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  • Summary: Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is aEvery game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.

    Don't want certain cards? Don't pick them up! That's how you build your deck in this game: as you go.

    When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift and to the point.
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  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Dec 18, 2019
    60
    Uncharacteristic of developer OrangePixel, Space Grunts 2 is a sequel that’s relatively tame on genre innovation. It stands as a serviceable roguelike deck builder in a world where excellent ones like Slay the Spire exist.
  2. 60
    With its 8-bit-style graphics and roguelike trappings, Space Grunts 2 is every bit an OrangePixel game; only this time, rather than being about action, it’s a turn-based deck builder with an emphasis on speed and simplicity.