RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 71 Metascore
    • 70 Critic Score
    Overall, World of Final Fantasy: Maxima has a handful of new features to differentiate it from the base game, however outside of the ability to carry an additional two monsters in your party their inclusion is fairly minimal. Maxima doesn’t offer anything of any real substance beyond this as an expansion - as the inclusion of Noctis generally feels like fanservice for fans of Final Fantasy XV and the colosseum challenges are fairly easy with a properly leveled party. However, those who enjoyed the story and gameplay of World of Final Fantasy may find value in this expansion.
    • 74 Metascore
    • 70 Critic Score
    Trio of Towns is an installment that does justice to the legacy of the series, and hopefully one that's on the road of better things to come. I loved the characters, and the art style certainly ranks up there as one of my favorites yet. The tell-tale sign I enjoyed any Harvest Moon game is that I’ll pick it back up after months of neglecting my farm. I think I can safely say, Trio of Towns will be one I revisit. With planned DLC, recipes to be made, and the overwhelming need to pet every dog in this game, I’ll be back to it soon.
    • 67 Metascore
    • 70 Critic Score
    All together, Bastard's Wound blends in with the rest of the game in a fashion where it's both possible to appreciate how well it is integrated into the core experience but also realize how absolutely unremarkable it is. This DLC pack fleshes out the game but generally just feels unnecessary.
    • 71 Metascore
    • 70 Critic Score
    Summon Night 6: Lost Borders is a good enough SRPG that misses the opportunity to really stand out from the crowd. It doesn't excel in any particular facet, but it provides an interesting look for fans of the genre. If you can't get enough of SRPGs, give Summon Night a shot, but it's not going to click for everyone
    • 78 Metascore
    • 70 Critic Score
    I wouldn’t be surprised that, when the dust settles, Crimson Desert’s evolution is looked upon in similar ways that No Man’s Sky and Final Fantasy XIV are. There is a lot to love, and a lot to still be let down by in the lands of Hernand and beyond, but it’s still a game that lets me ride a dragon and jump in a mech suit, so that is reason enough to keep it installed on my PC and console! Who knows what other goodies lie hidden still in the desert sands that I will be digging up for months, if not years to come?
    • 71 Metascore
    • 70 Critic Score
    In the end, I don’t think God Eater 3 will leave much of a mark in the genre now that Monster Hunter World seems to completely dominate it, but my time with it was fun nonetheless. Thanks to its engaging and interconnected systems, it’s ever-present anime aesthetic, and its lovable although underdeveloped characters, the game ends up overcoming many of its flaws. In all honesty, I never thought eating gods would be such nice comfort food.
    • 83 Metascore
    • 70 Critic Score
    I really want to love Ocopath Traveler, but the messy nature of its story presentation is ultimately an enormous weakness. That stands out, but this game is also truly one of the most intriguing evolutions of the 'golden age' RPG formula out of Japan, managing to both build on and pay homage to the classics.
    • 66 Metascore
    • 70 Critic Score
    All in all, it feels like - even if Lightfall isn’t perfect by any means, it’s a perfectly capable entry point for new and returning players, or at least as much as you could expect with the current state of the game. Longtime Destiny 2 players have assuredly already been playing the expansion for themselves over the last month, but for anyone that was already on the fence, Lightfall delivers a solid if not flawed update to the Destiny universe.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered has undoubtedly improved a flawed game, but there’s only so much it could do in keeping to its mission statement to recreate the content of the original title. I respect the lengths Atlus went to provide a largely faithful, yet polished, version of Raidou's debut. It's a fascinating way to revisit that era of games, and in a way, I’m glad Atlus didn’t simpy outright scrap tedious aspects of the original. Raidou Kuzunoha is a tried and true Devil Summoner entry in every way, and I’m glad ATLUS is still willing to revisit this scrappy series.
