Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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  • 0% same as the average critic
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 75 Metascore
    • Critic Score
    At its best, Satellite Reign has more in common with Commandos than Syndicate. It’s a splendid construct, built to endure and to sustain repeated playthroughs in various styles, but I can’t shake the feeling that, minute by minute, a little more chaos and unpredictability would go a long way.
    • 79 Metascore
    • Critic Score
    Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I’ve played in years. It’s also one of the most impressive horror games I’ve played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.
    • 91 Metascore
    • Critic Score
    Such player-driven drama, comedy, and action eclipses anything in the disappointing scripted narrative. The Phantom Pain is one of the worst Metal Gear stories ever told. It functions neither as a standalone narrative nor as worthwhile insight into the series overall. And yet, The Phantom Pain is the best stealth-action game ever made, one where playing flawlessly is just as thrilling as outright failure. And boy – what a thrill.
    • 70 Metascore
    • Critic Score
    It starts to fall apart if you look hard at the minutiae: the simplistic economy, infrastructure development, and the somewhat directionless AI. It’s charming and evocative, but the more I play it, the less substantial it gets.
    • 73 Metascore
    • Critic Score
    It’s seven out of ten epitomised. Pretty decent.
    • 64 Metascore
    • Critic Score
    Albino Lullaby delivers all the atmosphere we were hoping for, but then fails to have a sturdy enough game beneath it.
    • 80 Metascore
    • Critic Score
    I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I’d felt more of a connection with Dropsy himself and I have no doubt that some people will. He’s unfairly maligned and sweet, sure, but I’m far more interested in the barely suggested lives of some of the other characters.
    • 83 Metascore
    • Critic Score
    Even if it doesn’t fully satisfy my desire for followable characters, it is still an excellent story-making game.
    • 71 Metascore
    • Critic Score
    So there Sublevel Zero lies, this peculiar mix of instantly entertaining and disappointingly hollow. Tidying up the crafting, and making it meaningful, would add a lot. And gosh, it desperately needs a rethink about those unexplained, unpredictable dead-ends. But heck, I want to keep on playing anyway.
    • 74 Metascore
    • Critic Score
    Devastation’s too throwaway to be a game many of us will still be talking about beyond this month, but it’s a blast, and not simply on a guilty pleasure basis.
    • 79 Metascore
    • Critic Score
    The new aliens’n’ocean stuff is thoughtful and entertaining, pushing the sci-fi further and helping Beyond Earth take much-needed strides away from Civ V, building it at last into a game you have to figure out rather than just go through the motions with. It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it’s without doubt less anodyne than before.
    • 89 Metascore
    • Critic Score
    Hearts of Stone reminded me exactly what I loved about it the first time around, and all I could think when the credits rolled was how much I look forward to firing this game up in a few more months and concluding both Geralt’s final adventure, and one of the PC’s finest RPGs.
    • 84 Metascore
    • Critic Score
    80 Days is the most human game I’ve ever played. It is also, simply put, one of the best games I’ve ever played.
    • 54 Metascore
    • Critic Score
    Perhaps its lack of ambition that’s the most frustrating aspect of Bedlam.
    • 78 Metascore
    • Critic Score
    It’s rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It’s glitchless, which is a rare treat, especially for a game that lets you break your blob into many parts and jam them in between rotating cogs and swinging platforms. It’s one of the best puzzle games in a very long time.
    • 81 Metascore
    • Critic Score
    That I love the game even with a Virtual Boy palette is testament to how lovely it is. Very lovely. And very smart.
    • 61 Metascore
    • Critic Score
    It’s absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren’t enough reasons to put much in.
    • 79 Metascore
    • Critic Score
    The story and dialogue itself is also super simplistic. I actually appreciated this more and more as the game went on. The whole thing had a flavour of Final Fantasy about it – you join a band of activists in an unfamiliar city, fall in love with one of them and fight against a mysterious and dodgy regime.
    • 79 Metascore
    • Critic Score
    On the one paw, there’s enough variety in the levels that playing my favourites on a cycle doesn’t feel too repetitive, and I’m enjoying the core of the game enough to be happy with a little repetition. But then I dislike the mindset that the loot system breeds. Forget the rats shagging in the sewers and scurrying up your plugholes, Vermintide’s true horror is the ruthlessness of its playerbase. If you’re not contributing toward a superior haul of loot, you might as well be ratfood.
    • 67 Metascore
    • Critic Score
    It’s a short journey but not eventful enough for a repeat trip.
    • 70 Metascore
    • Critic Score
    Arkham Knight is the sweet spot between the ‘all cowl and no codpiece’ rigmarole of Arkham City and the tight claustrophobic construction of Arkham Asylum. It’s not as solid as the latter but it manages to have more variety and more focus than the former. It’s a beautiful game as well, ditching some of the swollen stylised body types of its predecessors and finding a more cohesive neon-gothic, blimps and all.
    • 85 Metascore
    • Critic Score
    Some of the additions in Afterbirth break whatever thematic cohesion might have existed more than what has come before. Laser-cyborg Isaac doesn’t quite fit with my reading of the game but then, what the hell, maybe it’s just a game about shit, blood and tears after all. And it’s a fantastic example of the form.
    • 78 Metascore
    • Critic Score
    Galak-Z is a smooth, polished and compelling arcade shooter that trades in tension and tactical awareness rather than screen-clearing power-trips. The randomised structure adds just enough unpredictability that it’ll stay on my hard drive until I’ve managed to beat it at least one more time.
    • 84 Metascore
    • Critic Score
    Vibrant and characterful as well as immense, Fallout 4 is the giant leap forwards Bethesda’s RPGs sorely needed in terms of presentation, though the unrelenting focus on routine, lightweight combat sees it fall just short of triumph status. (Recommended)
    • tbd Metascore
    • Critic Score
    But what I think Refunct most importantly demonstrates is the nascent skill of developer Dominique Grieshofer. This appears to be his first public project, and what’s displayed here is a rare talent for communicating what a player needs to do in a game without ever having to actually say it. That makes me want to keep a careful eye on whatever he does next.
    • 63 Metascore
    • Critic Score
    It’s undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it’s certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they’ve encountered many of its surprises.
    • 75 Metascore
    • Critic Score
    What is a fair critique is that, ultimately, none of it matters very much. As I said, the state of your ship is what keeps you going. You fight more to earn more to buy more. In this way it is a very transparent game. But also a repetitive one, and overall, a mixed bag.
    • 72 Metascore
    • Critic Score
    Battlefront: the base game might sell itself frustratingly short on variety, and it seems confused about exactly who its audience is, but its spectacle is such that I’ll spend the night inside a Taun-Taun’s tummy if it doesn’t get away with it.
    • 73 Metascore
    • Critic Score
    I’d say it’s definitely worth picking up if your XCOM and Jagged Alliance itches currently feel unscratched, but expect something to dip in and out of, not some grand timesink opus.
    • 74 Metascore
    • Critic Score
    For all that Syndicate does wrong – and none of those things will be any surprise to those who’ve played any of its predecessors – it’s a game packed with enthusiasm. I’ve seen people describe it as just another yearly product from the assembly line, but the city is such an extraordinary creation and the people within it have such energy and joie de vivre (not to mention joie de tuer) that I’ve found it infectiously entertaining. Repetitive? Yes. Revolutionary? No. But an engaging and exuberant slab of blockbuster entertainment? Absolutely.

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