RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 59 Metascore
    • 40 Critic Score
    While I love the idea of Pokémon spin-offs that try to add a new layer of depth to the tried-and-true formula, Gates to Infinity leaves a lot to be desired. It definitely will have its audience and those who are willing to overlook many of the game's major flaws, but there are plenty of more interesting dungeon crawlers out there to explore.
    • 59 Metascore
    • 60 Critic Score
    It's the beginning of a potential series worth exploring further, but there is still plenty of work to be done to generate a property that deserves mention alongside the titles uninformed viewers have compared it to.
    • 59 Metascore
    • 50 Critic Score
    The problems that The Dark Crystal: Age of Resistance Tactics has don’t automatically make it a bad game, it just doesn’t have enough pros to let them be overlooked. While the combat has the potential to be great, it’s dragged down by foolish AI, artificial resource starvation, and a lack of interesting music tracks. There will be some fans who will find content here to enjoy, however, with the vast breadth and depth of the Nintendo Switch library, those looking for quality games can no doubt find better candidates elsewhere.
    • 59 Metascore
    • 50 Critic Score
    Final Fantasy Crystal Chronicles Remastered presents players with an enjoyably short yet not overtly memorable single player experience with enough restrictions and issues to multiplayer matchmaking that only the most dedicated of fans will want to overcome. In an attempt to bring the game to a wider audience with a less cumbersome barrier of entry, Square Enix has over-complicated the experience once again.
    • 59 Metascore
    • 50 Critic Score
    With a dearth of decent western RPGs as of late, players desperate for something new might find that Mars War Logs scratches that itch, but don't expect anything amazing.
    • 59 Metascore
    • 30 Critic Score
    With unbalanced gameplay, recycled graphics, limited content, and almost no replay value, From The Abyss a disappointment and should be sent back into the abyss where it came from.
    • 59 Metascore
    • 60 Critic Score
    It provides a very enjoyable, if short, experience and offers the potential base for a good series if Arc System Works wants to take it to the next level.
    • 59 Metascore
    • 40 Critic Score
    While I have spent most of this review ragging on Harvest Moon: Skytree Village's issues, I am glad I played the game because it satisfied my curiosity in regards to how Harvest Moon has changed in the last five years. While there are inklings of interesting ideas, the overall package feels hollow, as though it's missing a spark of greatness where other games have succeeded. Skytree Village doesn't offer enough incentive to keep players actively engaged, and I can only hope that the next iteration of the series makes some drastic changes to get this series back on track.
    • 59 Metascore
    • 40 Critic Score
    As the basic framework of a game, it serves adequately, but that's about the most praise possible.
    • 59 Metascore
    • Critic Score
    I had a good time with Keepers of the Void, and appreciated the feeling of puzzling my way through a dungeon, as well as the spike in boss difficulty by the end. Even though it doesn’t add much, if anything, in terms of lore or storytelling to the game’s world, it’s a dungeon experience that Darksiders III overall benefits from. It doesn’t have many long-term rewards for those that have already cleared the main game, but it’s a worthwhile return trip to the world of Darksiders III nonetheless, even if only for a few hours, and the kind of thing I’d love to see integrated into the base game design for future outings in the franchise.
    • 59 Metascore
    • 60 Critic Score
    Players shouldn’t expect too much from Skellboy, but it does what it sets out to do and provides some good sessions of entertainment. Its length hits a good balance for what the gameplay has to offer and the steps of progress come along frequently enough that even when some annoyance does occur, players can be confident it won’t last very long. The game offers enough humourous charm and strong enough gameplay to make it an enjoyable experience.
    • 59 Metascore
    • 50 Critic Score
    Utawarerumono is a property that deserves greater awareness, but unfortunately Utawarerumono Zan is unlikely to help. It might serve some as a brief reminder of events, but taken in a vacuum neither the storytelling nor gameplay do enough to warrant much attention. At least there is the remake of its first title to look forward to in 2020.
    • 59 Metascore
    • 40 Critic Score
    Necromunda: Underhive Wars is its own worst enemy; no game should be in a constant war with itself to be playable. Instead it should show off its map and objective variety with a completely capable combat system. While it is possible the game can be redeemed with multiple patches and quality-of-life improvements, for now it is a rushed and half finished experience with only faint hope that anything can be salvaged.
    • 59 Metascore
    • 40 Critic Score
    I wanted to give Arelite Core a chance, and found little things to admire even while the package as a whole was a disappointment. It's pretty hard to forgive a game in which beating the final boss is greeted by an immediate unknown error that crashes the whole shebang though. I'm hopeful Dragon Slumber will be able to move on to better things in the future, because this isn't a very good advertisement of whatever talents it possesses.
    • 59 Metascore
    • 50 Critic Score
    Bleach: The 3rd Phantom is not going to snare fresh fans for the franchise, but at least it does not fail so completely as to be unplayable.
    • 58 Metascore
    • 50 Critic Score
    Black Sigil's unpleasant combat is truly a shame, because just about everything else in the game successfully emulates the feeling of playing a great lost Super Nintendo RPG.