    • 71 Metascore
    • 70 Critic Score
    SaGa Frontier Remastered is almost an impossible game for me to recommend to anyone with the expectation that it'll click. I can tell you it's a very unorthodox RPG, compelling in its unconventionality, and a delight to figure out. There's not much else like it at all, and it's even somewhat of an oddball within its own series. SaGa offers a certain flavor of RPG not seen often elsewhere, and maybe it's one you'll like, though it's a bit of an acquired taste.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 70 Metascore
    • 70 Critic Score
    Enotria: The Last Song, is ultimately another serviceable entry in the genre that can be embraced by Soulslike fans with a colorful aesthetic and original storyline. The clunky combat should annoy me more, but the game’s commitment to the bit won me over by the end. It may not always sing, but Enotria: The Last Song deserves credit for at least being able to carry a tune.
    • 70 Metascore
    • 70 Critic Score
    Maneater is not a perfect game. It can be just a bit unbalanced, and you can start to see the gameplay seams on extended play sessions, but that doesn’t stop it from being a hell of a lot of fun. Maneater is simply worth your time, blemishes and all.
    • 76 Metascore
    • 70 Critic Score
    The simplicity of the Atelier series in its base form requires you to manage your time and discover things for yourself. Like the original, Atelier Marie Remake has a pretty small scope, with a playthrough easily taking less than ten hours and most players aren’t likely to do more than two playthroughs. The changes to this game make it a joy to look at and smooth to play with very few issues. Some people might enjoy the shorter run time, but pairing it with the price, I don’t think it should be a nearly full-priced game. However, it is a mostly relaxing experience that still keeps the essence of why people enjoy Atelier games.
    • 79 Metascore
    • 70 Critic Score
    More than enough new ideas have been thrown at The Council to make it stand out from the crowd, and, while flaws are clearly evident in the three hours that you will spend with this first episode, it makes for a promising start for what is left to come. Technical issues detract from the grandeur of its setting, but it's hard not to be swept up in the mystery that surrounds it all.
    • 75 Metascore
    • 70 Critic Score
    At its best, Wild Hearts feels like it's poised to give Monster Hunter a proper run for its money; but as it stands, it feels like the game is being held back from its true potential. What Wild Hearts does deliver is promise; in spades, and then some. It's already a great game, but with just enough improvements it could be something truly special.
    • 75 Metascore
    • 70 Critic Score
    Outside of the implementation of its core mechanics, Atelier Sophie represents a small step for the series rather than the leap I was expecting when it arrived on the PlayStation 4.
    • 77 Metascore
    • 70 Critic Score
    During my time with Elden Ring Nightreign, I was waiting for something to jump out and amaze me like the original game and Erdtree had, but that sensation never came. Nightreign delivers glimpses of what I love about the previous games, but the jump to this new format just never quite landed as well as I had hoped. When I played with my friends or when I finally tackled that Nightlord I had been stuck on, it hit with that same exhilarating sense of accomplishment that I love, but so much else left me wanting. With so many reused enemies and guest bosses, Nightreign feels more like an impressive expansion than a whole new release, and perhaps that is a better way to look at it: an experiment in something new. This first drop into the roguelike genre with the Souls series is intriguing enough to make me consider exploring future explorations into it, but beyond that, I will happily stick with my exploration-heavy and deep character customization options instead.
    • 82 Metascore
    • 70 Critic Score
    XCOM Enemy Unknown Plus is rife with little problems that come as a result of porting such a large and CPU-heavy PC game to a pocket system like the Vita, but even in the same breath as acknowledging that it's hard to say that if you've no other way to play XCOM it isn't worth it: the game is that good. This definitely comes recommended behind the PC and console versions of this classic game and has a lower score as a result, but if the Vita is your main or preferred way of experiencing games, this port is still easy to recommend.
