoyed Process of Elimination. The story kept me guessing like a good mystery should and it had some brilliant ideas. However, my frustrations with it all came from feeling it could have pushed those ideas into even more exciting territory. Mystery enthusiasts will definitely find something to love here. But those looking for a meaty strategy experience may feel a little disappointed.
    • 68 Metascore
    • 60 Critic Score
    Melon Journey: Bittersweet Memories feels a bit like a slice-of-life mystery with a hidden seedy side. There’s darkness afoot, and players can make a difference. However, it often feels like it attempts to imply a familiarity with the characters and world that may not be there. While sometimes charming and pleasant enough, it can feel like a very surface-level adventure. There’s nothing wrong with that, though it might be a good idea to wait for a patch or two before heading to Hog Town before catching up with this crew.
    • 80 Metascore
    • 70 Critic Score
    Norn9: Var Commons is one of those otome games that shows Idea Factory isn’t afraid to try things, and the Switch release is the best version of it. However, while it is enjoyable, it also happens to be a game that can be a bit scattered due to how much it attempts to do. Some of the routes can be really enjoyable and the whole of the story is fun if you don’t get too bogged down in the details. However, know going in that if you want all the answers, you’ll eventually need to basically fall in love with everyone.
    • 78 Metascore
    • 90 Critic Score
    From the very start, GrimGrimoire was a strong game, and with GrimGrimoire OnceMore VanillaWare made a once niche title even more appealing to a wider audience. With visual novels more appreciated, I feel the story of Lillet and the loops she jumps through at Tower of Silver Star will be better appreciated. Not to mention the solid strategic elements feel like they flow better with the latest adjustments. Combine that with VanillaWare’s always stunning presentation, and GrimGrimoire OnceMore feels like a mandatory inclusion in the libraries of both strong story lovers and strategy enthusiasts.
    • tbd Metascore
    • 50 Critic Score
    Record of Agarest War is a generic take on a generational RPG. The experience feels dated even for 2007. While combat can be fun, the game is a slow burn, and it is difficult to ignore its more questionable content. Considering the price mark for a game that is sixteen years old, and the overwhelming length of the game, I would only recommend it to someone interested in a crunchy, slow combat system, looking for quantity over quality. Considering that the game received a prequel and two sequels, it surely has enough public.
    • 82 Metascore
    • 80 Critic Score
    Atelier Ryza 3 is a game that makes good on its promises. We’ve spent years getting to know Ryza and her friends and learning more about their world. Now there’s this pay-off that really feels fulfilling. Yes, some minor elements might keep it from being completely perfect. Considering how much it accomplishes, it’s still an admirable achievement.
    • 93 Metascore
    • 70 Critic Score
    In an attempt to make Resident Evil 4 with more modern sensibilities, it has left behind what made the original game so great to begin with.
    • tbd Metascore
    • 70 Critic Score
    ONI: Road to Be the Mightiest Oni is a messy, yet clearly heartfelt, experience. There is a lot that’s worthwhile here, between the gorgeous visuals, interesting mechanics, and superb storytelling, you just have to wade through a lot of samey content to get to it all. Might be best experienced in short bursts.
    • tbd Metascore
    • 70 Critic Score
    Though Alice Gear Aegis CS Concerto of Simulatrix won’t wow mecha fans with its storytelling, its substantial content base and appealing characters make it a pleasant distraction, and a showcase for top-notch mecha musume designs.
    • 80 Metascore
    • 90 Critic Score
    Bayonetta Origins is a gorgeous look at another side of one of PlatinumGames’ most beloved characters. It’s a game that, at a glance, you might think wouldn’t work due to the unconventional control scheme. But it does, thanks to clever design decisions.
    • 82 Metascore
    • 80 Critic Score
    With a snappy script and some genuinely unnerving jump scares, Paranormasight is a very approachable J-Horror game. The slow process of turning around using a mouse on the PC was a great way to amplify the tension in a lot of scenes. Because it leans heavier into the mystery aspect of the horror-mystery genre, even players who are nervous about horror games can enjoy it. It is a beautifully crafted game that makes imaginative use of its medium. Clocking in at under 10 hours—with some of that time spent lost, idling, or just reading through its impressively detailed files—Paranormasight is a wonderful game for a lazy weekend.
    • 73 Metascore
    • 80 Critic Score
    Listen. Fatal Frame: Mask of the Lunar Eclipse is so scary that one night after I played it for about five hours straight, I couldn’t sleep properly as I live in an apartment building. Whenever I’d hear a neighbor shuffling down the hall or someone slam a door too hard, it would jar me awake. I was certain one of these ghosts was going to get me. This is the kind of game it is. It wrecked me in a way past Fatal Frame entries didn’t, and I’m sure once I’m able to rest without seeing some of these ghosts in my mind’s eye, I’ll appreciate that.
    • 86 Metascore
    • 80 Critic Score
    This is a JRPG that I didn’t think we’d ever see released worldwide about 10 years ago, and now it’s here. It’s a joy to play. As long as you’ve been keeping up with the series over the last decade, it will likely delight you as well.
    • 59 Metascore
    • 60 Critic Score
    Redemption Reapers is an engaging, if somewhat niche, tactical RPG experience. Its strong moment-to-moment battling emphasizes a sense of hard knocks and desperate victories, but a thin story and slogging early stages risk alienating potential fans before they get a taste for its atmosphere.
