Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 82 Metascore
    • 80 Critic Score
    While I have issues with a few parts of the game, mainly the lower-quality skill tree stuff and gripes related to rogue-lites and old shooters in general, the total package on offer is really strong. At the time of release, the game is only available for PC, which I think could be the biggest negative here. It’s clearly capable of running on less-capable hardware, but I worry that it may go unnoticed unless the team at Blazing Bit Games can find a way to make console ports work financially. If you are already smitten with boomer shooters or rogue-lites, this one is an easy recommendation. I suspect many others will find fun in the myriad easter eggs and tributes to other games (the main menu UI is a Game Boy Advance SP) quite delightful if they aren’t too scared to keep sleeping.
    • 73 Metascore
    • 80 Critic Score
    This action RPG follows the quests of five different individuals in an American West full of zombies, werewolves, and dark magic, and while its functionality sometimes leaves something to be desired, its choices, progression, and aesthetic are quite solid.
    • tbd Metascore
    • 70 Critic Score
    A Memoir Blue is over before you know it, so it doesn't quite earn a gold medal. However, for a debut effort, this is a solid outing for Cloisters Interactive, one worth dipping your toes in.
    • 72 Metascore
    • 70 Critic Score
    If you're curious about what Final Fantasy would look like as a Souls or Nioh-style action game, Stranger of Paradise is a solid effort. It's just a shame that it's bogged down by its oddball narrative choices and its cumbersome loot system, which makes the total package such a mixed bag. I suppose it's the nature of this chaotic beast.
    • 78 Metascore
    • 80 Critic Score
    Tiny Tina’s Wonderlands is a thoroughly enjoyable spin on the Borderlands formula, but it’s still very much a Borderlands game. Fans of the series will surely enjoy the new spin-off, but don’t expect to be the one that finally grabs you if you haven’t been a fan of the franchise up until this point. Either way, Tiny Tina’s Wonderlands does enough to solidify its place among the better entries in the Borderlands franchise.
    • 85 Metascore
    • 90 Critic Score
    Kirby and the Forgotten Land is one of, if not the best, Kirby games ever made. It combines everything that makes modern Kirby games wonderful, fun, and charming and mixes them all together into a delicious dessert blend that you can’t help but love and want more of. While the game won’t take you too long to beat, there’s more than enough on offer to make Kirby and the Forgotten Land well worth replaying.
    • 75 Metascore
    • 90 Critic Score
    It’s a little bogged down in video game chores in the open world. However, when you’re on the trail of the main quest or any given side story, Ghostwire: Tokyo is a compelling adventure worth seeing through to the final spiritual release.
    • 85 Metascore
    • 90 Critic Score
    To dismiss Tunic as a Zelda clone upon first glance would be doing it a huge disservice. Developer Finji has put together something special with this game, a game that lures players in with its adorable mascot character and delivers a deceptively difficult adventure. Tunic can be outright intimidating at points. However, the game does such a good job in helping bring players along, whether it's through stat upgrades or new pages of the instruction manual, that the difficulty never feels debilitating or inaccessible in any way.
    • 72 Metascore
    • 60 Critic Score
    WWE 2K22 is the definition of a mixed bag. There are clearly areas where the team at Visual Concepts made positive progress with the franchise, particularly in wrestler AI and animations. Many of the marquee talents look fantastic and there is a lot to do within the game. Sadly, most of the modes are half-baked and the series is still suffering from bugs or problems it has carried for far too long. With WWE 2K22 seemingly refusing to make use of the power afforded to it by the new consoles or PCs, what do the fans who buy the game every year have to look forward to? Visual Concepts achieved its goal of surpassing WWE 2K20. The problem is that being better than awful isn’t gonna cut the mustard any longer.
    • 68 Metascore
    • 70 Critic Score
    Phantom Breaker: Omnia is a really interesting anime fighting game with an eclectic cast of characters, even if some of those characters’ art styles look strange and out of place. An interesting and easy-to-understand fighting system also means being able to specialize any given character with the game’s three systems and further boosting playstyle variety.
