Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 89 Metascore
    • Critic Score
    Dispatch could be something quite special, but it all depends on how much your choices actually matter in the long run. These first two episodes are packed with personality, wit, and flair. The script can be a bit too cute, and the style of comedy won't appeal to everyone — but we find ourselves eagerly awaiting what's to come. [Review in Progress]
    • 89 Metascore
    • Critic Score
    Guns feel great to shoot and Titanfall's movement system carries over to a point. It's a cohesive free-to-play title that has its heart in the right place. With a Battle Pass to come and a seemingly fair microtransaction economy to power it, Apex Legends has all the means to be a game we hear about consistently for the years to come.
    • 86 Metascore
    • Critic Score
    Dragon's Dogma 2 is an absolute masterpiece in terms of offering a true sense of adventure. Fans of the first game shouldn't even begin to hesitate; this is everything that Dragon's Dogma wanted to be back in 2012, and it's utterly glorious at its best. But even if you're newly Arisen, this sequel stands alongside some of the greatest open world journeys in gaming — an unruly frame rate its only disappointing blemish. [Review in Progress]
    • 82 Metascore
    • Critic Score
    Project CARS 2 gives you loads to do and the incentive to experiment with all of its content, too. The title manages to tie together a dizzying number of vehicular disciplines, and it’s a lot of fun flitting from one to the next. A tight handling model and the freedom to explore all of the release’s content freely means that you’ll lose a lot of time to this motorsport marvel, but presentation shortcomings do take the polish off this package the teensiest bit.
    • 81 Metascore
    • Critic Score
    Genshin Impact is well worth a download. Based on our time with the release, this could easily be one of the PS4's best free-to-play titles. Yes, there are a lot of characters and items locked behind the game's gatcha system, but what's here for free is undeniably impressive. [Hands-On]
    • 80 Metascore
    • Critic Score
    DNF Duel is an approachable, explosive fighting game. Although it doesn't quite stand out from the crowd in terms of having an instantly recognisable style, it's great fun to actually play. Crazy combos, a cool character roster, and a nice selection of game modes makes for an appealing package. Once we've been able to put the title's online offerings to the test, we'll be updating this review with a score and additional details.
    • 78 Metascore
    • Critic Score
    Ultimately, we’ve enjoyed what we’ve played of Dying Light: The Beast so far. To a lot of people it’ll come across as more of the same — which it almost certainly is, to some degree. However, we think Techland has been smart to improve or alter small things to make it a better overall experience. It’s not as expansive as the second game, nor as original as the first game, but if you like cleaving zombies and jumping around rooftops, then this may just be the most refined Dying Light yet. [Review in Progress]
    • 77 Metascore
    • Critic Score
    It’d probably be reductive to describe many of MLB The Show 22’s improvements as the kind of thing you’d expect to find in patch notes, but it’s still somewhat true. The gameplay feels better than ever, and we really like the additions to March to October as well as the Mini Seasons mode in Diamond Dynasty. But while this is undoubtedly a streamlined, enhanced version of the already excellent MLB The Show 21, casual players will struggle to spot the difference – and, frankly, some aspects of the series are really beginning to tire.
    • 77 Metascore
    • 40 Critic Score
    An absolutely incredible soundtrack and great environmental art fail to lift the game from a bog of issues. There are some severe technical issues here, but real criticism should be pointed in the direction of the oftentimes incomprehensible narrative, which needed to be much stronger given the general lack of interactivity elsewhere.
    • 77 Metascore
    • 30 Critic Score
    Observer is rough. Some neat narrative beats and a beautifully presented cyberpunk world paired with an exceptional performance from Rutger Hauer end up being the only redeeming qualities present in this title. This is a game that, despite being short, feels overlong, due in part to some tedious and obnoxious gameplay segments, and some of the least subtle “horror” we’ve encountered in recent memory. Throw in a bevy of technical problems and a third act that is complete nonsense, and Observer is, at best, a bit of a mess. To call this game a letdown would be an understatement.
