PSW Magazine UK's Scores

  • Games
For 170 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 30 World Series of Poker
Score distribution:
  1. Positive: 74 out of 170
  2. Negative: 13 out of 170
170 game reviews
    • 71 Metascore
    • 70 Critic Score
    You've got to be slavish in your love for Ferraris to really enjoy this. I was dying to climb behind the wheel of something else after a couple of hours. It's an accomplished racer, but I was expecting the prancing horse to give me more of a kick.
    • 71 Metascore
    • 80 Critic Score
    Ten Hammers is as close as a game has come to representing the genuine battlefield experience. It may have more strategy than you bargained for but damn, it's painfully addictive.
    • 71 Metascore
    • 70 Critic Score
    A rare example of a video game treating its comic book source with due respect.
    • 71 Metascore
    • 80 Critic Score
    Its enormous charm, simplicity and puzzles will win you over. [May 2009, p.92]
    • PSW Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Guitar Hero: Aerosmith is a sound of a series cautiously dipping its toe in the water, slightly afraid of how the big bad Rock Band shark will react to its presence.
    • 70 Metascore
    • 60 Critic Score
    PSP is blessed with quality fighting games at the mo', leaving Dragon Ball Z somewhat in a no man's land between average and great.
    • 69 Metascore
    • 70 Critic Score
    Overall this is a big improvement over "Driv3r"...Now, if only they'd make the next game 100% driving. As it stands, Parallel Lines can't help but come across as a pale imitation of "GTA: San Andreas."
    • 69 Metascore
    • 60 Critic Score
    It's rare that a PSP game can truthfully claim to be an enhancement of its PS2 forebear, but NBA Ballers Rebound comes pretty close.
    • 69 Metascore
    • 70 Critic Score
    The way PS2 Project 8 uses shabby video versions of the Xbox 360 cutscenes to tell the story shows you this is a bit of a corner-cutting exercise in game-making, as is the lack of characters to choose from when starting a game, and the loss of online play.
    • 69 Metascore
    • 70 Critic Score
    But - and maybe this is just us - singing these serious rock songs just isn't as much fun as belting out tracks by Blondie and Girls Aloud. We felt a bit embarrassed trying to sing serious songs by Snow Patrol and Hard-Fi. You just don't get the same fun party vibe ploughing through serious emotional songs as you do with the fluffy pop nonsense.
    • 69 Metascore
    • 80 Critic Score
    Online or off, MotoGP is a very slick racing experience, and its deceptively simplistic gameplay hides a very effective control system and devastatingly addictive racing.
    • 68 Metascore
    • 60 Critic Score
    The career mode is well structured though, offering tangible rewards as you progress from the smallest table to the high-rollers, but it doesn't stop you thinking you'd be better off with a real pack, a few mates and a sun visor.
    • 68 Metascore
    • 60 Critic Score
    What we have here is a variation on Tamagotchi that's been roughly crowbarred into The Sims 2. So it's a good job that the animals themselves are so well animated and likeable.
    • 68 Metascore
    • 70 Critic Score
    It's achingly non-stop martial-art four-player silliness. Sweet! [May 2009, p.85]
    • PSW Magazine UK
    • 68 Metascore
    • 70 Critic Score
    It's limited, but what's here is well-executed and very playable, even on PSP. [May 2009, p.84]
    • PSW Magazine UK
    • 67 Metascore
    • 70 Critic Score
    A solid sequel, but it doesn't add a lot that's substantially new.
    • 67 Metascore
    • 70 Critic Score
    Full Auto 2 is a missed opportunity and comes over even more badly when compared to "MotorStorm." Buy that instead, or wait for "Burnout 5" to spectacularly crash the party.
    • 67 Metascore
    • 70 Critic Score
    What carries the game through some of its weaker moments is its charm and spirited embodiment of the movie.
    • 66 Metascore
    • 40 Critic Score
    Extreme Battle? Extreme tedium, more like.
    • 66 Metascore
    • 50 Critic Score
    A decent attempt at an update, but it can't compete with Buzz TV. [May 2009, p.93]
    • PSW Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Viking is sadly, a massively missed opportunity that's dragged into the depths of mediocrity by a boring story, an uninteresting hero, repetitive missions, endless wandering around, hit-and-miss sound, disappointing battles and lots of slowdown.
    • 65 Metascore
    • 70 Critic Score
    D-Day doesn't change anything or bring anything new to the table sadly, but if you want the same Brothers in Arms experience on a handheld, then this is faultless if a bit unambitious.
    • 65 Metascore
    • 30 Critic Score
    The online mode, featuring co-op play and deathmatches for up to three other players, almost salvages the game, but the sheer tedium of the rest of it sinks it.
    • 64 Metascore
    • 60 Critic Score
    If this wasn't a portable game it would get very dull, quickly. But it is, and developer Koei has taken advantage of that by producing a game that's very good at providing short, sharp bouts of mindless carnage.
