Siliconera's Scores

  • Games
For 1,130 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1130 game reviews
    • 84 Metascore
    • 100 Critic Score
    Shin Megami Tensei V is an incredible and memorable experience. It does some extraordinary things, both in terms of gameplay and its story.
    • 83 Metascore
    • 80 Critic Score
    Unpacking is an incredibly chill game. It’s exactly what you want to play when you need to decompress. There’s a place for everything, and it’s up to you to put it in that place. There’s no rush. Enjoy looking at what the person accumulated. Think about what certain items mean. Hope that they find happiness in each new place. Then, if you feel like you need to calm down or want to enjoy the art again, head back and do things different next time.
    • 75 Metascore
    • 70 Critic Score
    We wish Voice of Cards took the time to explore its gameplay ideas a bit more. We also wish there were a few menu options to accelerate battle pace when you know what you’re doing. But as-is? There’s a lot here to love, if you have the right temperament for it.
    • 73 Metascore
    • 60 Critic Score
    So much of Fatal Frame: Maiden of Black Water holds promise. Ultimately, its execution and lackluster story lets it down. Just like how I wanted to love this game upon its initial release, I want to love it now. But there is just so much that prevents it from being a great entry in the series. And it’s a shame that the future of the series hinges on what remains ultimately one of the worst Fatal Frame titles to date.
    • 80 Metascore
    • 80 Critic Score
    Impostor Factory is a surprisingly beautiful game that questions what it means to have a meaningful life. It tells a cyclical narrative that still manages to feel honest and emotionally raw. It works best if you go into it with as little information as possible, so I won’t say much more than that on how the story unfolds. It is a bit predictable and slow moving. Still it tells incredibly competent story that surprised me with how evocative it was. In the end, the bits of sc-fi and the explanation of an AI-driven time loop were the perfect additions to a game so deeply entrenched in human emotion. Impostor Factory knows what it’s about and delivers on that point.
    • 80 Metascore
    • 70 Critic Score
    At the end of the day, Marvel's Guardians of the Galaxy is everything I wanted it to be. There’s classic Guardians snark, bickering, and epic fight scenes scored with tunes from my youth. It just needs a little more polish to make it really sing.
    • 81 Metascore
    • 80 Critic Score
    There’s so much to Dungeon Encounters. People might not even notice at a first glance. But the systems at play are so compelling and rewarding. Finding a new item. Beating a party of foes that stumped you before. Managing to track down a wandering adventure. Saving a party of fallen allies that died earlier because you overestimated your abilities. It’s enthralling. And given the nature of the Switch, it is even more satisfying playing Dungeon Encounters there in any situation and taking tons of notes. It’s one of my favorite surprises in 2021.
    • 77 Metascore
    • 60 Critic Score
    Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster. It’s fine and even has its moments, but I suspect only FuRyu fans or people who loved other games in the series will really connect with it.
    • 88 Metascore
    • 90 Critic Score
    Upon investigating a mysterious transmission on Planet ZDR, Samus faces a mysterious foe that traps her in this dangerous world. The remote planet has been overrun by vicious alien lifeforms and murderous robots called E.M.M.I. Hunt or be hunted as you make your way through a labyrinth of enemies in Samus’ most intense side-scrolling adventure yet.
    • 50 Metascore
    • 50 Critic Score
    There is just a lot to do in The Good Life, which means that players can potentially sink upwards of forty-plus hours taking pictures or running mundane, everyday tasks. And while I like life simulators, I don’t like them when they can barely run at over 3 FPS. With a story that lacks focus and with these elements largely feeling like padding, The Good Life doesn’t stand out in any significant way.
    • 75 Metascore
    • 80 Critic Score
    This game is honestly all over the place. There’s a naming of an accomplice that is tough for others to guess. There’s a voting about which art to investigate. (And then you loop around and do more of them anyway?) It never feels like Weapons Drawn knows entirely what it wants to be. Still, there’s some fun in trying to spot letters. The second round keeps the same letter for your art, but uses different writing styles to make it truly tough. We appreciate the ambition, but this one’s tough to get your mind around most of the time.
