RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 64 Metascore
    • 30 Critic Score
    If you can track down three friends to play with and enjoy this style of gameplay, Phantasy Star Portable might be an enjoyable experience. However, it remains an excessively repetitive grindfest with little lasting appeal, regardless of multiplayer capabilities.
    • 64 Metascore
    • 50 Critic Score
    Dragon Star Varnir is exactly what it wanted to be: a safe game. Most of the ambition went into the combat system, where it succeeded. There are moments where players can lose themselves in the story, only for the presentation to bring the excitement to a screeching halt. Most annoying is how it feels like it punishes the player for spending too long exploring through the frustrating little sister system that creates some tension, but is much more tedious than it’s worth. These time constraints make the playable cast feel much smaller due to an inability to use them all consistently. Dragon Star Varnir has it’s positives: witches are all heartwarming and interesting in their own way, while combat is also fun, with devouring dragons for cores a notable perk. It is just not enough to take this game higher than being adequate.
    • 64 Metascore
    • 80 Critic Score
    Despite concerns about the battle system and general interaction, YIIK is well worth a look. In under thirty hours, it introduces a cast of characters and an uncaring universe that use a poppy, hallucinogenic ‘90s to speak to contemporary issues, bounce off games past, and just hang out, man. The narrative takes risks with the later acts and Alex’s unlikeability, but if it clicks it’s potent stuff. The audio/visual experience works exceptionally well for this mood, elevating YIIK into the ranks of games that may not be for everyone, but will be there for someone who needs it. Come for the surreal take on contemporary Americana, stay for the chill music, and maybe even learn something.
    • 64 Metascore
    • 50 Critic Score
    Fairy Tail 2 has a core problem that it fails to solve. Its identity as an adaptation pits it up against both the original manga and the anime, which concluded far before this game’s release, putting the onus on the game to do something to provide an extra spark. While the gameplay systems are solid, they aren’t enough of a positive to overcome that fans would likely receive a more complete narrative elsewhere. Add to that the game’s technical issues, and Fairy Tail 2 ends up being hard to recommend.
    • 64 Metascore
    • 30 Critic Score
    Saying that Sword Art Online: Fatal Bullet is at least playable is the best compliment I can give it, as there's occasional fun to be had from running around and shooting things, though not nearly enough. Almost everything else about the game amounts to a sterile waste of time. The story is vapid, the variety of locations and enemies is practically non-existent, and everything you do in the game feels completely pointless. It's not even content I'd recommend to diehard fans of the series, as there's not really even enough of that here to matter. Fatal Bullet was a chance for the game portion of the Sword Art Online franchise to step up and shine under a new developer with a new gameplay focus, but instead the entire thing shamefully fell flat on its face.
    • 64 Metascore
    • 60 Critic Score
    I wish that I could call Atlas Fallen an overlooked gem from an overstuffed year of games, but it doesn’t quite reach that bar. It’s not an unsalvageable project and with some refinement in the gameplay, a stronger script, and some better performances this could be a solid action RPG. I didn’t even have a chance to try out the game’s co-op, which could potentially go some ways to opening up the game’s RPG elements. That doesn’t change that what is there is a fine attempt at something new but one that never fully rises to the occasion.
    • 64 Metascore
    • 80 Critic Score
    Borderlands 2 is a great game to play in bursts, and the handheld format lends itself to this type of game perfectly.
    • 64 Metascore
    • 50 Critic Score
    This foundation is shaky at best, so White Knight Chronicles needs some work.
    • 64 Metascore
    • 40 Critic Score
    Despite some interesting ideas, Biomutant commits the cardinal sin of media — it’s boring, and that ultimately seals its fate. The game has a gorgeous world and adorable character designs, yet it’s soulless and falls far short of its ambitions. What makes it even more depressing is that, although it has potential, it’s plagued by too many poor gameplay elements plus a story that’s bloated with exposition and undermined by poor character development, as well as the rampant technical issues. Offering a main story that can easily be completed in less than fifteen hours, Biomutant is a quick experience but the dullness still comes in that short amount of time. Ambition is a beautiful thing to have, but if you cannot fulfill it, it’s nothing but wasted potential and time.
    • 64 Metascore
    • 60 Critic Score
    Overall, Little Town Hero is a lot of great ideas mashed together with a solid story, but unpredictable combat, average graphics and forgettable music drag down and tend to overwhelm the best parts. Reducing the randomness of the largest battles or otherwise streamlining these encounters would have noticeably improved the game’s overall flow. As it stands, Little Town Hero is neither especially great nor particularly bad but harmlessly average; with ample patience in the face of bad luck, there’s the sparkle of an enjoyable gem hidden under the game’s false starts.
