Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 66 Metascore
    • 60 Critic Score
    The main problem with Lightning Returns; it’s a game so desperate to refine each individual element that they’ve become disparate. There’s undoubtedly stuff here worth exploring – the cerebral combat, fan-serving storyline and grand finale to a three-game story – but despite Square Enix’s intentions, it’s not a world you’ll make time to revisit.
    • 67 Metascore
    • 60 Critic Score
    A little good, a little bad, and an occasional flash of atmospheric design. [Mar 2008, p.106]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    A feast of missed opportunities. [Jan 2008, p.98]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    The same relatively deep two-wheel sim as ever, but with each passing year the geriatric graphics engine kills even more appeal. [July 2012, p.117]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Tactics makes the most of its medium with neat battle animations and a variety of view modes, but it’s no substitute for shouting at a friend across the table. [Issue#157, p.88]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 60 Critic Score
    On its own merit, The Sims 4 is enjoyable enough, particularly with its rich customization. Compared to its predecessor, though, it's a life simulator that...well, lacks life. [Jan 2017, p.86]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Satisfying. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 60 Critic Score
    A jarring experience that tries (and fails) to marry a wildly ambitious gameplay dynamic with some of the most disappointingly generic art design we've ever seen. [Nov 2008, p.106]
    • Playstation Official Magazine UK
    • 45 Metascore
    • 60 Critic Score
    What Star Trek does well is to achieve a serviceable level of entertainment. However it never stands out thanks to derivative design and occasional shoddy corners. If this was a cheaper, downloadable title I’d score it more favorably but this is competing in price and scale with bigger and more impressive games with a well practiced bag of last year’s tricks.
    • 68 Metascore
    • 60 Critic Score
    With a light and airy story, a number of insubstantial game modes and a limited roster of characters, this is a package that has about as much substance as the twin protagonist’s battle suits. It’s one for Lady Satsuki’s Elite Four, assorted devotees and few others. We’d rather be watching the series. [Issue#166, p.84]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    There's a Hollywood sheen spread over The Run that occasionally makes it sparkle, from the Frostbite 2 engine's environmental effects to the action-movie score. But peer beneath the gleaming veneer and you repeatedly encounter a stomach-lurchingly shallow experience – not unlike any movie you can name by the aforementioned Mr Bay, ironically.
    • 58 Metascore
    • 60 Critic Score
    It won't be dislodging your go-to online game from the play queue any time soon. [Feb 2016, p.90]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Everything a Burnout fan could want is here, but it’s let down by poor AI. If you have the patience, however, Dangerous Driving is a worthy addition to PS4’s bare racing roster. [Issue@162, p.96]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    This game is best played up close – as you would with a computer monitor – and not half a room away on your sofa. While we don’t doubt that with its tight strategy gameplay and weekly challenges it’s a compelling title on its native platform, here it leaves much to be desired. [Issue#166, p.92]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    While it looks and sounds great on an S-rank run, regular play is messy and unsatisfying. Mania's Classic Sonic must wonder what nightmare dimension he got sucked into. [Jan 2017, p.90]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    Sadly, the best Sims game for a long time is almost crippled by tiresome loading times that hobble the action. [Christmas 2007, p.111]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Eventually, the game starts to drag as more drawn-out brawling dungeons get shoehorned into the plot, and the novelty of its rendition begins to wane as you realise how repetitive it all is. [Issue#166, p.92]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 60 Critic Score
    All you have to do is hold R2 to activate the sprint and easily glide past the opposition. It works <I>every single time</I>. Initially, it's fun - but you soon realise it completely unbalances what should have been a giant of a game. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 60 Critic Score
    It says a lot about Dust 514's quality when shooting through menu screens is more fun than shooting guns. [Aug 2013, p.88]
    • 59 Metascore
    • 60 Critic Score
    A thoughtful pick-you-own-post-apocalypse worth taking your time to mull over. However, meaty moments of drama are derailed by rouge banana peels. [Jan 2017, p.91]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    In isolation, Reloaded is a serviceable Bond shooter – although there are better options out there. But when judged against its highly acclaimed ancestor, the kids are only just alright.