    • 69 Metascore
    • 70 Critic Score
    There’s a lot to like about Demon Slayer: The Hinokami Chronicles even if it isn’t exactly perfect. It’s a strong first step. The Adventure Mode’s execution and ideas are sound, even if it can feel a bit simple in practice. The Versus mode works well, with characters who feel distinct and have personalities come through. A few more fighters would be appreciated. It certainly looks good. And given a promise of free updates, it seems to have room to grow. In short, it’s enjoyable even if it isn’t perfect yet. And if what is here is the prelude to additional installments, a la the Naruto Ultimate Ninja series, I think it could hint at a bright future for Demon Slayer games.
    • 74 Metascore
    • 80 Critic Score
    ActRaiser Renaissance is the definition of a pleasant surprise. From its sudden launch as a Nintendo Direct shadowdrop to its refreshing revival of the game, it’s the epitome of the unexpected. It respects the original game. Yet, Sonic Powered and Square Enix built it up to ensure it does even more in a way that doesn’t feel forced. Both people returning to it and those experiencing it for the first time could equally enjoy it. And one can only hope Square Enix will keep in mind what worked here and make any other SNES remakes as robust.
    • 78 Metascore
    • 70 Critic Score
    Mary Skelter as a series is good at surprising players. In many ways, Mary Skelter Finale is something of a grand finale that takes time to review what worked for the series. It can be difficult, punishingly so if you happen across a Nightmare as multiple characters are about to lose control. It can be incredibly dark, albeit with glimmers of hope. At the same time, it can also go overboard. The pacing issues and story direction resulted in times when Mary Skelter Finale made me believe the series peaked at Mary Skelter 2. Still, its Jail is a dungeon worth diving into.
    • 78 Metascore
    • 80 Critic Score
    Slightly lumpy pacing aside, though, Eastward feels like a bright, beautifully rendered action-RPG, with a uniquely positive atmosphere. Those looking for a lighthearted experience would do well to take the trip.
    • 75 Metascore
    • 70 Critic Score
    With Monkey Ball, gameplay is king. And, as history has shown, really hard to get right! But Banana Mania does its best, and its best is honestly pretty okay.
    • 71 Metascore
    • 70 Critic Score
    Knockout Home Fitness is a handy exercise game for the Switch and fills a niche. It isn’t as intensive or potentially lengthy as, say, something like Ring Fit Adventure. Rather, it invites someone to show up every day for a few minutes to be active. It isn’t too strenuous or demanding. The virtual trainers are clear and easy to understand. It’s generally peppy, which people might appreciate if they want something to quickly check in with each day.
    • 85 Metascore
    • 90 Critic Score
    While I took a lot away from it the first time, Death Stranding Director’s Cut affected me far more and left an even more positive impression. Regardless of whether someone likes it or not, it sticks with you. Even if the story doesn’t click, the underlying concepts stay with you. And at a time when we can’t easily travel or connect, having this game where you can and make a difference in strangers’ lives online is very welcome.
    • 66 Metascore
    • 70 Critic Score
    Bloodrayne Betrayal: Fresh Bites does have a great tension in its combat, as well as a fantastic variety of moves that will have you carving through a gorgeous castle of monstrosities. It’s when you start slipping around, tumbling off cliffs, stumbling into enemies, or scrambling to jump to a platform just overhead that the game starts to wear your patience down quickly. It’s still enjoyable, but it feels like everything is made more annoying based on a handful of elements.
    • 82 Metascore
    • 90 Critic Score
    Much like the flashy combat, the story also builds itself with significant momentum. It makes Lost Judgment a game that, in addition to being fun to play, really entices you to see it to its end.
