Playstation: The Official Magazine (US)'s Scores
- Games
For 952 reviews, this publication has graded:
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48% higher than the average critic
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4% same as the average critic
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48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Red Dead Redemption | |
|---|---|---|
| Lowest review score: | NFL Tour |
Score distribution:
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Positive: 413 out of 952
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Mixed: 450 out of 952
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Negative: 89 out of 952
952
game
reviews
- By Date
- By Critic Score
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- Critic Score
With shallow combat that still requires a time commitment to learn, most fights descend into strategy-free buttonmashing in short order. [Dec 2011, p.69]- Playstation: The Official Magazine (US)
Posted Oct 29, 2011 -
- Critic Score
Once your eyes adjust to the razzle-dazzle, you find that the gameplay isn't nearly as pretty. [July 2008, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
While Beowulf doesn't completely shed the stigma that licensed games are by definition mediocre, it does an admirable job of trying to leap beyond your typical hack-and-slash fare. [Jan 2008, p.80]- Playstation: The Official Magazine (US)
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- Critic Score
It's a pretty game, an ambitious game, a big game--just not a very good one. [Feb 2009, p.74]- Playstation: The Official Magazine (US)
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- Critic Score
Quests do occasionally offer intriguing objectives, but they're a rarity, and simple kill/fetch structures are the norm. [Nov 2012, p.87]- Playstation: The Official Magazine (US)
Posted Sep 20, 2012 -
- Critic Score
This PSP edition has a lot of extra content compared to the PS2 original, though, so fans of the series might want to give it a shot regardless. [Oct 2012, p.85]- Playstation: The Official Magazine (US)
Posted Aug 28, 2012 -
- Critic Score
Though a competent simulation racer, it's tough to overlook Legends' many shortcomings. [Oct 2012, p.85]- Playstation: The Official Magazine (US)
Posted Aug 28, 2012 -
- Playstation: The Official Magazine (US)
Posted Jan 6, 2012 -
- Critic Score
Paradise's bag of tricks is sadly limited, leaving only a violent juvenile romp we're reluctant to recommend. [Holiday 2012, p.73]- Playstation: The Official Magazine (US)
Posted Nov 20, 2012 -
- Critic Score
A poor pace potholes the proceedings...Alice chugs and chugs and chugs. [July 2011, p.84]- Playstation: The Official Magazine (US)
Posted May 28, 2011 -
- Critic Score
Instead of a solid experience, it feels crippled; a complete game thoughtlessly hacked into DLC bits. [July 2011, p.81]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
Unfortunately, the flow of battles and Gretchen's finishing moves aren't enough to overpower the linear "stop the villain from attaining ultimate power" storyline. the conventional action-adventure gameplay, or the near non-existent A.I. [April 2011, p.84]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
At best, Impact will barely meet your expectations for what a wrestling game should encompass in 2008. [Dec 2008, p.91]- Playstation: The Official Magazine (US)
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- Critic Score
The only real reason to purchase this port is if the prospect of scouting out a Dreamcast and a copy of the game seems a bit pricey. [Holiday 2012, p.81]- Playstation: The Official Magazine (US)
Posted Nov 20, 2012 -
- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
Ninjas are supposed to be cool. But when a poor control scheme and an even worse camera system make it difficult to perform even one of the three activities mentioned above, they're anything but. [June 2009, p.83]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
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- Critic Score
The great truth here is that we, should we suffer this trip down memory lane, are the titular lost souls. [July 2011, p.82]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
AT2 features the turn-based combat of RPG yore, albeit broken into offense/defense phases with a rewarding, real-time scheme. [Apr 2009, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
Dimwitted enemies and bland looks also make for a subpar experience. [Apr 2012, p.56]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
As a PSN budget title, Trilogy would soar. At $40, though, it's a bit of a turkey. [Dec 2012, p.87]- Playstation: The Official Magazine (US)
Posted Oct 23, 2012 -
- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Playstation: The Official Magazine (US)
Posted Jan 12, 2012 -
- Critic Score
Don't expect much in the way of graphics and sound innovation; there isn't any. [Jan 2008, p.86]- Playstation: The Official Magazine (US)
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- Critic Score
While we like the new ideas, we may just stick to the analog version we have tucked away in our closet. [Feb 2012, p.84]- Playstation: The Official Magazine (US)
Posted Jan 12, 2012 -
- Critic Score
