PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 73 Metascore
    • 65 Critic Score
    With time and just the right amount of patience, you’ll discover that the studio’s effort is one of Vita’s more pleasant surprises rather than simply existing as a bright, breezy and forgettable comic strip.
    • 73 Metascore
    • 65 Critic Score
    A wildly difficult and repetitive game. It manages to stay fairly interesting by allowing players to change songs and unlock new gameplay modes and skins, but in the end players end up repeating the same levels over and over again with no variation in them.
    • 65 Metascore
    • 65 Critic Score
    The true value of the game comes from playing it as a multiplayer experience. Attempting to play through the game as a single, offline player is an uphill struggle during the more difficult missions, and diminishes much of the value found here. But while the multiplayer component provides an interesting platform for interacting with other like-minded mech enthusiasts it only works to mask the otherwise competent core experience beneath it.
    • 78 Metascore
    • 65 Critic Score
    The story is so great, it’s difficult for me to not recommend it, but I can only, in good conscience, recommend only one playthrough. The magic is a bit lost after that.
    • 75 Metascore
    • 65 Critic Score
    Observation has a handful of issues but is still an enjoyable game if you’re a fan of the puzzle and sci-fi genre. It takes around 8-10 hours to play through, which I believe is enough content to justify the $25 price tag. Despite only having one centralized location and some confusing puzzles along the way, the overall player controls and narrative of the story are intriguing enough to draw you in for the journey through space.
    • tbd Metascore
    • 65 Critic Score
    Sanctum 2 will provide plenty of replay for players seeking an FPS and tower defense hybrid. However, the slow start, apparent sequel/DLC-based development, and graphical problems which should have been ironed-out between PC and PS3 release do hamper an otherwise good game.
    • 63 Metascore
    • 65 Critic Score
    The Occupation is a good game that tells an intriguing story. Unfortunately, that story is lost in jumbled-up storytelling, which ultimately causes the player to be confused and disconnected from the game.
    • 75 Metascore
    • 65 Critic Score
    The $60 price point for recycled assets and a game that has more reading than voice over just seems a little too steep for me.
    • 69 Metascore
    • 65 Critic Score
    With friends it’s a blast, probably even better while drunk.
    • 61 Metascore
    • 65 Critic Score
    If you want a game with decent combat, it might be a good idea to check J-Stars out. However, if graphics are important to you, you might want to take a pass on this one.
    • 74 Metascore
    • 60 Critic Score
    If you've got a hankering for scantily dressed girl fighting muscle-loaded men, you'll probably be ready to pick up your preorder, but the rest of us have better things to do with our time.
    • 67 Metascore
    • 60 Critic Score
    City of Light isn’t a disappointing ending by itself, but it’s a ham-fisted conclusion to an unfulfilling take on an overplayed hero.
    • 59 Metascore
    • 60 Critic Score
    While there were many compelling reasons to take a chance on Golem, there were far too many technical issues marring the overall experience. When consumed in bits-and-pieces, the component parts could all stand on their own with little problem. It’s only when these individual parts coalesced that the seams begin to show a bit more prominently.
    • 72 Metascore
    • 60 Critic Score
    Ray Gigant doesn’t play like your average dungeon-crawler, and that’s refreshing, but it also doesn’t do enough to warrant more than a hesitant recommendation.
    • 71 Metascore
    • 60 Critic Score
    This should have been NHL 22’s coming-out party. Everything was in place for this to be a transformative season on a fresh new platform. Unfortunately, the next-generation jump feels more like a stop-gap solution than a proper evolution. If you already have last year’s installment, I would be hard-pressed to find a legitimate reason to make the jump. Hopefully, the next outing will focus on bringing a more innovative offering to the rink, because lord knows this time around isn’t going to set the stadium on fire.
    • 77 Metascore
    • 60 Critic Score
    After playing Transformers: Fall of Cybertron only one word comes to mind: functional. It's sad that a game with as many narrative hooks and the look of the generation one Transformers is so prone to technical issues and some bizarre design choices.
