Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 60 Metascore
    • 70 Critic Score
    A deep 3D fighter. [Feb 2011, p.114]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 70 Critic Score
    Way superior to rival "Beijing 2008." [Oct 2008, p.103]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    For 2D shooter nostalgists this is close to essential, but for everyone else it's just a comprehensive curio. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Most of the issues have been addressed, making for a much more palatable bike sim. It’s still lacking spectacle and charm, but the quality’s much higher. [Issue#185, p.88]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    Watch Dogs relies on unfiltered girth to entertain. Another victim of cross-gen releases, there’s nothing particularly ‘new-gen’ about the game, but there are plenty of good ideas and a lot of activities to keep you busy. The fundamentals for a truly special game are in place – but as was the case with Assassin’s Creed and Far Cry, it now falls to the sequels to fully realise it.
    • 71 Metascore
    • 70 Critic Score
    It makes experimenting with cartoonish ultra-violence so, well, painless. [Feb 2008, p.90]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 70 Critic Score
    It's rarely short of absurd charm or interesting things to do. [Oct 2014, p.88]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    You'll only come over all outraged and teary when Edinburgh Castle goes 'boom'. [Sept 2007, p.116]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Our biggest concern is the putting. The analogue control that's so effective for approach shots lacks sensitivity on the greens. [Apr 2007, p.110]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    A sequel with increased complexity but no more finesse than the original. Payday 2 has a swag bag full of worthy ambitions, but overstretches when it comes to execution.
    • 70 Metascore
    • 70 Critic Score
    Colorado scores an unexpected win when it comes to a much overlooked element. [Dec 2016, p.80]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    After a handful of runs you may feel as if you’ve seen everything. The combat system still makes this worth a try if you’re itching for more roguelikes. [Issue#186, p.82]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 70 Critic Score
    The issues aren’t ruinous, and in the case of the multiplayer more an inconvenience that EA needs to address than anything else – but it’s enough to take the shine off what should be one of the best shooters on PS4.
    • 80 Metascore
    • 70 Critic Score
    The problem here isn't the looks or the amount of stuff there is to do, it's the controls. [Oct 2009, p.109]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    What lets it down is the lack of variety in design. [Dec 2016, p.80]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Loads of geeky fun. [Aug 2009, p.118]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 70 Critic Score
    Regarding this catastrophic failure of infrastructure, a wearying, cynical malaise of ‘Eh, what can you do about it?’ pervades Rania’s early forays into the city and proves just a little too real for us. The game’s own answer to this question is ‘carry out individual acts of kindness’, as with each one Rania makes Nivalis a slightly less miserable place for at least one person she encounters on her rounds – and sometimes that’s enough. [Issue#182, p.156]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 70 Critic Score
    Played in small bursts, EDF's knowingly daft, trashy action is an unapologetic hoot. [Sept 2011, p.107]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    The game's relentlessly narrow focus frustrates as much as the repetitious grind of the racing. [May 2008, p.98]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 70 Critic Score
    Kane & Lynch 2 is as much an online grudge generator as it is a video game. [Issue#51, p.120]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A fiddly one to get to grips with, stick with Snake Pass and everything will eventually click. When it does, it's a decent platformer that should raise a smile or two. [June 2017, p.82]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 70 Critic Score
    There's a decent fighting system underneath all the pencil-sketches and pixie dust. [Mar 2009, p.102]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Frequent death promotes experimentation with an impressive collection of weaponry and party member traits, making this great for a quick trip and less something for lengthy sessions. [Issue#150, p.94]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    The closest Killzone Mercenary comes to having a thing is in its touch controls, and as satisfying as they are the marriage of console shooter and iOS game doesn’t elevate it into the realm of the exceptional.
    • 73 Metascore
    • 70 Critic Score
    There are at least enough creative, sharing and multiplayer options to stop things going stale. [July 2010, p.118]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 70 Critic Score
    Cheap jump scares aside, White Day is still as unsettling as it ever was, even 16 years after its debut release. [Oct 2017, p.87]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    We're approaching unbroken cutscene territory. [July 2014, p.88]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 70 Critic Score
    A range of mission objectives keeps things interesting, and there are nice moments when the action is used to tell the story.2 It’s fairly simple (it’s based on a kids’ cartoon), but this twist on the genre is easy to understand, and fun to stick with until the credits. [Issue#182, p.160]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    Addictive. [Oct 2007, p.113]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Pleasingly meaty. [July 2010, p.118]
    • Playstation Official Magazine UK

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