Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 61 Metascore
    • 60 Critic Score
    Despite the shonky performance issues and woeful combat, there's still something that compels you forward. [Aug 2014, p.91]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 30 Critic Score
    A painfully slow and aged Millionaire quiz. [Jan 2012, p.114]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 50 Critic Score
    It never reaches the breakneck speeds you're hoping for. [June 2012, p.115]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 70 Critic Score
    Copies Arkham Asylum almost to the point of plagiarism, but it's a decent imitation. [Sept 2011, p.112]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    A game so retro it feels like the illegitimate offspring of early Castlevania and Final Fantasy titles. [June 2011, p.109]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Wacky character models and environments can only distract you from the repetitive action for so long. Be prepared to submit. [Issue#181, p.97]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    90% of the game consists of twatting robots all the livelong day, and it takes just half an hour for these parts to grow dull. Perhaps naively, we expected a bit more from the motherland's best selling PS3 game. [JPN Import; June 2007, p.112]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    It's still spooky and largely enjoyable but it you're going to play it, do so alone. [Oct 2007, p.109]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    This is a game jam project spread too thinly over a full release. [Aug 2017, p.87]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Daft boss battles and duel modes in cramped, pace-sapping spaces mean only real Sega fan boys will stick with this for long. [Feb 2008, p.98]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    A stripped-back, branching narrative with nice production values that is nowhere near as slick overall as the likes of Erica. You’d better be here for a B-movie. [Issue#175, p.71]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    It's not as if previous game adaptations have set the bar high, but this manages to fall below even those minimal standards. [Jan 2010, p.116]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 30 Critic Score
    A miserable cash-in...A poorly conceived and clumsily executed waste of time and money. [Mar 2009, p.101]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Swapping pairs of blocks is unwieldy. [Sept 2007, p.116]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 70 Critic Score
    The fresh concept gives a shot in the arm to one of the stalest genres around. [Christmas 2010]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    What it lacks in imagination, it almost makes up for in accessibility and variety. [June 2010, p.102]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    This kiddie platformer couldn't be more by-the-numbers if it was presented in binary. [March 2012, p.95]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    The added HD treatment is a bit of a disappointment though. [Jan 2011, p.118]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    The puzzles and platforming challenges never really require you to get creative. The result, sadly, is an idea that’s more interesting on paper than in practice. [Issue#183, p.65]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    A game that screams 'contractual agreement' rather than 'passionate creative endeavor.' [Dec 2014, p.83]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    If Gunjack's combat had just been a little more thoughtful, this space blaster could have been a real VR delight. [Christmas 2016, p.96]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    Hell, Speedwalking Arcade would have more longevity than this. [Feb 2010, p.114]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Territory Wars isn't fundamentally broken, it's just not much fun. [July 2008, p.94]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Neither a remarkable FPS nor RTS, it’s nevertheless fun to zoom around in multiplayer with your gunships blasting away. And sometimes, that’s okay. But it’s never really more than okay. [Issue#178, p.78]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 20 Critic Score
    The stylistic, themed pieces (aquatic, chaos, etc.) all look the same unless you squint, and the lacklustre animations have no purpose other than slowing down play. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    The menu systems are archaic and confusing even for an RPG fan. [Aug 2011, p.111]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    Its worst sin? It's boring. [Christmas 2015, p.83]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 70 Critic Score
    Content here, like the fighters’ costumes, is slight, and mechanically it only goes so deep. But that’s sort of the point, and it pulls off the look it’s going for very well indeed. [Issue#155, p.78]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    There are plenty of ideas here, it's just a shame it's so frustrating to get to the good bits. [Apr 2016, p.89]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Tak[es] a simple idea - roll a cube over and around 3D platforms towards an exit - and mak[es] it impossibly complicated. [Apr 2007, p.118]
    • Playstation Official Magazine UK

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