Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Jagged Alliance 3
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 84 Metascore
    • 70 Critic Score
    Even though the scope of this stand-alone adventure is smaller than usual, there‘s enough exciting, yet all-too-familiar blockbuster scenes, a daring escape from a crumbling temple, a high-octane car chase and a sequence that can only be described as the train from Uncharted 2 on steroids.
    • 64 Metascore
    • 36 Critic Score
    Awful game design meets nonsensical story. Oh, and rivers of blood.
    • 75 Metascore
    • 60 Critic Score
    Skills and arsenal are the only bright spots in this otherwise uninspired linear romp.
    • 70 Metascore
    • 69 Critic Score
    The worst problem is the lack of content. Motorcycles are few in number and their stats are pretty much the same, maps are bland, and textures look like they were optimized for PS3. After 4–5 hours you will drown in monotony.
    • 93 Metascore
    • 95 Critic Score
    Epic, beautiful, clever, melodic, riveting game. Right now, it has just a few small (hopefully temporary) flaws, and absolutely no rivals on the horizon.
    • 73 Metascore
    • 55 Critic Score
    People usually play Final Fantasy Tactics and its brethren to enjoy stories or varied tactical situations. Unfortunately, Children of Zodiarcs has neither.
    • 81 Metascore
    • 60 Critic Score
    If you felt constrained by the chaos system in Dishonored 1 & 2, you can finally enjoy killing pretty much anyone without repercussions. But even this newfound freedom won’t fix badly written characters, ham-fisted dialogue, weak narrative, and annoying gameplay conventions.
    • 77 Metascore
    • 68 Critic Score
    A balanced array of tactical options coupled with three-dimensional gameplay creates interesting combat situations, especially in the beginning, before you get tired of playing the same battles again and again.
    • tbd Metascore
    • 14 Critic Score
    Awful placement of respawn points, guns that suck all the joy when you use them, dumb AI… and a loooong laundry list of bugs.
    • 76 Metascore
    • 51 Critic Score
    Walking simulators live or die by the strength of their narrative, and Tacoma gives away its main plot just minutes after you start playing it. It does have other secrets, but they aren’t worth your time.
    • tbd Metascore
    • 37 Critic Score
    In Killers and Thieves, the night is dark and full of boring texts, crappy quests and copy/pasted content. Now that’s what I call true terrors.
    • 71 Metascore
    • 60 Critic Score
    Conarium fails at horror even when the protagonist completely loses his grip on reality — you just don’t feel anything. You are supposed to care about the ill-fated explorers, but character development pretty much doesn't exist in this story.
    • 70 Metascore
    • 60 Critic Score
    Time and multiplayer statistics prove that Company of Heroes 2 is still the best WWII-themed RTS. Unfortunately, Sudden Strike 4 is too weak to dethrone it.
    • 78 Metascore
    • 73 Critic Score
    Observer tells a compelling story about people, their mistakes, and man-made nightmares, but I believe that this narrative could have been better if its creators weren’t spreading themselves thin on genre cliches and cheap jump scares.
    • 79 Metascore
    • 61 Critic Score
    Everspace looks charming, but after 2-3 hours even these beautiful space vistas and intense dogfights will tire you out. Problem is, the whole game is just it: you kill AI enemies and collect their loot.
    • 56 Metascore
    • 58 Critic Score
    The more I wandered around the haunted mansion, the more I realized that Perception is a one-feature game, and that feature is poorly implemented.
    • 68 Metascore
    • 67 Critic Score
    It takes about 20-25 hours to finish the campaign, but you will get tired of it halfway through. A cooperative mode a la Saints Row could’ve livened up these copy/pasted, repetitive missions, but it’s nowhere to be seen.
    • 69 Metascore
    • 43 Critic Score
    A boring, dumb, predictable game. You can’t find worse qualities in a game that’s all about choices and consequences.
    • 77 Metascore
    • 78 Critic Score
    Probably one of the best survival simulators out there. But please ignore the single-player campaign — it’s too shoddy and even less exciting than those simple challenge missions.
    • 70 Metascore
    • 57 Critic Score
    Tokyo 42 rarely locks us into a certain style of play, but it’s not the "isometric Hitman game" you probably wished for. It’s too small in all aspects to earn that title, and, the worst part, the stealth is awfully boring and primitive.
    • 83 Metascore
    • 85 Critic Score
    The sequel is not exactly long on fresh ideas, but the multiplayer is sheer joy and it reminds me of Perfect Dark Zero and TimeSplitters 2.
    • 78 Metascore
    • 70 Critic Score
    Rime is charming enough to warm your heart with its cuteness for a couple of evenings.
    • 93 Metascore
    • 93 Critic Score
    Persona 5 took the best parts of its predecessors and carefully evolved them without making any earth-shattering changes. The result is a more or less traditional Japanese RPG, but it’s so good that I’m ready to go on a limb and declare it one of the best JRPGs of the decade. If not *the* best.
    • 76 Metascore
    • 70 Critic Score
    For a sequel made pretty much on the fly (in just a year!), DQH 2 is a surprisingly decent game. Plus, the English localization is top-notch.
    • 72 Metascore
    • 75 Critic Score
    If you like Limbo and Inside, do not miss Black the Fall. It does feel like a budget clone of Inside sometimes, but then again, there are not many games in this vein. Plus, you get to learn a little bit of history.
    • 66 Metascore
    • 62 Critic Score
    An original, but, unfortunately, repetitive and clumsy game. Even if you’re a huge fan of trains, think twice before getting this one.
    • 81 Metascore
    • 76 Critic Score
    Even though Shadows of Valentia lacks some of the cool ideas from the previous installments in the Fire Emblem series, this tactics game is very addictive. It’s head and shoulders above the dull Fire Emblem: Fates.
    • 59 Metascore
    • 60 Critic Score
    Empathy: Path of Whispers is as if someone copied Malevich's famous Black Square painting just ‘‘because I can’’, without any understanding or ideas behind the copy.
    • 72 Metascore
    • 55 Critic Score
    I wanted to say something about the story, but it is nothingburger… just like everything else in The Surge.
    • 80 Metascore
    • 80 Critic Score
    The remastered versions now look like interactive animated movies, with familiar levels recreated in a completely new engine with real-time lighting, new models and animations, visual effects and re-recorded sounds. But still, keep in mind that classic Crash games were a product of their era, so if you played this trilogy on PS1 back in the 90s when you were a kid, you won't get that the same feeling again.

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