Pocket Tactics' Scores

  • Games
For 912 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Cinco Paus
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 912
914 game reviews
    • 51 Metascore
    • 60 Critic Score
    A fun mobile racer that suffers from balance issues and a lack of innovation.
    • 82 Metascore
    • 90 Critic Score
    A feature-complete kart racer with excellent multiplayer out of the box and clever avoidance of off-putting pay-to-win mechanics.
    • tbd Metascore
    • 50 Critic Score
    SpongeBob: Krusty Cook-off looks fantastic, but even the presentation can't distract from a lack of genuine gameplay.
    • tbd Metascore
    • 80 Critic Score
    Kingdom: Two Crowns can occasionally be a little frustrating, but on the whole it is impressive how much it gets done with so little.
    • tbd Metascore
    • 80 Critic Score
    A charming Sims-lite with an admirable level of polish and attention to detail.
    • tbd Metascore
    • 80 Critic Score
    It’s full of charm, with gorgeous hand-painted visuals that bring your growing little café to life. The gameplay portion is challenging, without proving frustrating, and strikes the right balance between forcing you to spend and allowing you to complete levels using your skill alone. Suffice to say, if you like Pokémon and you like puzzlers, you’ll adore Pokémon Café Mix.
    • 84 Metascore
    • 90 Critic Score
    A sure pick for any who want an excellent resource management game or to live out their vicarious fantasies of starship captaincy.
    • tbd Metascore
    • 70 Critic Score
    A cute idea muddled by complex terminology, Randonautica is a novel experience if you're willing to stick with it.
    • tbd Metascore
    • 60 Critic Score
    I love Stellaris, but I feel like Galaxy Command is too crowded to really capture the essence of what makes the original so special.
    • 80 Metascore
    • 80 Critic Score
    With a gripping story, fantastic visuals, and smart card play, Thronebreaker has finally found its true home.
    • tbd Metascore
    • 80 Critic Score
    A feature-complete version of MudRunner on mobile, which pares back the visuals and introduces touch controls to make it work on the small screen, with mixed results.
    • 58 Metascore
    • 60 Critic Score
    Tales of Crestoria is a gorgeous and highly-polished Gacha RPG that's marred by incredibly greedy microtransactions.
    • tbd Metascore
    • 70 Critic Score
    V4
    V4 might be the best autoplay MMORPG on mobile, but a lack of innovation and systems refinement means it's not a tempting enough prospect to give up on whatever you're already playing to start fresh.
    • tbd Metascore
    • 70 Critic Score
    On the whole, CrossFire: Warzone is a smart little base-builder, which, though still complicated, showcases its elements well, providing a paced introduction to the game. But it still feels like behind that tutorial, those characters, and even the cheesiness, there is a power grind present. Sure, it’s not as blunt as many other of its peers, but when power level becomes the primary deciding component of RTS battles, most meaningful strategy is negated. I think, because of that, Warzone won’t ever be more than a casual bit of fun I might dip into from time-to-time. But that’s not to say you won’t feel differently – there’s a fair bit to like in CrossFire: Warzone.
    • tbd Metascore
    • 80 Critic Score
    WST Snooker does a lot of things right. The commentary, ball physics, and skill needed to pot a ball are realistic and wonderfully designed. The problem is snooker is not for everyone, which means WST Snooker is not for a mainstream audience. If you are a fan of snooker, or a pool player looking for a serious challenge, this is a must-play. If you like to pick up and play a game for a couple of minutes, then this is probably not the game for you.
    • 82 Metascore
    • 90 Critic Score
    Eve Echoes succeeds in channeling the classic Eve experience, while also streamlining for new players, bringing the game to a platform well-suited for its idle elements.
    • tbd Metascore
    • 80 Critic Score
    The Bonfire 2 expands on the original with new RTS-style gameplay, but manages to maintain what made the series great in the first place.
    • 78 Metascore
    • 70 Critic Score
    Though it's a very difficult expansion, Tides of Oblivion is a great side story for Pascal's Wager.
    • tbd Metascore
    • 90 Critic Score
    Meteorfall: Krumit's Tale is roguelike deck building at its best - quirky, inventive, and most of all, fun.
    • 46 Metascore
    • 80 Critic Score
    Overall, Elite Squad does follow a familiar gameplay loop; particularly for those that already play Marvel Strike Force. However, we thoroughly recommend Elite Squad, not just to Tom Clancy fans, but to those that are looking for a gacha RPG that offers something a little different. Battles are actually something to look forward to here, rather than something you just get out of the way to earn the reward.
    • tbd Metascore
    • 60 Critic Score
    Overall, can I recommend this game to you? If you have been looking forward to replaying this game from your Gamecube days, then I would hold off until Square Enix provides controller support or better touch controls. However, the game is a free trial, so you can just play the free section and then decide if it’s worth the money.
    • tbd Metascore
    • 60 Critic Score
    Uncharacteristic of developer OrangePixel, Space Grunts 2 is a sequel that’s relatively tame on genre innovation. It stands as a serviceable roguelike deck builder in a world where excellent ones like Slay the Spire exist.
    • tbd Metascore
    • 80 Critic Score
    A classic game and a well-designed adaptation, but solo play lacks long-term challenge.
    • tbd Metascore
    • 80 Critic Score
    Compared to its big brother, FM 2020 Mobile may lack in features but it is still by far the most comprehensive and well-researched management game available on your phone.
    • tbd Metascore
    • 80 Critic Score
    Xenowerks offers a welcome change of pace from more traditional strategy games, it may not be that deep but blasting mutants is still a very cathartic experience.
    • 84 Metascore
    • 80 Critic Score
    Minimalist real-time strategy presented in a pure, direct fashion. Challenging, not too complicated and is great while it lasts (pending bug-fixes).
    • 75 Metascore
    • 60 Critic Score
    In the time I had with it, I saw a lot of potential, but not too much interesting or challenging happening in the first hour or so. The slow pace is also a blessing and a curse: easy to handle with touch controls, but often dragging out basic movement in ways that kill the pace of the game. Your goals are also not entirely clear, which can be a motivation-killer in a wide-open game like this.
    • tbd Metascore
    • 60 Critic Score
    Because the matches are so simple, the team management is necessarily also simple. King's League definitely has more of a 'mobile game' feel with its simplified gameplay. If that's what you're looking for, though, it might be a good fit.
    • tbd Metascore
    • 80 Critic Score
    The game starts feeling like a traditional adventure game, but its conversation trees are mostly for flavor (like obvious influence Kentucky Route Zero) and its puzzles all revolve around amateur botany. It’s occasionally awkward to control, especially the lengthy plant encyclopedia that is inexplicably indexless. But for players looking for a unique interactive story, Mutazione should be your first stop on Arcade.
    • 69 Metascore
    • 40 Critic Score
    In the time I spent with this game, the hardest part was the fiddly controls—it took a while to figure out that with some care I could control the size of the platforms created by pinching my fingers ever so slowly. The puzzles themselves weren't challenging at all.

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