PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]- PSM Magazine
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It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]- PSM Magazine
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This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]- PSM Magazine
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A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]- PSM Magazine
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Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]- PSM Magazine
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The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]- PSM Magazine
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It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]- PSM Magazine
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Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]- PSM Magazine
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The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]- PSM Magazine
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Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]- PSM Magazine
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ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]- PSM Magazine
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While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]- PSM Magazine
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There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]- PSM Magazine
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The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]- PSM Magazine
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One of the best anime spin-offs on record. [Nov 2002, p.52]- PSM Magazine
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In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]- PSM Magazine
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The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]- PSM Magazine
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Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]- PSM Magazine
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This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]- PSM Magazine
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A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]- PSM Magazine
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The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]- PSM Magazine
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The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]- PSM Magazine
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Good news - it does not, in fact, suck hard. [Jan 2006, p.74]- PSM Magazine
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A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]- PSM Magazine
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Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]- PSM Magazine
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So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]- PSM Magazine
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It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]- PSM Magazine
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The radar detector and cop chases that the series introduced are back..., but other than that, there isn't a lot that sets this racer apart from the pack. [July 2002, p.37]- PSM Magazine
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It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]- PSM Magazine
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As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]- PSM Magazine
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We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]- PSM Magazine
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A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]- PSM Magazine
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Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]- PSM Magazine
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An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]- PSM Magazine
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Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]- PSM Magazine
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The Path of the Warrior is the real gem here. [Aug 2007, p.87]- PSM Magazine
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For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]- PSM Magazine
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The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]- PSM Magazine
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It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]- PSM Magazine
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The PSP's unwieldly d-pad and screen blur hurt, too. Even with these flaws, Remixed remains a mostly nifty blast from the past. [Jun 2006, p.87]- PSM Magazine
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Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]- PSM Magazine
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While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]- PSM Magazine
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It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]- PSM Magazine
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Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]- PSM Magazine
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The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]- PSM Magazine
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Extremely pretty, one of the smoothest engines produced for a PS2 racer, but AI issues and championship design leave something to be desired. [July 2002, p.40]- PSM Magazine
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This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]- PSM Magazine
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still a fun romp, and that's what matters most. [Holiday 2005, p.76]- PSM Magazine
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The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]- PSM Magazine
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A truly unique survival horror experience, though one that could really use a graphical touch-up and faster pacing. [Sept 2004, p.22]- PSM Magazine
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Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]- PSM Magazine
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It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]- PSM Magazine
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Unlockable items and special moves help keep interest in the single player mode, but the versus mode is where this game shines. [Holiday 2003, p.46]- PSM Magazine
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Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]- PSM Magazine
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Don't let the crappy nature of the game's graphics fool you - this is an action-driving romp combining all the best bits of "Stuntman" with none of the teeth-grinding elements. [Nov 2003, p.48]- PSM Magazine
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Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]- PSM Magazine
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As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]- PSM Magazine
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Unfortunately, each gorgeous game can be finished in about an hour. [June 2005, p.78]- PSM Magazine
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Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]- PSM Magazine
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Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]- PSM Magazine
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Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]- PSM Magazine
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Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]- PSM Magazine
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There's an abundance of camera problems and the enemy AI is dumb as a doornail. [Oct 2003, p.38]- PSM Magazine
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A shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]- PSM Magazine
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Despite an innovative control scheme, this is pretty much your typical action game fare, albeit with better-than-average environmental interaction and storytelling. [Mar 2004, p.26]- PSM Magazine
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The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]- PSM Magazine
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Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]- PSM Magazine
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Legend of Heroes II looks great and has the same solid RPG feel of its predecessor, and also adds some nice new features, like enemies which you can see and choose to avoid, if you wish. [July 2006, p.87]- PSM Magazine
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A cool FPS with sky-high production values, a unique graphical approach, and an interesting plot, but imperfect controls. [Holiday 2003, p.32]- PSM Magazine
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The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]- PSM Magazine
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Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]- PSM Magazine
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Its lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]- PSM Magazine
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Lots of arcade-style crash and bash, but the offline game's rather thin, so online play is probably the deciding buy-or-rent factor. [May 2004, p.40]- PSM Magazine
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The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]- PSM Magazine
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Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]- PSM Magazine
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It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]- PSM Magazine
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Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]- PSM Magazine
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As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]- PSM Magazine
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I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]- PSM Magazine
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The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]- PSM Magazine
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Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]- PSM Magazine
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Though the basic premise and gameplay are still solid, the cut and paste approach for each installment is spreading a bit thin three games in. [Oct 2003, p.30]- PSM Magazine
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Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]- PSM Magazine
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There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]- PSM Magazine
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We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]- PSM Magazine
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Own the City has a "if it's not broken, don't fix it" feel. [Jan. 2007, p.86]- PSM Magazine
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Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]- PSM Magazine
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As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]- PSM Magazine
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It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]- PSM Magazine
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This game is lacking most of the extraordinary depth that gave the first "FIFA 2002" so much replayability. [July 2002, p.40]- PSM Magazine
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Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]- PSM Magazine
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Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]- PSM Magazine
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With more than 4000 horses and nearly 40 racing track options, with variables such as weather and track conditions, there is little room for repetition and boredom. [Oct 2004, p.42]- PSM Magazine