    • 77 Metascore
    • Critic Score
    Sniper Elite 5 knows exactly who it’s aimed at, and Rebellion is on target as always. The developer’s dense French sandboxes are hugely replayable, and look fantastic to boot. There are some sloppy gameplay mechanics, like the climbing and twitchy camera, but these are easy to forgive. A wide array of difficulty options mean both super-agents and rookies can eke something out of this title, and with the release accommodating so many different play styles, it represents a real bullet to our heart – or should that be balls? [Review in Progress]
    • 75 Metascore
    • Critic Score
    If you're eager to get started with Call of Duty: Modern Warfare 2, then the campaign will serve you well until the multiplayer and online co-op mode unlocks on Friday. With many missions that break away from the status quo, it's not always just about shooting the bad guys. From high-speed car chases and crafting systems to the turrets of an AC-130, Modern Warfare 2 thoroughly entertains when it's offline. [Campaign review]
    • 75 Metascore
    • 40 Critic Score
    For the few things Amnesia: Rebirth gets right, there is a mountain of reasons why it feels like Frictional Games is still stuck in 2010. This hide and seek style of gameplay has long outstayed its welcome and the game doesn't do enough to lessen the disappointing impact that brings. It's heartbreaking to say, but after the fantastic SOMA, maybe the Swedish developer shouldn't have bothered returning to what it thinks it knows best.
    • 75 Metascore
    • 40 Critic Score
    Far Harbor should have be an easy sell to those who have picked the Commonwealth clean, but something terrible lurks within the fog. Serious framerate issues on PS4 make the expansion stink like the rot of a mutated fishman, killing any sense of adventure in what is otherwise an intruiging add-on.
    • 75 Metascore
    • Critic Score
    If you're looking for more Mortal Kombat, Aftermath will undoubtedly satiate your bloodlust for a short period of time, but it feels overpriced for what it actually offers. Of course, your mileage will vary, but for now it's more of an already excellent fighter – just not much more.
    • 74 Metascore
    • 40 Critic Score
    Parts of Chrono Cross really haven't aged well, but it's still a charming, characterful JRPG that evokes feelings of the genre's golden age on PS1. It's a game that deserves better than The Radical Dreamers Edition, which, at least at launch, is a dreadfully poor remaster. Crippled by frame rate issues, it beggars belief that a title from 1999 could run this badly on modern hardware. Unless you're desperate for the nostalgia, we strongly recommend waiting to see whether Square Enix releases a patch to improve the package on PS4 and PS5 before buying.
    • 74 Metascore
    • Critic Score
    Windjammers 2 is an almost perfect revival of a classic 90s franchise. The sequel strikes an immaculate balance between new and old ideas, and presents the classic sports gameplay so vibrantly that it’s hard not to be captivated by it all. There could, admittedly, be more meat on its bones – but it’s online, with the gameplay’s high skill ceiling, where the longevity will be found. We still want to spend a little more time testing this component, but our early impressions of the rollback netcode are positive to say the least.
    • 73 Metascore
    • Critic Score
    Meet Your Maker's core premise is very strong, but the game's aesthetic and samey levels currently don't live up to that vision. While it can be fun in short bursts, raiding Outposts can quickly become tedious, although building your own stages for others to try is more fulfilling. There's potential here, no question, but we'll have to see how it fares on live servers before we deliver a full verdict. [Review in Progress]
    • 72 Metascore
    • 40 Critic Score
    The fourth and penultimate episode of Telltale's first season of Minecraft: Story Mode has yet again failed to impress.
    • 71 Metascore
    • 40 Critic Score
    Get Even had a good base of neat ideas, but the execution of the overall product is so poor that many areas feel unfinished. Combat is quite simply a disaster, the graphics look like they’ve been taken from a 2008 PS3 game, and the soundtrack crushes your enjoyment far too often. The plot may well grab your attention, but the act of actually playing Get Even is nothing but a chore.
    • 71 Metascore
    • 40 Critic Score
    Outside of its great use of the DualSense, RIDE 4 is a frustrating and disappointing experience. The lack of a meaningful tutorial, an aggravatingly difficult and boring campaign mode, the absence of local multiplayer, and the greedy credit system all equate to a game that feels like it was rushed for people hungry to get a next-gen motorcycle experience. RIDE 4 feels like a tech demo of the DualSense and nothing more. For an immersive racing experience on PS5, it is better to switch gears and look forward to Gran Turismo 7.
