Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SnowRunner
Lowest review score: 20 X Rebirth
Score distribution:
391 game reviews
    • 76 Metascore
    • 20 Critic Score
    I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?
    • 62 Metascore
    • 20 Critic Score
    The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
    • tbd Metascore
    • 20 Critic Score
    That’s this boardgame port in a nutshell: an incomplete effort stripped of personality and then a door slammed shut before you can admire your work.
    • 73 Metascore
    • 20 Critic Score
    What really kills Banished for me is the overwhelming sense of pointlessness. There are no goals, no scenarios, no unlockables, no longterm luxury goods or endgame wonders or upper level populations or advanced buildings. There is no finale. There is, instead, a world without end.
    • 74 Metascore
    • 20 Critic Score
    The constant parallels to Super Smash Bros. eventually undermine Playstation All-Stars, which has nowhere near the generosity, enthusiasm, or longevity of a Super Smash Bros.
    • 58 Metascore
    • 20 Critic Score
    If I was to make a game that I didn’t want anyone to actually play, it would look a lot like Clockwork Empires.
    • 67 Metascore
    • 20 Critic Score
    Yes, this is just like Raccoon City all over again: stilted, awkward, ridiculous, embarrassing, tedious. Except for the parts where it's like Call of Duty, which are equally stilted, awkward, ridiculous, embarrassing, and tedious, but with more NPC soldiers milling about. Resident Evil 6 is thoroughly oblivious to so many of the things that make a good game these days.
    • 53 Metascore
    • 20 Critic Score
    A colossal disappointment for how it takes something I really want - an iPhone version of Pandemic - and manages to screw it up completely, reducing me to frustrated stabbing at impossibly tiny icons.
    • 88 Metascore
    • 20 Critic Score
    There was a kind of magic in the early Ratchet & Clank games, and then a competence in the later lesser games. The frenetic onscreen chaos of wacky cartoon monsters, smashed crates, imaginative gunplay, and a swarm of bouncing coins was a true joy as we all discovered it twenty years ago. These days, it’s all on offer in a hundred different games. But without the magic or at least the competence, it’s just a flurry of sloppy colors and shapes, a whirlwind of ineffectual nostalgia, absent any innovation, creativity, confidence, or finesse. It took many years, but now that it’s being used to prop up a piece of hardware, Ratchet & Clank finally feels like the soulless corporate property it’s become.
    • 70 Metascore
    • 20 Critic Score
    If you want to play a shallow fighting game that combines bad humor, cheesecake, and gore, Splatterhouse would be delighted to get a little of your attention. It knows what it is and it delivers. But the gravest insult in Lollipop Chainsaw is that it's such an obvious and vapid attempt at Buffy the Vampire Slayer and Bayonetta. You, ma'am, are no Bayonetta.
    • 77 Metascore
    • 20 Critic Score
    Tomb Raider was personal because it was personal. But now it’s come full circle to yet another vapid videogame character muddling through bad writing, rote familiar gameplay, and fewer features than the last time. Wake me when the next reboot is here.
    • 66 Metascore
    • 20 Critic Score
    In the 80s, these choose-your-own-adventure books were novel and exciting, particularly on your way to discovering some of the well written Infocom adventures. But today, on an iPad, Blood of the Zombies is a tedious relic, not unlike playing Adventure on an Atari 2600 emulator. It might sound like a cool idea until you're actually doing it. Some things are better off remembered instead of experienced.
    • 85 Metascore
    • 20 Critic Score
    So the prominent new feature in Magic 2014 is the ability to pay Wizards of the Coast extra money each time you play it. What a horribly crass presentation of a wonderful feature. It sits like a stinking hole in the middle of an otherwise presentable game and therefore completely undermines any reason to play this when you could instead be enjoying last year’s planechases.
    • 67 Metascore
    • 20 Critic Score
    As I played - or tried to play - these games, I found myself wondering if Tiffany Melson is on Facebook. Which would never happen if I had playable versions of Gauntlet, APB, Rampage, and Defender.
    • 78 Metascore
    • 20 Critic Score
    Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.
    • 33 Metascore
    • 20 Critic Score
    A mess. This is no surprise given Egosoft’s penchant for releasing messes and then tidying them up after the fact. But the problem with X Rebirth is that it’s a different kind of mess than the previous games, in new and terribly wrong ways that are beyond tidying up. X Rebirth doesn’t seem to understand what people liked about the previous games. It is a game based on misguided assumptions.