    • 64 Metascore
    • 80 Critic Score
    Rough edges aside, Kane & Lynch is still a solid squad-based shooter with plenty of action, great characters, tight story and a slew of cinematic influences so brazenly clear you can't help but smirk at them.
    • 64 Metascore
    • 80 Critic Score
    So ignore the significantly-improved-yet-still--not-quit-brilliant single-player mode and bear in mind that this is a game that demands at least two people of roughly equal ability, preferably more.
    • 63 Metascore
    • 60 Critic Score
    Pitching all the characters into a frantic, objective-based free-for-all, and dressing it up with the visual panache that developer Clover Studio does so well means Red Hot Rumble is a unique and superbly enjoyable button-mashfest.
    • 63 Metascore
    • 70 Critic Score
    Fun to play, but it's too punishing and packs a hefty learning curve.
    • 63 Metascore
    • 70 Critic Score
    There's incredible depth to how you strike the ball, which makes the overall game very satisfying. There's little in terms of game modes, and no online mode is a bitter pill, but as a pure golf simulation it's very slick indeed.
    • 63 Metascore
    • 70 Critic Score
    Despite our low expectations, Miami Vice is competently made and surprisingly enjoyable. It isn't the most original of games and doesn't really push beyond the pattern established in the first mission, yet it does prove that PSP can 'do' shooting games and deserves some credit for that.
    • 62 Metascore
    • 70 Critic Score
    Being able to play as Jack Bauer and do all the stuff they've seen him do in the show is the most important thing to them, and on those basic terms, 24: The Game is an unqualified success.
    • 62 Metascore
    • 40 Critic Score
    The only thing that has changed is a slight improvement in looks. Please Koei, stop. We give in. Chinese water torture has nothing on this.
    • 62 Metascore
    • 70 Critic Score
    Not the greatest shooter with some annoying puzzles, but Fracture serves as a hugely entertaining game for those looking for something a little bit different.
    • 61 Metascore
    • 60 Critic Score
    While the single-player game can be a total bitch, the multiplayer takes that frustration and turns it into actual excitement.
    • 61 Metascore
    • 70 Critic Score
    Fans will love this, but most will be better off with "Star Wars: Battlefront II."
    • 61 Metascore
    • 50 Critic Score
    The Aston-driving sections are literally a blast and the atmosphere of the film is nailed. But the main event - running and gunning with Mr. Bond - is a real letdown.
    • 61 Metascore
    • 60 Critic Score
    Tirelessly one dimensional. [May 2009, p.88]
    • PSW Magazine UK
    • 60 Metascore
    • 70 Critic Score
    Jericho isn't a groundbreaking shooter, but what it does, it does really well. Sadly, there's no online content here, just a slew of production art to unlock by completing skill tests in the game - making for a sound FPS that will have horror geeks gagging for more and shooter fans reaching for the sick bag. [Nov 2007, p.92]
    • PSW Magazine UK
    • 60 Metascore
    • 50 Critic Score
    A bland, ugly and dreary game - which goes against everything you're used to after playing the series on PS2. There's a certain compulsive quality to sniping but after a couple of levels, you'll develop a strange sense of deja vu and wish you were playing a better shooter.
    • 59 Metascore
    • 50 Critic Score
    The only downside is it would have been perfect Wi-Fi fare, only there are no online features at all. The lack of vehicles is also a shame, but at least the PS2 version's decent fighting system remains.
    • 59 Metascore
    • 40 Critic Score
    Despite the tweaks to the game and some definite improvements, at the end of the day, Gary, it's a stop-start, often infuriating experience which just makes us appreciate proper football games even more.
    • 59 Metascore
    • 60 Critic Score
    Younger kids will love it and come back for more. A fun concept, well executed.
    • 58 Metascore
    • 50 Critic Score
    If the presentation wasn't so ropey this might have been a contender, but as it is, Eagle Eye Golf is a bit of a cheap knock-off.
    • 58 Metascore
    • 50 Critic Score
    At best, it's a simple hack and slasher with an okay Co-op mode, but 10 minutes of play is all it takes to realise how shoddy the action is.
    • 58 Metascore
    • 50 Critic Score
    Drakengard 2 is decent enough, but ultimately looks a bit cheap and doesn't really pull off its ground or aerial combat with great conviction. It mutters 'average' from the first minute to the last.
    • 58 Metascore
    • 60 Critic Score
    Don't expect too many surprises if you've played a Dynasty Warriors, a Kessen or a Samurai Warriors game before, but don't expect this to be complete and utter sh.t either. After 17 similar games, you should know what you're getting.
    • 58 Metascore
    • 80 Critic Score
    If you long for those days then Splinter Cell Essentials is right up your street. Not only do some of the missions recall Sam's early years, the game as a whole is one long flashback to the hardcore stealth of old.