Alliance is plagued by some rather lengthy load times, which can put the kibosh on short commute playtime. [Apr 2012, p.59]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
Every step taken toward creating a cohesive, cinematic adventure is sabotaged by bugs and glitches that thwart the game's attempts at immersion. [Feb 2012, p.85]- Playstation: The Official Magazine (US)
Posted Jan 13, 2012 -
- Critic Score
Fans of the series know what they're in for, but everyone else can rest their fingers for deeper games. [Apr 2012, p.60]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
Only true fans of the series need apply here. [Feb 2012, p.87]- Playstation: The Official Magazine (US)
Posted Jan 13, 2012 -
- Critic Score
Wants so desperately to be Burnout: Revenge. Unfortunately, the game feels more like a cheap knockoff than a compelling successor. [Apr 2012, p.60]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
The moody graphics and compelling story remain impressive nearly a decade after its initial release, but Shadow of Destiny is showing its age. [May 2010, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
Chasing a Mexican drug cartel through the streets of Los Angeles is boring at best, with outdated graphics and gameplay that feel a generation old. [Oct 2011, p.81]- Playstation: The Official Magazine (US)
Posted Aug 25, 2011 -
- Critic Score
At least fans of the anime will love playing as their favorite characters; the game's not deficient, just generic. [Oct 2011, p.82]- Playstation: The Official Magazine (US)
Posted Aug 25, 2011 -
- Critic Score
At least the single-player campaign--that you can play through co-operatively with three friends--is mercifully short at around eight to 10 hours. [Aug 2008, p.76]- Playstation: The Official Magazine (US)
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- Critic Score
But for a Hulk title, that's utterly disappointing--the game just doesn't live up to its potential. [Aug 2008, p.75]- Playstation: The Official Magazine (US)
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- Critic Score
The track selection is adequately varied, and online play is functional enough--but on the whole, Ferrari Challenge is just plain forgettable. [Nov 2008, p.89]- Playstation: The Official Magazine (US)
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- Critic Score
Factor in the uncontrollable camera and this third-person shooter is firmly mediocre. [Oct 2011, p.85]- Playstation: The Official Magazine (US)
Posted Aug 25, 2011 -
- Critic Score
Despite these impressive visuals, ProStreet doesn't quite pull off the all-important sense-of-speed factor. [May 2008, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
As it stands, this one needed more time before harvesting. [Holiday 2011, p.75]- Playstation: The Official Magazine (US)
Posted Nov 26, 2011 -
- Critic Score
Sadly, this party will end quickly and the guests will leave unsatisfied. [Nov 2010, p.70]- Playstation: The Official Magazine (US)
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- Critic Score
It's fine for munchkins, but if you look older than Astro, this probably isn't going to satisfy you. [Holiday 2009, p.79]- Playstation: The Official Magazine (US)
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- Critic Score
In hindsight, Dog Days' brevity may be its greatest attribute, as the story is a series of unsatisfying plot resolutions topped off by a ridiculously abrupt and unimaginative ending. [Oct 2010, p.76]- Playstation: The Official Magazine (US)
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- Critic Score
Level design and AI are similarly hit-or-miss, and the combat never advances past button-mashing. [Oct 2008, p.82]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
Atari Classics Evolved might be more cynical cash grab than fan service, but its sheer game count and variety make up for a lot if you find yourself with a nostalgic twitch. [Feb 2008, p.86]- Playstation: The Official Magazine (US)
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- Critic Score
Completists may want this one to fill out their Final Fantasy libraries, but most fans can stick with the original versions. [June 2011, p.82]- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
The problem here is the convoluted content and pricing structure: 30 bucks delivers a measly three tracks and five cars. [June 2012, p.79]- Playstation: The Official Magazine (US)
Posted May 7, 2012 -
- Critic Score
Edge of Time aims so low it can't help but manage to be a playable Spider-Man game, but it lacks lasting appeal. [Holiday 2011, p.84]- Playstation: The Official Magazine (US)
Posted Nov 26, 2011 -
- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Critic Score
The gameplay presented is a mix of character battles--too many of which are filler--and poorly executed side-scrolling platforming stages; playing these segments often feels like a little more than a required chore to reach the next cutscene or unlockable. [Aug 2010, p.87]- Playstation: The Official Magazine (US)
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- Critic Score
Silicon Knights just forgot to give us anything fun to do with our powers, making it hard to recommend Destiny to even diehard fans. [Holiday 2011, p.84]- Playstation: The Official Magazine (US)
Posted Nov 26, 2011 -
- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
