Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 76 Metascore
    • 80 Critic Score
    Despite the fact that the game expects players to have watched the anime or read through the light novels and manga, this Switch game stands on its own well enough without having prior knowledge about the My Next Life as a Villainess series. As I mentioned earlier, the game does assume that the player has watched the anime or read the manga or light novels, but the game is good about establishing who each character is and what their relationship is to Catarina. Anybody who loves playing otome games should have no problem diving into the world of My Next Life as a Villainess: All Routes Lead to Doom! with this game, and it can be an interesting gateway into the rest of the series given that the game is treated as self-contained story. Fans of the series will absolutely find this game delightful for the new storylines of their favorite characters and get the chance to see Catarina accidentally stumble into more hilarious situations thinking they are death flags when they are actually romance flags.
    • 76 Metascore
    • 70 Critic Score
    Romance of the Three Kingdoms 8 Remake ultimately did a decent job of bringing back a classic series entry by including newer features from the more modern entries, although it’s still not enough to convert me into believing this to be the best one among the series entries with personal viewpoints. (Romance of the Three Kingdoms 10 still holds that dear spot for me.) But while the Tales event triggers are a highlight, a number of glaring issues in its localization make it rather difficult to recommend this game over the prior entries unless you can play the game in its original Japanese build.
    • 76 Metascore
    • 80 Critic Score
    Other than the different endings and the way the difficulty levels affect the puzzles and combat, the only difference on a reply are the addition of some hidden items.
    • 76 Metascore
    • 80 Critic Score
    Ultimately what you’re getting with Puyo Puyo Tetris 2 is more of the same things you enjoyed last time. They’re very good things! But many players may find that the first game already offered all the high points of this sequel, and that the new modes don’t offer very much to rekindle their interest.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 76 Metascore
    • 70 Critic Score
    I like Mario vs Donkey Kong on the Switch a lot, mainly because I liked it a lot on the Game Boy Advance. This remake isn’t all that dissimilar, and that’s why I think it is so much fun. However, even with the new worlds and multiplayer option, it doesn’t feel all that different. If you missed it before and have never played it, then it is absolutely worth picking up. However, it is probably okay to start saving up for whatever Nintendo has planned next if you owned the original.
    • 76 Metascore
    • 80 Critic Score
    I really wish the UI in Genso Manege had been handled a bit differently, as it ended up being an otome game I both really enjoyed and couldn’t often play for extended periods.
    • 76 Metascore
    • 80 Critic Score
    The premise of the mystery in Duck Detective: The Secret Salami is simple and lighthearted, and it is never uninteresting. It helps a lot that the cast of wacky characters have very marked personalities and fun relationships. By the end of the game, I came to care for Eugene and the great cast of the game. The game lasts roughly between 2 to 3 hours, and it is the perfect length for the story it aims to tell. However… I want more! Considering how the game ends, I can imagine seeing more of Eugene McQuacklin, maybe with a new sidekick and putting his life back together. And I think the world in general deserves more Duck Detective.
    • 76 Metascore
    • 60 Critic Score
    While this Piczle Cross: Story of Seasons puzzle game can be an entertaining and challenging diversion, it was rare that I would deduce what I was looking at as I completed each of the nonogram puzzles.
    • 76 Metascore
    • 80 Critic Score
    Essentially when you experience Opus: Prism Peak, you need to pay attention and play with a purpose. Imagine yourself as Eugene. Think about his mindset and life. Think about your own struggles and past. Do you choose optimism or pessimism? Do you attempt to connect? Do you reject? This is a game where the more you put into it, the more you get in return.
    • 76 Metascore
    • 80 Critic Score
    Raidou Remastered: The Mystery of the Soulless Army is a way to experience a fun piece of SMT history again, and it’s another example of Atlus going above and beyond for a remaster. The quality of life adjustments, like battle additions, fast travel system, and newly added demons, are all a big deal. So is making it all look and sound better. But in a way, getting easier, more affordable access to a great game is the best part of this package. In every way, it’s a stronger game than the original.
    • 76 Metascore
    • 70 Critic Score
    I’d say Grim Guardians: Demon Purge is a good snack for people who enjoy Inti Creates titles, the Bloodstained: Circle of the Moon spin-offs, or games that are Metroidvania-adjacent. It’s a brief diversion, which isn’t a bad thing! In a world where so many games can be 20-40 hours long, sometimes I want something silly and fun that will keep me busy for one or two evenings. I really appreciated what Inti Creates accomplished with the generally delightful Grim Guardians: Demon Purge.
    • 76 Metascore
    • 80 Critic Score
    If you love mastering movement systems, chasing style ranks or just generally fighting The Man with the power of street art, you need to play RKGK. Its visuals could use some polish but its fluid platforming mechanics are up there with the best.
    • 76 Metascore
    • 80 Critic Score
    The Switch is a great platform for games to dip into for a bit when you have a few minutes, but Brigandine: The Legend of Runersia isn’t one of them. It’s a commitment. A rewarding one, perhaps! But it asks players to stick around and learn, stick around and strategize, stick around and grind through dozens of battle maps. It’s more of a hobby than a diversion, but players looking for just that will find a game that gels well with their sensibilities.
    • 76 Metascore
    • 70 Critic Score
    Backpack Hero features a novel premise that makes constantly collecting items and arranging them endlessly exciting.
    • 76 Metascore
    • 70 Critic Score
    SaGa: Emerald Beyond often feels like a solid, if not occasionally uneven and awkward, Saturday morning cartoon due to its variety, goofy writing, constant action, and lovable characters.