    • 69 Metascore
    • 60 Critic Score
    For every smart gameplay change there is a missing feature or a worthless addition. The yearly release schedule is clearly making it difficult for the team to fix issues while also adding new features, so they’ll have to make a choice sooner rather than later if trying to juggle both each year is worthwhile. For now, WWE 2K17 is barely off Jericho’s list.
    • 58 Metascore
    • 60 Critic Score
    Little Witch Academia: Chamber of Time is probably a safe pick up for diehard fans, a gamble for those with a little bit of familiarity like myself, and a dangerous choice for anyone outside of those two categories. For a title based on a world filled with magic, the game itself has very little of it to be found.
    • tbd Metascore
    • 60 Critic Score
    Murder Mystery Machine could be a great distraction from the usual adventure games. Its emphasis on deductions rather than evidence gathering turns it more into a puzzle game than an adventure game, and it genuinely makes you feel like you’re working things out for yourself. The problem is it’s held back by several design issues that didn’t translate well from mobile platforms to console and these can dilute the fun.
    • 46 Metascore
    • 60 Critic Score
    There is definitely some fun to be had in Primal Carnage: Extinction, especially on the dinosaurs’ side. There is a nice selection of modes, but when the end result is almost always the same it can get boring. Circle Five Studios has a fantastic premise for a game, it just needed some more time to incubate before it saw the light of day.
    • 65 Metascore
    • 60 Critic Score
    The game doesn't come out unscathed, as the long load times kill much of the flow in the game and could leave some of the more impatient kids/families searching for something else to do. This, along with other minor technical issues hamper this game from realizing its full potential.
    • 59 Metascore
    • 60 Critic Score
    While many a fan of the franchise hopes Crysis 2 and 3 rereleases are also on the cards, this particular outing doesn’t inspire much confidence that those two games will receive the love and care they deserve.
    • 68 Metascore
    • 60 Critic Score
    Beyond the addictive, puzzle-like challenge of hitting those high scores, there’s a fantastic sense of speed here. When you’re belting around in the F1 car, just scraping past trucks and getting through minuscule gaps in the traffic, things feel suitably rewarding. It’s just such a kick in the airbags that for every time that feeling reveals itself, there are two more times when you’ll be frustrated by one of Danger Zone 2’s bugs or general inconsistencies.
    • 72 Metascore
    • 60 Critic Score
    But now, over three years since the release of the original, a lot of the gameplay seems lacking.
    • 78 Metascore
    • 60 Critic Score
    Alas, if you’re coming to Age of Wonders: Planetfall for a brand new angle on games you’ve played before, then you’ve come to the wrong place. It’s novel to see several different recognizable mechanics blended into one genre soup. The final product isn’t better than the sum of its parts, though. It makes the 4X a faster game to play, but not a better one, ultimately.
    • 54 Metascore
    • 60 Critic Score
    Knack is technically impressive with its utilization of extreme particle physics and bringing to life what could have easily been a Dreamworks animated film, but the gameplay does little to really satisfy.
    • 68 Metascore
    • 60 Critic Score
    It’s easy to see the flaws in Rubble Without a Cause if it’s compared to its predecessor. Chapter 2 simply shines half as bright as A Knight to Remember.
    • 63 Metascore
    • 60 Critic Score
    It doesn’t cover any new ground, or do anything of great significance, but Fat Princess Adventures is a solid and playful RPG experience in its own right.
    • 67 Metascore
    • 60 Critic Score
    Shining Resonance Refrain feels very much like a budget RPG. While it does some things really well such as well-written characters with excellent voice acting and awesome music, there are plenty of things that just don’t really work. Combat is clunky and dull, the sidequests are mostly repetitive, and the game world feels surprisingly small.
    • 72 Metascore
    • 60 Critic Score
    To say that Brink is a bad game wouldn't be accurate, and instead it's a good game that falls short on delivering its full potential. Had it come with more maps, and a little bit more emphasis on the story to make gamers want to learn more about The Ark, it would have been a great class shooter. Straight out of the box it is just a decent one with bad A.I.

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