Pocket Tactics' Scores

  • Games
For 919 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Raiders of the North Sea
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 919
921 game reviews
    • tbd Metascore
    • 40 Critic Score
    From the perspective of a licensor, Coup is just about the perfect iOS adaptation: it’s polished, with some genuinely interesting value added (including probably my favorite game art in memory and a satisfying achievement system), and introduces the game very well without making a physical copy seem superfluous.
    • 75 Metascore
    • 80 Critic Score
    Last Voyage is a puzzle game which is uncharacteristically comfortable with—and perhaps cautiously optimistic about—the unknown.
    • tbd Metascore
    • 80 Critic Score
    It’s not going to knock off Agricola or Galaxy Trucker as a full-blown euro, but as a quick diversion, Pickomino is an excellent choice and another really well made board game app for iOS.
    • tbd Metascore
    • 40 Critic Score
    The game translates a board game of the same name which itself borrowed very heavily from Kingsburg, a well-regarded Euro. Like the joke, there’s very little about the result which is original, and the new expectations created by the digital format create requirements it fails to satisfy.
    • 90 Metascore
    • 100 Critic Score
    Once again, inkle Studios has bested themselves in creating the gold standard for interactive fiction, and causing us all to start wondering when the next chapter will arrive.
    • 78 Metascore
    • 60 Critic Score
    Despite being a tad beige and not hugely ambitious, The Trace is a palatable concoction of hidden object and traditional first-person adventure gaming. Worth trampling a crime scene for, if only to see where the series will go.
    • 75 Metascore
    • 40 Critic Score
    The lack of content undermines the feeling of exploring beyond the final frontier and the limp combat is an awkward step back from the elegant Ace Patrol.
    • tbd Metascore
    • 40 Critic Score
    The most interesting lesson Pentaction: Medieval has taught me is that there are some game mechanics I genuinely like which respond poorly to refinement.
    • tbd Metascore
    • 60 Critic Score
    Marble Age can sit alongside other quirky tactical takes like Empire: The Deck Building Strategy Game and provide a snappy, short­-term bit of strategic jerky.
    • 77 Metascore
    • 80 Critic Score
    The twee aesthetic is going to be a deal-breaker for some, but behind it lies a surprising degree of craftsmanship that makes this a strong example of it’s genre, a lengthy and consistently joyous experience where the gameplay’s polish makes up for the game’s weaker elements.
    • tbd Metascore
    • 40 Critic Score
    Corto Maltese is a visually diverse, moderately well-designed adventure which simply fails in a few key areas.
    • tbd Metascore
    • 80 Critic Score
    It’s truly a fantastic gamebook, and one I would recommend to anyone.
    • tbd Metascore
    • 100 Critic Score
    Hadean Lands is an endlessly clever experience.
    • 83 Metascore
    • 60 Critic Score
    Seen as a first episode, it offers a strong foundation that, if followed up on by more ambitious level design and greater focus on its strengths, could be a real Wild West legend.
    • tbd Metascore
    • 80 Critic Score
    In its current state it’s a better-than-average digital that’s fun to play until you pull off the AI’s fake Fidel beard and realise that it was Woody Allen all along.
    • tbd Metascore
    • 100 Critic Score
    This is the Enlightenment in video game form, and that’s a perspective I can really appreciate in moderation.
    • 70 Metascore
    • 40 Critic Score
    The Detail is often nice to look at, but it’s a game that most adventure fans can safely skip.
    • 73 Metascore
    • 40 Critic Score
    Space Age loves its endless inane cutscenes a lot more than you will, and it tops them off with a completely discordant endgame boss that fulfills Space Age’s cinematic aspirations while throwing the game bits out the airlock.
    • tbd Metascore
    • 80 Critic Score
    XCOM: The Board Game is an elegantly presented and thoughtfully executed game that pumps out tense atmosphere like a neurotic smoke machine.
    • 76 Metascore
    • 80 Critic Score
    Fahrenheit’s a high concept effort, and while not wholly successful in the delivery, there’s nothing really quite like Fahrenheit outside the Quantic Dream repertoire.
    • 84 Metascore
    • 100 Critic Score
    There’s something about a solitaire card game that really does it for me, and Card Crawl is one of the best I’ve played.
    • 93 Metascore
    • 100 Critic Score
    It is truly a fantastic gamebook and a great way to spend time with Shakespeare, even if you end up searching for sunken ships on the bottom of the North Sea.
    • 79 Metascore
    • 80 Critic Score
    Vietnam ’65 is a surprisingly different and refreshing wargame experience that might win hearts and minds outside of Vietnam, too.
    • tbd Metascore
    • 60 Critic Score
    That’s not a deep criticism, of course, and as a logic puzzle Ento is clever enough, but I find myself reflecting back to Zendo with a bit of nostalgia for the forthright inaccuracy of calling the rule the Buddha nature.
    • 74 Metascore
    • 60 Critic Score
    Swap Heroes 2 is smart, but slight, and could have been much improved if its main mechanic was given the proper room to stretch.
    • 91 Metascore
    • 100 Critic Score
    It may be slightly more demanding up-front than a Tetris sure, but show it a fraction of the forbearance given to an RPG or a 4X game and you’ll be entranced by a beautifully efficient design that makes the player feel like some arcane trickster genius.
    • 89 Metascore
    • 100 Critic Score
    For those with an interest in the period or the temperament to appreciate its pitched battles, Pike and Shot’s mix of the cerebral and the visceral make it a compelling and unique game, and its range and longevity of content make it an essential purchase.
    • 76 Metascore
    • 40 Critic Score
    Simogo are capable of making extraordinary things, but this isn’t one of them. The name “The Sailor’s Dream”, it turns out, is apt. Like a dream, this an experience you’ll forget all about soon after leaving it.
    • 85 Metascore
    • 80 Critic Score
    Essentially, FRAMED is even more Monument Valley than Monument Valley. It’s stylishly attractive and milks its central mechanic, but there isn’t all that much to milk. Rather than getting repetitive or losing focus, both games just end gracefully after a relatively brief, not very challenging, but unique and thoroughly enjoyable experience.
    • 83 Metascore
    • 80 Critic Score
    I’d really like a set of Baltimore levels so I could imagine a crossover with The Wire.

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