PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 89 Metascore
    • 60 Critic Score
    Those 13 years should have led to something better, and it’s surprising that they haven’t. Alan Wake’s gunplay has gone from dull to frustrating in the sequel, while its venture into true survival horror has been plagued by predictability and amateurish jump scares. Its narrative has a few memorable moments and is able to periodically use its outlandish antics to its advantage, yet it is still dragged down by its refusal to provide enough rewarding resolutions to its litany of riddles. Alan Wake 2 doesn’t improve on what made the original such a cult hit and is instead an uncharacteristically rough draft that needed more edits. It’s not a lake or an ocean. It’s a disappointment.
    • 88 Metascore
    • 70 Critic Score
    The game didn't do enough in my eyes to improve on what made the first game so great.
    • 87 Metascore
    • 70 Critic Score
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.
    • 87 Metascore
    • 55 Critic Score
    To continue that with a story that has no strong motivating force outside of general survival cheapens our time as Lee and his reason for pushing forward.
    • 84 Metascore
    • 70 Critic Score
    If you’re playing it for the first time, this is as good a version as any to get a taste of the excellent blend of turn-based strategy and real-time action that made the game such a hit on PS3; if you’re a returning fan, on the other hand, you might be slightly disappointed to learn that this “remastering” doesn’t look much different from the original version (or offer any new content, for that matter).
    • 84 Metascore
    • 70 Critic Score
    Blasphemous 2 is more ambitious than its predecessor with its fleshed-out swordplay and cleaner dedication to the search action genre. And while these additions give Blasphemous 2 more of an identity, they also give it more room to stumble. Said deeper combat is sticky and held back by its dedication to being adjacent to the soulslike genre. Its narrative tries to broaden the game’s world but suffers because of its lack of a solid recap and overreliance on cryptic storytelling. It’s an artistically sublime world but seemingly pays penitence with its uneven gameplay.
    • 84 Metascore
    • 70 Critic Score
    Considering the amount of content that Hatsune Miku: Project DIVA Future Tone offers, it really had the potential to be a standout game. Instead, it’s only a paradise for hardcore fans as anyone else will likely grow tired of going through the extremely long tracklist.
    • 84 Metascore
    • 70 Critic Score
    Considering the amount of content that Hatsune Miku: Project DIVA Future Tone offers, it really had the potential to be a standout game. Instead, it’s only a paradise for hardcore fans as anyone else will likely grow tired of going through the extremely long tracklist.
    • 84 Metascore
    • 70 Critic Score
    All of the delicacies in Venba look filling, so it’s a bit of a shame that the experience as a whole isn’t quite as hearty. But while its puzzles can lack stakes and its story often hastily skips over subtlety, Venba is still a transportive experience that shows players a perspective they are likely unfamiliar with. Using cooking as a central mechanic also makes that experience more poignant since, while the ingredients change, food is a ubiquitous part of life that makes other cultures that much more relatable. It’s less of a meal and more of a snack, but it’s still one made with heart.
    • 84 Metascore
    • 70 Critic Score
    While there is a heavy emphasis on the compatibility of cooperative multiplayer, unfortunately the game is truthfully best enjoyed alone.
    • 83 Metascore
    • 70 Critic Score
    If you’ve got money to spend, and don’t mind waiting for any sort of conclusion, then Hakuoki: Kyoto Winds is the best way to experience the first half of Idea Factory’s visual novel. The new scenes help to flesh out the existing stories, and the additional characters help make a familiar story feel new again. It’s a shame that all the hard work gets marred by splitting the story into two games, but it’s still a very enjoyable read.
    • 82 Metascore
    • 65 Critic Score
    Wreckfest just doesn’t live up to the promise of its name. The destruction is technically impressive, but oddly distancing. It awes with flying debris, but rarely exhilarates.
    • 82 Metascore
    • 60 Critic Score
    Quell: Memento is nice and a good way to kill a couple afternoons or trips around town.
    • 82 Metascore
    • 70 Critic Score
    It’s brutish welcome is certain to dissuade many newcomers with unrelenting AI and unnecessarily obscure move lists, but those that make it past the opening trials will be rewarded with one of the most unique and charming 2D fighters in a long time.
    • 82 Metascore
    • 70 Critic Score
    In spite of Fallout: New Vegas being plagued with bugs, it still manages to take what is familiar and make it work. Sadly, I'm still not sure if putting in the hours is worth the effort just yet because of the random crashing that occurs, and that can really break your patience if you forgot to make that last important save file.
