Restart.run's Scores

  • Games
For 83 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Blue Prince
Lowest review score: 20 Call of Duty: Black Ops 7
Score distribution:
  1. Positive: 52 out of 83
  2. Negative: 4 out of 83
84 game reviews
    • 73 Metascore
    • 60 Critic Score
    Atomfall has a lot of interesting ideas and an admirable disinterest in playing by the usual gaming rules. But there are aspects that feel like an identity crisis, and those moments take up a lot more raw time.
    • 78 Metascore
    • 60 Critic Score
    PGA Tour 2K25 is an adequate golf game caught under a current of technical weirdness. Regardless of how much I enjoyed being out on the golf course, watching the game freeze for the umpteenth time made me grit my teeth. Creation suites are well done this time around, both for characters and for courses, and MyCareer gives you a nice chunk of gameplay to build your character up. Some may fall off after that, but golf fans will have plenty of fun with PGA Tour 2K25… you know, when they can play it.
    • 74 Metascore
    • 60 Critic Score
    Phantom Brave: The Lost Hero certainly isn’t a terrible sequel. As mentioned earlier, NIS’ usage of familiar concepts from the first game should make this offering a worthwhile treat for long-time fans. Sadly, those who are relative newcomers to the series might be turned off by the campaign structure and overall progression.
    • 79 Metascore
    • 60 Critic Score
    There are ups and downs in the latest Hyrule Warriors title. While it makes a significant improvement over the previous game, it does little to justify itself as a game necessary to Zelda fans looking for an expansion to the lore, or Warriors fans looking for the next great leap in the genre.
    • 65 Metascore
    • 60 Critic Score
    Overall, it’s your usual item marketplace that can be found in many other live-service games. But the inclusion of some core progression features and rewards makes the monetization here one of the more egregious examples I can remember.
    • 79 Metascore
    • 60 Critic Score
    There’s a lot of yelling about “politics” being involved in video games out there on the internet, but here’s an example of that actually happening in broad daylight – a cool video game being used as a glaringly unsubtle vehicle for propaganda to not just prop up some real life homies, but “sportswash” a deeply problematic reputation in the process.
    • 65 Metascore
    • 60 Critic Score
    All in all, Shadow Labyrinth makes for a pretty bog-standard metroidvania. This clever twist on the Pac-Man maze makes room for some cool ideas, but so much of the best stuff about Shadow Labyrinth gets diluted by straightforward metroidvania design so that it doesn't differentiate itself from the rest of the pack (sorry). Supplemented by awesome translations of classic Namco games, there's still a lot of cool stuff here and there. But frustrating mechanical and meta game choices make it hard to really connect with this world.
    • 78 Metascore
    • 60 Critic Score
    Make no mistake: this isn’t the triumphant return of Metroid Prime in the same way that Dread was for the 2D series. But most of Metroid Prime 4’s issues feel rooted in a lack of focus, rather than a lack of talent. In fact, the first half of Metroid Prime 4: Beyond makes it clear that Retro Studios still has everything it takes to make a spectacular Metroid Prime game, and moments of sheer brilliance occasionally shine and sparkle in its eerie corridors until the final couple of hours. But once things went south, there was no going back. Still, I’d like to see Retro take another crack now that the burden of expectation has been lifted.
    • 82 Metascore
    • 60 Critic Score
    College Football 26 feels like a sensible step forward, a step back, and standing still all at once. Gameplay is even better than it was before, Road to Glory is somehow worse, and Dynasty is just about what it was last year. There are certainly worse outcomes for an annual sports title, but it is important to go in knowing that EA hasn't exactly reinvented the wheel.
    • 76 Metascore
    • 60 Critic Score
    At its best, Deadpool VR matches up to the standard that Meta has set for its first-party VR releases – which makes the stumbles all the more disappointing. If you're someone who is already experienced in VR and loves Deadpool, the game is an easy recommendation even with those caveats. If you're just now looking to enter the VR market, though, maybe save this game for a rainy day. Maybe by the time you get around to it those pesky performance hiccups will be fixed.
    • 73 Metascore
    • 60 Critic Score
    While it certainly falters in its gameplay department, I'll always stick around for a classic mafia story, even if I can see the ending from a mile away.
    • 89 Metascore
    • 60 Critic Score
    Death Stranding 2 is a game that pulls from the same playbook as the original, one that wants you to know it was made by the creator of Metal Gear Solid, and doesn't use its 55- hour runtime to pull on the threads that are interesting about the world. Instead, its focus on combat and retreading similar ground gets tiring fast. There are moments of something special here, but they can't shine past their own shadows.
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame 2: Crimson Butterfly remains an unmissable experience for fans of survival horror. But like a spectre captured in the background of a photograph, this remake has lost the finer details which brought the original so vividly to life. Mio and Mayu’s intertwined descent is an immensely engrossing journey of discomforting discovery. I just don’t think this is the best version in which to enjoy it.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II reminds me of a PS2 game, and I say that as the highest praise. It doesn’t always get what’s going for, but man is it trying. It’s the kind of game you’d rent for a weekend and think about for years afterward, not because it’s the prettiest or the most polished or the best in its genre, but because it’s unique and trying hard and succeeding in cool, memorable ways.