    • 70 Metascore
    • 60 Critic Score
    Falcon Age tells an admirable story in a careful and considerate way, but Ara’s virtual world is simply too sparse to engage you for long, no matter how hard you fall for that fabulous falcon. [Issue#162, p.94]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    A hugely ambitious, immersive RPG that too often works against itself. Perhaps worth playing – just not at full price and not on PS4 without further patches. [Issue#184, p.82]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 60 Critic Score
    A rather mediocre adventure. [June 2010, p.111]
    • Playstation Official Magazine UK
    • 45 Metascore
    • 60 Critic Score
    While there’s not much to Avalanche’s mechanical uprising, running-and-gunning bad robots with buds is a blast. The arresting Scandinavian vistas are worth visiting. [Issue@162, p.93]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Rad
    It isn’t bad but we’re sad that there’s not more to it. Mutations are pretty gnarly and this VHS vision is pleasingly neon but unfortunately there’s little to this roguelike beyond its ’80s infatuation. [Issue#166, p.90]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    A novel twist on traditional sports games, then, but one that's equal parts New York Giant and Jacksonville Jagu-arse. [Dec 2015, p.91]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    It's surprising to see a game from a truly esteemed developer fall into such an indistinct art style, borrowing characters but none of the gripping visuals from Madworld – just as it's surprising that Platinum can botch a camera, deliver another stuttering framerate, and display so many rough edges. But most surprising is that for all these flaws, Anarchy Reigns is still a fulfilling online experience.
    • 66 Metascore
    • 60 Critic Score
    At least there's four-player multiplayer to alleviate the hollow AI racing. There's an even bigger spanner in the spokes than dim-witted drivers: it looks perplexingly terrible. The tarmac's shine and rubbering still pleases, but tracks themselves are super-low detail.
    • 80 Metascore
    • 60 Critic Score
    Most of the time this feels like a clutter of poorly executed ideas held together with little more than good intentions. [Aug 2007, p.96]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Less fun is how it plays. [Jan 2010, p.119]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Lollipop Chainsaw's core gameplay is distinctly second-tier, and for every endearing exchange between characters or LOL-worthy line, there's a crude sexual innuendo or lingering shot of Juliet's jiggling breasts. Maybe we haven't come a long way, baby.
    • 72 Metascore
    • 60 Critic Score
    MKII gives a fascinating insight into how far fighting games have come in the last decade and a half. [Sept 2007, p.114]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    While the games vary from must-plays to weak curiosities, this collection lacks the *cough* options of newer retro collections like SNK 40th Anniversary Collection. While we get difficulty adjusts, mid-game saves, and a PDF book, there’s none of the playfulness of SNK’s release. Still, it’s enough to keep your mind off leaked Stranger Things season 3 spoilers. [Issue#163, p.86]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 60 Critic Score
    Not even the savvy touchscreen controls can gloss over the real problem: the uninspired world you're forced to inhabit - and for a 20+ hour commitment, that's a bit of an issue. [May 2014, p.83]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    It’s rarely original, occasionally frustrating, and often clumsy in execution, but when it clicks there’s a meditative vein to Stranded Deep’s grind that will make time spent indoors sunnier. [Issue#176, p.74]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Wacky character models and environments can only distract you from the repetitive action for so long. Be prepared to submit. [Issue#181, p.97]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Broadens and enriches the racing sim landscape. [May 2014, p.93]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Sometimes ugly, often stupid and always unoriginal, but it still does 'shooting men with guns' well enough to be fun. [June 2013, p.100]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    Good dumb fun, and if you expect nothing more it just about delivers. [Mar 2010, p.119]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 60 Critic Score
    Ni No Kuni has more charm, Resonance Of Fate’s combat is richer, and Persona tells a far better story. And even then, if you’re intrigued by the Tales series then Vesperia is a better starting point. Fast, fun combat let down by a so-so story and lifeless environments. We’ve seen worse – and weirder – JRPGs, but also a whole lot better.