    • 71 Metascore
    • 40 Critic Score
    The Hong Kong Massacre's inspiration is clear, but unfortunately, it doesn't have the gameplay, the personality, or the energy to stand alongside it. The slow-mo shooting can be fun, but with tough enemies and a janky dodge manoeuvre, you'll more often than not be frustrated by death after death. With a little more polish, it could've been an entertaining romp, but as it stands, redeeming qualities are few and far between.
    • 70 Metascore
    • 40 Critic Score
    Add to this the various bugs we encountered during play, and Lost Ember becomes a fairly hard sell. We got stuck on geometry a couple of times, and had to reset the game more than once. At one point, some animals failed to spawn, which meant we couldn't progress without reloading the checkpoint. These rough edges don't help a game that's already a little threadbare. Unless you're curious about the narrative, we'd beware of the dog in this case.
    • 70 Metascore
    • 40 Critic Score
    It's messy, it can look bad, and it feels incomplete, but beneath all of this is core gameplay that isn't without merit – if only for the most hardcore of Nitroplus' fighting game fans.
    • 69 Metascore
    • 30 Critic Score
    Murasaki Baby is a textbook example of style over substance. The game’s twisted fantasy world certainly looks the part, but its touch-based puzzles are the real nightmare at times. There are some clever moments here, but they’re undone by atrocious controls.
    • 69 Metascore
    • 40 Critic Score
    Skyworld is a somewhat charming title of two halves. On the one hand, its real-time battles for territory make for some mindless fun, but on the other its turn-based grab for resources and progress is nothing short of baffling. Along with clunky controls that frustrate all too often, you’ve got an experience that will struggle to please.
    • 68 Metascore
    • 40 Critic Score
    With limp scares, crummy puzzles, and a clumsy story, Song of Horror feels painfully out of tune
    • 68 Metascore
    • 40 Critic Score
    The bleak backdrop of Franciade sums up this miserable outing, as you engage in dreary underground missions built around the most rudimentary of brazier-based puzzles.
    • 68 Metascore
    • 30 Critic Score
    If more of the game had the degree of polish that reaving does, the game could have been something special. The end result is a small-scale game with lofty aspirations that miss the mark. Stealing specials is great, but everything surrounding that is unimpressive.
    • 68 Metascore
    • 40 Critic Score
    Episode 1: Hero in Residence represents a rather disappointing start to Minecraft: Story Mode Season Two. The story is agonisingly slow to get going, core mechanics are clunky, and there is a huge lack of character throughout which leaves you feeling like you’ve wasted your time. Unless you were a huge fan of Season One and can’t stop punching wood, we’d suggest you wait for another episode to see if this adventure is worth following. We really hope Telltale has got an absolutely stunning season planned, but we're not feeling this one yet.
    • 68 Metascore
    • 40 Critic Score
    Slain: Back from Hell has one of the very best pairings of stunning visuals and amazing audio that you'll find on the PS4. Unfortunately, it's let down by a dull combat system and a horribly unfair level of difficulty, meaning that the game never picks up the momentum that it should. Wolf Brew Games had an awesome idea here with stacks of potential, but the complete package is hell to play through.
    • 67 Metascore
    • 40 Critic Score
    It's apt that the character you play as in Destroy All Humans! 2: Reprobed is named Crypto. Like crypto, the game is an interesting idea on paper, but we don't really need it, we don't want to hear about it, it keeps crashing, and if you invest any money into it then you're probably going to end up with buyer's remorse.
    • 67 Metascore
    • 30 Critic Score
    The Bradwell Conspiracy wants to reach the same heights as Gone Home and What Remains of Edith Finch, but thanks to woeful performance on PlayStation 4 and clunky, unreliable mechanics, it goes in the opposite direction.
    • 67 Metascore
    • 40 Critic Score
    Dex
    There is an awesome world that has been built here, with so many interesting characters and areas to explore, but poorly thought out gameplay makes Dex a dull affair. Melee combat has no nuance to it, weapons control too poorly to be of any use most of the time, and hacking is repetitive and bland. There is real promise here in the world building and character development, but the terrible gameplay is too much to make up for.
    • 67 Metascore
    • 30 Critic Score
    MXGP 3, made in 2017, is almost imperceptibly different from the first entry in the series, released in 2014. Sure there a few differences, but at its deepest, this is a game that has a truckload of issues when it comes to the actual feeling of riding a dirt bike. Add to that a feature list that is seemingly identical to MXGP 2, now with very poorly implemented dynamic weather, and you get very little bang for your buck. Milestone needs to take a step back and reassess where this series is going, because right now the only place it’s going is backwards.
