RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 72 Metascore
    • 63 Critic Score
    The game feels broken at times and often gives the impression that the developers were rushed, or stopped caring halfway through. There also seems to be a lot of heart put into the game, but during several instances, the development feels blatantly careless.
    • 72 Metascore
    • 60 Critic Score
    I was honestly really let down by The Liar Princess and the Blind Prince, but it's not a terrible experience by any means. The artwork is really gorgeous and with a bit more work and in a different medium, I think the story can be enjoyed by many. As it is now, though, Liar Princess is an easily forgettable experience. As an experiment from Nippon Ichi, it's definitely different and more appealing than some of their other properties, but even style can't hide a lacklustre and undemanding bore.
    • 72 Metascore
    • 75 Critic Score
    Although the latest episode doesn't pull the series down in any significant way, there's been little to no improvement in GotG's gameplay, and it has become clear that this is of no concern to Telltale. Beyond the inclusion of what appears to be a critical plot point and player decision, More Than a Feeling displays all the symptoms of a mid-series lull. Poor pacing, lack of interactivity, and only the slightest advancement of the overarching story lead to the least impressive installment of the series to date.
    • 72 Metascore
    • 85 Critic Score
    If you listen to Cris Tales talk, it sings with love for its influences. But sometimes, maybe we can love too many things. The game is remarkable on a variety of fronts, notably its look, its sound, and its love for Colombia. All of that works. But it feels the weight of its many influences. Eventually, when the developers throw so many things at the wall, it starts to get messy, with a story that tries to do too many things, combat that never fully lives up to its potential, and a bloated run time. Still, I’d rather love too much than not enough. Cris Tales might talk about more than it should, but I kind of love it for that.
    • 72 Metascore
    • 50 Critic Score
    As it stands, Artis Impact is an audiovisual masterpiece that fails to convey a cohesive narrative or engage the player beyond its spectacular presentation.
    • 72 Metascore
    • 85 Critic Score
    Dungeons and Dragons: Heroes may get flack from the hardcore D&D crowd for simply being a "Diablo" clone set in the D&D universe, but it's still hard to deny the simple joy in teaming up with three friends to kick the crap out a Beholder.
    • 72 Metascore
    • 80 Critic Score
    Accessible and enjoyable for both fans and newbies to otome games, this is one love story you won't forget about for a while.
    • 72 Metascore
    • 75 Critic Score
    Fire Emblem Heroes succeeds by relying on tried and tested formulas, but it's held back by the money-hungry nature of its underlying mechanics.
    • 72 Metascore
    • 85 Critic Score
    A fantastic dungeon crawler that provides an interesting story and allows you to focus on the aspects you enjoy the most.
    • 72 Metascore
    • 68 Critic Score
    It’s too bad because the positive things this game does with its gameplay, characters, and how those elements interact with one another are impressive, innovative design and could easily be scooped out of this game and dropped into a much more agreeable story. But the premise and the all-around gross vibe drag down Kowloon High-School Chronicle. There is fun to be had if you’re willing to wade through the muck, but some people just won’t want to.
    • 72 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • 72 Metascore
    • 78 Critic Score
    In ways both positive and negative, Under Pressure is more of the same for Telltale's Guardians of the Galaxy. The relationship-focused decision trees continue to be interesting yet opaque, while the interactive aspects leave much to be desired in terms of quality and player engagement. I've knocked down the gameplay score (and thus the overall score) a tad to reflect both its stagnation and lack of creativity, but there's still room and time for improvement.
    • 72 Metascore
    • 80 Critic Score
    If you were late to the Supermassive Games train like I was, climbing aboard sometime after their success because you didn’t have a Playstation 4, then this is the perfect time to catch up on a classic. Some might say this is the progenitor of interactive cinema, at least in terms of commercial success. While not the perfect remaster, Until Dawn has made the leap to the modern era of presentation without falling to its death. Just a few scrapes and bruises.
    • 72 Metascore
    • 71 Critic Score
    Layton's Mystery Journey is a mediocre game at best, with uneventful mysteries and anticlimactic plot twists. As a returning veteran, it almost doesn't feel like a Layton game at all.
    • 72 Metascore
    • 75 Critic Score
    Minecraft Dungeons isn't the deepest, most complex game ever, but it definitely keeps you busy and invested long enough to get to the end a few times as the developers intended. And if you're looking for some company, you can bring in local or online friends to play with you. The game was released as a budget title, and it's worth the price. If you enjoy the action of games like Diablo and are down for a simpler version of that same fun, Minecraft Dungeons is a good choice.
    • 72 Metascore
    • 79 Critic Score
    Fairy Tail 2 is a decent action RPG in many respects, though the game’s appeal will probably be limited to shonen anime fans and Fairy Tail fans in particular. It’s a shame that the game’s scope is limited, because the content here shows a lot of heart and appreciation for the source material and its colorful cast. I’d still argue there’s magic burning in Fairy Tail 2, especially for fans of the anime/manga, but one could say it feels more akin to a candle’s flame than a bonfire.