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- Critic Score
It demands a level of precision that is tough to pull off with the cumbersome control scheme, making it hard to muster the effort. [June 2012, p.82]- Playstation: The Official Magazine (US)
Posted May 7, 2012 -
- Critic Score
NeverDead does show some promise. Still, these bright spots aren't nearly enough to elevate NeverDead above its frustrating combat and flawed concept. [Mar 2012, p.84]- Playstation: The Official Magazine (US)
Posted Feb 8, 2012 -
- Critic Score
After eight years. the basic, gut-level hack-and-slash action hasn't changed much, and that makes it hard to keep caring about Dynasty Warriors. [Jan 2009, p.83]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
Beyond that, Evolution offers the opposite of its namesake: a big step backward. [Jan 2011, p.81]- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Critic Score
Death comes frequently, but infinite continues completely erase the once-brutal challenge of the original arcade coin-op. [March 2011, p.77]- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
Despite BC's visible level of technical acumen, questionable design decisions combined with an outrageous game ending have produced one of the most frustrating and disappointing games in recent memory. [July 2009, p.74]- Playstation: The Official Magazine (US)
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- Critic Score
On PSP, it's a half-baked port of the already stripped-down PS2 version. [Jan 2010, p.86]- Playstation: The Official Magazine (US)
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- Critic Score
Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]- Playstation: The Official Magazine (US)
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- Critic Score
But while all the action is there, the action still feels as soulless and bland as its stock-badass protagonist. [Dec 2010, p.77]- Playstation: The Official Magazine (US)
Posted Oct 28, 2010 -
- Critic Score
Unfortunately, this niche sport has spawned a niche game that lacks the more obvious draw of the beach variant, and will interest only the hardest hardcore fans. [Nov 2008, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
To be clear, new battles, weapons, and character moves are present, as expected, but they feel obligatory at best. [Apr 2008, p.72]- Playstation: The Official Magazine (US)
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- Critic Score
Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
Take a game meant for a handheld and put it on the PS2, and all of a sudden every flaw is magnified. [June 2008, p.83]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
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- Critic Score
Chaos Wars might draw in some--like fans of the obscure games it's based on, especially those who long for the days of hand-drawn characters and tiny battlefields--but its old-school aesthetic isn't enough to make up for the lackluster production values and uninspired game play. [Aug 2008, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]- Playstation: The Official Magazine (US)
Posted May 30, 2012 -
- Critic Score
The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]- Playstation: The Official Magazine (US)
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- Critic Score
Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
Best leave this one out in the wilderness. [Mar 2009, p.75]- Playstation: The Official Magazine (US)
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- Critic Score
One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]- Playstation: The Official Magazine (US)
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- Critic Score
We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]- Playstation: The Official Magazine (US)
Posted Aug 1, 2012 -
- Playstation: The Official Magazine (US)
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- Critic Score
Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
Posted Apr 3, 2012 -
- Critic Score
We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
Posted Jan 6, 2012 -
- Critic Score
The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
Either way, there's more titillation than fun in Qoga. [April 2011, p.84]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Playstation: The Official Magazine (US)
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- Critic Score
It's an adventure best left in our (forgettable) past. [April 2011, p.85]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
The jump mechanic is frustratingly finicky. [May 2009, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]- Playstation: The Official Magazine (US)
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- Critic Score
Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]- Playstation: The Official Magazine (US)
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- Critic Score
The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
Thumb-numbing repetitiveness. [Feb 2011, p.86]- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Critic Score
However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]- Playstation: The Official Magazine (US)
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- Critic Score
Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]- Playstation: The Official Magazine (US)