Pocket Tactics' Scores

  • Games
For 919 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Raiders of the North Sea
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 919
921 game reviews
    • 77 Metascore
    • 80 Critic Score
    I Keep Having This Dream is a quick-playing game with an innovative design that’s easy to get into and develops real complexity as you play.
    • tbd Metascore
    • 60 Critic Score
    If you are a fan of 4X games though this is an easy purchase.
    • tbd Metascore
    • 60 Critic Score
    If the developers can get it to work reliably, Patchwork: The Game has the potential to be one of the most-enjoyed boardgames on iOS of the year. Until then, the weak AIs and online frustrations leave it as only a tempting appetizer.
    • tbd Metascore
    • 60 Critic Score
    All things considered, I would recommend The Daring Mermaid Expedition only to diehard CoG fans, to someone who is looking for a light, entry-level gamebook or who doesn’t have a lot of time on their hands to really delve into a complicated and multi-layered story.
    • tbd Metascore
    • 80 Critic Score
    It’s still quite approachable to children, and the bright colors and yesteryear pulp theme may give the impression that it’s suited only to them. But, on the higher difficulty levels, it manages to wring quite a challenge out of its simple rules.
    • 81 Metascore
    • 100 Critic Score
    Space Grunts is a winner, have no doubt.
    • tbd Metascore
    • 80 Critic Score
    It’s a fantastic game, even for those of us who aren’t big sports or baseball fans, and having it at my beck and call is a good thing.
    • tbd Metascore
    • 80 Critic Score
    Puzzle Strike gives you a few distinct characters and access to 20 possible opponents and it is still a challenging game even if you don’t want to invest a time playing it or you want an interesting game to fill some free time.
    • 77 Metascore
    • 60 Critic Score
    It’s a smashing success in game design for the purposes of luring in new gamers and giving everyone a reasonable second choice when a game group comes together and has difficulty choosing a game.
    • 75 Metascore
    • 80 Critic Score
    There’s just enough crunch here to offer a thrill of nostalgia to anyone who’s ever pasted up an article by hand or worried about whether the Opinion pages were getting bloated. If you’re dying for a hardcore newspaper management sim, you’ll have to wait.
    • 60 Metascore
    • 40 Critic Score
    If you played and enjoyed Aralon: Sword and Shadow then this game is more of the same with a better UI. In any other case, there are much better RPGs available for the iPad.
    • tbd Metascore
    • 60 Critic Score
    Though the interface isn’t quite as natural as I’d wish, you do get used to it pretty quickly, and what’s left is a genuinely wonderful game.
    • 77 Metascore
    • 40 Critic Score
    Punch Club might have worked better as a card game, or with the immediacy of a visual novel interface.
    • tbd Metascore
    • 40 Critic Score
    While Hex Mechs has some good elements to it, ultimately it isn’t enough to make up for sloppy QA, mediocre art and some very quirky design flaws.
    • 93 Metascore
    • 100 Critic Score
    A Good Snowman Is Hard To Build is a delightful little puzzle game.
    • 71 Metascore
    • 60 Critic Score
    It’s just a shame that Buried leaves some of its greatest potential, well, buried on the table.
    • 93 Metascore
    • 80 Critic Score
    Sometimes the narrative stutters due to the need to grind and upgrade your tools and items, and you’ll remember that what you’re playing is just an artfully disguised Skinner box. As you’re ploughing over unexplored savannah in search of Glutterfly eggs, however, you’ll realise it doesn’t matter because it’s a hell of a disguise.
    • 81 Metascore
    • 80 Critic Score
    Any fan of either Puzzle Quest or Magic: The Gathering would do well to check the game out.
    • tbd Metascore
    • 60 Critic Score
    In the end, if you’re in the market for Hearthstone with tanks, or just looking for a new deck-builder, World of Tanks Generals is worth a try.
    • tbd Metascore
    • 60 Critic Score
    Silent Night isn’t quite as good as the original Lifeline…, but it’s still worth playing.
    • tbd Metascore
    • 80 Critic Score
    Aural nitpicking aside, and despite a distinct lack of multiplayer, Star Hammer: The Vanguard Prophecy is a quiet gem.
    • 75 Metascore
    • 40 Critic Score
    It should be immediately evident to anyone who plays or even looks at the game what an incredible effort went into making it. Unfortunately, the tedious and frustrating nature of many of its puzzles undermine the considerable charm State of Play cultivated through their craftsmanship.
    • 72 Metascore
    • 60 Critic Score
    It’s impressive both visually and mechanically, showcasing lots of innovation to get the most from its minimalist mechanics. The fact it doesn’t do better is, I suspect, more a comment of the difficulty of making satisfying real-time strategy on mobile than it is on the game itself.
    • 71 Metascore
    • 60 Critic Score
    If you’re willing to play it in small doses over a very long period of time, with either a lot of in-app purchases or a long grind, there’s absolutely a game worth playing here.
    • tbd Metascore
    • 60 Critic Score
    Pea Ridge by HexWar has some blemishes but it offers an interesting gameplay experience with different problems for the Union and Confederate player.
    • tbd Metascore
    • 80 Critic Score
    SRPGs don’t generally have very strong or interesting AI, but Templar Battleforce is trying to be a deeply tactical SRPG, and the one-trick AI can break one’s sense of immersion even as it presents a rough-edged challenge. Even so, the varied maps, missions, foes, and extensive character customization keep things interesting throughout the extensive campaign.
    • tbd Metascore
    • 60 Critic Score
    Overall, it’s a lot to enjoy. But you need to know what you’re getting into. There are dragons here. Sometimes they are logical ones, sometimes iron. Either way, there’s a lot of satisfaction to be had in slaying them.
    • tbd Metascore
    • 40 Critic Score
    Because of the use of monetization shenanigans, that feels like a deliberate attempt to push players to be more committed to the game so that, when their carefully-developed Dice Monster expertise no longer avails them, they’ll shell out for some extra boosts. It’s like the twist ending of Frankenstein, in which you discover that the real monster is the creator.
    • tbd Metascore
    • 100 Critic Score
    Cublo managed to take a game with a lot of information and complex interactions and turn it into a fantastic digital edition that both fans of Brass and newcomers to Wallace designs can enjoy.
    • 90 Metascore
    • 100 Critic Score
    The controls aren’t perfect and it’s still on the short side, but The Room Three delivers exactly what you’re promised: brooding and beautiful atmosphere with epic-length puzzles to solve.

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