Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Mass Effect 3 | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
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- Critic Score
The robust character progression is your first clue that Disney isn't dumbing down the formula, the second arrives with the puzzle sections. Some of them are fairly taxing, as they require a lot of doo-dad flicking and switching between the three 'solver' bears at your disposal. Kids may get annoyed. [September 2012, p72]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
Beyond the addictive action, where RCR really shines is with its irreverent comedy and fan-service references. Expect to snort milk out of your nose when The Player randomly codecs a Solid Snake wannabe who responds in broken English. Even if you weren't gaming back then you'll get a grin when you're given a DeLorean and asked to run over 88 people to fill your Flax Combobulator. [December 2012, p75]- Playstation Official Magazine Australia
Posted Nov 9, 2012 -
- Critic Score
Shorter than your average LEGO adventure, doesn't build upon the formula in meaningful ways. [May 2014, p81]- Playstation Official Magazine Australia
Posted Apr 27, 2014 -
- Critic Score
Bursting with personality and cuteness. Challenge anorexic. [February 2014, p83]- Playstation Official Magazine Australia
Posted Mar 3, 2014 -
- Critic Score
While Rhombus is a fun, self-referential, VR puzzle-playroom, it’s also a stopgap. [May 2017, p77]- Playstation Official Magazine Australia
Posted May 2, 2017 -
- Critic Score
While it’s underwhelming in places, there’s a lot to like as you venture into the weirder parts of Andromeda. Frequent technical issues hamper the experience a bit, as does an uninspiring main story. [June 2017, p66]- Playstation Official Magazine Australia
Posted Jul 7, 2017 -
- Critic Score
If you’re looking for a chill experience, are ok to wait for content patches, and have a high tolerance against repetitive tasks, we say boldly go. But probably only after a price drop. [November 2016, p62]- Playstation Official Magazine Australia
Posted Sep 28, 2016 -
- Critic Score
All-star Battle is strictly for fans, unless you want Japanese culture to slap you in the face. [July 2014, p80]- Playstation Official Magazine Australia
Posted Jun 16, 2014 -
- Critic Score
A Force bonanza that plays a good game of Sith but fails to use its idea to max effect. [Nov 2008, p.90]- Playstation Official Magazine Australia
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- Critic Score
The story is such fun, and its world rendered with such affection for the source material (and for Victoriana, in general), that you can’t help but be swept up in the mystery. [September 2016, p74]- Playstation Official Magazine Australia
Posted Aug 24, 2016 -
- Critic Score
This game is surreal. So much so we’re not entirely sure if it was rushed (doubtful, given the 360 original came out in 2010), or if the game designers are deliberately trolling us. [June 2013, p80]- Playstation Official Magazine Australia
Posted May 21, 2013 -
- Critic Score
Ultimately, we found Sheltered to be engaging, purely due to its brutal difficulty. It’s quite a shame then that its brand of survival is far too often mundane. [May 2016, p74]- Playstation Official Magazine Australia
Posted Mar 31, 2016 -
- Critic Score
Less of everything that marred Atelier Meruru. One of the best JRPGs of the year so far. [April 2013, p75]- Playstation Official Magazine Australia
Posted Apr 3, 2013 -
- Critic Score
This is easily the sexiest looking, smoothest running and features packed open-world game on a portable. Yes, Liberation may not boast as many side-diversions as ACIII, but more than enough DNA from that GOTY contender has made the leap. PS Vita technical limitations are offset by the fact that we think Aveline's tale is slightly superior to the PS3 adventure. [December 2012, p72]- Playstation Official Magazine Australia
Posted Nov 9, 2012 -
- Critic Score
Improves the JRPG rigmarole with one or two great ideas. Is a letdown in the writing department. [June 2014, p79]- Playstation Official Magazine Australia
Posted May 17, 2014 -
- Critic Score
