PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 65 Metascore
    • 65 Critic Score
    Serious Sam 4 is good, mindless fun, that is unfortunately mired by performance issues. This is recommended for big fans of the series, or for those looking for a nostalgia fix, for back when games were simpler, linear affairs which could be completed in a weekend. It’s not a particularly great-looking or running game, but it is also only $39.99 at launch. The full campaign doesn’t overstay its welcome, and its many secrets will tempt completionists. Give it a shot if you like your bloody kills combined with quippy one-liners. Just be ready for a bumpy ride.
    • 68 Metascore
    • 65 Critic Score
    As hilarious as Pizza Titan Ultra can be, it is a one-note experience.
    • 72 Metascore
    • 65 Critic Score
    While some aspects of the story are a little forgettable, if you enjoyed the original Kingdoms of Amalur then it’s a fairly safe bet that you’ll get some enjoyment out of this expansion. Being reunited with old friends and hearing that they still have the same voice actors is definitely a really nice touch. The new chaos features don’t massively change the gameplay but having a raised level cap means that there’s even more reason to experiment with your character build and enjoy the fun combat.
    • 74 Metascore
    • 65 Critic Score
    The target audience for this product are either shameless zealots or complete newcomers. Given that there is no other legitimate source to play both games on a current generation console, either group will ultimately end up satisfied. However, if you are looking for fan service, you’ll be gravely disappointed. Imagine that: Konami phoning something in? Why does that sound so familiar?
    • 64 Metascore
    • 65 Critic Score
    The story isn’t given as much airtime as it needs. Exploration is thwarted by the survival elements, and although the latter are the most satisfying of them all, clunky combat, the driving need to find food, and constant resource management means that there are better and more balanced survival titles out there.
    • 78 Metascore
    • 65 Critic Score
    Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you’ve already played through Exe: Late on the PS3, there’s not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there’s likely not many people you’ll be able to try them out against. It’s a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.
    • 68 Metascore
    • 65 Critic Score
    For a short time, I was genuinely in love with this game. It managed to be so damn fun, despite the fact that it was whipping my ass right and left. The low-fi production values and unique character designs and power-ups only deepened my affections. However, the fact remains that while it was fun, it was a supernova of a game. It burned hot and bright for a short period of time and then fizzled out almost as quickly. It’s surely worth a glance, but it may be best to wait until you can play this with friends, where it has the chance to truly shine.
    • 76 Metascore
    • 65 Critic Score
    Chariot is a great addition to my co-op game library, but alone it becomes tiresome.The physics are really new and figuring out the puzzles is entertaining.
    • 54 Metascore
    • 65 Critic Score
    As much as I personally wanted Anthem to be a runaway success, it ends up delivering an inconsistent experience that constantly waivers between mediocre and excellent.
    • 72 Metascore
    • 65 Critic Score
    If Square Enix and tri-Ace really wanted to do this remaster justice, they should have done more than a graphical boost. They should have fixed the overworld map. They should have at least given non-Pro folk an option for the Modern art style. Perhaps they should have also worked on the input lag, included the ability to skip long cutscenes (even if it’s the first time seeing them), or skip through dialogue.
    • 63 Metascore
    • 65 Critic Score
    With its poor character AI, bland environments, and underwhelming visuals, actually fighting in Empires gets repetitive and old pretty quickly.
    • 62 Metascore
    • 65 Critic Score
    Destruction AllStars is loaded with style, flair, and a great core concept, but what you see is what you get. While that’s not a bad thing at all, there are very few surprises and no sense of depth lurking beneath the surface. I want more to do. I want more to chase. I want more reasons to want to jump into another match than just leveling up to earn coins for character color swaps. As a PlayStation Plus free game, there’s a lot of potential, hopefully something that Lucid Games can expand upon before asking people to pay a premium up front. In a sea of multiplayer games begging for people’s attention, Destruction AllStars has a bit more work to do to earn it.
    • 60 Metascore
    • 65 Critic Score
    Lifeless Planet released at a time when the game has the biggest chance to make a name for itself. It’s just a shame the end result feels more like a prototype than a fully fleshed-out game.
    • 66 Metascore
    • 65 Critic Score
    Nano Assault NEO-X is an amazing looking game that doesn’t have a lot to offer besides its current-gen graphics. It takes only around an hour to beat the whole thing, and unless you really want to compete for a top score in the leaderboards, there isn’t much of a reason to go back and replay any of the levels.
