Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • tbd Metascore
    • Critic Score
    Besides fun gameplay, 007 First Light packs a punch in the presentation department. Its audiovisuals are stunning to behold; you’ll feel like you’re playing a Bond movie, but with all the accoutrements of a modern video game, alongside decision-making that feels uniquely yours. [Hands-On Impressions]
    • 64 Metascore
    • 40 Critic Score
    To put it simply, I just didn’t have a good time with God of War Sons of Sparta. This game stepped into an overly crowded space, brought nothing new or interesting to the table, and has this weird, corporate, “how do you do fellow kids” energy with its faux-retro trimmings that don’t have any historical verisimilitude. Sauceless combat, a do-nothing story, and striking lack of personality don’t do any favors to a novel premise and quality voice acting that gave an initially promising first impression. A God of War Metroidvania could have been a productive and exciting use of the IP, especially in a post-Silksong world, but Sons of Sparta doesn’t have a fraction of that juice.
    • 44 Metascore
    • 30 Critic Score
    MindsEye isn’t a “so bad it’s good” situation. It’s just bad in a mundane, uninteresting way. It’s a half-baked idea built out with shallow writing, vapid gameplay, and bland everything else. Even the bugs aren’t funny enough to be memorable. The most entertaining part of all this is the vague allusion to sabotage the leadership at Build a Rocket Boy seems to be leaning on. Will we eventually learn exactly who sabotaged what part of this pile of decaying, raw beef of a video game to the extent of holding it back from greatness? Or were we simply seeing desperate executives throwing darts at the Wheel of Avoiding Accountability? Who can say? By the time an answer may emerge we’ll probably all forget MindsEye existed. We don’t really have bargain bins anymore, after all.
    • 53 Metascore
    • 40 Critic Score
    To put it simply, if this was one of those retro re-releases that are basically fancy emulators with additional screen filters and save states, maybe online play as a treat, Star Wars: Episode 1: Jedi Power Battles (whew) probably would’ve been alright. Instead, we have this bizarre Frankenmaster that looks and sounds like the end result of someone playing with a PlayStation emulator for the first time and pushing the sliders all the way up. Preservation is important, even for games that aren’t “classics.” This isn't the preservation you've been looking for.
    • tbd Metascore
    • Critic Score
    Eldritch Realms adds an impressive number of new ways to think about Age of Wonders 4, and the hero units and realm challenges are among the strategy game’s best so far. Sure, it’s not another Empires and Ashes-level expansion, but it’s pretty darn close.
    • 51 Metascore
    • 40 Critic Score
    If you're looking for a deep, well-rounded driving simulator with a career mode, then Taxi Life is going to fall short on all accounts. There are a variety of similar titles available that do everything that Taxi Life offers and do so much more competently. Taxi Life can look pretty at times, but it's a big ask to overlook its many bugs and short-comings. Driving a taxi around a city isn't the most interesting idea to begin with, so Taxi Life needed to get all the details right, and unfortunately it doesn't come close to doing so.
    • 72 Metascore
    • 40 Critic Score
    As a hub for video game preservation, Digital Eclipse's latest is fine. It does the absolute minimum and not a bit more. As a piece of history, though, it’s baffling, incomplete, and rushed. I can’t help but think that perhaps the Jeff Minter story that Digital Eclipse wanted to tell proved too unwieldy and maybe too expensive to fit into this release, and what we end up with is this pared down version. Even that doesn't explain the lack of effort to actually tell a story and put any of Minter's life and work in worthwhile context.
    • 59 Metascore
    • 40 Critic Score
    This is an awful lot of complaining, but once I stockpiled enough stuff, I did enjoy actually building with it. Return to Moria makes putting things together simple and enjoyable, as long as you meet a few basic requirements. Free Range uses logic in the best possible ways. It’s important if you’re building something top-heavy that would and should collapse without the right supports. It’s out the window completely for other things. Wanna stick a tiny wooden platform in a sheer stone wall so you can climb around? Do it! Does it make physical sense? No! But it does make exploring and building more fun.