    • 64 Metascore
    • 60 Critic Score
    Keeping a quick pace helps to emphasise Fallen Legion's strengths and mitigate its weaknesses. There are times where the game's interesting flavour can't quite mask the lack of substance in certain areas, but despite this it remained enjoyable to play throughout. It's certainly a title worth checking out, and should provide a good few evenings worth of entertainment. Plenty of neat ideas and an interesting, if underutilised, world mark a solid debut title for the developer and put it in good standing for future titles.
    • 64 Metascore
    • 60 Critic Score
    For those looking for a game to engage their minds over a couple of days or evenings, SwapQuest fits the bill very nicely.
    • 64 Metascore
    • 50 Critic Score
    Overall, Corruption 2029 will mainly appeal to the hardcore fans of Mutant Year Zero or those tactics fans desperate for a new game. This game feels like a watered-down Mutant Year Zero without the plot and charm. Depth is lacking as mission objectives, enemies, and maps are put on repeat, and the tactical stealth gameplay mechanic constantly acts to slow down completing mission objectives by slowly sneaking around and waiting to pick off enemies. There are some foundations of a good game here, but the characters could be better fleshed out, and the game could offer more incentive for the player to keep progressing in the form of a more compelling plot, more character growth, and more varied missions and mechanics.
    • 64 Metascore
    • 60 Critic Score
    Those hoping for a solid all-around RPG experience will find Masquerada lacking. However, as a relatively quick narratively-focused experience — clocking in at a bit over ten hours, or more depending on how players approach the combat — the game does an entertaining job.
    • 64 Metascore
    • 60 Critic Score
    Though it departs from the previous two games in the series, Seven Pirates H still manages to carve out its own niche in the adult-minded gaming space. While the differences between past games and this one may seem jarring at first, overall many of the gameplay tweaks come as welcome changes. Just consider whether it’s worth trying to explain the Chest Growth system to your seatmate on that next plane ride.
    • 64 Metascore
    • 60 Critic Score
    Redemption Reapers took the relentless pessimism as its core tenet and pushed it as far it would go. Many stories would have heroes rise from the ashes like a Phoenix, in here The Ashen Hawks have a saying “Burn away your fear…and survive among the ashes” which easily alludes to they’re what remains after hope has left. This murky defeatist outlook at survival provides consistent entertainment with its harrowing combat and great soundtrack, but ultimately leaves players with a grave taste in their mouths due to the bleak subject matter. Taking something this dark and not taking it far enough to have truly invested characters or plot is a shame. It is fun to see the lengths a dark theme like this will go, but there’s little light to be found beyond the thrills of surviving to fight another day.
    • 64 Metascore
    • 70 Critic Score
    Mercenaries Wings: The False Phoenix is another small step forward as Rideon continues to slowly refine what is already a very strong base. It has great combat that incorporates ample customization and depth without being intimidating or getting bogged down with needless subsystems that ultimately add little. While the story may not match the heights of the genre, the characters are likable and it’s well-paced to keep moving toward the next mission. Simply put, Mercenaries Wings is strategy RPG comfort food for any RPGamers hungry for a fix.
    • 64 Metascore
    • 70 Critic Score
    It's a fun game that fans of the original two are sure to enjoy, but there's absolutely no reason for anyone not fond of the first ones to play The Baconing, nor is there any reason for new players to jump in at The Baconing rather than the original game.
    • 64 Metascore
    • 50 Critic Score
    The problem with Yakuza: Dead Souls is that it's a game full of wasted potential. The story is fun and the atmosphere is excellent, but the broken controls and awkward camera make this game more frustrating than fun.
    • 64 Metascore
    • 60 Critic Score
    It's difficult to recommend this particular title to newcomers in the series — they would be best served jumping in with an earlier entry — but easy to recommend the series as a whole.
    • 64 Metascore
    • 60 Critic Score
    Forspoken has plenty of other glaring issues like its occasionally janky platforming that results in Frey falling off buildings or its less than memorable soundtrack. It also has a number of additional points to praise like the scale of its cities and the cast of cute cat chimeras that Frey can lay down and cuddle with. This duality of fantastic ideas with less-than-stellar execution places Forspoken in a place where very few games end up — smack dab in the middle. It’s not so bad that it should be burned by fire, but not nearly good enough to make anyone’s game of the year list.