    • 71 Metascore
    • 80 Critic Score
    For a game that would make most anybody do a double take because of its mixture of anime art style, action shooter genre, and soulslike gameplay, Little Witch Nobeta comes together very well as a whole. The shooter components are enjoyable to play with and offer enough diversity to give you several options for battles. The soulslike parts add fun and difficulty, as well as a tiny bit of a strategic element in the upgrade system. And though the story isn’t grandiose or deep, with most of the worldbuilding coming in the form of the stories attached to items found throughout the castle, there’s enough to carry the game forward, which is fine by me. It’s not perfect, but the game is nothing if not fun, and I’ll definitely be coming back to play some more of it.
    • tbd Metascore
    • 60 Critic Score
    There’s something appealing about that. I really appreciated The Smile Alchemist being I could play for a few minutes to get that boost of positivity, then completely step away knowing it’s fine and I don’t need to get too invested. It can get repetitive and the localization is a little rough, but it has heart. It’s like what if we distilled what made an alchemist simulation down to its most base qualities, ensured it was completely colorful, and rolled with it? The result is this, and it’s a delightful diversion in small doses.
    • 72 Metascore
    • 70 Critic Score
    The systems are tightly interwoven in ways that make all of its items and unlocks feel relevant even if they’re not exactly what you want, and it can feel quite satisfying as a playful diversion to pick at here and there. Once you know what it is and what to expect from the game, it’s a genuinely compelling experience.
    • 79 Metascore
    • 70 Critic Score
    I do wish that it gave people more changes to really connect with the larger cast and experience more side-stories. Roy, Meg, and to a lesser extent Golan are the main focuses here. There are occasional moments when a green exclamation point will appear on the map, allowing someone to pop in and briefly take part in an exchange with other NPCs. However, these tend to be quite brief and even ones with side quest elements to them, such as preparing a hamburger, don’t involve too much thought or offer any reward other than talking to other monsters for a while.
    • 94 Metascore
    • 90 Critic Score
    This simple approach to modernizing a game maintains everything that made the original work, while updating its control scheme, its visuals, and adding a few extras along the way. While this means that a few dated elements remain unchanged, the quality of the game is such that this is not enough to taint the overall excellent experience the game has to offer.
    • 76 Metascore
    • 70 Critic Score
    I’d say Grim Guardians: Demon Purge is a good snack for people who enjoy Inti Creates titles, the Bloodstained: Circle of the Moon spin-offs, or games that are Metroidvania-adjacent. It’s a brief diversion, which isn’t a bad thing! In a world where so many games can be 20-40 hours long, sometimes I want something silly and fun that will keep me busy for one or two evenings. I really appreciated what Inti Creates accomplished with the generally delightful Grim Guardians: Demon Purge.
    • tbd Metascore
    • 50 Critic Score
    The Crimson Flower that Divides: Lunar Coupling is the equivalent of the tawdry romance novel you pick on sale or at a second-hand store. You probably won’t proudly admit you enjoy it or read it in public. Instead, it becomes your problematic secret you’ll sneak off to play. You’ll find a favorite character or characters and savor certain segments. Just know going in that this is absolutely a “mature” story with triggering themes.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land, at the time, felt like a poignant throwback after installments like Kirby 64: The Crystal Shards and Kirby and the Amazing Mirror. Now in 2023, Kirby’s Return to Dream Land Deluxe’s revival results in an entry that feels like a more introductory experience to be enjoyed with a small group of newcomers to the series.
    • 81 Metascore
    • 80 Critic Score
    At its best when its focus is divided, Like a Dragon: Ishin! is a fun Bakumatsu sandbox. It doesn’t have the engrossing standout minigame like the cabaret or business management challenges of previous titles, and its time period means it also doesn’t pack a fun arcade. But its jack-of-all-trades approach still resonates.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler 2 opens with the promise of adventure and journeys that show how characters grow and shape the world, and it sends you across a lavish world as you help each individual and, along the way, make Solistia a better place. There is so much potential here, with everyone able to choose how they approach it all. More importantly, it’s approachable, ensuring everyone can appreciate the stories Square Enix and Acquire will tell.
    • 75 Metascore
    • 80 Critic Score
    I can't say for sure whether that shift in design philosophy will give Wild Hearts the same enduring appeal as its closest competitor. But in the moment, at least, Omega Force crafted a worthy and entertaining alternative that forges a distinct identity of its own.
    • 87 Metascore
    • 90 Critic Score
    Theatrhythm Final Bar Line is a worthy successor and end to the beloved rhythm game franchise, and serves as a love letter to its OSTs.
    • 83 Metascore
    • 80 Critic Score
    Labyrinth of Galleria: The Moon Society scratches a particular itch I’ve had for a while. While the game starts as standard fare for the genre, it quickly shows that there are a lot of tricks under its sleeves, mainly in exploration and how to tackle diving into the labyrinth. There were times I felt I was playing a puzzle game while I explored the labyrinth, just to suddenly be reminded that this was an RPG with a deep combat system, all surrounded and neatly wrapped by a whimsical and at times scary story, not unlike that of classical fables.

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