    • 56 Metascore
    • 80 Critic Score
    There's so much packed into this you'll be playing it long after you've completed the main story mode - and you can't say that about many PSP games now, can you?
    • 55 Metascore
    • 60 Critic Score
    Genji looks great, and bodes well for what PS3 will be able to do, but as a game it feels like a technical demo.
    • 55 Metascore
    • 50 Critic Score
    It looks really pretty, but it's too hard for kids, too childish for 'da yoof' and too much like a bad acid trip for anyone over 25. Even the most diehard Sega fan will find Sonic's latest a bitter slap in the chops.
    • 55 Metascore
    • 60 Critic Score
    Leaving aside the rubbish storyline, the dialogue sounds like it was written by a white chav who thinks he's black, and characters are only able to speak if they're waving their arms around at the same time. It makes the Fast and the Furious flicks look like Shakespeare.
    • 54 Metascore
    • 70 Critic Score
    But what it does well it does very well. It gets the feel of the book bang on, offering plenty of new locations, puzzles and setpieces to play through for fans. Newcomers will find a meaty mental test awaiting them with each new problem proving infuriatingly addictive.
    • 53 Metascore
    • 60 Critic Score
    The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good.
    • 53 Metascore
    • 60 Critic Score
    It's fun while it lasts, but the novelty soon wears off. It's authentic, and paints the culture of B-Boying in a great light, but it becomes just a little too b-boring, too quickly.
    • 52 Metascore
    • 70 Critic Score
    Original, fun and a fine test of the grey matter as much as it is of the reflexes. It's just a shame that there's not enough meat to make it a must.
    • 52 Metascore
    • 70 Critic Score
    A very solid mutant romp, with some cool levels, varied gameplay and pretty sweet graphics to boot. It's certainly better than the average movie tie-in, although we'd advise you not to rush into buying unless you have at least a mild interest in the X-Men universe.
    • 52 Metascore
    • 70 Critic Score
    The story is unchanged and the notion of unlocking tracks and videos also returns, yet even though his first outing on PS2 saw him get flamed by all but his most loyal fans, G Unit Edition is a surprisingly decent 50 Cent game. Westwood would be proud.
    • 51 Metascore
    • 30 Critic Score
    This is its own worse joke. Matt Hazard should have stayed retired. [May 2009, p.93]
    • PSW Magazine UK
    • 51 Metascore
    • 70 Critic Score
    The barrage of 'street'-speak, stupid player names (we want to punch the prick who calls himself '1/2 Man, 1/2 Amazing'), yawnsome hip-hop and seriously over-the-top commentary all becomes a bit much, though we guess it kind of comes with the territory. If you're after a more skilful alternative to NBA Street V3 then And 1 Streetball should be right up your, er, street.
    • 51 Metascore
    • 30 Critic Score
    The two-player multiplayer modes basically repeat the same flaws and even add some new ones, such as computer-controlled allies rarely pulling their weight. A waste of a licence, and a waste of your time and money.
    • 50 Metascore
    • 40 Critic Score
    Being locked in a room with Mr Blonde, a razor blade and a can of petrol would be more fun than playing this again.
    • 50 Metascore
    • 50 Critic Score
    Although the low price and decent racing make this good value, it's uninspired stuff.
    • 49 Metascore
    • 50 Critic Score
    A shallow and clumsy game that fails to make the most of the PSP and the AVP licence.
    • 48 Metascore
    • 50 Critic Score
    It looks charming in an early-90s 2D sort of way and is well put together, but the benchmark this generic title has set will easily be smashed by the likes of "Crisis Core: Final Fantasy VII."
    • 48 Metascore
    • 40 Critic Score
    It looks and plays like a rubbish PC game from 1992 and no amount of multiplayer modes can change that.
    • 46 Metascore
    • 30 Critic Score
    Many of the games feel very unfair and almost calculated in the way they contrive to make you lose. Trying to outwit opponents by bluffing is a big no-no too, since there always seems to be one character that doesn't want to play ball and fold a hand. It just never feels like you're playing real poker against real people.
    • 45 Metascore
    • 80 Critic Score
    Made Man is a fine shooter after all, not just another crime sim-bynumbers. It's nothing you've not played before, but you won't have played anything as single-minded for a while. Forgeddabout it at your peril.
    • 44 Metascore
    • 40 Critic Score
    The PS2 game was never going to compete with the Xbox 360's graphics, and neither did anyone expect it to. What we didn't anticipate was a completely dumbed down version that doesn't seem to know whether it's a straightforward first-person shooter or a tactical war game.
    • 42 Metascore
    • 30 Critic Score
    With a slew of better mob games out there - "Scarface" for one, "Made Man" and even "The Godfather" - there's no reason for settling on this mess of a game.
    • 42 Metascore
    • 30 Critic Score
    Aiming is askew; enemies are dumb and the level design is bland.

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