    • 64 Metascore
    • 60 Critic Score
    It’s a good game on its own merits, but pales just a bit when compared to its forebears; the added Dark Souls combat mechanics aren’t a problem, but what feels like slight moves away from the Zelda-esque puzzle solving and Metroidvania-style exploration are noticeable.
    • 64 Metascore
    • 70 Critic Score
    Hellpoint clearly does take inspirations from multiple other works, but some of these influences don’t go far beyond the superficial. The sci-fi horror vibe is appreciated, but for my taste the game doesn’t lean far enough into the dread and scares this could afford. Instead, it adheres fairly strictly to that familiar Souls-like quality, though it does admittedly do so successfully. Environments and the thrill of exploring them shine as a particular highlight, while combat is, if nothing else, serviceable. Some missed opportunities in world-building and being a bit too open-ended are among the few blemishes present, making Hellpoint a solid recommendation for those who aren’t afraid to try something a bit darker.
    • 63 Metascore
    • 60 Critic Score
    Tales of Symphonia deserves to be available to the widest audience, yet the lack of attention or care demonstrated here is troubling. Remastered feels like a cheap and lazy port, and that alone makes this version disappointing, despite the strengths of the game itself. Why should gamers reward these tactics when there are remasters of PSP games and more recently, other GameCube games, that are truly modernized? There was an opportunity here to release the definitive version of Symphonia on modern consoles for fans and first-timers. Instead, Bandai Namco has doled out an inferior port of a decade old re-release at double the price it is sold elsewhere. If the math doesn’t add up to you either, don’t worry: the PC version is still available.
    • 63 Metascore
    • 40 Critic Score
    There’s nothing inherently wrong with its focus on button-mashing action; in fact, the addition of the calculator to bribe enemies into joining you is a welcome idea that has merit. But each time the game hits its stride and lets the player feel a sense of fun, it’s quickly dashed by repetitive gameplay, dull story, or another crushing difficulty spike.
    • 63 Metascore
    • 70 Critic Score
    Sands of Destruction could have been excellent, and some aspects of it indeed do approach greatness. Unfortunately, its many irritations in combat cause the game to fall short of the lofty status it wanted to achieve.
    • 63 Metascore
    • 40 Critic Score
    All in all, it’s hard to imagine many players will get a lot out of Bleak Faith: Forsaken. It successfully pushes to the forefront an alien and otherworldly experience which is indeed as bleak as its name implies, but this alone does not an enjoyable time make. With large-scale issues embedded within its narrative structure, progression, exploration, and combat, the cons easily outweigh the pros. There are reasons to praise the design team’s overall effort — particularly given the game’s scope and the extreme limitations they had to cope with — but beyond an academic appreciation, Bleak Faith simply isn’t a fun game to play. With no shortage of far superior similar titles available on the market, this one may be relegated to go down as a hopeful starting point for its creators, but not one that will stand tall on its own merits.
    • 63 Metascore
    • 70 Critic Score
    Overall, Arcadian Atlas is a good indie game to recommend for fans of turn-based tactical RPGs. Its focus on narrative is the best aspect of the game as the plot twists become interesting to see when characters make unexpected decisions. Combat is not too difficult and provides variety for players to customize their units with job classes to their liking. Arcadian Atlas delivers an intriguing tale of treachery and mystery through the power of the Atlas.
    • 63 Metascore
    • 70 Critic Score
    As a huge River King fan, trying to find a fishing RPG that gave me a boatload of mellow emotions has been challenging over the years. Moonglow Bay really feels like a lot of thought and care went into every aspect of the game. While not everything is perfect, it’s hard to deny the comfort that comes from chilling in your boat, catching some crazy species of fish, and sailing around to take the blues away. Moonglow Bay is the comfort food that you didn’t know you needed, and a game that constantly reminds you that you’re never alone, and even when you are, you can sail away to a better place and time.
    • 63 Metascore
    • 40 Critic Score
    There are a huge number of other issues plaguing the game: sparse save points, a quest-based structure with hardly any quests, and a difficulty curve heavily dependent on level are just a few. But the most obnoxious thing about Blue Dragon: Awakened Shadow, beyond the clunky mechanics, beyond the poor localization, is how blatantly it attempts to mimic Dragon Quest IX, and how poorly it does it.

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