    • tbd Metascore
    • 20 Critic Score
    Rapture: World Conquest demonstrates what every other game with a globe-shaped map has demonstrated for as long as they’ve been around. Namely, that a globe is never a good idea for a strategy game. Never. Information is a critical component in a strategy game, especially a real-time strategy game. But a globe hides exactly half the information at all times. That’s a misguided attempt at immersion at best, a dick move at worst.
    • tbd Metascore
    • 20 Critic Score
    Shadow Empire has tons of personality, playing with science fiction, apocalypses, resource management, RPGs, and card games. But everything in Secret Government feels like a dry imitation of a dry Paradox game. Shadow Empire also reveals things as you play. You learn clever systems that interact with each other in interesting ways. But playing Secret Government never goes beyond the feeling of tweaking values in a spreadsheet without any innovative interactions or even meaningful systems. Numbers, all the way down, lined up in rows and columns with all the expected interactions, in a game that lets you do a lot of little things that don’t matter much in the hopes that eventually something’s going to happen that might matter a little. All the while, make sure you keep Ramiro Vazquez’ secrecy topped off.
    • tbd Metascore
    • 20 Critic Score
    After the utter genius of Bug Princess, and the inspired lunacy of Deathsmiles, and the sleek clean action of Espgaluda, I can give Cave a pass for the generic robotery of their other Dodonpachi, subtitled Resurrection. But whatever's going on in Dodonpachi Maximum, a sprawl of sterile color and rote action without character, is perhaps the first Cave game I can easily do without.
    • 72 Metascore
    • 20 Critic Score
    In other words, not so much a game as a tool to drive traffic to someone’s YouTube channel. That’s not game development. It’s pandering.
    • 69 Metascore
    • 20 Critic Score
    The bottom line is that Zombie HQ is not a game. It's a shameless business model.
    • 61 Metascore
    • 20 Critic Score
    Procedural generation is not an end. It is a means to an end. But there is no such end in No Man’s Sky. It’s endless randomness for the sake of endless randomness. It does what it does because it can, not because it should. I would describe it as procedural generation in search of a game, but it’s worse than that. It has found its game. And the game is hollow and awful.
    • 87 Metascore
    • 20 Critic Score
    A shiny old dog without any new tricks. I got more out of the Halo 1 remake, which at least had the appeal of nostalgia. Playing through an updated version of the original Halo was at times tired or tedious. But it was also a reminder of the raw genius that launched the series. There is none of that in Halo 4, which is a drawn-out retread without any fresh perspective or energy, and furthermore missing a lot of what I need to pull me through a Halo game. Halo 4 demonstrates that if there's one thing worse than more of the same, it's less of the same.
    • 86 Metascore
    • 20 Critic Score
    The most disappointing thing about Forza Horizon 2 is how little it’s improved since the first Horizon. There is still no meaningful career progression or economy. The career is quite literally running a circle around six chunks of Europe, over and over and over again, in the pursuit of colored bracelets with, as far as I can tell, no significance. Canned bucket list challenges and barn scavenger hunts supposedly break up the action if you feel like heading off in that direction.
    • 80 Metascore
    • 20 Critic Score
    Company of Heroes 2 might be the steepest tumble from game design genius to crassly missing the point that I’ve ever seen.
    • 53 Metascore
    • 20 Critic Score
    Inversion drinks deeply from the Gears of War well, including the same basic combat model, the same generic space marines, and the same overwrought investment in its own bad story. But there's none of Gears' heft or kick. Instead, Inversion has that lightweight feel usually reserved for the first level of a game before you get the useful weapons.
    • tbd Metascore
    • 20 Critic Score
    Remember how good the DLC was in the first State of Decay? Lifeline and Breakdown? If so, definitely steer clear of this waste of $10.
    • 60 Metascore
    • 20 Critic Score
    The real problem is that your $30 gets you a shameful assortment of bugs, glitches, and control issues. You can’t control flying vehicles with a mouse. It doesn’t play well if you try to split control between a mouse and gamepad. The keybinds are listed incorrectly. Some of the graphics are clipped in half, as if they’re hiding behind an invisible wall.
    • 64 Metascore
    • 20 Critic Score
    If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.
    • 72 Metascore
    • 20 Critic Score
    A group of disparate people with unique strengths and weaknesses come together to try to save London from a high-tech dystopia. Unfortunately, I couldn't care less about any of them.

Top Trailers