Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 67 Metascore
    • 60 Critic Score
    The ideal accompaniment to a short spell on the throne, Men’s Room Mayhem is bursting with charm – but its poor progression system and novelty-driven gameplay means that it ultimately pees on the potty seat. The title definitely scrubs up well, and there’s an unusual allure to its overarching concept – just don’t expect this water closet excursion to come up smelling entirely of roses.
    • 67 Metascore
    • 60 Critic Score
    While not perfect, Shiness: The Lightning Kingdom is fairly impressive to look at. It has a beautiful and intriguing world, so it's a bit of a shame that you don't get to learn more of the history behind it. Still, there's a tough but fun battle system to get to grips with and plenty of puzzles to solve. If you prefer your RPGs to be more relaxed and serene then you may struggle with this one, as the fast-paced combat system means that button mashing your way through it will quickly lead to the game over screen. But for as much as we enjoyed our time on Mahera, a poor combat camera and plethora of bugs let it down – here's hoping for a quick patch.
    • 65 Metascore
    • 60 Critic Score
    Gameplay is where things start to rot, though. Combat devolves to waiting for an enemy's green outline and then spamming X to send your zombies in for the kill. There's not much more strategy to engagements than that, really, although you can opt to regain some lost health by consuming a bad guy's brains before they kick the bucket. There are batteries to find to increase your health, and gravestones to read, but the levels themselves bounce from small combat zones to simple puzzles. Unfortunately, poor performance means controls are sluggish and the frame rate dips like mad when the screen is busy. There's some fun to be extracted from this, especially given that Halloween is upon us, but sadly this is a game that won't live long in the memory.
    • 71 Metascore
    • 60 Critic Score
    There's surprising scope in the game — you can dismantle items to get materials, which you can then combine into new weapon modules. There are side missions and mini-games, like serving cocktails to earn money. It's also kind-of open world, albeit a very small one. While the ambition is admirable, overall we feel the game comes across as quite unfocused. It's an enjoyable experience, and everything here is reasonably good, but the result is a game that doesn't really shine, save for its rainy, neon-infused aesthetic.
    • 50 Metascore
    • 60 Critic Score
    With clever puzzles, solid writing, and a smashing sense of style, Syberia remains a fantastic illustration of how a point and click adventure game can tell a deep and interesting story. However, this console port absolutely does not do justice to the original title, ultimately resulting in a fickle and frustrating experience.
    • 62 Metascore
    • 60 Critic Score
    Perhaps the main takeaway here is that FlatOut 4: Total Insanity is safer than its name suggests. There's not a lot to criticise in terms of its execution, but its ambition feels firmly rooted in the PlayStation 2 era. There's nothing particularly wrong with that, and if you're looking for a distraction to occupy between juggernaut releases, then the PS4 isn't host to many destructive racers that are better. But while there's fun to be had while you're playing, don't expect this above average car crash to live long in the memory at all.
    • 63 Metascore
    • 60 Critic Score
    Madden NFL 21 is stagnant, and while football fans will find things to enjoy, it’s not like there’s an alternative option available. The Yard is a genuinely promising addition, and we’re looking forward to seeing how it evolves over the course of this season – and future games. But an embarrassing story and an untouched Franchise mode mean that it’s the only real reason to upgrade. And while Madden Ultimate Team continues to be a time sink, the stale state of the on-field simulation means that this year’s game fails to find its intended receiver.
    • 74 Metascore
    • 60 Critic Score
    There are some neat moments on offer, and the Raid mode is a surprisingly enjoyable addition, but it’s a largely forgetful title, lost in a sea of much more memorable adventures.
    • 72 Metascore
    • 60 Critic Score
    Phantom Breaker: Battle Grounds Overdrive has all the components of an addictive, satisfying beat-'em-up, but it just doesn't harmonise them as well as it should.
    • 69 Metascore
    • 60 Critic Score
    Traversal is fluid and fun, combat is enjoyably simple, and the level design is often lovingly crafted, but it never comes close to stepping out of its comfort zone and trying something remotely memorable.
    • 73 Metascore
    • 60 Critic Score
    Rainbow Six: Extraction's core gameplay is decent, and its level variety is great, but the game definitely has some blind spots. While a zombie title focused on stealth and tactics makes for an interesting experience, anytime the game strays from that, it’s less successful. It draws extra attention to weak spots, like unimpressive AI and an obnoxious RNG progression system. Go in with a couple of friends, though, and you will get some fun out of this. All the levels are visually distinct and interesting to look at, and three squad members stealthing their way through a field of enemies can be immensely rewarding. It’s just unlikely to hold your attention in the long term.
    • tbd Metascore
    • 60 Critic Score
    Along Together serves up a fun virtual reality experience that doesn’t attempt to do anything new, but rather refines mechanics introduced by others. It's mildly challenging puzzles won’t present much of a roadblock in your path to progress, besides the unintuitive junkyard location, and so an afternoon’s worth of enjoyment is around about where your expectations should lie.
    • 72 Metascore
    • 60 Critic Score
    You can't really go wrong with Unfinished Business if you enjoyed its underrated predecessor, but expectations need to be kept in check. This standalone follow-up is disappointingly rough around the edges, and although its comically violent combat remains satisfying, it's not varied enough to elevate the entire action-heavy campaign. Still, we're never going to say no to more Rogue City. Teyon still manages to capture the campy 80s spirit of RoboCop here, and that'll drive most players to the top of OmniTower.
