Playstation: The Official Magazine (US)'s Scores

  • Games
For 952 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Red Dead Redemption
Lowest review score: 20 NFL Tour
Score distribution:
  1. Negative: 89 out of 952
952 game reviews
    • 47 Metascore
    • 50 Critic Score
    With shallow combat that still requires a time commitment to learn, most fights descend into strategy-free buttonmashing in short order. [Dec 2011, p.69]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 50 Critic Score
    Once your eyes adjust to the razzle-dazzle, you find that the gameplay isn't nearly as pretty. [July 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    While Beowulf doesn't completely shed the stigma that licensed games are by definition mediocre, it does an admirable job of trying to leap beyond your typical hack-and-slash fare. [Jan 2008, p.80]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 50 Critic Score
    It's a pretty game, an ambitious game, a big game--just not a very good one. [Feb 2009, p.74]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 50 Critic Score
    Quests do occasionally offer intriguing objectives, but they're a rarity, and simple kill/fetch structures are the norm. [Nov 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 67 Metascore
    • 50 Critic Score
    This PSP edition has a lot of extra content compared to the PS2 original, though, so fans of the series might want to give it a shot regardless. [Oct 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 50 Critic Score
    Though a competent simulation racer, it's tough to overlook Legends' many shortcomings. [Oct 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Too bad non were very exciting to play. [Jan 2012, p.81]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 50 Critic Score
    Paradise's bag of tricks is sadly limited, leaving only a violent juvenile romp we're reluctant to recommend. [Holiday 2012, p.73]
    • Playstation: The Official Magazine (US)
    • 69 Metascore
    • 50 Critic Score
    A poor pace potholes the proceedings...Alice chugs and chugs and chugs. [July 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 50 Critic Score
    Instead of a solid experience, it feels crippled; a complete game thoughtlessly hacked into DLC bits. [July 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, the flow of battles and Gretchen's finishing moves aren't enough to overpower the linear "stop the villain from attaining ultimate power" storyline. the conventional action-adventure gameplay, or the near non-existent A.I. [April 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 50 Critic Score
    At best, Impact will barely meet your expectations for what a wrestling game should encompass in 2008. [Dec 2008, p.91]
    • Playstation: The Official Magazine (US)
    • 65 Metascore
    • 50 Critic Score
    The only real reason to purchase this port is if the prospect of scouting out a Dreamcast and a copy of the game seems a bit pricey. [Holiday 2012, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Feel free to scrap this short, bland adventure. [April 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 68 Metascore
    • 50 Critic Score
    Ninjas are supposed to be cool. But when a poor control scheme and an even worse camera system make it difficult to perform even one of the three activities mentioned above, they're anything but. [June 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 67 Metascore
    • 50 Critic Score
    It's just not that good. [Sept 2008, p.81]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 50 Critic Score
    The great truth here is that we, should we suffer this trip down memory lane, are the titular lost souls. [July 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 50 Critic Score
    AT2 features the turn-based combat of RPG yore, albeit broken into offense/defense phases with a rewarding, real-time scheme. [Apr 2009, p.85]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    Dimwitted enemies and bland looks also make for a subpar experience. [Apr 2012, p.56]
    • Playstation: The Official Magazine (US)
    • 66 Metascore
    • 50 Critic Score
    As a PSN budget title, Trilogy would soar. At $40, though, it's a bit of a turkey. [Dec 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    The lack of variety leaves a sour taste. [Feb 2012, p.84]
    • Playstation: The Official Magazine (US)
    • 78 Metascore
    • 50 Critic Score
    Don't expect much in the way of graphics and sound innovation; there isn't any. [Jan 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 50 Critic Score
    While we like the new ideas, we may just stick to the analog version we have tucked away in our closet. [Feb 2012, p.84]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 50 Critic Score
    Alliance is plagued by some rather lengthy load times, which can put the kibosh on short commute playtime. [Apr 2012, p.59]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Every step taken toward creating a cohesive, cinematic adventure is sabotaged by bugs and glitches that thwart the game's attempts at immersion. [Feb 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 67 Metascore
    • 50 Critic Score