    • 68 Metascore
    • 60 Critic Score
    For fans of the franchise, or anyone with an urge to battle robots, there's much to love here, but its technical flaws and stingy mode options may disappoint others. [Dec 2017, p.95]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    Individual elements can delight and there's potential for greatness, but Steep suffers from not being able to make them work together. It's worth playing at least once just for the new effects, mind. [Feb 2017, p.94]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    Easy there, space cadet. This platformer has high hopes and certainly looks the part but fails to stick the landing… much like we did over and over again while playing. [Issue#154, p.81]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Repetitive as all hell, but the only real option if you're looking for a little violence. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 60 Critic Score
    The faithful obsessives will love it, of course, but others will ask why they should persist with a game that does so little to help them - and isn't exactly easy on the eye. [Nov 2016, p.90]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    Reasonably playable. [Dec 2011, p.103]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    Stick with bigger bro. [Jan 2010, p.114]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 60 Critic Score
    The ground-play remains kinda naff. [March 2018, p.84]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Unfortunately, this is a 2D platformer that incorporates semi-realistic physics, and is an excellent case study in why those two things don’t always mix. While we enjoyed the puzzle design overall, one particular quandary really ground our gears. [Issue#163, p.86]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 60 Critic Score
    The brutal pacing soon exhausts. [July 2015, p.86]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Traditional to a fault, 505 hits every target on the JRPG dartboard...except the bullseye. [Sept 2016, p.107]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Moments of horror glimmer among the frustration. [Dec 2011, p.108]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 60 Critic Score
    Unfortunately the system chokes as things get more frantic. Manoeuvring often means accidentally popping off cover, and performing tasks like reviving downed teammates whips the camera around wildly – minor complaints, but ones that are frustratingly at odds with the fragility of your character. Later stages see you downed by two or three hits, and it's impossible to keep a lock on foes or stay tucked safely away from bullety harm.
    • 43 Metascore
    • 60 Critic Score
    If Gearbox’s quality scale has Borderlands 2 at one end and Duke Nukem at the other, Colonial Marines sits somewhere in the middle.
    • tbd Metascore
    • 60 Critic Score
    Yes, the presentation is lacking in some areas, and the comic-aping cutscenes feel cheap, but this is one glitch in the system we’re happy not to fix. [Issue#167, p.92]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    Its uneven handling of core mechanics muddles its messaging and obscures its vision. [March 2018, p.85]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 60 Critic Score
    A first-person experience that nails the experience part, but - despite flashes of brilliance - reminds you all too often that an astronaut's job can be...well, a bit dull. [Sept 2016, p.109]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    The gameplay is too unforgiving for FF to be a timeless classic. [Dec 2007, p.108]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    The mechanics are too loose to feel properly competitive in the style of a traditional footy game, which can get especially frustrating when you're defending. [Mar 2008, p.100]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    The hot toddy of PSN games, if you will. [June 2013, p.107]
    • Playstation Official Magazine UK
    • 45 Metascore
    • 60 Critic Score
    Too technically deficient to get a high score, but the over-the-top voiceovers, evolving combat and ripping yarn make this worth a look anyway. [Dec 2011, p.111]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Its party modes saves the day. [Issue#158, p.84]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Like an internet date reaching for your hand over a candlelit dinner this feels much older than it looks. [Christmas 2008, p.119]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    Familiar thrills from this no-frills series. [Issue#158, p.85]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    By far the biggest blot on WRC's copybook is the lack of variety on display. [Dec 2011, p.114]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Forward thinking but roughly executed. Lacklustre shooting and winning base-building aren't the best of bedfellows, but they make an interesting couple. [July 2016, p.86]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    A competent if slightly unremarkable tactics game. [Issue#158, p.86]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Visceral chose to stay so close to what's gone before. [May 2011, p.112]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    As stylish as it is, it's never quite as likeable. [May 2011, p.113]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 60 Critic Score
    A disappointment. [Jan 2010, p.109]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Has flashes of inspiration while magnifying its predecessor's flaws. [March 2018, p.90]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    There's just an awkward charm in its klutziness, but Alpha Protocol is a tough one to love. [July 2010, p.112]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Lost Sphear buckles under the weight of its own ambition. [March 2018, p.92]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Far too serious and combat-heavy. [Jan 2008, p.114]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    A PlayStation comeback that’s welcome yet undercooked, almost as though it was released three months too early. Keep track of patches and rejudge in August. [Issue#163, p.87]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Put yourself in the - presumably Velcro - shoes of someone in single digits and it's not nearly as bad as we feared. [Jan 2012, p.110]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Ultimately, this sweet treat is delightful at first but definitely won’t fill you up for long.
