Rock, Paper, Shotgun's Scores
- Games
For 0 reviews, this publication has graded:
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0% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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I only wish that one day, long after this incarnation, there’ll be a Hitman game with true narrative consequence, where a breadcrumb trail of slip-ups might lead the police or some other organisation straight to my door, while another player might produce such smooth and clean “accidents” that no such fate awaits them. That player – the silent assassin – will leave through their front door and disappear. Whereas I’ll try and climb out my window and get shot in the back.- Rock, Paper, Shotgun
- Posted Sep 6, 2016
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People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I’m not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn’t have the flex. Not yet, anyway, but the slick, compulsive, ever so slightly bland Project Highrise is certainly a strong foundation for the community to take it somewhere weirder and wilder.- Rock, Paper, Shotgun
- Posted Sep 6, 2016
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The dynamic changes to terrain are impressive and highlight how exquisitely detailed the world is, and even when I reach the sixth expedition and end up cursing the impossible list of tasks I need to complete in order to unlock the pyramid, I find it hard not to start all over again as soon as I’m done.- Rock, Paper, Shotgun
- Posted Sep 3, 2016
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Attack On Titan is reminiscent of the EDF series, but where that game aims for bombastic frivolity, its run-and-gun ant slaughter ends up feeling insubstantial thanks to a lack of feedback. Wings Of Freedom is similarly straightforward, but the satisfaction of moving and fighting is enough to sustain me for hours. I hope it becomes a series as long-running as EDF.- Rock, Paper, Shotgun
- Posted Sep 1, 2016
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It’s utterly beautiful, and it sounds so wonderful, but in the end it feels too hollow. As a piece of visual art it deserves extensive celebration. As a game, it needed to be slightly more: slightly more purposeful, slightly more involved, slightly more communicative.- Rock, Paper, Shotgun
- Posted Sep 1, 2016
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It’s sailing on, happy to be what it is – another pirate game with a skeleton crew.- Rock, Paper, Shotgun
- Posted Aug 31, 2016
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Metrico+ really needs a lot more focus. It’s throwing an awful lot at the wall, and while there’s certainly a great deal of smarts at play here, they’re not united, not well contained. Slidey controls do little to help, but in the end for me it’s the lack of a coherent aesthetic that feels the most disappointing. It feels too much like a portfolio, and not enough like a cohesive, deliberate piece of work, and certainly not one that adequately evokes the feeling of infographics.- Rock, Paper, Shotgun
- Posted Aug 30, 2016
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While Worms W.M.D. might evoke the halcyon days of Armageddon, it’s more than capable of standing on its own as another high point for the series.- Rock, Paper, Shotgun
- Posted Aug 30, 2016
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The Final Station is a simple game, which is always just compelling enough for its duration. I’ve come to think of it as an efficient, low budget horror movie: it has a high concept it can’t afford to show directly and so it wrings as much as it can from the mystery and the satisfaction of piecing the plot together from snippets. It’s only a shame that its action suffers more from never having a particularly interesting concept of its own.- Rock, Paper, Shotgun
- Posted Aug 29, 2016
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Valley tries to do so many things. Bless it for that, really. It’s just so damned frustrating that, in its first hour, it was really onto something fresh and exhilarating and beautiful. Then, far too soon, it shrugs it off in favour of not-awful but less inspired and more familiar first-person action-adventuring.- Rock, Paper, Shotgun
- Posted Aug 26, 2016
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Okhlos feels like an elevator pitch – ‘go smash up a comedy ancient Greece’ – made flesh, without too much worry about expanding upon the concept. I do admire that, there’s a purity and a glee to it, and it’s refreshing to not butt up against a skill ceiling as in something like Isaac, but I guess once you’ve smote one god, you’ve smote ’em all.- Rock, Paper, Shotgun
- Posted Aug 24, 2016
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What we don’t have is Ubisoft Reflections reaching for something new, something innovative, something surprising.- Rock, Paper, Shotgun
- Posted Aug 23, 2016
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Mankind Divided is a new version of one of my favourite games of all time and free from the execution problems that hampered that last iteration. The levels are bigger and prettier. There are no dumb boss fights. It gives you slightly more agency over its story. The new abilities are nice, even if they don’t dramatically alter the flow of the game. There still aren’t that many games like Deus Ex around and Deus Ex: Mankind Divided is an excellent game like Deus Ex.- Rock, Paper, Shotgun