    • 67 Metascore
    • 40 Critic Score
    Oddworld: Soulstorm presents itself well and shows a grand vision for the series, but as a modern game in 2021, it's just not where it needs to be. It can be extremely awkward to pull off even basic manoeuvres, some new features miss the mark, and certain levels made us want to quit altogether. Bugs exacerbate some of the gameplay frustrations with wonky AI, and ultimately the play experience can be frustratingly rigid. Fans will love this reimagining of a classic, and the franchise's unique charm shines through, but it's a tough sell for anyone coming to the series fresh.
    • 67 Metascore
    • 40 Critic Score
    The Little Acre is an adorable point and click adventure that sadly trips up in some fundamental areas. The story leaves a lot to be desired and the easy puzzles won't pose much of a challenge to most. Genre aficionados might want to give it a try, and it's a decent family friendly title, but we can't recommend it to anyone else. The lovely art and animations aren't enough to gloss over the issues, and we're left with a game that has acres of room for improvement.
    • 67 Metascore
    • 40 Critic Score
    Dan & Gary Games has given the Metroidvania-RPG genre a fair crack of the whip with Super Daryl Deluxe, but its needless amount of monotonous side quests and its floaty, button-mashing combat negates the occasional humorous highlights. There is a good game in here somewhere, but plenty of fat trimming is in order before you can get to it.
    • 66 Metascore
    • 40 Critic Score
    Blue Reflection has a lot of interesting ideas, from its plot to the core gameplay, so it’s unfortunate that these ideas are left to fester in a pool of mediocrity and drowned in an adventure that feels boring and stale before it’s even really begun. The opening scenes show a lot of promise, but none of it is built upon as the game develops. Blue Reflection feels like a tutorial for JRPG beginners - one that even the most inexperienced player would get bored with.
    • 66 Metascore
    • 40 Critic Score
    There's an interesting story here and the horror-JRPG vibe is much appreciated, but whatever enjoyment they could bring you is utterly annihilated by the outrageous, egregious amount of grinding you'll need to do to see the game through. Monark is gaming reduced to a thick, treacly sludge to wade through, no cutscene or story beat or reward ever feeling like it was worth the struggle. Just play Shin Megami Tensei while listening to Nine Inch Nails and you'll have a better time.
    • 65 Metascore
    • 40 Critic Score
    Park Beyond will probably be pretty good one day, but it is not this day. Currently, it's a theme park building sim that doesn't include features that we'd consider to be a basic requirement of the genre, it's poorly balanced with systems that feel wildly misjudged, and it's also riddled with bugs and glitches that range from comical to pad-tossingly infuriating. Avoid it like Alton Towers during the school holidays.
    • 65 Metascore
    • 40 Critic Score
    Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
    • 65 Metascore
    • 40 Critic Score
    Moonglow Bay has a lot of promise; it’s easy to spend hours with it when it’s working properly. But when it’s not, it turns into a nightmare you don’t want to revisit. The cosy vibes of the gameplay, fun characters, and enjoyable fishing and cooking mechanics don’t make up for fundamental errors with the game that really mar the rest of the experience.
    • 65 Metascore
    • 40 Critic Score
    The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game’s negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.
    • 65 Metascore
    • 40 Critic Score
    London Studio's latest karaoke effort may have a decent Party mode and PlayLink functionality, but its one-note tracklist and lack of four-player functionality make it a poor choice for a party game. SingStar: Celebration certainly doesn't live up to its name, then – it's only marginally more fun than a Jehovah's Witness' birthday bash.
    • 65 Metascore
    • 40 Critic Score
    Blair Witch's strongest aspect -- its eerie woodland setting -- is perfect for a focused, streamlined, horror experience. Unfortunately, that's not what this game is, and the superfluous, gimmicky gameplay mechanics that are thrown at you with reckless abandon only serve to make the game less effective as a whole. A disappointing story, frustrating level design, and precious few genuine scares leaves us hoping that this is one franchise that gets lost in the woods.
