PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 20 Surfing H3O
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • tbd Metascore
    • 82 Critic Score
    A stripped-down rehash of the excellent "FIFA 2002."
    • 84 Metascore
    • 95 Critic Score
    Slick interface, colorful graphics that display cool characters/shapes/colors and the best control interface ever conceived for a music game make this $30 PSOne the definite 32-bit representative of Konami’s perpetual cash cow. [12/31/02]
    • 73 Metascore
    • 90 Critic Score
    Despite not going anywhere near as deep as it’s MLS brother, FIFA World Cup 2002 is simply a joy to play.
    • 78 Metascore
    • 92 Critic Score
    Arc The Lad Collection is a love affair with the single most impressive packaging I've seen in ANY media, that includes music and DVD's.
    • 73 Metascore
    • 40 Critic Score
    Without the intense craziness of true Midway arcade charm, though, even the multiplayer wore thin, leaving me wanting to go back to games like FIFA.
    • 76 Metascore
    • 80 Critic Score
    While Spider-Man for the PS2 has its fair share of faults, it simply does so many things right, that you can't help but be sucked in by the experience.
    • 67 Metascore
    • 70 Critic Score
    A very amusing and well-designed first-person shooter that suffers from outdated graphics and an unfriendly control scheme, but also remains surprisingly engaging.
    • 80 Metascore
    • 60 Critic Score
    The racing is very detailed but without being a hardcore fan it can come off a bit too repetitive.
    • 56 Metascore
    • 40 Critic Score
    An adequate but flawed multi-beast shooter that's too overpriced and unpolished to be worth the attention of anyone but the hardest of Ian Livingstone hardcore fans.
    • 53 Metascore
    • 30 Critic Score
    Maybe getting drunk would help me appreciate the simplistic gameplay and halfway-decent graphics that "Top Angler" is trying to pass as PS2 worthy.
    • 68 Metascore
    • 60 Critic Score
    Misfires by not tweaking the A.I. and gameplay as much as the graphics or the simplified-to-perfection control.
    • 50 Metascore
    • 60 Critic Score
    Its unimpressive graphics and unrealistic physics keep it firmly anchored in the 'arcadey' and 'rent before you buy' categories though, despite an above-average attention to small audio details.
    • 81 Metascore
    • 70 Critic Score
    Survives its transition from PC to PS2 with its gameplay depth and well-acted voices intact, but with its graphics severely chopped and its control scheme compromised by the Dual Shock 2 button layout.
    • 62 Metascore
    • 90 Critic Score
    Simple to pick-and-play, pleasant to look at, fun to complete and cheaper than a deodorant and some toothpaste with a couple of toothbrushes, Rayman Rush is an unexpected surprise.
    • 30 Metascore
    • 45 Critic Score
    Not even pictures/video of gorgeous Hooters girls in skimpy outfits could prevent our violent seizures and brain-hurting flashbacks when we played “Road Trip”.
    • 60 Metascore
    • 50 Critic Score
    A slight but meaningful improvement over what it delivered two years ago on PS2 with "Eternal Ring".
    • 67 Metascore
    • 60 Critic Score
    Simply put, Blood Omen 2 sucks (no pun intended) more than it awes, and goes awry with weak puzzles and action-adventure gameplay that doesn't feel as well put-together as Raziel's lesser challenges in the "Soul Reaver" universe.
    • 80 Metascore
    • 70 Critic Score
    It's a few visual tweaks, collision-detection issues and A.I. adjustments away from being outstanding.
    • 44 Metascore
    • 60 Critic Score
    The story is cute but nothing really deep and basically just has you playing the various types of Tetris included to move the story along.
    • 73 Metascore
    • 60 Critic Score
    Namco has blatantly stolen every single positive aspect of Sega's Hitmaker tennis games to create its own, and that's just sad.
    • 57 Metascore
    • 69 Critic Score
    Daunting difficulty and narrow appeal...There are teeth of mine I'd pull with a pair of pliers rather than play this card game ever again.
    • 52 Metascore
    • 50 Critic Score
    Passable graphics, decent sound, an uncooperative camera angle and cakewalk difficulty make this a great rental option for fans of the movie.
    • 94 Metascore
    • 100 Critic Score
    Tight control, a fantastic training mode that really helps anyone learn, original modes like Kumite and just awesome AI make for one of the best fighters in years.
    • 65 Metascore
    • 60 Critic Score
    Without the uniqueness of being a blood-sucking mosquito this game would be a clunky action/flying hybrid that'd be closer to first-generation Dreamcast software than PS2-caliber material.
    • 65 Metascore
    • 40 Critic Score
    A breath of fresh air. Not because it's a good game, but because it's such a boring and ultimately unrewarding experience, and an easy-to-categorize example of a Japanese game simply NOT translating well into a localized English release.
    • 85 Metascore
    • 80 Critic Score
    It's improvements, however, aren't as dramatic or gameplay-enhancing as those that EA's "PGA Tour 2002" has brought to the videogame golf genre.
    • 65 Metascore
    • 50 Critic Score
    Unfortunately all the fun was vacuum sucked out for a more serious tone.
    • 73 Metascore
    • 50 Critic Score
    The single biggest sticking point here is that Sled Storm fails to control as well as its predecessor or even "SSX."
    • 81 Metascore
    • 80 Critic Score
    A very well executed and polished rehash of a formula that is in dire need of something new or unique to take the franchise to the next level.
    • 74 Metascore
    • 70 Critic Score
    Miku might be doing the same thing over and over through four chapters (divided in the game as 'Night 1-4'), but the tension and atmosphere of dread that this game continually builds is about on par with that of an interactive version of "The Sixth Sense".

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