    • 67 Metascore
    • 65 Critic Score
    Oddworld: Soulstorm should have been the definitive version of the second entry in the Oddworld quintology, while the new story and characters hold their own, the gameplay lets it down. A plethora of bugs make the game far more difficult and frustrating than it should be, ranging from inconsistent enemy movement and teleportation to traces of elements no longer in the final product. There are more than 1300 Mudokons needing your help, but it might be worth waiting a while before you take on this mammoth task.
    • 70 Metascore
    • 65 Critic Score
    The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.
    • tbd Metascore
    • 65 Critic Score
    Outside of some blocky textures, there’s nothing terribly wrong with Aegis of Earth — but there’s also nothing groundbreaking here, either.
    • 80 Metascore
    • 65 Critic Score
    The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game’s expense.
    • 78 Metascore
    • 65 Critic Score
    Overall, the progression is solid, but there are a few moments where I felt it was sort of unfair (i.e having to backtrack with no health in sight) due to the procedural generation.
    • 66 Metascore
    • 65 Critic Score
    While H1Z1: Battle Royale doesn’t do anything particularly special yet, it sets up a solid foundation that can be expanded with future events and additions, a la Fortnite.
    • 66 Metascore
    • 65 Critic Score
    City of Brass is a really fun first-person roguelike, but the die-rinse-repeat formula wears thin far more quickly than it should.
    • 62 Metascore
    • 65 Critic Score
    The bad writing, poorly done plot, and awful camera controls makes me wonder if the gorgeously remastered graphics were even worth the time.
    • 75 Metascore
    • 65 Critic Score
    Just because a game is hard, doesn’t mean it is gratifying. Though it certainly has moments of brilliance, these glimpses are few and far between. It also doesn’t help matters much when the borderline mean-natured presentation and combat mechanics continue to over-emphasize failures, instead of trumpeting successes.
    • 71 Metascore
    • 65 Critic Score
    It’s unfortunately obvious how much Bound wanted to be like Journey, but it’s even more unfortunate that they go so close and yet failed to fully capture everything amazing about Journey.
    • 77 Metascore
    • 65 Critic Score
    Ys Origin isn’t a great game, even with the various modes, difficulty settings, and characters that unlock for replayability, simply because it’s straight dungeon crawl with little variety. However, these issues prevent Ys Origin from being as good as it could be, and they certainly make it difficult to recommend the title to newcomers of Ys.
    • 73 Metascore
    • 65 Critic Score
    The story sections where you control a little girl as she takes tiny slow footsteps across the screen until absolutely nothing happens do nothing but annoy. Then the trial-and-error sections of gameplay that actively force you to suffer unnecessary deaths are frustrating enough to put a downer on things. But, even with all the flaws considered, when Shio gets things wrong – which it does pretty much everywhere outside of the platforming itself– it generally makes up for the errors with challenging action.
    • 68 Metascore
    • 65 Critic Score
    To put the game into perspective, it's like Monty Python got together and said "Let's make a video game."
    • 70 Metascore
    • 65 Critic Score
    If you aren’t a fan of games that force you to repeat sections over and over with slight alterations in hopes of getting a better outcome, avoid this one like the plague. If I had known there were no difficulty options I would not have offered to review this game. Screaming at video games is stress I just don’t need in my life. Games can be both challenging and fun, but when you’ve got two notches of health and no energy, things can get miserable pretty quick.
    • 63 Metascore
    • 65 Critic Score
    Moons of Madness promised a fictitious version of Mars from the comfort of home, with all of the suspense and jump-scares a girl could want, but unfortunately fails to deliver. As much as I wanted this horror fantasy, I can’t bring myself to go back to Mars. My patience has worn thin. Every time I hover over the graphic on my PS4 I audibly groan. Perhaps I’ll find the energy to return to it at some point, but much like the game itself, I’m not in a rush.
    • 67 Metascore
    • 65 Critic Score
    The campaign is quite lengthy, there is a ton of story to read through, and there’s even essentially choose-your-own-adventure stories inside other characters’ minds. However, the story is very quirky, and although developer Gust attempted to go deeper in characterization, a lot of the drama that unfolds feels at about the high school level.

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