    • 64 Metascore
    • 40 Critic Score
    The Silver Case is best enjoyed as an intriguing historical document: a statement of intent from a developer that would go on to bigger and better things. Removed from that context, however, it is difficult to recommend. An utterly glacial pace combined with often nonsensical dialogue means the experience is dull at best – and frustrating at worst.
    • 64 Metascore
    • 40 Critic Score
    It's such a shame that Kerbal Space Program is so shoddily ported, because underneath its buggy, messy experience lies a fantastically detailed game with plenty for science nerds. The career mode offers replayability and near-endless depth, while the tutorials are hugely helpful in bringing new people into the complex clutches of physics, but its plethora of bugs and some huge design oversights make it very hard to recommend. The gameplay itself shoots for the stars, but its technical problems bring it crashing back down.
    • 64 Metascore
    • 40 Critic Score
    Until Dawn continues to elude Supermassive, and now even Rush of Blood appears out of reach. Switchback VR is a scruffy game that fails to match up to its well-liked PSVR predecessor, delivering low-budget visuals, lousy combat encounters, and some pretty low-energy level design. There are a handful of memorable moments, and some may find fun in the jump scares – but this should and could have been so much more.
    • 64 Metascore
    • 40 Critic Score
    Biomutant could have been something special, but the ambitious project fails to capitalise on what it does differently. Trapped in the clutches of an open world from a generation past, its own ideas are thwarted by an overload of other mechanics and overwhelming menus. By trying to do so much, Biomutant skipped the part where it built a solid basis to work from. While there's still potential here, Experiment 101's first attempt hasn't realised it.
    • 64 Metascore
    • 30 Critic Score
    Shameless like a boob tube but about a billion times less interesting, Gal*Gun: Double Peace is a bad rails-shooter that tries tirelessly to get a raise, only to leave you feeling limp and agitated. If firing pheromones in the faces of overly appreciative schoolgirls is the kind of thing that turns you on, then consider giving Net Nanny her marching orders instead.
    • 64 Metascore
    • 30 Critic Score
    Ninja Senki DX reads like an old codger's take on modern literature and walks like a decrepit schoolgirl gallivanting her way to her first tax return and, fittingly so, her first heart attack. When life gives you lemons, make lemonade. Tribute Games made garbage.
    • 64 Metascore
    • 40 Critic Score
    Xenon Racer isn't a terrible racing game, but in order to enjoy it you need to overlook the game's atrocious handling, horrible difficulty spikes, and general mediocrity. Not having big ambitions is fine for a game as long as it's fun, but developer 3D Clouds is wide of the mark on both counts.
    • 64 Metascore
    • 30 Critic Score
    Every so often, a video game will come along that seemingly defies all preconceived logic and common sense. That can be a good thing, or it can go the way of The Quiet Man. Unfortunately, Last Labyrinth is a PlayStation VR title that very much belongs in the latter category. Its core mechanic is sound enough, if a little stale by this point, but it's the decisions made around the edges that turn this into one of the most baffling experiences we've had inside a virtual reality headset.
    • 64 Metascore
    • 30 Critic Score
    Saying that Milestone need to take a step back with its dirt bike games and rework everything is becoming as tired a statement as saying Telltale needs to use a new engine. But it remains true yet again with MXGP Pro. A very slight improvement over MXGP 3, but a noticeable step back from Monster Energy Supercross, MXGP Pro is largely a spectacular disaster. It gets a couple things right, and offers a new slate of tracks to race on, but you’ll be too busy slamming your head into a wall to really notice.
    • 64 Metascore
    • 40 Critic Score
    It’s the repetitiveness that really hurts Tiny Troopers: Joint Ops – there’s just not a lot else to see beyond the first few missions.
    • 64 Metascore
    • 40 Critic Score
    Peaky Blinders: Mastermind is a strategy game that requires very little strategy for much of its short running time. While it does eventually present a little more challenge in the closing chapters, the hum-drum narrative and bargain-basement cut-scenes won't provide you with much incentive to persevere through the duller moments which make up most of the game. If you're a massive fan of the show waiting for the next season, then you're probably better off just forming your own gang while talking in a comedy Brummie accent.
