PSX Brasil's Scores

  • Games
For 1,069 reviews, this publication has graded:
  • 65% higher than the average critic
  • 13% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Witcher 3: Wild Hunt - Complete Edition
Lowest review score: 25 MeteoHeroes Saving Planet Earth!
Score distribution:
1069 game reviews
    • tbd Metascore
    • 70 Critic Score
    Kamikaze Lassplanes makes its unusual mix of visual novel and shoot'em up its biggest selling point, but ends up suffering the consequences of trying to combine genres with such different rhythms. While its narrative has a strange premise that manages to hold up throughout the campaign, its action sequences start from a solid foundation without going much further, resulting in a touching and daring, but also inconsistent, work.
    • tbd Metascore
    • 65 Critic Score
    Neopets: Mega Mini Games Collection appeals to nostalgia, but it may last less than an hour due to an terrible story mode and a weak adaptation for consoles.
    • 63 Metascore
    • 70 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch hits the mark with its visual style and fidelity to the humor of the universe created by Kevin Smith, delivering vibrant graphics and a very distinctive identity that, in itself, is quite eye-catching. However, the experience is ultimately hampered by technical problems, as well as repetitive and shallow gameplay that can quickly become tiresome. Although it works better in multiplayer and appeals to those looking for something more casual and straightforward, the game leaves the feeling that it could have gone further, especially in the refinement of its mechanics and the overall pace of progression.
    • 53 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance follows the storyline of a brand new character, who has been retroactively insterted into the main canon in a minimalistic and repetitive side-scrolling game. With strong spin-off vibes, it might not be a good indication of the revival of a classic franchise.
    • tbd Metascore
    • 70 Critic Score
    Combining great pixel art visuals and the exploration of classic action RPGs with more modern combat mechanics, Hunt the Night delivers a good atmosphere, but ultimately suffers from flaws in some mechanics that can make progression quite frustrating.
    • tbd Metascore
    • 55 Critic Score
    Taking an interesting approach by freely drawing inspiration from well-known stories and settings, Mirage 7 offers a classic narrative exploration adventure with survival and combat elements. In this regard, it only partially achieves its goal, stumbling over outdated mechanics and unjustifiably dated aesthetic elements, which unfortunately results in a mediocre and forgettable game.
    • 69 Metascore
    • 70 Critic Score
    JDM was a pleasant surprise and centered its gameplay experience on Japanese car culture. The game has its quirks given that it's produced by a small team, but it's also a better package than the simple sum of its parts. Ultimately, JDM presents a charm and structure that I feel is sorely lacking in current racing games.
    • 55 Metascore
    • 70 Critic Score
    Disco Simulator delivers the logistics of a night out with vibrant colors, but stumbles on the controls and forgets that a good party needs more than just three songs on loop.
    • 72 Metascore
    • 70 Critic Score
    Rayman 30th Anniversary Edition celebrates the past with some extras and details from the franchise's history, but forgets to polish the present, delivering a simple and flawed package in its execution, far short of the celebration Rayman really deserves.
    • 64 Metascore
    • 70 Critic Score
    God of War Sons of Sparta has its merits and, within the premise of a 2D action game set in Kratos' youth, it fulfills its role in a perfunctory but satisfactory way. However, it lacks depth in all its aspects, including the rather rudimentary level design by current Metroidvania standards, and even with some interesting qualities in the visual and narrative aspects, it still seems to be just a scrawny teenager trying to prove himself a true Spartan warrior.
    • tbd Metascore
    • 70 Critic Score
    No Sleep For Kaname Date - From AI: THE SOMNIUM FILES is a game that bets on the hunger of series fans for more content, but offers only a light appetizer that doesn't satisfy their appetite.
    • 69 Metascore
    • 60 Critic Score
    Dark Auction attempts an ambitious move with certain themes, but due to its use of generative AI, its focus on an abominable figure, and its disjointed ending, it falls flat.
    • 72 Metascore
    • 60 Critic Score
    ROMEO IS A DEAD MAN is a unique, intriguing, and at the same time unfocused and frustrating experience. It's a difficult game to recommend, as I imagine a niche audience will love the title and ignore its worst quirks, while the vast majority will find themselves confused about what exactly the game wants to be.
    • 63 Metascore
    • 70 Critic Score
    Without any significant innovations, additions, or improvements that go beyond the norm, Fighting Force Collection carries with it, without compromise, the qualities, such as setting, simplicity, and objectivity of the purest digital beat 'em up; and the limitations of its time, visually and mechanically speaking, which will certainly bring a nostalgic smile to older players, but will hardly seduce subsequent generations.
    • 73 Metascore
    • 74 Critic Score
    Total Chaos is a survival horror game that shines with its old-fashioned, rust-hued atmosphere, but stumbles with repetitive maze design and a slow-burning narrative, where the biggest struggle is maintaining sanity amidst broken switches and tools.