    • 58 Metascore
    • 70 Critic Score
    Star Ocean 5 is an all-around solid JRPG that has a tendency to play it safe, an unusual move for a developer known for trying really weird things. It rarely stands out in any meaningful way, but still remains thoroughly enjoyable.
    • 58 Metascore
    • 70 Critic Score
    At the end of the day Silent Hill: Book of Memories manages to provide a change of pace to the dungeon crawling genre which has become somewhat stale.
    • 58 Metascore
    • 70 Critic Score
    A Knight’s Quest is a respectable achievement. In terms of pure design, it has an impressive scope that it manages to make good on. Blending three gameplay styles — combat, platforming, and puzzle solving — in a vibrant and vast 3D world is no mean feat, and the game never falters in that regard. However, the hiccups that occur along the way range from inconvenient, like a fast travel system that is locked away until it’s not needed anymore, to downright frustrating, like being locked into an awkward camera angle during a finicky platforming boss fight. Though not perfect, the game is a simple idea given a decent execution, and should appeal to those currently waiting for their next Legend of Zelda fix.
    • 58 Metascore
    • 70 Critic Score
    Even though Black Legend uses a lot of common features, they are blended in an original way. With the addition of alchemy, battling never gets boring, even when it takes hours of gameplay to be proficient in it. The background folklore offers ingenious classes and enemies, as well as a solid basis for the visual style. Players would do well to avoid the madness-inducing fog trying to make them overlook this game.
    • 58 Metascore
    • 40 Critic Score
    It's sad to see a game whose concept has a lot of potential but doesn't follow through with a better presentation.
    • 58 Metascore
    • 50 Critic Score
    It's a serviceable package, but could have been so much more if its mechanics matched the sweep of its story and the story didn't wear itself out on tangents. The participants in the Holy Grail War are nuanced, cleverly designed characters, but they gutter and die before becoming truly awesome.
    • 58 Metascore
    • 40 Critic Score
    In the end, there doesn't seem to be much reason to think of Touhou: Scarlet Curiosity as more than a left-field oddity. Newcomers to the established universe will be nonplussed by its cast of characters who lack all introduction and its fly-by-night story. Repeat visitors to Gensokyo will still be hard-pressed to locate any challenge or semblance of fun within its dreary gameplay and level design.
    • 58 Metascore
    • 40 Critic Score
    Sadly, The Caligula Effect really just amounts to a waste of time. It's a shame because there's some neat ideas within it, particularly on the premise and story side of things, that are stuck behind terrible design choices and poor implementation. Despite its short length — approaching twenty hours depending on how well players can avoid the mindless drones — there's no reason to abandon other plans to give it a try.
    • 58 Metascore
    • 40 Critic Score
    What’s hard about WitchSpring3 is that there is so little in it that is enjoyable. There is no personality in the game, and everything that is happening in the story or the gameplay feels so unremarkable. I appreciate how short an experience it was and that it was very direct in its approach, but there was so little in it to explore and engage with. This is a hard game to recommend as it can be welcoming for some gamers, but this port feels as though very little effort was put forth. WitchSpring3: Re:Fine is a boring and hollow experience that cannot be recommended at a $39.99 price point.
    • 58 Metascore
    • 50 Critic Score
    As said at the start, Omega Quintet is a game with appeal to fans of previous Compile Heart games, but is highly unlikely to get many more on board. The battles and exploration are decent, but are completely overshadowed by familiar issues with the rest of the game. There are other titles from the company with more widespread appeal and less aggravating design decisions.
    • 57 Metascore
    • 40 Critic Score
    The problem with Pong Quest on a whole is that for a crossover, it doesn’t lean heavily enough into RPGs to be interesting for RPGamers, and by the other side of it, you can only play so much Pong before it gets stale. Pong Quest is a cute experiment that is plagued with just too much damn Pong and not enough RPG.
    • 57 Metascore
    • 40 Critic Score
    It's hard to find any reason to place Sacred 3 above the majority of action RPGs released recently. It doesn't do anything particularly well, with every aspect having been done considerably better elsewhere. Fans of the first two games in the series will likely prefer to pretend this never happened.
    • 57 Metascore
    • 30 Critic Score
    I’d like to be able to say that aside from the bugs, Monster Harvest is a great game, but that’s just not true at this point. The game is just missing too many staples that other farming sims feature. There is little main story, no NPC interaction, a near featureless battle-system, no side quests, and barely any small intermediary goals throughout the game. Even beating the final boss is greeted with a single line of dialogue and zero fanfare. Publisher Merge Games has repeatedly claimed additional content will release when debugging is complete. It would be worth RPGamer’s time to wait for both of those events to occur.
    • 57 Metascore
    • 40 Critic Score
    The Princess Guide provides some moments of enjoyment, but overall the game does very little to endear the player. It feels like the game goes out of its way to obscure anything that might add depth, while some amusing conversations can only distract momentarily from the egregious waste of its premise. Though The Princess Guide at least avoids some of the pitfalls of frustration, it simply doesn’t have have much to recommend it.

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