    • 63 Metascore
    • 40 Critic Score
    Overall Operation Babel is a frustrating experience. The game mechanics aren't explained particularly well, and so you’ll need a lot of patience to figure out how everything works. If you’re a newcomer to the genre then you’re better off playing something like Ray Gigant. While Babel has some interesting mechanics, it definitely lacks a lot of the polish of similar titles like Stranger of Sword City. Simply put, there are a lot of quality dungeon crawlers out there on Vita that do a much better job than Operation Babel.
    • 63 Metascore
    • 40 Critic Score
    Framerate fluctuations render Tetris Ultimate almost unplayable, and while these issues only seem to occur when online, disconnecting tends to strip the title of much of its appeal.
    • 63 Metascore
    • 40 Critic Score
    Vampire: The Masquerade - Bloodlines 2 is a shambles. Its best qualities are always short-lived, buried deep beneath the frustrations of non-existent RPG elements, extreme padding, and diabolical technical issues. Beyond the promise of its opening hours, this is a tragic misfire of a game.
    • 63 Metascore
    • 20 Critic Score
    Bubsy: Paws on Fire is a combination of elements that range from merely adequate to frustrating beyond belief. In fact, the best part of the game is often being able to break the rules and cheese your way to victory. With almost zero redeeming qualities to speak of, the only way this game could possibly offer anything of benefit is to Trophy hunters, as there are a fair number of easily unlocked gold trinkets. If that’s not something you care about, then steer well clear - it’s just not worth it. Despite the shockingly long legacy as a series, surely this time must be the last, right?
    • 63 Metascore
    • 30 Critic Score
    Late in the game, one of the characters has a line where he says “I am a miserable, unfortunate man.” We can’t think of a more perfect way to describe playing this title. From a team capable of making a game as exceptional as Fated: The Silent Oath, the quality of work, or lack thereof, on display here stings.
    • 63 Metascore
    • 40 Critic Score
    We were enjoying the lowlife-detective-gets-in-way-over-his-head storyline, but it takes another turn later on into something decidedly more obscure. The final hour or two throw the whole story for a loop, and to make things worse, it feels as though none of the plot threads are resolved — you're just left hanging, probably with a furrowed brow, while the credits roll. It's a shame, as the music and visuals are excellent throughout, but the presentation just isn't enough on its own, and that's about all it has.
    • 62 Metascore
    • 40 Critic Score
    Skydive: Proximity Flight is fun at first, but it plummets prompter than bungee jumper with the wrong length cord. With little other than a flimsy campaign mode to keep you occupied, the thrill of swooping through a never-ending sequence of coloured rings will soon outstay its welcome, and you’ll quickly be looking elsewhere to get your fix of extreme exhilaration.
    • 62 Metascore
    • 40 Critic Score
    Blind is a wildly uneven, generally disappointing trip into virtual reality. Its main sticking point, echolocation, shines when used to its fullest, but more often than not, it doesn’t get put to any real use. In between each of the game’s good puzzles, you’ll encounter large stretches of walking, and probably a smattering of technical problems as well. But hey, at least it won’t take too much of your time. The ending impression with Blind that we were left with was largely one of disappointment. We hoped for, and expected, more.
    • 62 Metascore
    • 40 Critic Score
    Unfortunately, the minigames – a selling point for the first two entries in the franchise – flop harder than a gorilla on a trampoline. Their ranks – down from 50 in the original to 10 of the “best” here – include snowboarding and a terrible version of Monkey Target, but not even considerable effort can salvage these irritating alternative activities. The package is rounded out with various Time Trial options and the minigame-powered Decathlon, but not even the addition of online leaderboards can make the title’s awful adaptation of Whack-a-Mole entertaining.
    • 62 Metascore
    • 40 Critic Score
    Terminator: Resistance Enhanced is a decent looking PS3 game that’s 10 years too late. It adds little value to the disappointing original release, and will only please hardcore fans of the movies.
    • 62 Metascore
    • 40 Critic Score
    The game is different, odd, colourful, and often funny, but it feels like step backwards from its predecessors in more ways than one. And sadly playing as Battle Cat just doesn't seem to fix it.
    • 62 Metascore
    • 40 Critic Score
    If you liked the original, then you'll probably enjoy Dead Island: Riptide – but this feels more like a big expansion pack than a standalone sequel. Newcomers will be frustrated by the buggy gameplay, while long term fans will be baffled by the unfixed glitches. The game is at its best in co-op, but, despite some decent presentation, it's still not really worth the admission fee.
