PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
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- Critic Score
Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]- PSM Magazine
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It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]- PSM Magazine
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It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]- PSM Magazine
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Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]- PSM Magazine
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Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]- PSM Magazine
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The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]- PSM Magazine
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It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]- PSM Magazine
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A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]- PSM Magazine
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The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]- PSM Magazine
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The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]- PSM Magazine
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Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]- PSM Magazine
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The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]- PSM Magazine
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Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]- PSM Magazine
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As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]- PSM Magazine
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Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]- PSM Magazine
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Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]- PSM Magazine
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The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]- PSM Magazine
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Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]- PSM Magazine
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A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]- PSM Magazine
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MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]- PSM Magazine
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A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]- PSM Magazine
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The game slows down when songs change during the race. [Holiday 2005, p.98]- PSM Magazine
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It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]- PSM Magazine
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A solid overall game, but it doesn't feel like it every really gelled. [May 2004, p.36]- PSM Magazine
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An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]- PSM Magazine
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Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]- PSM Magazine
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Its slow pace keeps it from really taking off. [Apr 2003, p.37]- PSM Magazine
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Its lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]- PSM Magazine
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The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]- PSM Magazine
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A strangely captivating experience and a very strong entry in a sadly underserved genre. It's a huge improvement over the first game in numerous categories. [Nov 2003, p.41]- PSM Magazine
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Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]- PSM Magazine
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Yes, it looks childish, is a bit too easily beaten, and is based on the lackluster Star Wars prequels (all three of them) - but it's also a fun game with charm to spare. [May 2005, p.74]- PSM Magazine
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With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]- PSM Magazine
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A rather enjoyable, if not totally innovative, experience. [June 2002, p.39]- PSM Magazine
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On the one hand, you have these lightning-fast bikes to ride; on the other, you spend most of the time making them slow down. [Mar 2002, p.30]- PSM Magazine
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You're left with a simple arcade shooter cloaked in WWII guise that completes every prerequisite. [Jan 2006, p.76]- PSM Magazine
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Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]- PSM Magazine
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Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]- PSM Magazine
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Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]- PSM Magazine
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The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]- PSM Magazine
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It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]- PSM Magazine
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We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]- PSM Magazine
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Fast, furious, but difficult to master, this game will have players cleaning dirt out of their PS2s. [May 2004, p.40]- PSM Magazine
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Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]- PSM Magazine
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Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]- PSM Magazine
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Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]- PSM Magazine
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This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]- PSM Magazine
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Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]- PSM Magazine
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Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]- PSM Magazine
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It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]- PSM Magazine
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From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]- PSM Magazine
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It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]- PSM Magazine
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This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]- PSM Magazine
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It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]- PSM Magazine
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It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]- PSM Magazine
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Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]- PSM Magazine
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It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]- PSM Magazine
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Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]- PSM Magazine
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The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]- PSM Magazine
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Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]- PSM Magazine
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It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]- PSM Magazine
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At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]- PSM Magazine
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Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]- PSM Magazine
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Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]- PSM Magazine
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What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]- PSM Magazine
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I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]- PSM Magazine
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Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]- PSM Magazine
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Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]- PSM Magazine
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The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]- PSM Magazine
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The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]- PSM Magazine
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Stumbles a bit with long loading times and jittery control. [May 2003, p.60]- PSM Magazine
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If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]- PSM Magazine
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Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]- PSM Magazine
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The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]- PSM Magazine
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The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]- PSM Magazine
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The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]- PSM Magazine
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The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]- PSM Magazine
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The game has huge potential, but unfortunately most of it is unrealized at launch. [Apr 2003, p.30]- PSM Magazine
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Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]- PSM Magazine
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There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]- PSM Magazine
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The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]- PSM Magazine
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Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]- PSM Magazine
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Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]- PSM Magazine
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True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]- PSM Magazine
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It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]- PSM Magazine
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It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]- PSM Magazine
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If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]- PSM Magazine
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I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]- PSM Magazine
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PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]- PSM Magazine