    • 71 Metascore
    • 70 Critic Score
    If Eiyuden Chronicle: Rising had to stand on its own, it would probably only be a forgettable, average RPG at best. Fortunately it doesn't have to, nor was it designed to, as it explicitly places itself as merely an introduction to a hopefully more fully-fledged adventure - one that a certain group of RPG fans has been waiting for for a long time. Considering Rising's more glaring flaws are with its gameplay and not with its characters or writing, I find it still ultimately works well enough as a respectable introduction it set itself to be. Hundred Heroes can't get here soon enough.
    • 66 Metascore
    • 70 Critic Score
    This title is a good entry point to first experience Berserk for any newcomers to the series. Longtime fans may be annoyed by the reuse of scenes from the Golden Age movies and wish other arcs past that point received more attention - I know I did. But the game's addictive and satisfying combat ensures Berserk and the Band of the Hawk will remain installed on my PS4 throughout 2017.
    • 75 Metascore
    • 70 Critic Score
    An easy recommendation for those who watched the anime back in the day and those who have kept up with the series.
    • RPG Site
    • 68 Metascore
    • 70 Critic Score
    For all of its good and bad, Rune Factory 5 still manages to capture bits from the series that keep it enchanting. It’s rough around the edges in ways that are hard to ignore, but for those who can push through the occasional chugging, there’s a lot to love. Hakama’s latest vision for the series bodes well for future iterations, offering some much-needed change while remembering the pieces that make the series so beloved.
    • 64 Metascore
    • 70 Critic Score
    Sword Art Online: Fatal Bullet offers a fresh formula that gives the license a much-needed shot in the arm thanks to its deep customization and enjoyable gameplay elements. Not only that, but Gun Gale Online (the VR MMORPG where the game takes place) presents a far more interesting framework thanks to its sci-fi setting and gun-heavy focus, rather than the fantasy backdrop the property was precedently known for.
    • 76 Metascore
    • 70 Critic Score
    Kingdom Come: Deliverance satisfies that itch if you are looking for something a little different than typical western high fantasy or Japanese style RPGs. It's rough around the edges and some narrative & mechanical quirks don't always hit their mark, but it's still an enjoyable experience if you can put up with a little bit of uneveness.
    • 77 Metascore
    • 70 Critic Score
    I didn’t have any preconceptions about the game before experiencing it for myself, which given the changes to the game since early access is likely a good thing. The hand-holding was grating, but the overall story is good, mostly grounded, and the combat was decently balanced with every party member being viable outside of their strong connections. If you’re looking for a narrative-focused RPG that touches on modern issues, that have been long ongoing, Long Gone Days is a great option.
    • 71 Metascore
    • 70 Critic Score
    The story is enjoyable, the characters are likeable, and the new mechanics that have been introduced work together to create a far more engaging experience from a gameplay perspective. While it may not go far enough to appease those on the other side, people sitting on the fence may do well to give it a purchase.
    • 81 Metascore
    • 70 Critic Score
    A game with peaks and valleys like this is, as I've stated throughout the review, frustrating. I can see a 10/10 in this game somewhere, but multiple questionable-level design and game design choices combined with a hefty amount of performance issues and bugs unfortunately drag it down. Black Myth: Wukong is a beautiful, somber, fascinating tale to experience — you just have to muddle your way through a forest of problems to enjoy it.
    • 71 Metascore
    • 70 Critic Score
    Asterigos: Curse of the Stars is a better experience than I expected it to be. Despite its shortcomings, such as excessive dialogue, translation oddities, quest issues, and some awkward area design, for those looking for a comfortable action RPG with a satisfying story & competent combat, Asterigos deserves a chance.
    • 72 Metascore
    • 70 Critic Score
    Fans of either series will find plenty to enjoy about Superdimension Neptune. Not only are there a ton of references to scratch that nostalgic itch, but the gameplay is more than satisfactory to help it stand up as its own entry, even if there's a fair amount of recycled content and concepts. Fans of the series probably know exactly what they're getting into here.

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