    • 62 Metascore
    • 40 Critic Score
    WRC Powerslide is a visually attractive experiment with an unclear purpose.
    • 62 Metascore
    • Critic Score
    We're torn on Lost Soul Aside. On one hand, it's a very intricately made action game, full of interesting combat dynamics backed by an impressive degree of player expression. But on the other, it's a pseudo RPG with a really poor story, crappy characters, and a forgettable world. Right now, it's looking like a cautious recommendation for action afficionados, but we'll have to see how the rest of the package shakes out. [Review in Progress]
    • 61 Metascore
    • 40 Critic Score
    Downward Spiral: Horus Station neither succeeds nor fails in any spectacular fashion, and as such, it just sort of exists. This is a boring experience that doesn’t do anything truly unforgivable, but is also unsuccessful in offering anything worthy of talking about. Downward Spiral: Horus Station is a thing, but you really don’t need to experience it.
    • 61 Metascore
    • 40 Critic Score
    Island Time VR’s best attributes – the visuals and the voice acting – are unfortunately overshadowed by some very major flaws in repetitive gameplay, a very short running-time, and game-breaking bugs. If you are looking for a new friend, Carl the Crab will certainly suffice, but if you’re looking for a top-notch VR survival title, we’d suggest you swimming the other way.
    • 61 Metascore
    • 40 Critic Score
    Tales of the Shire has a great premise, but will unfortunately leave most players wanting more. Its charms will potentially appeal to Hobbit fanatics, but with there being much better cosy games on the market, it's relying heavily on its Tolkienian license to distinguish itself.
    • 61 Metascore
    • 40 Critic Score
    Jeremy McGrath's Offroad has raced into a genre saturated with more competent competitors, and it pulls up in last place as a result. While the game doesn't necessarily do anything offensive, it's still a subpar experience with a major identity crisis. If you're looking for an enjoyable offroad racer, there are much better options on the PS3. Don't waste your time with this cheaper sub-standard alternative.
    • 61 Metascore
    • 30 Critic Score
    Need for Speed Payback is a real-world example of microtransactions gone wrong. As an open world racer, the game’s inoffensively average – but when paired with its bafflingly bad progression system, it’s frankly an embarrassment. It’s scary to think that publishers are quite literally sabotaging their own games in pursuit of a bonus buck or two these days.
    • 61 Metascore
    • 30 Critic Score
    This game’s biggest problem is that its culinary combat simply isn’t interesting enough to hold your attention, and with bland battles, there’s not a lot here to get excited about.
    • 60 Metascore
    • 30 Critic Score
    WWE 2K Battlegrounds is a game that seems like it exists purely to house its storefront, offering predatory microtransactions which would be overly pricy in a free-to-play game. In a paid title - even a budget one - they're offensive. The only silver lining here is that the game is rubbish anyway, so feel free to skip it without feeling like you're missing out.
    • 60 Metascore
    • 40 Critic Score
    There’s a place for FMV games like The Complex, but this effort is both poorly written and performed. You’ll tire of the cast long before you reach the release’s credits, and while the title does include various branches in its story, it generally feels like you’re on autopilot for the most part. If you’re desperate for a live action experience, the PS4 already has much better alternatives to this.
    • 60 Metascore
    • 40 Critic Score
    A small range of unlockable augments do make things a touch more bearable, but Evan can barely activate a single skill before his implants start overheating and you're forced to stop what you're doing. We think Foreclosed is meant to be played like a run-and-gun, ability-popping shooter — but the execution misses the mark almost completely.
    • 60 Metascore
    • 30 Critic Score
    Avoid like the C-Virus plague.
    • 60 Metascore
    • 40 Critic Score
    Whichever release in the series you compare it to, Batman: Arkham Origins Blackgate – Deluxe Edition will always come off worst.
    • 60 Metascore
    • 40 Critic Score
    Alex Kidd in Miracle World DX is a great looking remake of a terrible game. Level design is dated, bosses are completely luck based and all the hitboxes just feel off. There is a reason that Sonic took over as SEGA’s mascot because no remake can change the fact that Alex Kidd’s first adventure is incredibly frustrating and poorly designed.
    • 60 Metascore
    • 40 Critic Score
    Considering that EA Sports took an extra year to craft NHL 15, the wealth of missing features here is inexcusable.
