Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 81 Metascore
    • 90 Critic Score
    Zero Sievert might use a lot of familiar genre descriptors, such as roguelike and extraction shooter, and it might not do a whole lot different from other, similar games that came before. However, everything it does, it does just right. It rewards you enough to make the steep challenge worth putting up with. It pushes you to explore and experiment by making both goals feel achievable with the right plan and a bit of luck, and eventually, it gives you the tools to make some fantastically detailed weapon builds and take on even bigger challenges with bigger rewards on offer. It's all recognizable, sure, but when Zero Sievert is this fun, innovation doesn't really matter.
    • 81 Metascore
    • 80 Critic Score
    Company of Heroes 3 is a splendid and rewarding RTS game. Tense battles, brilliant map design, and streamlined unit management make it easily one of the best in the genre, with the Italian campaign acting as an exciting blueprint for the series’ future. If Relic wants to use Company of Heroes to tell serious and significant stories, though, the team needs to commit to actually doing that beyond just giving them a surface treatment.
    • 81 Metascore
    • 80 Critic Score
    Not only has SHIFT UP successfully established itself as a formidable console game developer, but it has provided PS5 players with a worthwhile AAA action game in a year that’s set to be exceptionally quiet for Sony’s first-party studios. Stellar Blade might not pack a narrative punch, but it’s a competent soulslike with satisfying combat and mechanics that make it an exciting challenge from beginning to end.
    • 81 Metascore
    • 90 Critic Score
    Hellblade 2 left me wanting to keep taking another step forward, wanting Senua to succeed, and yet fearing what horrors awaited her next. It’s not for the faint of heart, but it might be one of the most beautifully designed games of 2024.
    • 81 Metascore
    • 70 Critic Score
    If you've got time to spare, Planetfall has more than enough intricacy to keep you occupied, but if you're someone without a lot of free time, the game's demanding pace, meandering tasks, and compulsory conflicts will prove to be more frustrating than entertaining.
    • 81 Metascore
    • 90 Critic Score
    It's never ceased to bring me smiles. It's consistent happiness. Fall Guys is why I play games, and if my biggest complaint is that I can't get more people in on the fun, that's a pretty good sign for its future.
    • 81 Metascore
    • 90 Critic Score
    Lost Ark is the gold standard of Modern MMOs. Smilegate and Tripod deliver an incredibly polished experience that gives players dozens of dishes to choose from, all equally delicious. It hits on all those classic MMO beats, while injecting a fresh style and approach to all of it. Lost Ark has already proven to have some strong staying power in the east, and is now set up for a long and fruitful lifespan in the west.
    • 81 Metascore
    • 80 Critic Score
    Despite its faults, Void Bastards is still deeply enjoyable. The humor and the art style alone are enough to make this a must-have, but the combat and vast array of weapons and upgrades makes Void Bastards an experience you should not skip.
    • 81 Metascore
    • 70 Critic Score
    The combat system is still quick and rewarding, the story is still heart-breaking and cruel, and the progression system is still paced perfectly as Kratos never feels too powerful throughout his journey...While God of War 3: Remastered may scratch the nostalgia itch we all have for Kratos-related mayhem, it doesn’t offer anything more than a good-looking trip down memory lane.
    • 81 Metascore
    • 80 Critic Score
    BOXBOY! + BOXGIRL! is another great HAL Laboratory offering with only a few small missteps that keep it from being a perfect example of how to make a puzzle platformer. Everything else is great, though, and if you need another game to add to your growing Switch collection, you really can't go too wrong here – especially if you've got another BOXBOY or BOXGIRL in your life you want to share this adrenaline-pumping boxy adventure with.
    • 81 Metascore
    • 70 Critic Score
    This Legend is definitely worth exploring, especially since it’s free to play, which seems like a must today in the overcrowded mobile marketplace.