    Fans of the series know what they're in for, but everyone else can rest their fingers for deeper games. [Apr 2012, p.60]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 50 Critic Score
    Only true fans of the series need apply here. [Feb 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 50 Critic Score
    Wants so desperately to be Burnout: Revenge. Unfortunately, the game feels more like a cheap knockoff than a compelling successor. [Apr 2012, p.60]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    The moody graphics and compelling story remain impressive nearly a decade after its initial release, but Shadow of Destiny is showing its age. [May 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 50 Critic Score
    Chasing a Mexican drug cartel through the streets of Los Angeles is boring at best, with outdated graphics and gameplay that feel a generation old. [Oct 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 58 Metascore
    • 50 Critic Score
    At least fans of the anime will love playing as their favorite characters; the game's not deficient, just generic. [Oct 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    At least the single-player campaign--that you can play through co-operatively with three friends--is mercifully short at around eight to 10 hours. [Aug 2008, p.76]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    But for a Hulk title, that's utterly disappointing--the game just doesn't live up to its potential. [Aug 2008, p.75]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 50 Critic Score
    The track selection is adequately varied, and online play is functional enough--but on the whole, Ferrari Challenge is just plain forgettable. [Nov 2008, p.89]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 50 Critic Score
    Factor in the uncontrollable camera and this third-person shooter is firmly mediocre. [Oct 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 50 Critic Score
    Despite these impressive visuals, ProStreet doesn't quite pull off the all-important sense-of-speed factor. [May 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    As it stands, this one needed more time before harvesting. [Holiday 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    Sadly, this party will end quickly and the guests will leave unsatisfied. [Nov 2010, p.70]
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 50 Critic Score
    It's fine for munchkins, but if you look older than Astro, this probably isn't going to satisfy you. [Holiday 2009, p.79]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 50 Critic Score
    In hindsight, Dog Days' brevity may be its greatest attribute, as the story is a series of unsatisfying plot resolutions topped off by a ridiculously abrupt and unimaginative ending. [Oct 2010, p.76]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    Level design and AI are similarly hit-or-miss, and the combat never advances past button-mashing. [Oct 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 50 Critic Score
    This is one unlucky seven. [June 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 50 Critic Score
    Atari Classics Evolved might be more cynical cash grab than fan service, but its sheer game count and variety make up for a lot if you find yourself with a nostalgic twitch. [Feb 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 77 Metascore
    • 50 Critic Score
    Completists may want this one to fill out their Final Fantasy libraries, but most fans can stick with the original versions. [June 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 50 Critic Score
    The problem here is the convoluted content and pricing structure: 30 bucks delivers a measly three tracks and five cars. [June 2012, p.79]
    • Playstation: The Official Magazine (US)
    • 58 Metascore
    • 50 Critic Score
    Edge of Time aims so low it can't help but manage to be a playable Spider-Man game, but it lacks lasting appeal. [Holiday 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 83 Metascore
    • 50 Critic Score
    What a bummer--we had high hopes for this one. [Jan 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 50 Critic Score
    The gameplay presented is a mix of character battles--too many of which are filler--and poorly executed side-scrolling platforming stages; playing these segments often feels like a little more than a required chore to reach the next cutscene or unlockable. [Aug 2010, p.87]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 50 Critic Score
    Silicon Knights just forgot to give us anything fun to do with our powers, making it hard to recommend Destiny to even diehard fans. [Holiday 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 50 Critic Score
    Just a solid port of an unremarkable brawler. [June 2008, p.75]
    • Playstation: The Official Magazine (US)
    • 58 Metascore
    • 50 Critic Score
    Bogus one moment, brilliant another. [July 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 50 Critic Score
    It demands a level of precision that is tough to pull off with the cumbersome control scheme, making it hard to muster the effort. [June 2012, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 50 Critic Score