    • 72 Metascore
    • 80 Critic Score
    Persona 5: The Phantom X is a free-to-play traditional RPG Persona 5 spin-off boasting a surprising amount of depth in terms of gameplay, storyline, and characters. Besides some wonky PC controls, the “gacha wall” you inevitably run up against if you’re trying to play it for completely free is the only thing truly holding the game back. Nonetheless, in a lot of respects, it’s a strong Persona title and one of the better free-to-play RPGs I’ve tried out. I enjoyed my time with the game, and can see myself playing it for a while into the future too. For me, that speaks volumes as to how decent a game Persona 5: The Phantom X can be.
    • 71 Metascore
    • 91 Critic Score
    But whether you love, hate, or are indifferent about "roguelikes" of the past, this charming and addictive adventure may just hold your mind and body captive for a few days.
    • 71 Metascore
    • 81 Critic Score
    Good game, great music, bad localization.
    • 71 Metascore
    • 68 Critic Score
    I did get moments of enjoyment from the game in a few of the tactical battles and the strategic movement of my armies around the map, but felt unengaged with a lot of the game’s system and honestly not as connected with my units as I would be in other tactical RPGs where permadeath can feel more odious. For those who are willing to overlook some of these flaws, it could be a fun experience to play a campaign once. Replay value is there for those who want it, given you can play other nations and that upon beating Normal mode you unlock additional challenges, but I would not expect each playthrough to be wildly different aside from new story angles.
    • 71 Metascore
    • 81 Critic Score
    I think In Tanta We Trust’s biggest weakness is how short it is. Still, despite being only three hours or so in length, the DLC is a solid standalone adventure. It also ends by hinting at a future adventure for Frey and Cuff, which may or may not happen now due to Forspoken’s lackluster sales. It’s a shame, given how this DLC, in particular, highlights Forspoken’s inherent potential. While the DLC’s price isn’t high for its length, you still need to purchase Forspoken to play it. So, whether or not you want to double-dip into Forspoken with this add-on depends entirely on your enjoyment of the base game. Fans of Frey’s first adventure may find an excellent reason to return to Athia here, as In Tanta We Trust is a compelling prequel side-story to Forspoken.
    • 71 Metascore
    • 90 Critic Score
    The expanded scope of the story, great dialogue, and improved puzzles all combine to ensure that this game makes good on the premise's potential, and even if you weren't sold on episodes 1 and 2, if you're a fan of the series it is definitely worth your time to catch up so you can check out all the goodness episode 3 has to offer. For Back of the Future fans, Telltale has delivered.
    • 71 Metascore
    • 85 Critic Score
    With a fairly lengthy main quest and extras galore, at only $40 it's armed thievary.
    • 71 Metascore
    • 80 Critic Score
    While it struggles to figure out which audience it actually wants to appeal to, World of Final Fantasy Maxima is an enjoyable spinoff with a wealth of gameplay content.
    • 71 Metascore
    • 87 Critic Score
    Suffice it to say, you'll have fun if you give this game a fair chance.
    • 71 Metascore
    • 86 Critic Score
    It’s a shame precisely because Amnesia’s cast and setup are gripping to the point where players want to explore all the endings, to take in as much as they possibly can. Its drawbacks may reveal its age, but it’s clear that Amnesia’s renown is well-earned. While some plot elements, character tropes, and simple mechanical components also serve to date it, its story and cast make everything worth it. It’s a must-play for any otome fan, with a legacy and cast that rightly won’t be forgotten.
    • 71 Metascore
    • 85 Critic Score
    All things considered, I enjoyed my time with Little Hope. While still marred by some unfortunate technical issues, it is a more polished and engaging experience than the first game and the perfect way to spend a dark and spooky night (with friends if you can manage it!). With this game, The Dark Pictures Anthology has hit its stride, and I can’t wait to see what Supermassive Games has in store for us next.
    • 71 Metascore
    • 70 Critic Score
    Sacred 2 is definitely not a game I can recommend to anyone and everyone. Only particular players are going to enjoy this game, while others will log a few hours into it, and quickly lose interest. It's a shame because it has been a long time since we've had a strong console hack-and-slash game, and while Sacred 2 will provide you with something to fill the hack-and-slash void, it will not leave you entirely fulfilled.
    • 71 Metascore
    • 70 Critic Score
    Aksys gets a gold star for effort, but Idea Factory gets a thumbs down for artificially lengthening a game with an already-boring combat system and for letting the "interact with the ladies" aspect of the game fall to the wayside.
    • 71 Metascore
    • 75 Critic Score
    My initial reaction was that the series may have just gone off the rails, but I've come to accept that The Council requires a healthy suspension of disbelief to extract maximum enjoyment. Beyond the myriad of revelations and confrontations, Ripples forces the player to make what may be the most important choice of the series to date. I really don't know what to expect next from The Council, and that just may be its most alluring quality.

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