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    The decision to stick with the series' standard FPS format on PSP, rather than a clever perspective switch in the style of "Killzone Liberation," is a major tactical error. [May 2007, p.107]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 60 Critic Score
    Hue
    The biggest puzzle of all is how this beautiful adventure all about the colours of the rainbow has resulted in an experience that's uniformly beige. [Nov 2016, p.94]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    We say stick wtih Sony's smash hit. [June 2008, p.106]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    There's no personality here, no verve or wit or energy. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Reasonably priced but with only glimmers of personality. A fairly standard selection of multiplayer modes are livened up by the horde and generally a lot more fun than a lacking story campaign. [IssueE163, p.60]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 60 Critic Score
    The potential for a huge payoff in the final episode is undeniable. Still, the choices in this first episode will rarely make you stop and think for long, and there’s too much downtime, until a thrilling final half-hour. It’s good, but more undead than determined survivor [Issue#154, p.90]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    Decent, but no improvement on the (now cheaper) earlier games. [May 2011, p.117]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    The flying is pleasant, if a little dull and the inverted world is fascinating to see in motion but it's no nearly enough. [March 2018, p.93]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 60 Critic Score
    There's no risk of failing the puzzles. [May 2011, p.117]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    Despite the familiarity of its mechanics, it's definitely way more fun than stepping on one of the damn bricks. [Apr 2014, p.87]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Falls well short of the bar set by Everybody's Gone To The Rapture, but this mini-mystery is drowning in atmosphere. The final 20 minutes are great. [July 2016, p.95]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    The mechanics are nothing new and the shooting's oddly twitchy. [Jan 2012, p.114]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 60 Critic Score
    The overbearing cartoon license does its best to gobble up all the fun. [Apr 2014, p.92]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 60 Critic Score
    Just a tad overpriced. [Jan 2012, p.114]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    It's fun at first, but the difficulty quickly shifts from "enjoyably challenging" to "I hate and want to dismember you." [Sept 2013, p.88]
    • 79 Metascore
    • 60 Critic Score
    If you want fun, play Elefunk, but for a sterner challenge, Cuboid is your man. [Apr 2009, p.94]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Hours of carving out tiny chunks of land and cowering in corners. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    This short ep is as close as we've come to filler. [Aug 2014, p.91]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 60 Critic Score
    A capable and involving massacre-'em-up shaped from a rusting cookie cutter, but one begging for modernisation via an engine overhaul and some good ideas. [Sept 2013, p.90]
    • 55 Metascore
    • 60 Critic Score
    Chuck in a selection of mini-games and you've got cheap childcare sorted for the next two weeks. [Dec 2007, p.114]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 60 Critic Score
    No more than a rusty, slightly warped clone of the Lego games. [Apr 2011, p.101]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 60 Critic Score
    A little more focus on creating bigger scares instead could have easily let it flourish. [Apr 2010, p.109]
    • Playstation Official Magazine UK

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