    • 54 Metascore
    • 40 Critic Score
    I knew the writing was on the wall when Everybody 1-2 Switch! was announced in the same month that it was released, with little fanfare from Nintendo. Everybody 1-2 Switch! is fun in the same way that watching a bad movie is fun. If you’ve got some good friends together and everyone’s in a silly mood, you might have a good time throwing on Everybody 1-2 Switch and having a laugh at the absurdity of it all. But after about 20 minutes of this, most sensible people will ask you to close the game and launch Mario Kart, Mario Party, or even Switch Sports before they sink more of their precious time into Everybody 1-2 Switch!
    • 88 Metascore
    • Critic Score
    It is a treat to get to experience Marvel’s Spider-Man: Miles Morales on PC, whether it’s for the first time or a revisit. Nixxes does a superb job at making it a joy on PC, and the game’s holiday themes make it the perfect game to get you in the spirit. Not only did it renew my excitement for the future of this franchise, but for more PlayStation games to get PC ports down the road.
    • 89 Metascore
    • Critic Score
    If you’ve never played the original Last of Us, I would argue this is the version worth playing. The upgrades over the original are quite numerous. From the upgraded visuals and impeccable work done on lighting and shadows, to the expansion of accessibility options and even new ones over The Last of Us Part 2, and finally a multitude of subtle gameplay improvements that make the whole experience all the more enjoyable, this is a fully upgraded package. I won’t say every “improvement” is actually an improvement or even necessary, but the sheer amount of polish added to this version of the game likely ensures I will never go back to The Last of Us Remastered over Part 1, given the choice. [Impressions]
    • 69 Metascore
    • 30 Critic Score
    The latest installment of Madden NFL makes an attempt to treat the passing of the titular football coach last year with reverence, but EA has instead missed the mark in ways that highlight the compounding systemic problems with the game franchise and the troubling nature of the company's stranglehold on NFL simulation.
    • 92 Metascore
    • Critic Score
    Those who enjoyed and have missed the controller-throwing fury of Cuphead will be happy with the Delicious Last Course. It's a wholesome story, features more of the vintage art style that made the original so memorable, and the addition of Ms. Chalice even makes the base game retroactively more accessible.
    • 86 Metascore
    • Critic Score
    For long-time Monster Hunter players, it’s always worth picking up the expansions, especially in the case of Sunbreak. For those looking to get into Monster Hunter for the first time, treat Sunbreak like dessert: it’s there for you once you finish your meal. But whether you’ve been at the banquet for a long time or just getting your first plate, you can’t go wrong with Sunbreak, it’s a stellar addition to an already excellent experience.
    • 31 Metascore
    • 40 Critic Score
    A game with a dedicated ‘pull your dick out’ keybinding in 2022 should be way more clever than this. No amount of John St. John voice-over work or copyright-dodging music jingles can cover up the odor emanating from this pile. 4/10 BBQ’d dead dogs.
    • 81 Metascore
    • 40 Critic Score
    There are so many games out there that do what Sifu does only better. Honestly, if you want a punishing grind where your efforts will actually pay off you’re probably better off just taking a Kung-Fu class in real life.
    • 93 Metascore
    • Critic Score
    God of War already played well and looked great on the PS4, and as expected it’s even better when unleashed on PC.
    • 86 Metascore
    • Critic Score
    Overall, Monster Hunter Rise on PC is another perfect example of why the series belongs on computer. It offers all the excellent experiences found on the Nintendo Switch, albeit with improved visuals, better resolution, a myriad of performance options, and greater controller support. Hopefully there comes a day when PC players get to experience a Monster Hunter title at the same time as console players, because the series has shown that it thrives on PC, with a playerbase ready to dive into it with their whole hearts. For those that have been biding their time, I’m pleased to say that Monster Hunter Rise on PC has been well worth the wait.
    • 85 Metascore
    • Critic Score
    The Death Stranding Director’s Cut adds enough new tools and toys for players to utilize to make the experience worth replaying for those diehard fans. And for those that were unsure about getting in, the shuffling and redistribution of tools ensures that the early game is more approachable, while still retaining the sense of scale and progression offered at launch. The other features, like the firing range, racing track, and new location elevate an already rich experience. So collect your order and tie up your laces, because you’ll want to walk another 500 miles or more to experience what’s on offer here.
    • 87 Metascore
    • Critic Score
    If you’ve already played through what the core game has to offer, Iki Island is a reasonably priced expansion (as is the PS5 upgrade). I do wish it had just a little bit more to offer, but I will take it over nothing. If you loved what this game already had to offer, how could you turn down more of it?
