PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 91 Metascore
    • 80 Critic Score
    Quotation unavailable.
    • PSM Magazine
    • 74 Metascore
    • 90 Critic Score
    From the spiffy graphics to the more right analog stick-centric controls to the robust Create-A-Superstar to the new WWE 24/7 career mode, this is SmackDown as its finest. [Dec 2007, p.72]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Everything else is pretty much the same as the PS3 version, though, sadly, the online play has been stripped out. [Dec 2007, p.73]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Basically more of the same, but we aren't complaining...It's Guitar Hero, it's next-gen, and it's the party game PS3 owners have been waiting for. [Dec 2007, p.74]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]
    • PSM Magazine
    • 80 Metascore
    • 95 Critic Score
    With this UMD, you get a wonderful piece of history and two of the best action adventures ever programmed. [Nov 2007, p.82]
    • PSM Magazine
    • 89 Metascore
    • 95 Critic Score
    Combines absolutely jaw-dropping graphics with familiar platforming/shooting mechanics and genuinely funny humor to make one of the PS3's few true masterpieces. [Dec 2007, p.66]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    Overall, NBA 08 looks great and plays smooth, but more importantly, it's a huge improvement over last year's entry. [Dec 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    The mulitplayer is simply outstanding. [Nov 2007, p.83]
    • PSM Magazine
    • 88 Metascore
    • 95 Critic Score
    About as perfect as games come, and you must play it. [Nov 2007, p.72]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Syphon Filter: Logan's Shadow not only lives up to the high standards set by its predecessor, it actually exceeds them in many ways. [Dec 2007, p.78]
    • PSM Magazine
    • 73 Metascore
    • 85 Critic Score
    Still, NBA Live 08 can finally give 2K a run for its money and is a serious contender for your basketball dollars. [Dec 2007, p.81]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Suffice it to say, DDR SuperNOVA 2 is exactly what you expect: even more of the DDR you know and love. [Dec 2007, p.79]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    An awesome nostalgic package. [Nov 2007, p.86]
    • PSM Magazine
    • 55 Metascore
    • 75 Critic Score
    With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    There's really something for everyone in it. [Nov 2007, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    It's not sloppy, but it lacks a polished tightness. [Nov 2007, p.76]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beyond that, it is pure dirt racing womderment that serious sim fans will relish in and more casual players will want to push themselves to become more skilled at. [Dec 2007, p.85]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    EA's hat-trick, though, goes to the A.I., which will really press you to use strategy, passing, and screens if you want to light the lamp. [Dec 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    That said, "NHL 08's" amazing A.I. and hyper-realistic controls are still a bit more gratifying, but NHL 2k8 offers you an additional choice...and variety is always good. [Dec 2007, p.82]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Original, stylish, entertaining adventure. [Nov 2007, p.89]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    Solid fun overall. [Nov 2007, p.84]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The three-on-three team battles add a cool level of strategy, and customizing your characters into blazing fast powerhouses is a blast. [Oct 2007, p.72]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    The improved online features should add significant legs to an already full-featured product. [Nov 2007, p.78]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It's not too challenging, but is highly rewarding. [Nov 2007, p.77]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    All in all, Level-5 has made a deep, varied, and challenging battle system with a handful of nuances you can utilize to you advantage. [Sept 2007, p.74]
    • PSM Magazine
    • 58 Metascore
    • 85 Critic Score
    It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Regardless of whether or not you like RPGs you should pick it up, because it's one of the most enjoyable games we've played in a long time. [Sept 2007, p.70]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    One of the best entries to the franchise in years. [Nov 2007, p.81]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Way more than a bargain bin-worthy roster update from last year's game. [Nov 2007, p.81]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]
    • PSM Magazine
    • 63 Metascore
    • 85 Critic Score
    It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beats the pants off the PS3 version. [Nov 2007, p.85]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Thoroughly enjoyable. [Aug 2007, p.84]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    A very frustrating experience, it's also a very rewarding one. [Aug 2007, p.80]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    Throw in some of the most comprehensive online options currently available on PS3, and Rainbow Six Vegas delivers great value for the combat sim-minded. [Sept 2007, p.76]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    It's definitely old-school, but it's just as fun and charming as it was 20 years ago - only with modern tweaks that make it even better. [Aug 2007, p.83]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Fun, fresh, and fantastic. [Aug 2007, p.85]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
    • PSM Magazine
    • 51 Metascore
    • 80 Critic Score
    The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The online features are terrific. [Aug 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    This PSP racing port of a port delivers the incredible mileage and deep features of the console version, save some graphical downscaling and minor tweaks. [June 2007, p.80]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]
    • PSM Magazine
    • 64 Metascore
    • 85 Critic Score
    All in all, once you get over the fact that Shining Force EXA isn't a "Shining Force" in the strictest sense, you'll be hacking and slashing your way to a darned good time. [May 2007, p.80]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Play Oblivion. It's amazing. [June 2007, p.70]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    So do we really need another soccer title like UEFA Champions League 2006-2007 to sink our cleats into? The muddied, slide-tackling answer is yes. [May 2007, p.81]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    Even if it didn't have the violence and the gore and the nudity and all that fun stuff, it would still be great game because of its masterful gameplay. [May 2007, p.66]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Call of Duty: Roads to Victory, however, proves that not only can the Big One be done respectably on the small screen, it can at times be downright engaging. [May 2007, p.78]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, this is one of the best games on the PS3 at the moment, and given the dearth of titles out there on the console, you can't really go wrong. [Apr 2007, p.80]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Not to worry though, Formula One Championship Edition offers some of the truest-to-life driving we've seen, while also being the Burger King of F1 racers--you can have it your way. [May 2007, p.72]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The PSP version of MLB 07: The Show packs quite a lot of game into a handheld port. [May 2007, p.83]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Gurumin might seem too easy for a lot of gamers, especially at the start, but don't be deceived: there are several harder difficulty modes to unlock. [Apr 2007, p.85]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]
    • PSM Magazine
    • 76 Metascore
    • 85 Critic Score
    While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Imbalances not withstanding, Rogue galaxy is definitely worth playing. [Mar 2007, p.78]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's like a mash-up of the old and new control schemes, which works pretty well. [Jan. 2007, p.82]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Once again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    Despite a few technical snafus, it's impossible not to begrudgingly enjoy Sega Genesis Collection. [Feb. 2007, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It all adds up to a strong, promising rookie effort, but it sucks that the $20 cheaper current-gen version still has the overall edge on the depth chart. [Jan. 2007, p.79]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Yes, Call of Duty 3 has its share of problems, but the action is appropriately intense and cinematic in scope, and the new features are great. [Jan. 2007, p.78]
    • PSM Magazine

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