Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
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    • 20 Critic Score
    It seems kinder on everyone to stand there and let the bull impale you. [Aug 2015, p.94]
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    • 80 Critic Score
    Gravity says you can't put it down. [Dec 2015, p.94]
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    • 40 Critic Score
    This scrappy outing has little to offer apart from easy trophies. [Christmas 2015, p.94]
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    • 60 Critic Score
    For Adventure Time obsessives, there's six hours of simplistic fun to be had, even if this is still far from the game that the show richly deserves. [Jan 2016, p.93]
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    • 70 Critic Score
    While what you do is adequately diverting, it's why you do it that keeps you coming back. [May 2016, p.92]
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    • 50 Critic Score
    Promise in spades, but I'm glad Season One's kicked the bucket. [June 2016, p.92]
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    • 80 Critic Score
    This certainly isn't the shale-up to the formula that veteran players will want, but bring a newbie to the table and you'll find a feast of fun. [Nov 2016, p.89]
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    • 70 Critic Score
    Despite (literal) rough edges, Time Machine VR conjures up dino wonder like an aquatic Jurassic Park. Pity it's a little too short to fully justify its price tag. [Jan 2016, p.116]
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    • 50 Critic Score
    Small-time smiting just isn't good enough to summon me back any time soon. [Jan 2017, p.118]
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    • 30 Critic Score
    A disappointing PS VR offering from a studio that should know better. It feels like an early tech demo that someone's attached a daft price to. Basketball? Nope, just balls. [Jan 2017, p.129]
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    • 50 Critic Score
    Is it fun in small, vitamin C-rich doses? Absolutely. [March 2017, p.96]
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    • 60 Critic Score
    If you can keep up with the tunes, this is quite the sensory experience. But unless you're blessed with serious rhythm, Starship Disco's brutal beat will quickly overwhelm. [March 2017, p.96]
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    • 60 Critic Score
    An over-emphasis on being outnumbered makes a master assassin in real life. Yet here, coupled with a lack of stealth missions, equals one frustrated player. [Oct 2017, p.97]
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    • 70 Critic Score
    Guardians grabs your attention immediately, but struggles to stay the course. [Jan 2018, p.97]
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    • 60 Critic Score
    A well-told adventure story with surprisingly real themes, but after multiple episodes it's hard not to with you were given more of a hand in crafting it yourself. [March 2018, p.95]
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    • 70 Critic Score
    Dandara's restrictive controls mean it often feel frustrating. [Apr 2018, p.85]
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    • 60 Critic Score
    Despite an initially unique premise that makes a tug of the heartstrings at the last minute, this adventure is also largely forgettable. [Apr 2018, p.95]
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    • 80 Critic Score
    While not one of PS VR's deepest games, this is one of the system's most fun and physically demanding. [May 2018, p.79]
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    • 60 Critic Score
    A half-baked novelty. One for the curious but certainly not the powerful story that it could have been. [Issue#150, p.88]
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    • 90 Critic Score
    It's short, but Gorogoa sticks around exactly as long as it needs to. Little else out there has such satisfying eureka moments. [Issue#151, p.97]
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    • 50 Critic Score
    The Walker feels like a first-gen PS VR release compared to where devs are now taking the technology. If you can look past the dated design you'll have some fun. [Issue#152, p.92]
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    • 70 Critic Score
    A charming and accessible rhythm game that's easy to pour lots of time into. Fans of Vocaloid music in particular should give this one a look. [Issue#152, p.90]
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    • 80 Critic Score
    While Chasm doesn’t offer anything particularly new to the genre, it does deliver intricate locations and satisfying swordplay in spades. [Issue#153, p.86]
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    • 40 Critic Score
    Even at a penny shy of five quid, this is hard to recommend. [Issue#158, p.86]
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    • 80 Critic Score
    The content may be bare-bones, with your choice of Titans limited, but paring back the MOBA experience to its core makes Megalith incredibly fun and empowering (and nauseafree) in PS VR. [Issue#159, p.94]
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    • 60 Critic Score
    It’s quite a light package designed for shooting straight from the hip and not serious sniper stakeouts. [Issue#160, p.89]
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    • 60 Critic Score
    What can’t be overlooked, however, is the lack of fan service; there’s no classic art or game history to unlock. Ultimately, Toki is a chimp off the old block. [Issue#165, p.84]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 90 Critic Score
    Who’d have thought smacking a ball back and forth could be such fun? This is one of the freshest multiplayer games we’ve played. [Issue#166, p.93]
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    • 60 Critic Score
    Yes, the presentation is lacking in some areas, and the comic-aping cutscenes feel cheap, but this is one glitch in the system we’re happy not to fix. [Issue#167, p.92]
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    • 80 Critic Score
    It clicks in a way that few mystery games do, making you feel like you’re doing actual detective work. The biggest issue is that on a pad some of the menus feel a bit too clunky, but it’s a solid mystery you’ll be chewing over even when you’re not playing. [Issue#169, p.96]
    • Playstation Official Magazine UK

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