It’s very simple to get in to, and although there are challenges you don’t ever lose, making it more of a toy than a competition. It’s still largely irrelevant for adults, though. [Christmas 2009, p.76]- Playstation Official Magazine Australia
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- Critic Score
It's hard to genuinely dislike a game like All 4 One. While it's obviously and quite severely flawed in a lot of ways, it's also possessed of a certain irreverent charm that – while derivative – is often enough to keep you playing irrespective of the fact that you're not really having a great deal of fun. [Dec 2011, p69]- Playstation Official Magazine Australia
Posted Mar 6, 2012 -
- Critic Score
Combine this lacklustre multiplayer with a solo campaign that only lasts six or so hours, and Space Marine is an experience that's much too small for its impressive looking Powerboots. Only the super diehard need apply here. [November 2011 p74]- Playstation Official Magazine Australia
Posted Oct 6, 2011 -
- Critic Score
New Little King's Story could have been a surprise hit. But, as it stands, all its charm and whimsy is marred by poor menu design and technical issues that aren't game-breaking, just a royal pain in the butt. [December 2012, p78]- Playstation Official Magazine Australia
Posted Nov 9, 2012 -
- Critic Score
As a single-player thing, Sorcery is just okay. You run, you stick your shimmering shield up if things get hairy, you wave spells at shambling horrors, and a lot of the time our boy Finn does something completely mental because the control scheme is a very delicate thing indeedily. It's simple but frenetic, with some surprisingly nutty moments and even nuttier boss battles. [July 2012, p81]- Playstation Official Magazine Australia
Posted Jul 4, 2012 -
- Critic Score
Not the smoothest brick-fest ever built, but our complaints aren't game-breaking ones. After careful consideration, TT, we've decided to endorse your park. [September 2015, p76]- Playstation Official Magazine Australia
Posted Aug 11, 2015 -
- Critic Score
A highly addictive platformer whose shine is marred by a few control issues. [April 2014, p83]- Playstation Official Magazine Australia
Posted Mar 19, 2014 -
- Critic Score
It’s just like being back in the arcades (with lots of Japanese kids kicking your arse). [August 2013, p79]- Playstation Official Magazine Australia
Posted Jul 12, 2013 -
- Critic Score
It’s not Symphony of the Night, but if you’re a long-time fan, you must whip it. [Christmas 2013, p82]- Playstation Official Magazine Australia
Posted Dec 2, 2013 -
- Critic Score
Artistic, and absorbing for a time. But the whimsy gives way to shallowness. [October 2014, p83]- Playstation Official Magazine Australia
Posted Sep 19, 2014 -
- Critic Score
Not nearly as good as you remember it. Shooters have come a long, long way since the days of The Duke. [March 2015, p78]- Playstation Official Magazine Australia
Posted Mar 24, 2015 -
- Critic Score
Infinifactory sounds like paying Earth money to play as the most under-paid drone in the shittiest vocation ever, but you’d be surprised by how much job satisfaction there is to be had here. [February 2015, p77]- Playstation Official Magazine Australia
Posted Feb 2, 2016 -
- Critic Score
Top co-op, but solo is forgettable. Unpolished, too. Drug addicts with severe delusional parasitosis will see fewer bugs than a Wildlands player. [May 2017, p73]- Playstation Official Magazine Australia
Posted May 2, 2017 -
- Critic Score
Never before has a game so gruesomely represented the impact that 9.3 grams of lead travelling at almost one kilometre per second has on the human body. Thanks to this game's disturbing X-Ray Killcam, players are treated (subjected?) to a clinical view of each bullet passing through their target's vital organs whenever they pull off an especially good shot – and by 'good' we mean 'life-ending'. It's brutal, it's disturbing, and we're not quite sure how it got past Australia's over-eager censors. [June 2012, p76]- Playstation Official Magazine Australia
Posted Jun 12, 2012 -
- Critic Score
A 2-hour repeat-fest isn't an odyssey. Still, an interesting hybrid of genres that succeeds more than it fails. [October 2014, p77]- Playstation Official Magazine Australia
Posted Sep 19, 2014