    • 60 Metascore
    • 60 Critic Score
    For anyone with an interest in sports games and novel control schemes, Drag x Drive is well worth checking out, but you’ll likely need to do so soon. I worry that, as the novelty fades, online servers – which were already pairing me with plenty of Japanese players – will begin to dry up, leaving only barren parks and bot matches for those who dabble at a later date...That Nintendo continues to experiment with multiplayer oddities should be commended. A little more attention lavished on the looks and ancillary elements could have made Drag x Drive something special. But in its current form, it still feels like a testing ground for what the Switch 2’s mouse controls can handle, and one that may not linger for very long.
    • 79 Metascore
    • 60 Critic Score
    Once Upon a Katamari walks a fine line between offering players lots of fun things to do and getting in its own way through all of these add-ons, and I found myself thinking it landed on both sides of that line at various points, depending on my mood. Perhaps it’s because I’m such a fan of the series that I have the complaints I do about this one. I’m inevitably comparing Once Upon a Katamari to all of the fun I had with previous installments, and feeling this one falls short with its attempts to do too much. I just want to roll. And while I technically can in Once Upon a Katamari, I’m forced to think about five other things while doing it.
    • 73 Metascore
    • 60 Critic Score
    If I could slash its frustrating level designs in half, focusing on the character and intrigue its eccentricities added while sifting out the gameplay impurities they come with, Blades of Fire would be an easy recommendation for anyone looking for a cool hack-n-slash. Instead, it’s plagued with unforgivable wheel-spinning that undermines a lot of what I liked about its satisfying gameplay loop.
    • 79 Metascore
    • 60 Critic Score
    For all this grousing, I very much enjoyed my time with Ninja Gaiden 4 when in combat. There are caveats and things I wish were better, but overall, I think this is a game made for people that will have fun mastering melee action systems and retrying until they do a section perfectly. If that is not you, if you are playing more for content tourism or for insight into the greater Ninja Gaiden story, I am afraid this game will not be what you are looking for in a Ninja Gaiden sequel. It is very much made for a specific type of person and most everyone else will just bounce off of it.
    • 76 Metascore
    • 60 Critic Score
    If you’re just looking to enjoy Mario Tennis Fever alongside family and friends in the same room, or even in ranked online play, there’s a great deal of fun to be had here. The tennis mechanics and the fever racket system combine to deliver the best (albeit most hectic) gameplay the series has seen in ages. It’s just such a shame that Mario Tennis Fever’s stellar multiplayer action feels so let down by the single player and other modes that surround it.
    • 58 Metascore
    • 40 Critic Score
    Bywater looks like the kind of Hobbit town I’d want to live in. Its rolling hills are gorgeous in all seasons, with well thought-out sightlines letting you see far into the distance at the settlement’s variety. It’s full of lush plant life and chirping birds, with scattered structures accenting rather than disrupting the natural landscape. But it doesn’t feel like the Shire as we know it from The Lord of the Rings books and films, seeming more like a pale imitation rather than a faithful recreation. There’s some cozy joy to be had in the slow-paced daily life of a Hobbit here, but Tales of the Shire ultimately fails to capture the magic of The Lord of the Rings or invent much of its own.
    • tbd Metascore
    • 40 Critic Score
    Puzzles are a divisive element in many Survival Horror games. When you need to justify and expand game time for an experience mostly driven by vibes and avoiding awkward combat, what else can you do? Clearly, one easy answer is to add backtracking in order to sniff out keys and doohickeys to fit into mysterious slots powering absurd door-locking mechanisms. It works for Resident Evil, at least. But there’s a balance in making this stuff actually work. A balance the subject of today’s review struggled with, to say the least.
    • 62 Metascore
    • 40 Critic Score
    Lost Soul Aside can only ever be the sum of its parts. I wish I could play a version of the game that worked with its combat, rather than simply letting the sole good element of the game buoy an otherwise disappointing experience. That game doesn’t exist, and so it’s impossible to recommend Lost Soul Aside – precisely because of all its frustrating promise. This version isn’t worth the heartache.
    • 66 Metascore
    • 20 Critic Score
    Call of Duty: Black Ops 7 feels soulless and mercenary, doing just enough to avoid major outcry, while always feeling like a nip and tuck version of the games you once knew. This game may not be the worst game in the franchise, at least not for long, but it makes you question what we as an industry are even doing anymore.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    For it being an Early Access title, Tailside is in a pretty solid spot. There are some issues we’d love to see addressed, but the team has a really great foundation on which to build with future updates, potentially even beyond those already planned, depending on player feedback. We’re excited to see how this one grows. [Early Access Score = 60]

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