    • 81 Metascore
    • 80 Critic Score
    I dove into the PC version of the game and it delivered a rock-solid performance outing at both 60Hz and 120Hz at max settings and high resolutions, making it the clear choice over its 30Hz console cousins. If you are going solo or not worried about missing out on playing with friends on a specific console, the PC is the version to snag. Admittedly, I am starting to suffer Milestone motorbike game fatigue. It has affected some of the initial excitement I had for MotoGP 20, but I cannot deny that my time spent was mighty fine. 8/10 crotch rockets.
    • 81 Metascore
    • 90 Critic Score
    Kena: Bridge of Spirits is a magical journey, one that I hope everyone will take.
    • 81 Metascore
    • 70 Critic Score
    As someone who generally hates sorting things out and often leaves boxes out for weeks at a time, I can say that Unpacking is a much better experience than the real thing.
    • 81 Metascore
    • 80 Critic Score
    Eyes in the Dark doesn’t exactly reinvent roguelikes or twin stick shooters so much as it simply takes good parts of those things and ties it up neatly in a darkly humored style, both charming and creepy.
    • 80 Metascore
    • 80 Critic Score
    If you’re looking for the full depth of tactics, decisions, and consequences in XCOM or the full spectacle, gritty beauty, and intensity of traditional Gears shooters, you’re likely better off playing those, but if you would like an acceptable marriage of the two, Gears Tactics may be well worth your time.
    • 80 Metascore
    • 80 Critic Score
    I really feel like anyone who has been through Three Houses would be doing themselves a disservice to skip Three Hopes. The story diverges enough to make each house a new adventure all its own and each of the paths has a vastly different array of battles to fight. Additionally, aspects of strategy, classes, skills, and camaraderie between characters have also made their way over and are implemented well here. I wish characters fought a bit more uniquely and that the game performed a bit better in docked mode, but outside of these complaints, Three Hopes feels like another solid example of what Omega Force can do when Nintendo entrusts its IP to the Musou dev.
    • 80 Metascore
    • 70 Critic Score
    Maybe the same solid foundation with more robust content is all Garden Warfare 2 needs to be. The package feels more whole and satisfying, and while that may dampen my thoughts on the first game a bit, it's really only by comparison to this one. If Garden Warfare was the seed, this sequel is the harvest.
    • 80 Metascore
    • 80 Critic Score
    Though Like a Dragon Ishin! is rough around the corners, its complex story and rich world with an abundance of side adventures are well worth the cost of admission. The game’s reinterpretation of Japan’s Bakumatsu period is a transporting experience that explores a moment in history that is not often available to Western audiences. Ishin has some trouble upgrading the combat system and camera controls to today’s standards, and it’s not a graphical powerhouse despite some visual upgrades. But anyone who is a fan of the Yakuza Kiwami series will likely forgive these faults to a degree. Like a Dragon Ishin! may be just a remake of a spin-off, but its blades are sharp enough to ignite your inner samurai.
    • 80 Metascore
    • 70 Critic Score
    When you think about it, that’s kind of the inherent pro and con to puzzles, though. Paper Trail benefits a lot from its distinct mechanics, because they help it stand out among a sea of similar games with similar gameplay hooks. But distinct doesn’t always mean approachable, and Paper Trail ends up being quite complex in a lot of ways that could be awesome for one player and super obstructive to another. And that’s fine! The style, which includes the colorful visuals, silly sound direction, genuine writing, and emotive music, all elevate the experience and aid in that sense of approachability. It’s a little too much for me, but I’m mostly a Tetris guy at the end of the day.
    • 80 Metascore
    • 80 Critic Score
    Yoshi and the Mysterious Book is a charming and welcome return for one of Nintendo’s most iconic characters. Mario fans looking for a new 2D platformer to chew on may bounce off quickly, but those who buy into the game’s concept will surely be delighted by Yoshi and the Mysterious Book.
    • 80 Metascore
    • 90 Critic Score
    Essentially, no matter what you’re looking to get out of Dorfromantik, you should be able to find it thanks to the assorted game modes on offer. The approachability of its tile placement and point system mixed with relaxing visuals pull you in and invite you to kick up your feet and rest for a while.