    • 70 Metascore
    • 60 Critic Score
    The Last Worker’s principal problem is that it’s a game made for VR that’s better without it. Fulfilling online orders in a capitalism-induced apocalypse is an excellent idea marred by inconsistent execution and confounding restrictions placed on VR movement. It’s short enough not to overstay its simplicity, but it’s not smart enough to make any astute thematic statements.
    • tbd Metascore
    • 60 Critic Score
    What you get out of the game is what feels like a really great artistic idea, which the team committed to fully. And after the art was done, they tried to place their gameplay ideas anywhere they happened to fit. The end result is a visually arresting, but haphazardly designed experience.
    • tbd Metascore
    • 60 Critic Score
    Arashi: Castles of Sin Final Cut is a competent VR stealth sword-fighting action title with solid gameplay, gorgeous story cutscenes/setting, and an enjoyable array of weaponry that makes the open-ended levels a joy to complete. Unfortunately, its last-generation visuals, underwhelming AI, and occasional bugs and crashes cause this shinobi to stumble. With a little more time in training to learn some advanced moves, Arashi could have been a must-buy title.
    • 67 Metascore
    • 60 Critic Score
    InnerSpace feels like it rewards players more as a relaxation tool than as a game that grows and evolves through core progress. Indeed, its story is stimulating, the gameplay itself is serviceable, and the presentation is mesmerising, but it just feels a little too lacking as a full package. InnerSpace is worth a look if you find yourself intrigued, but be prepared for an experience that doesn’t quite feel fully realised.
    • 68 Metascore
    • 60 Critic Score
    While it presents itself well and has some neat ideas, Jett: The Far Shore never launches into the stars. Flying around, soaking in the atmosphere, and gathering info on a foreign planet is relaxing fun, but it's scuppered by messy combat scenarios and a story that falls flat. You may get some enjoyment from this, as does have its moments — just don't expect it to hit the stratosphere.
    • tbd Metascore
    • 60 Critic Score
    If you yearn for the days of, say, Camelot’s Mario Golf on the Game Boy Color, then the fusion of sports and statistics may hold your attention here. But it’s best enjoyed in short bursts, as the tedium sets in quick, and will take a slice at your interest.
    • 66 Metascore
    • 60 Critic Score
    An incredibly erratic framerate, little replay value, and the lack of any real challenge throw a few wrenches in the gears, but overall, it's not a particularly bad game, even if you'll never look back once the adventure is over.
    • 64 Metascore
    • 60 Critic Score
    SwapQuest is a fun little title that successfully blurs the lines between RPG and the puzzler Pipe Dream. While it does have some drawbacks, its addictive gameplay remains entertaining throughout, which really comes into its own in the final few hours. There’s nothing groundbreaking here, but what SwapQuest can provide you with is an enjoyable distraction on a quiet summer’s day.
    • 68 Metascore
    • 60 Critic Score
    Each chapter of Stories Untold is framed like an episode of a Twilight Zone-style anthology television show, replete with a killer John Carpenter-esque synth-backed intro. It pays more than a passing nod to the introduction to hit show Stranger Things, but it's undeniably cool, and we'd love to see an Untold Stories 2 that continued the theme, only with a more consistent episode quality.
    • tbd Metascore
    • 60 Critic Score
    Fans of the show will probably have a blast here, and even newcomers may find some value in its retro RPG structure – but don’t expect this adventure to last a very long time.
    • 78 Metascore
    • 60 Critic Score
    Ultimately, you have a game with one masterfully designed core element — the rhythm gunplay — surrounded by a number of elements that, while not terrible, are mediocre at best.
    • 50 Metascore
    • 60 Critic Score
    Krinkle Krusher is a competent tower defence title with a colourful theme, but it's best played in short-bursts and doesn't really excel on the DualShock 4.
    • 73 Metascore
    • 60 Critic Score
    Cladun Returns: This Is Sengoku!'s bite-sized stages are best suited to quick stints of dungeon delving. Stay much longer, and you might stumble across the frustrations that lie in its depths. Bouts of trial and error gameplay drag down an otherwise addictive release, and convoluted upgrade systems keep you from getting straight into the action. Still, the process of powering up your pixelated protagonist is a rewarding one once you find your groove.
    • 73 Metascore
    • 60 Critic Score
    DC Comics fans will get a buzz out of some aspects of the release, while those that really enjoy LEGO titles may find fun here – but everyone else should try the demo first.
    • 68 Metascore
    • 60 Critic Score
    A visual novel that cares more about its presentation than its writing, Venus Vacation Prism: Dead or Alive Xtreme is about as shallow as a reality television show – but it never pretends to be anything else. Irrespective of your personal appetite for underdressed 18-year-olds, this is an impressive looking game, with vivid oversaturated visuals and some brilliant animations. It’s a lot tamer than its screenshots may imply, but without the minigame hooks of its predecessors, it feels a little lightweight as a consequence.
    • tbd Metascore
    • 60 Critic Score
    In this enhanced re-release, you can increase the rate at which your stat gains occur (by up to four times), making the whole process way more tolerable. These additions alone arguably make this the best version of a divisive Final Fantasy.
    • 50 Metascore
    • 60 Critic Score
    Carnivores: Dinosaur Hunter HD has some glaring flaws that refrain it from reaching prize catch status, but its accessible mechanics and decent sense of progression ensure that there's still room for it on the trophy wall – especially if you're a fan of overgrown lizards.

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