    • 41 Metascore
    • 50 Critic Score
    Babylon’s Fall feels like a game that came out a decade ago, both visually and in its gameplay. Combat is clunky and boring most of the time, outside of a few highlights here and there. There’s nothing that encourages players to engage with the live-service elements, despite it being a core tenet of the experience. It’s like someone fed a computer a bunch of information and had it generate an action RPG. Babylon's Fall’s biggest credit is that it’s technically competent; the game isn’t broken or held back by major bugs or issues. It’s a shame, because PlatinumGames has proven itself to be an impressive talented studio. Unfortunately, Babylon's Fall manages to disappoint on just about every front.
    • 83 Metascore
    • 80 Critic Score
    If nothing else, Triangle Strategy shows that Square Enix has some fire in its turn-based tactical engine. It just needs to balance its scales between exposition and gameplay a little better.
    • 58 Metascore
    • 60 Critic Score
    Aztech Forgotten Gods tries and that's probably the best thing I can say about it. Lienzo journeyed forward with lofty ambitions and, like Mulaka before it, has laid down a foundation that makes me excited for their future projects.
    • 81 Metascore
    • 90 Critic Score
    Lost Ark is the gold standard of Modern MMOs. Smilegate and Tripod deliver an incredibly polished experience that gives players dozens of dishes to choose from, all equally delicious. It hits on all those classic MMO beats, while injecting a fresh style and approach to all of it. Lost Ark has already proven to have some strong staying power in the east, and is now set up for a long and fruitful lifespan in the west.
    • 82 Metascore
    • 80 Critic Score
    The concept of What Lies in the Multiverse has a familiar feel to it, yet as you progress through its beautiful world and challenging assortment of puzzles, you'll find that the game manages to inject something surprisingly new and fresh into the mix.
    • 63 Metascore
    • 80 Critic Score
    Chocobo GP is a really great flavor for the kart-racing genre. Not only is it a fine collection of Final Fantasy franchise memories in one place, but it uses them nicely as well. Familiar characters, JRPG attacks and weapons, locations for racetracks, and remixed music we know and love make it a bright, fun, and familiar experience. I really liked the Magicite system for in-race strategy and character stats and abilities make them all enjoyable to play. I wish you didn’t have to unlock so much to enjoy the whole package outside of Story, but even the story is a fun romp. There have been plenty of imitators of the Mario Kart formula, but Chocobo GP feels like one of the most competent, all while bringing its own twists to the track.
    • 87 Metascore
    • 90 Critic Score
    The presentation is a bit odd in 2022 and I would have liked to get ray-traced visuals in gameplay, but it doesn’t detract from the high you can get when shaving a few tenths on a flying lap at the Nordschleife. Sure, modern gamers may tell you that Nathan Drake or Aloy are the true mascots of the PlayStation brand, but Sony already had its Mario back in 1997 in the form of the Nissan R32 Skyline GT-R.
    • 72 Metascore
    • 80 Critic Score
    Conan Chop Chop's massive amount of weapons and Gear allow for a wide array of play styles on each character. Mix the chaos of co-op into that and This game is more of an extended good time than simply an April Fools punchline.
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 lives and dies on how much fun it is to play. Thankfully, the minute-to-minute action is downright delightful, even if the boss encounters maintain the series’ streak of being underwhelming. The shooting, movement, and killing are every bit as good as recent Doom games, even if the whole thing feels derivative. The guns and enemies are wildly inventive and engaging. It is a shame the rest of the experience fails to meet the same standard. I was disappointed at many of the design choices here, particularly the loss of cooperative play and randomized encounters. Die-hard fans and shooter aficionados should pick this up, but most folks would probably find more fun with some different wang online.