- Posted Aug 19, 2016
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This likely reads as an overwhelmingly negative review, and it’s deserved – No Man’s Sky is massively flawed, and systematically poorly designed. But it’s also a massive playground of potential and opportunity, and its sheer ambition, for all its massive stumbles, is rewarded in play. It’s bloody awful that the whole time I’ve been playing, the dozens of hours on PC this weekend, I’ve been thinking about the PS4 hastily hooked up to the TV at the other side of my office and wishing I were still playing over there.- Rock, Paper, Shotgun
- Posted Aug 15, 2016
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There you go. I wrote a review of a jigsaw puzzle game for one of the biggest gaming sites on the internet. So there.- Rock, Paper, Shotgun
- Posted Aug 8, 2016
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Some foundations are laid that might make for stronger follow-ups, but as it stands Batman does not have the emotional punch of The Walking Dead’s better episodes, the intriguing oddness of Wolf Among Us or the shockingly heavy consequences of Game Of Thrones, and worst of all it makes cracks in Telltale’s aged wall highly obvious. I should not feel bored in a Batman game, but bored is what I felt for most of it. Bring back Joel Schumacher, all is forgiven.- Rock, Paper, Shotgun
- Posted Aug 3, 2016
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It looks just lovely, a bold and distinct cartoon style that’s something I want to see more of. And it’s important not to underestimate how much the voice acting adds, including daft singing characters.- Rock, Paper, Shotgun
- Posted Aug 3, 2016
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- Posted Aug 2, 2016
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Headlander’s hugely charming, basically, and though it doesn’t run too far with the humour of its concept, it absolutely makes the gimmick work from a play point of view. It’s got more steam in its engine than other recent, similarly high-concept Double Fine endeavours too, working hard to stay vibrant throughout.- Rock, Paper, Shotgun
- Posted Jul 29, 2016
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It’s a stylish, retro-futurist love letter to computing, engineering and ’90s videogame level design. It also feels like the prelude to a better game.- Rock, Paper, Shotgun
- Posted Jul 27, 2016
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The occasionally dull new characters are mostly redeemed by their motivations and backstories in the end, but it’s hard to overlook Zero Time Dilemma’s visual flaws, which distract from the brilliance of the story. It’s by no means the best Zero Escape game, but it’s a fitting end to the trilogy’s story arc and – animation aside – it’s an excellent way to spend a few evenings.- Rock, Paper, Shotgun
- Posted Jul 26, 2016
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Human: Fall Flat is unquestionably charming, and tremendous fun when it’s not annoying me so much I want to find the developers and put staples in their toes.- Rock, Paper, Shotgun
- Posted Jul 25, 2016
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Despite my sense that this chapter is not quite the equal of those before it, it is entirely unmissable if you have played those, still as beautiful and unpredictable and as forlornly romantic as ever, and this time it shows me at least two places I wish I could go and live in forever. And though some water may be overtly trodden this time, be in no doubt that things are moving towards a conclusion.- Rock, Paper, Shotgun
- Posted Jul 22, 2016
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I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.- Rock, Paper, Shotgun
- Posted Jul 21, 2016
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It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.- Rock, Paper, Shotgun
- Posted Jul 19, 2016
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Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.- Rock, Paper, Shotgun
- Posted Jul 19, 2016
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Even without acknowledging the unusually huge difficulties Kiro’o faced in getting it released at all, Aurion suffers a major blow but stands up as an original, memorable, and rewarding game that deserves every success.- Rock, Paper, Shotgun
- Posted Jul 18, 2016
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Progressive, witty, and touching, if chronologically troubled, Killing Time At Lightspeed a fine thing.- Rock, Paper, Shotgun
- Posted Jul 11, 2016
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Replica is a strong concept played out a bit too broadly for its own good, but it’s just smart – and certainly timely – enough to get away with it.- Rock, Paper, Shotgun
- Posted Jul 8, 2016
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It has a few decent puzzles, all of them boringly repeated. It looks lovely, when it remembers to, but mostly doesn’t. It moves and controls wonderfully, but that’s not so great a feature when what you’re moving and controlling is so bland. I found no pathos, no meaningful peril, no attachment to the ever-dying yet always-living character, and ultimately, no purpose.- Rock, Paper, Shotgun
- Posted Jul 7, 2016
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