    • 52 Metascore
    • 40 Critic Score
    If Akiba's Trip: Hellbound & Debriefed catches you having too much fun, be prepared to have that stripped from you like a finely quaffed set of Shadow Soul clothes. This game is a constant chore to enjoy and should be reserved for the folks that really want to see where the series began.
    • 83 Metascore
    • Critic Score
    As somebody who wasn't into the Nier lore going into this review, I'm fully invested now. That's the magic that Nier Replicant works and, even with its faults, it's a treat for both fans and newcomers.
    • tbd Metascore
    • 40 Critic Score
    The marketing materials for R.B.I. Baseball 21 makes some bold claims that the end product fails to deliver on. While it does carry the full MLB and players union license, it is a lesser representation of the game of baseball than some of its more-arcadey rivals. It touts features of AAA sports games, yet trips over its own cleats when asked to make a clutch play. The lack of online play will make it a non-starter for many and the aggressively bad animations will disqualify it for anyone hoping for a semi-serious game of baseball. This mess could be cleaned up, but players will need to wait for next year’s outing to find out.
    • 42 Metascore
    • 30 Critic Score
    While some additions to the old formula provide value, particularly the ability to leap onto buildings to shave time on fares and online leaderboards, falling short on all the other parts of the experience drags the entire game down. The lack of Crazy Box-style minigames further reduces any replay value. Crazy Taxi succeeded by offering players the feeling of chaos and excitement, either through its then-novel gameplay mechanics or its untouchable sense of style. Taxi Chaos brings neither to the table and offers only minimal appeal to folks who might have missed all the hoopla twenty years ago. 3/10 beaded seat covers.
    • 53 Metascore
    • 40 Critic Score
    As is, Airplane Mode doesn’t make it off the runway. I’d rather fly Spirit.
    • 39 Metascore
    • 30 Critic Score
    It’s not just the bugs and glitches that make Remothered: Broken Porcelain a bad game. It’s the core designs. It’s how these systems function, or rather fail to function. It’s how the story is blasted out in chunks of exposition. There’s a lack of finesse to the entire experience. No number of patches can fix these problems. Overall, even fans of the previous title may find it difficult to get through what's on offer here.
    • 64 Metascore
    • 40 Critic Score
    Unless you’re a mad fan of Vampire: The Masquerade, and need to absorb every piece of literature about the universe, this will be a disappointing experience. While the artwork is rich and the music moody, the writing – the game’s backbone and its entire selling point – is weak. Even fans will likely find this a shallow read where decisions rarely feel like they have any significant weight. Give this one a miss.
    • 39 Metascore
    • 20 Critic Score
    Bounty Battle is one of the coolest ideas for a game I've seen in some time, which is partly why I feel like part of my soul has been crushed. This game is an absolute mess. It's presentation is terrible, the character models are laughable, the systems are confusing, and it made me wonder half the time if my PC was broken. Given the rich roster of wonderful indie characters, this should have been a contender. Instead, this fighter's career is over before the bell even rang.
    • 59 Metascore
    • 40 Critic Score
    Now I'm wondering what anybody saw in the original in the first place. The controls and the combat are bad. The story elements are dull. The load times are excruciatingly long and frequent. And visually, it doesn't look very polished, which makes me wonder how this is a remaster. The menus, especially, are an eyesore to look at with giant glaring fonts and ugly textures. The horrible online experience isn't just the icing on the cake, it's like someone took a cake and threw it in a blender without putting the lid on. Final Fantasy Crystal Chronicles Remastered is a lot of things, but a classic is not one of them.
    • 63 Metascore
    • 40 Critic Score
    As I spent my time with the PC version of the game, I’d like to note that EA has once again failed to utilize any advantages provided by the platform to improve the game, outside of support for higher refresh rates. There is still loads of lag and unresponsiveness in menus and during game situations that make no sense. I experienced stuttering at random times across all modes, including hitching during active kick meters or when trying to complete passes. Sometimes, these hitches corresponded to dropped frames and other times not. There still remains loads of visual stutter every time the game swaps between what you control and between-play camera cuts, even when everything is running at 144Hz.

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