    • 94 Metascore
    • 90 Critic Score
    Simply put, Elden Ring is Miyazaki and FromSoftware’s magnum opus. It feels like the vision for the genre has reached its final form. Elden Ring is a meticulously crafted game, with a world begging to be explored and experienced. It is truly mesmerizing in its scope, an astonishing success and everything I had hoped it would be. Forget what you knew about the genre, the real Soulsborne starts here, with Elden Ring.
    • 73 Metascore
    • 80 Critic Score
    It’s not a long game and the adventure arrives at the credits before you know it, but for what it has going, FAR: Changing Tides is a compelling and gorgeous puzzle full of satisfying mechanical engagement and incredible breakthrough moments as you sail ever forward.
    • 86 Metascore
    • 90 Critic Score
    Total War: Warhammer 3 represents a giant bow on a gift Creative Assembly has been working on for years and is sure to be a can’t miss for Total War and Warhammer buffs alike. Will it change minds for those who bounced off the series in the past? Not really, but this one is for the fans, and I’d wager most folks would be delighted to receive this kind of attention for their favorite IP.
    • 88 Metascore
    • 90 Critic Score
    Horizon Forbidden West is absurdly good in so many ways that it borders on must-play for open world aficionados.
    • 79 Metascore
    • 80 Critic Score
    It’s not perfect, it’s not easy to learn, and there are some characters missing that I feel are must-haves. However, a solid visual redesign, good netcode, original and returning music, a great collection of fighting mechanics, and a wide offering of tutorial and training tools make King of Fighters XV feel like one of the strongest entries in the franchise yet.
    • 81 Metascore
    • 40 Critic Score
    There are so many games out there that do what Sifu does only better. Honestly, if you want a punishing grind where your efforts will actually pay off you’re probably better off just taking a Kung-Fu class in real life.
    • 87 Metascore
    • 80 Critic Score
    OlliOlli World manages to build on its predecessors while also feeling like a totally new game.
    • 77 Metascore
    • 70 Critic Score
    There’s a lot going on in Dying Light 2 Stay Human. The story that’s presented is moreish, despite having predictable beats and clichés. Its movement is sleek and fast when it’s working but often stumbles over itself. The combat has glimpses of greatness but can wind up feeling a bit average. Overall, each element taken by itself has potential but when mixed together dilutes what could be a rich experience. Though there are moments of joy to be found, they’re punctuated by fetch quests and odd collision detection. Fans of the original will no doubt find fun in a return to the world, but for everyone else, you might want to wait a bit longer before you take a bite.
    • 83 Metascore
    • 80 Critic Score
    Pokemon Legends: Arceus is a departure from the prototypical Pokemon formula, abandoning or reinventing old features in order to offer something new and unique. While it leaves a bit to be desired from a technical standpoint, there’s just so much to enjoy. A clever overhaul to the battle system, improvements to exploration, and a story that dives deep into franchise lore makes Pokemon Legends: Arceus an experience that will appeal to longtime fans, as well as those who may have grown tired of the series’ reliance on the status quo.
    • 70 Metascore
    • 60 Critic Score
    How much fun you’ll have in the bleak, frozen landscape depends on how much you are still smitten with mid-90s first-person shooter mechanics. Serious Sam would rather die than apologize for being what he is. Those looking for an evolution or some sort of next step in gameplay design may as well look elsewhere. All encounters in the game play out exactly the same way they have for the last thirty years. You can mix things up with weapon choices, co-op, and difficulty settings, but that’s about it. 2016’s Doom received loads of (justified) praise for finding a way to push this genre forward. Siberian Mayhem is clearly content to keep touring with the hits. While I won’t drag it for being true to itself, only devout followers of the church of Sam need apply.
    • 72 Metascore
    • 60 Critic Score
    I'll throw Kitfox Games and Sundae Month a bone in this sense. Gaming needs more wholesome experiences like this and I'm glad Pupperazzi exists. If the team revisits this concept in the future, I'm excited for what it's capable of delivering. For now, I'll just look at this game as a ruff draft of something potentially greater.

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