    • 80 Metascore
    • 70 Critic Score
    In Skate Story, the journey through the Underworld has contrasting highs and lows: the many segments of intense speed, psychedelic scenarios, contagious music, and surreal poetic narrative are interrupted by alternating moments of monotonous exploration, banal eccentric comedy, and the frequent disruption of the flow due to any little stumble by the fragile glass skater.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 takes too many risks in its campaign and, even while earning points for innovation, ends up delivering a bizarre and disjointed plot that attempts to blend science fiction with fantasy elements, seasoned with touches of surrealism, paranoia, and cheap horror. While maintaining a solid core in its gameplay models, refining successful aspects and reviving established mechanics, it seems to overuse recycled content, AI-generated elements, and a generic art style that already shows signs of fatigue and exhaustion, making it a game as dense as it is unbalanced.
    • tbd Metascore
    • 70 Critic Score
    Despite its unique setting, excellent soundtrack, and original ideas, Morsels loses much of its fun by explaining almost nothing about its mechanics and excessively punishing players who insist on trying to understand them.
    • tbd Metascore
    • 70 Critic Score
    Fear Effect, in its original essence, is one of the best games of its generation in every aspect, such as its mature story, bold art direction, and even its unique mechanics with strong inspiration from that era. This new version, however, is quite timid in offering improvements to quality-of-life elements, and seems inadequate for a whole new generation of players by not offering deeper updates and diversified options, making it a mediocre port of an incredible product that deserved much more.
    • 67 Metascore
    • 70 Critic Score
    Possessor(s) has attractive visuals and a well-presented story, but is hampered by its Metroidvania structure, which doesn't offer enough rewarding exploration to justify itself. The uninteresting exploration and the fast-paced but unvaried combat prevent the game from standing out in the crowded action-platformer genre, making it recommendable only to those who appreciate the aesthetics and theme of a race of demons.
    • tbd Metascore
    • 70 Critic Score
    Windswept goes literal in its inspiration from Donkey Kong Country, offering a platforming adventure very similar to those in the classic trilogy. The difficulty is high, and repeating certain sections over and over is frustrating, but the accessibility options ensure that no one is prevented from progressing in the game. Even if it doesn't do anything to stand out, it's good fun for those who enjoy retro mascot platformers.
    • 74 Metascore
    • 60 Critic Score
    Bounty Star sounds more like a pile of ideas that don't mesh well, resulting in an uneven execution. The game doesn't stand out much, even though it has some interesting qualities.
    • 60 Metascore
    • 70 Critic Score
    Double Dragon Revive lacks a more decisive personality, but there's no doubt that the game manages to overcome skepticism, delivering a solid enough gameplay system and a great beat'em up experience for modern times. The only downside is the rather limited content in terms of length and variety, but the merits in the sound design and the small details in the interaction with the environment stand out, ensuring that long-time fans will find something here with the potential to become great in the near future.
    • tbd Metascore
    • 55 Critic Score
    Space Chef is a tangled mess of good intentions that end up being hampered by a flawed interface on several levels, as well as a progression system that is unfun, bureaucratic, and boring. While the exploration, the discovery of so many variables, and the handcrafted visuals work well with the game's nonsensical premise, and each mechanic has its own merits, the soup seems to lack salt, pepper, and balance. The final result is bland and, at times, hard to swallow.
    • 63 Metascore
    • 70 Critic Score
    Despite much of the game delivering an unpolished or incomplete experience with warnings in almost all of its foundations, Vampire: The Masquerade - Bloodlines 2 still has some highlights that are well worth it for fans of the franchise.
    • 76 Metascore
    • 70 Critic Score
    Remember when you first pitted plants and zombies against each other in the garden? Well, Plants vs. Zombies: Replanted is exactly that same game, with the expected and obvious graphical improvements of a remaster, and a few minor quality-of-life updates that do little to make the game anything more than a reheated version of something that was always amazing.
    • 71 Metascore
    • 60 Critic Score
    Full Metal Schoolgirl delivers a great satire on Japanese "Black Companies" and has a solid foundation, but it needs more polished gameplay to justify its roguelike aspect, which quickly becomes very repetitive.
    • tbd Metascore
    • 65 Critic Score
    Cats and Seek: Kyoto takes two steps forward with its coloring mode and prettier art than its predecessors. Having only two stages is a step backwards that makes the enjoyable experience even more fleeting, and even the low price isn't well-proportioned in comparison to similar games from the same publisher. In the end, it's pleasant and relaxing enough to make me hope the follow-up, Cats and Seek: Tokyo, already available on PC, also comes to PlayStation.
    • 59 Metascore
    • 70 Critic Score
    By offering a bold approach to its chosen theme, Hotel Barcelona is unlike anything that came before, even if it doesn't reinvent the wheel in any of its most important aspects. It's violent, it's cruel, it's graphically stunning, and it reflects delightfully disturbed minds like few other games today. All of this would be incredible, were it not for the combat system and technical performance, both of which are less than ideal.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is a fun cooperative experience with the potential to become even better, provided it receives the necessary support from the developer to improve the progression system and has an active community to keep the game updated with new scenarios.

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