    • 83 Metascore
    • 70 Critic Score
    When it comes down to it, Life is Strange: True Colors tells a good story, includes a strong cast of characters, and feels like a suitable successor in what is a reliable line of adventures that deal with tough topics. It has heart and people who enjoy adventure games and the series will likely fall in love with Alex, Steph, Ryan, and Haven Springs. If someone isn’t into the series though, it might not be the installment that changes their minds and makes them a fan.
    • 76 Metascore
    • 70 Critic Score
    Ultimately? WarioWare: Get It Together! is a fine enough game, if you come in with the proper expectations. It’s full of whimsy. The character gimmick is fun. It shines when you play with a local pal. But its limitations mark a trend for Nintendo. It appears that the publisher’s response to rising development costs is to cut corners on its lesser-selling franchises. With Get It Together! and Mario Golf: Super Rush both feeling a bit half-baked, we worry that the company’s tradition of over-delivering in scope and extras might increasingly be a memory.
    • 58 Metascore
    • 60 Critic Score
    It’s strange to say that I will more than likely continue to play NieR Re[in]carnation, despite already understanding that I could potentially cultivate an unhealthy relationship with the game. The story has drawn me in, in a way that no other mobile game, or even console title, has in a very long time. I love learning about these characters and I love this world, even if I’m barred from progression. However, there is no doubt in my mind that this game will become exceedingly difficult for new players to get into once the double rate up banners and experience point boosts disappear. If you’re looking into playing NieR Re[in]carnation, for better or for worse, now is your time.
    • 79 Metascore
    • 80 Critic Score
    Toem is an utterly delightful Switch photography game that is filled with personality and doesn’t wear out its welcome. It rewards you for taking your time and paying attention. Which doesn’t mean you can’t rush through and finish it in a single weekend if you’d like. But it is the sort of adventure that goes out of its way to make someone feel comfortable. And with all of its little details, I imagine a player might be able to return a few times to check out little extras they might have missed.
    • 83 Metascore
    • 80 Critic Score
    Final Fantasy IV Pixel Remaster may initially butt up against your nostalgia if you have fond memories of the original, but over time, I really began to appreciate seeing its visuals and sound explored in creative ways.
    • 82 Metascore
    • 90 Critic Score
    In short, Tales of Arise feels satisfying. It’s gorgeous to look at and the battles fun to experience.
    • 80 Metascore
    • 60 Critic Score
    Olympia Soiree ends up feeling awkward for many reasons. The class system, the focus on getting the heroine married and pregnant, and the information dumps get to be so much. Once you do finally get to a route, the pacing improves, but before that it is just so much to take in and process. I do think some people might end up enjoying Aksys’ newest Switch otome game, as there’s a solid localization and some characters are lovable. But I feel in the long run it will end up being one of the company’s more forgettable localizations, like Period: Cube or Bad Apple Wars, rather than a captivating and memorable one like Code: Realize or Collar x Malice.
    • tbd Metascore
    • 70 Critic Score
    Time is this game’s worst enemy. It truly does not fare well for long play periods. Maybe that’s the point, though. Maybe it really is just meant to be the game you pick up for a quick hour of fun before going to bed or getting back to the real world. That may bother some. For me, that realization shifted my perspective and shifted how I truly feel about games such as this. It’s marketed as an easy game for tired people, and it works as that. It doesn’t have complex mechanics or deep world-building. Here Comes Niko provides you with just enough to enjoy the time you have with it and move on.
    • 74 Metascore
    • 80 Critic Score
    In short, Sonic Colors Ultimate remains one of the better Sonic the Hedgehog games to appear over the last 11 years.
    • 75 Metascore
    • 70 Critic Score
    If someone hasn’t kept up with Travis over the years, I’m not quite sure No More Heroes 3 would be the game to introduce a newcomer to the saga. However, it does feel designed with those familiar with the series in mind. The character direction, humor, style, combat, minigames, and even free map all call back to things that made the last few games stand out. Past UAA members will likely relish this new opportunity to rise through the Galactic Rankings.

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