    NeverDead does show some promise. Still, these bright spots aren't nearly enough to elevate NeverDead above its frustrating combat and flawed concept. [Mar 2012, p.84]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 50 Critic Score
    After eight years. the basic, gut-level hack-and-slash action hasn't changed much, and that makes it hard to keep caring about Dynasty Warriors. [Jan 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 70 Metascore
    • 50 Critic Score
    It's best a limited test drive. [March 2011, p.74]
    • Playstation: The Official Magazine (US)
    • 58 Metascore
    • 50 Critic Score
    Beyond that, Evolution offers the opposite of its namesake: a big step backward. [Jan 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 50 Critic Score
    Death comes frequently, but infinite continues completely erase the once-brutal challenge of the original arcade coin-op. [March 2011, p.77]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 50 Critic Score
    Despite BC's visible level of technical acumen, questionable design decisions combined with an outrageous game ending have produced one of the most frustrating and disappointing games in recent memory. [July 2009, p.74]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    On PSP, it's a half-baked port of the already stripped-down PS2 version. [Jan 2010, p.86]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 40 Critic Score
    Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    But while all the action is there, the action still feels as soulless and bland as its stock-badass protagonist. [Dec 2010, p.77]
    • Playstation: The Official Magazine (US)
    • 32 Metascore
    • 40 Critic Score
    Unfortunately, this niche sport has spawned a niche game that lacks the more obvious draw of the beach variant, and will interest only the hardest hardcore fans. [Nov 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 59 Metascore
    • 40 Critic Score
    To be clear, new battles, weapons, and character moves are present, as expected, but they feel obligatory at best. [Apr 2008, p.72]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 40 Critic Score
    Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 68 Metascore
    • 40 Critic Score
    Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 62 Metascore
    • 40 Critic Score
    Take a game meant for a handheld and put it on the PS2, and all of a sudden every flaw is magnified. [June 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 40 Critic Score
    A major fail. [Feb 2010, p.77]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 40 Critic Score
    Chaos Wars might draw in some--like fans of the obscure games it's based on, especially those who long for the days of hand-drawn characters and tiny battlefields--but its old-school aesthetic isn't enough to make up for the lackluster production values and uninspired game play. [Aug 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 39 Metascore
    • 40 Critic Score
    Best leave this one out in the wilderness. [Mar 2009, p.75]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Ixnay on the X-Blades. [Apr 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]
    • Playstation: The Official Magazine (US)
    • 43 Metascore
    • 40 Critic Score
    For mech-loving masochists only. [Jan 2010, p.86]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Army Corps is Pikmin in hell. [May 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 40 Critic Score
    We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 71 Metascore
    • 40 Critic Score
    As a game, it's abo - game ever, please try again. [Jan 2012, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 61 Metascore
    • 40 Critic Score
    Either way, there's more titillation than fun in Qoga. [April 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Think twice before exploring this planet. [Jan 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 75 Metascore
    • 40 Critic Score
    It's an adventure best left in our (forgettable) past. [April 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 72 Metascore
    • 40 Critic Score
    The jump mechanic is frustratingly finicky. [May 2009, p.85]
    • Playstation: The Official Magazine (US)
    • 60 Metascore
    • 40 Critic Score
    The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
    • Playstation: The Official Magazine (US)
    • 64 Metascore
    • 40 Critic Score
    The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 38 Metascore
    • 40 Critic Score
    Thumb-numbing repetitiveness. [Feb 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 70 Metascore
    • 40 Critic Score
    However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
    • Playstation: The Official Magazine (US)
    • 57 Metascore
    • 40 Critic Score
    Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 65 Metascore
    • 40 Critic Score
    The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 40 Metascore
    • 40 Critic Score
    Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 42 Metascore
    • 40 Critic Score
    Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]
    • Playstation: The Official Magazine (US)

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