    • 76 Metascore
    • 60 Critic Score
    The complex combat system and menus are off-putting, the visual "upgrades" are lacking, and yet I still found myself coming back to see what's next. Saga Frontier 2 Remastered is a tough recommendation for those unfamiliar with the series, but its concept and storytelling method have undeniable appeal. If you can push through its flaws and steep learning curve, and perhaps partake in a little external reading, there's a solid game beneath its flaws.
    • 76 Metascore
    • 70 Critic Score
    Slime Rancher 2 is an entertaining game and does offer a lot to do, but I enjoyed the more relaxed original entry more. The best comparison I can offer is that the first game felt like exploring a cozy area and taking my time collecting slimes. With the second, I feel more beholden to the inventory limitations and as though I’m playing to constantly collect resources to tick boxes. There’s nothing wrong with that kind of grind, and some folks might appreciate that increase in intensity. I do think it changes the general atmosphere and ambiance from the original experience in a way that might not make upgrading worthwhile for those who really loved the first title.
    • 76 Metascore
    • 70 Critic Score
    The party members are a delight to spend time with and woo. The combat is some of the most fun I’ve had in a while with an action RPG. It is just a shame everything else falls short. The exploration is far too uninteresting, the story is haphazardly put together, and the mission structure is too linear. There is a good enough RPG to enjoy in Dragon Age: The Veilguard for diehard fans like myself, but this is certainly no second coming of BioWare. I have disliked each new Dragon Age more than the previous one and, unfortunately, The Veilguard continues that.
    • 76 Metascore
    • 80 Critic Score
    One neat addition that Nintendo did add was multiplayer support. Up to four people can be banging the congas together. When playing in four player mode, or even two player mode Namco has created slightly different segments for each player to hit the drums to.
    • 76 Metascore
    • 83 Critic Score
    It’s also lacking the presence of Yuri, who was one of the coolest RPG protagonists in recent memory. But if you let yourself free of any previous conceptions - and can forgive some uneven storytelling - you’ll find From the New World to be one of the most unique, engrossing, and well designed RPGs of this generation.
    • 76 Metascore
    • 90 Critic Score
    Chain of Memories does a great job of getting gamers who are unfamiliar with the series up to par with the story in preparation for "KH2"...A stellar addition to the Game Boy Advance line up. [JPN Import]
    • 76 Metascore
    • 60 Critic Score
    Labyrinth of Zangetsu is a very well-balanced dungeon crawler that weaves its narrative right into its aesthetic. Despite how impressively modern the game looks, there were a lot of factors that made it a lot more reminiscent of a bygone era. Aside from how little strategy the battles required, it also had an incredibly monotonous soundtrack. Personally, it was a little difficult to get into the game because of these issues. This game is definitely one that dungeon crawler fans should play, but it is also one that I could only recommend to fans of the genre. What makes Labyrinth of Zangetsu stand out is in its sumi-e art style. So once the novelty of that wears off, it feels as hollow as a fountain pen that’s run dry.
    • 76 Metascore
    • 80 Critic Score
    Kitsune Tails presents itself as a charming homage to classic NES and SNES era platformers with an adorable Queer story, and hides underneath a deep and challenging double album of platforming goodness with a second campaign focused on speed and precise movement, all the while featuring a simple level editor to boot. Despite borrowing a little too much from some classic platformers, I feel like genre fans and speedrunners are going to have a field day with Kitsune Tails.
    • 76 Metascore
    • 70 Critic Score
    I enjoyed Inti Creates’ approach to gameplay in Card-en-Ciel and appreciate how it built on the tactical deck-building found in the Mega Man Battle Network series. While it looks similar, it feels like its own thing. That’s great! Unfortunately, the actual story surrounding Neon and Ancie’s adventure is pretty weak and not handled well, and there’s no personality to any of the dungeons we explore. It’s a case where there’s some good gameplay we can sink our teeth into, but the style isn’t quite there even with colorful characters and some fun cameos. It can be entertaining, but lacks Mega Man Battle Network‘s charm.
    • 76 Metascore
    • 80 Critic Score
    When you look at the complete package, Rise of the Ronin is such a fun and rewarding experience. It might not have the most cinematic narratives or jaw dropping visuals around, but it delivers on everything it attempts. The melting pot of gaming influences makes for a product that is more than the sum of its parts. Much like a lone samurai wandering without a master, Rise of the Ronin cuts its own path while paying homage to the spirit of those who came before it.
    • 76 Metascore
    • 88 Critic Score
    The best part about the Gamecube version is it's multiplayer support. Instead of just mashing buttons by yourself you can do it with up to four players.
    • 76 Metascore
    • 70 Critic Score
    Ultimately? WarioWare: Get It Together! is a fine enough game, if you come in with the proper expectations. It’s full of whimsy. The character gimmick is fun. It shines when you play with a local pal. But its limitations mark a trend for Nintendo. It appears that the publisher’s response to rising development costs is to cut corners on its lesser-selling franchises. With Get It Together! and Mario Golf: Super Rush both feeling a bit half-baked, we worry that the company’s tradition of over-delivering in scope and extras might increasingly be a memory.
    • 76 Metascore
    • 75 Critic Score
    A refreshing change from the other RPGs out there. The game's good sense of humor carries the title from start to finish. On the other hand the gameplay isn't all there. It feels like a hack and slash "Diablo"-esque game that you don't actually fight in.
    • 76 Metascore
    • 80 Critic Score
    The world is vivid, and the density of details is on scale with the sort of thing you might find hidden in flavor text or within a franchise’s extended universe, rather than its core content. Despite this, it’s approachable, and the incentive to gather and implement information emphasizes the importance of details which can sometimes be considered tools rather than trivia. It’s hard to say that the story would work in another medium, but as a game, it is exemplary of the genre’s potential and might even make a case for an alternative to traditional reading for people who struggle in maintaining focus.

Top Trailers