    • 80 Metascore
    • 90 Critic Score
    In any given moment in Fire Emblem Engage, you’re likely to see the ghostly shape of a long-gone hero fly into battle, as walls of ice spring forth from the ground, and nearby allies join together for an impossibly flashy – and deadly – sequence of attacks on an enemy general. All of this unfolds on a map you could swear you’ve seen before, and the entire setup feels like something out of a Fire Emblem fan’s fever dream.
    • 80 Metascore
    • 80 Critic Score
    Overall, I highly recommend Bayonetta Origins: Cereza and the Lost Demon, so long as you approach it as it is. Not a mainline Bayonetta game, but as a largely optional (yet still incredibly delightful) spin-off, standalone title.
    • 80 Metascore
    • 90 Critic Score
    Feel Free Games has done a really good job at marrying up many of our beloved cozy RPG elements. While there are a few things I’d love to see expanded upon, Luma Island is a treasure to behold, packed with content. And yet it seems there’s much to look forward to as well. I’ve had so much fun on Luma Island and will continue to do so for many hours yet. This is one of my top games for the year.
    • 80 Metascore
    • 60 Critic Score
    Taking the time to farm elemental resistant accessories, equipment upgrades, and stronger skills, setting up your party loadout just so at a save point, then watching your team get ragdolled anyway all while you’re several levels above what the game says you need completely overshadows the effort put into the careful, puzzle-like design of each boss. Which is a shame, because if those fights weren’t so egregiously overtuned in such an unproductive way, the stuff actually holding up Fantasian’s systems would’ve really shined. The criticism from before clearly had an impact, but even with the adjustments there’s still moments where this game isn’t fun at all to engage with on its given terms. Even everything else, from Uematsu’s thematically apt soundtrack to the super neat diorama visuals, is hard to enjoy when your brain is bogged down by constant dread. Fantasian Neo Dimension has a distinct vibe and a lot of cool ideas, but over-commits to its idea of challenge such that it buries its own nuances under a pile of big numbers.
    • 80 Metascore
    • 90 Critic Score
    Time Stranger doesn’t always hit the way I was hoping, because I foolishly expected More Cyber Sleuth. I had to get used to a slower, more somber kind of energy, and for all the systemic improvements I found parts I didn’t actually love to engage with. But Time Stranger impressed me with its own vision and ambition to be more than just a sequel to the cult classic a bunch of weirdos love. It’s about time such a long wait between games delivered so cleanly. I’d gladly wait another ten years for the next one if that’s what it takes.
    • 80 Metascore
    • 80 Critic Score
    The story, and the characters within, blend perfectly, and the expertly crafted world building is something we don’t see in RPGs as of late. While Tyranny might not be as good as I had hoped it would be, it is still a welcome addition to any classic RPG fans’ library, and Obsidian should be proud of the product that they’ve released to the world. Sure, there are things that could be better, but in the grand scheme of things, Tyranny is a brilliant jaunt through a land riveted by evil. For once, it’s good to be bad.
    • 80 Metascore
    • 60 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon feels like a stress test. Turns out when you introduce a dozen different plot threads across several sets of stories set in different geographical locations, bringing them all together is a massive, unwieldy task. There’s fun stuff in here between the annoying parts, like really cool special attack animations, interesting character developments, crazy monster designs, and world-shattering twists. But I wish so much time wasn’t wasted on achingly boring expository setup, non-optional side content with next to no substance, and a combat system that’s in the middle of an identity crisis. Falcom has done a lot more with a lot less in the past, and all this excess is wearing me down.
    • 80 Metascore
    • 70 Critic Score
    Calling Tempest Rising "familiar but fun" sounds damning, but it's the most accurate way to describe it. Most of what Tempest Rising does, it does very well. There's nothing particularly exciting about it, and it's all been done before.

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