    • 60 Metascore
    • 40 Critic Score
    Corpse Party: Blood Drive is more scary in execution than anything. Veterans of the series may be happy to see the continuation of its plot, but the game offers little to bring in any new fans. Those looking for a good scare would be better pointed in another direction, as the promises of previous games are not lived up to in this new iteration of the series.
    • 60 Metascore
    • 40 Critic Score
    All-Star Fruit Racing is a relatively fun kart racer that has some good ideas, but it all goes a bit pear-shaped. Though it provides a decent amount of content both in single and multiplayer, the wavering performance, some iffy design choices, and a general lack of polish may spoil your appetite. If you're hungry for a simple kart racing experience on PS4, this may give you a bite of the cherry, but it'll sadly never be top banana.
    • 60 Metascore
    • 40 Critic Score
    What you end up with is a sci-fi exploration title that is, ultimately, dull. There's barely anything going on in Morphite. Once you’ve beaten the story and upgraded your equipment, there’s very little reason to go back to previous locations, and new ones are too similar to offer any meaningful extended play. Myrah’s adventure may pique the interest of genre die-hards, but the limited scope of the game makes it difficult to recommend.
    • 60 Metascore
    • 40 Critic Score
    Twin Mirror feels like Life Is Strange on a shoe-string budget.
    • 59 Metascore
    • 40 Critic Score
    Epic Mickey 2 represents a big drop in quality over its predecessor. Given the switch from the relatively underpowered Wii, that just shouldn't be the case. Stepping away from the innovative core of the previous title has lumbered this sequel in sub-standard platform land, making it difficult for us to recommend.
    • 59 Metascore
    • 40 Critic Score
    If you really boil it down, Late Shift is a movie with a plot that you can alter. Sadly, that plot isn't very good. Gameplay is minimal, and where The Bunker struck a decent balance, the lack of interaction here only serves to make the experience more of a slog. This can only be described as a complete disappointment.
    • 59 Metascore
    • 40 Critic Score
    If trudging around a nice-looking hell is what you’re after then there may be a little merit in investing in Infernium, but for anyone after a decent gaming experience – be it horror, puzzle, or walking simulator – then this just doesn’t cut it.
    • 59 Metascore
    • 40 Critic Score
    School Girl/Zombie Hunter is a rough, low budget release that's a guilty pleasure for all of a few minutes. Awful cutscenes pepper a forgettable story mode, and the online co-op is stunted. Rather than being so bad that it's actually good, the game's simply below average, weighed down by too many issues.
    • 59 Metascore
    • 40 Critic Score
    Golem is a game had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn’t good.
    • 58 Metascore
    • 30 Critic Score
    One Piece: World Seeker is an unfinished game. Its open world is shockingly barren, its gameplay is clearly undercooked, and its presentation is placeholder. Eventually, Luffy's skill tree does allow for a little more fun, but the title still ends up feeling like an in-house development build that's used for playtesting, not a full price retail release. As a One Piece game it's bad enough, but as an open world title in 2019, it's borderline unacceptable.
    • 58 Metascore
    • 30 Critic Score
    htoL#NiQ: The Firefly Diary has an interesting story and some decent art, but the touch controls and trial and error puzzles make it a hateful affair.
    • 58 Metascore
    • 40 Critic Score
    What's on offer will leave you wanting something more back-to-basics, though; for diehards, it's probably not worth upgrading over RISK: Factions.
    • 58 Metascore
    • 40 Critic Score
    Marooners can be fun with the right people but ultimately it lacks a lot of polish. The AI is lacklustre, there’s not a huge amount of content, and the online community is practically non-existent.
    • 58 Metascore
    • 40 Critic Score
    Dreams of Another is quite dream-like in some ways; the way scenes intersperse and the surreal sights and sounds put us in that headspace. However, also like dreams, the game probably does have some sort of meaning at its core, but you're likely to forget it before long.
    • 58 Metascore
    • 40 Critic Score
    Ninja Gaiden III's overly cinematic action and dramatic storyline soon falls into abstruse repetition, but in pleasing those not accustomed to the series' hardcore action roots, Team Ninja inadvertently ripped the spine out of the near perfection combat that the series' gameplay structure was founded upon.
    • 58 Metascore
    • 40 Critic Score
    Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.

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