    • 82 Metascore
    • 70 Critic Score
    Control is another game from Remedy that does exactly what you’d expect from Remedy. It’s a little off-kilter, but thoughtful and meticulously written. It’s a little janky (sometimes a lot janky), but its mechanics amount to solid junk food when everything is functioning as intended. Control is definitely a step back into “AA” territory after the big ambitions that powered Quantum Break, but frankly this is exactly the sort of space Remedy excels in. While it can be rough at times, Control is like a paperback novel you pick up to kill some time, then unexpectedly find a lot of intrigue and charm.
    • 82 Metascore
    • 70 Critic Score
    The story is approximately double the length of that in Little Nightmares but doesn’t overstay its welcome. Players will take slightly longer if they look for the hidden areas that contain hats or holographic Kids that Mono can absorb into himself. While the story is concluded completely, things are left open for the possibility of a third game in the franchise. Maybe by the time that rolls around, there won’t be as much need for trial and error puzzling, or for accidental platforming deaths. For now, those who enjoyed the first title will likely love the second. Others will perhaps find it a bit too frustrating to see things through to the end.
    • 82 Metascore
    • 70 Critic Score
    Death of the Outsider is just more Dishonored in about every way, but it could have been a unique experience with a few additions like the aforementioned inclusion of mini-bosses and some co-operative missions with Daud. But I enjoyed my time slinking through its world and saying goodbye to an underappreciated franchise that opens the door for an all new direction if the story is to be continued.
    • 82 Metascore
    • 60 Critic Score
    It’s ironic that a game all about breathing life into pictures can’t breathe life into its own core mechanic. Witnessing a flat picture expand into something tangible or using photography to reposition the existing stage is a technical marvel that hardly goes beyond being just a visual spectacle. These systems deserve much more than that, but, like film lacking contrast, it’s underdeveloped and only a faint outline of what it should be.
    • 81 Metascore
    • 70 Critic Score
    The story is cute yet predictable, the puzzle solving fun, and the rhythm challenging. You can finish the game, discover all of the secrets, and claim that platinum trophy in under six hours if you’re purely looking to add to your trophy count.
    • 81 Metascore
    • 70 Critic Score
    There’s certainly room for improvement when it comes to its presentation and performance, but it’s hard to deny that Assassin’s Creed Shadows does so much so well. From its wonderfully realized world to its wealth of engaging quests and distractions, there’s plenty to enjoy here, regardless of whether you’ve fallen off the franchise in recent years.
    • 81 Metascore
    • 70 Critic Score
    Cities: Skylines is an impressively-detailed simulation, to be sure, and it’s a lot of fun once you start to get things up and running, with the caveat that getting it up and running is a lot easier said than done. This is not a casual game by any stretch of the imagination, and given how complex many of the mechanics are, it’s pretty ridiculous that the game doesn’t offer a more robust tutorial system. That led to a boatload of frustration early on for me, but to be fair, it also made things that much more rewarding once I got the hang of them.
    • 81 Metascore
    • 70 Critic Score
    The inclusion of the free roaming open world aspect is a huge step in the right direction, but is let down by the lack of a mini-map and some extremely shoddy vehicle work.
    • 81 Metascore
    • 70 Critic Score
    There’s a gem to be found in this game, but boy is it tucked in deep.
    • 81 Metascore
    • 70 Critic Score
    Now I look at Catherine and while it’s still fun to engage with its systems, and the soundtrack still rips, I don’t find it nearly as clever as it wants me to. All I see is a story that embraces its own toxicity, with views on relationships so useless and counterproductive it’s almost suspicious how desperately it wants Vincent to be a hero.
    • 81 Metascore
    • 70 Critic Score
    It's a competent fighter, yes, but nothing about it really screams "must-have" unless you are a diehard SoulCalibur fan.
    • 81 Metascore
    • 50 Critic Score
    This might have been fantastic as an anime series, but the lack of real choices in how the story goes kind of kills the interactive vibe a visual novel is supposed to have. Even though the text messages and phone calls alter the story, the length of the full story, complete with monotonous gameplay, doesn’t make replaying it for all the endings very enticing.
    • 80 Metascore
    • 65 Critic Score
    The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game’s expense.
    • 80 Metascore
    • 70 Critic Score
    A fast-paced, non-stop downloadable title, that makes sure to leave everything it has on the table. Fantastic environments, explosions, and weapons make for an experience that is fun to play solo but better with friends. However, the game is around 3-4 hours to complete and the online is the same maps from the single player that can become way too easy.
    • 80 Metascore
    • 70 Critic Score
    Space Marine 2 is a great hack ‘n’ slasher regardless of whether or not you’re a Warhammer fan. Its true-to-life recreations of the tabletop game’s painted miniatures will please fans, but its satisfying combat will please anyone. However, it’s definitely best enjoyed in multiplayer given some AI frustrations, and its Operations Mode is a few pieces of content short of being an excellent addition to the package.

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