Pocket Tactics' Scores
- Games
For 919 reviews, this publication has graded:
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45% higher than the average critic
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15% same as the average critic
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40% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Raiders of the North Sea | |
|---|---|---|
| Lowest review score: | Session: Skate Sim |
Score distribution:
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Positive: 571 out of 919
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Mixed: 281 out of 919
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Negative: 67 out of 919
921
game
reviews
- By Date
- By Critic Score
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- Critic Score
In a complex genre where games like Unity of Command and Battle of the Bulge are like precision-engineered Gothic cathedrals, Russian Front comes across like a Las Vegas one-hour wedding chapel. It seems to have the basic form and function of an operational war game down, but it’s missing the nuance and subtlety of a truly good one.- Pocket Tactics
- Posted Dec 17, 2014
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With the digital version, the bookkeeping is automatic and the game is so much quicker than its cardboard counterpart that, if you’re in a no-win situation, it’s easy to just reset and start again. All of that combines to make digital Sentinels the ideal way to play Sentinels.- Pocket Tactics
- Posted Dec 17, 2014
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In the world of home electronics, I’ve never been interested enough in apex experiences to bother with 3D, but puzzles are dearer enough to me that I’m quite glad to have played those final levels.- Pocket Tactics
- Posted Dec 17, 2014
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Outside of these control niggles, Battle Academy 2 makes a strong case for itself. A solid AI showcase to bolster and balance the online experience, though you’re likely to never be too long without an asynchronous foe given the cross-play antics and established community.- Pocket Tactics
- Posted Dec 17, 2014
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The Magnificent Pixel Dynasty isn’t a case where more is better, or even a case where more is unobtrusive—rather, these half-baked mechanics that have been bolted onto the same construction toy as All Glory to the Pixel King! only serve to detract from the core experience that lays at the heart of both games.- Pocket Tactics
- Posted Dec 17, 2014
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Battle Worlds: Kronos is a fine, if somewhat unremarkable strategy title that does justice to the lineage. It doesn’t rock the boat, but might not do enough to float one, either.- Pocket Tactics
- Posted Dec 17, 2014
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Playing Caverns of the Snow Witch feels, for the most part, like stumbling around half-blind in a blizzard. But it’s one hell of a blizzard.- Pocket Tactics
- Posted Dec 17, 2014
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It’s not (yet) as big of a sandbox as Panzer Corps or as lavishly detailed as a Shenandoah offering, but Wars and Battles is a top-notch wargame of rare quality.- Pocket Tactics
- Posted Dec 17, 2014
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Stalag’s problem is that it feels like it learnt too well the lesson that catch-up mechanisms need to be weak in order to allow the advantage of skill to matter. That’s true, but in a game with some randomness and a relatively low skill ceiling, advantages often come from luck.- Pocket Tactics
- Posted Dec 17, 2014
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BattleLore: Command can take its place in the pantheon of must-have board games for iOS or Android. It has the feel of a wargame or miniatures game, but is far more accessible and easy to learn.- Pocket Tactics
- Posted Dec 17, 2014
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This game is the best example I can give of the importance of games as a medium of art: Papers, Please is precision-engineered to encourage you to feel empathy. There’s few films (or works of literature, or musical compositions) that slip you into the shoes of a man in an impossible situation as adroitly as Papers, Please does.- Pocket Tactics
- Posted Dec 17, 2014
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It is a competent entry-level affair that nary puts a foot wrong. But in a world of Panzer Corps, Wars & Battles, Commander, and myriad other all-singing, all-dancing mil-sims, Frontline: The Longest Day doesn’t exactly pull a Fred Astaire. This is a bog-standard wargame.- Pocket Tactics
- Posted Dec 17, 2014
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Only for a player who can only tolerate simulated standard cards and no opponents would this seem ideal, and it pains me to imagine there are many such people.- Pocket Tactics
- Posted Dec 17, 2014
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If this was a 20-30 minute game, maybe, but clocking in at over 2 hours and not being able to save is a death sentence. Knowing that the odds are stacked against finishing a game doesn’t give me much incentive to start one.- Pocket Tactics
- Posted Dec 17, 2014
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