PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 74 Metascore
    • 80 Critic Score
    The most confident Supermassive horror title to date, boasting buckets of blood and a few bright ideas. But we feel we’ve yet to see the formula’s final form. [Issue#16, p.132]
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    • 76 Metascore
    • 80 Critic Score
    Slick, full of things to do, and boasting an admirable level of variety. If you’re okay with multiplayer being the weakest link, then this is an easy recommendation. [Issue#33, p.74]
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    • 79 Metascore
    • 80 Critic Score
    A sim-like approach leads to a great feeling of learned mastery. Repetition isn’t a problem until you get invested in the story, which takes a bit too long to play out. [Issue#20, p.89]
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    • 84 Metascore
    • 80 Critic Score
    A gorgeous, incredibly absorbing, puzzle game about how we emotionally engage with our belongings and the small, intimate stories of our life they tell. [Issue#16, p.141]
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    • tbd Metascore
    • 80 Critic Score
    The visuals are impressive as they feature a hand-drawn world with the clean yet colourful feel of a European graphic novel, accompanied by comic-book-style cutscenes that add to the overall charm. If you’re a completionist or trophy hunter, Treasures Of The Aegean is sure to spark the thrill of adventure as there’s a wealth of relics to find and a rich history to discover. [Issue#9, p.86]
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    • 78 Metascore
    • 80 Critic Score
    The story may not tempt you back, but the formidable soundtrack and combat will. This is the Doom/Guitar Hero mash-up we didn’t know we wanted. [Issue#20, p.83]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Ko_Op shoots for the moon and lands among the stars. A heartfelt coming-of-age tale, there won’t be a dry eye by the time you play the final notes. [Issue#33, p.78]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    The same great core experience and slick presentation we’re used to, with a number of welcome changes. A superb basketball game. Alley-oops, they did it again. [Issue#20, p.70]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    While it’s not without its flaws, Sea Of Stars is a tremendous love letter to JRPGs and a huge achievement for a studio as small as Sabotage. [Issue#33, p.80]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Playing like an interactive theatre experience, we’re won over by the huge heart of this production, even if the set doesn’t half wobble. [Issue#20, p.91]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Laugh-out-loud funny, with easily-digestible absurdist puzzles that remain somehow easy to understand, it’s a classic (if a little repetitive). [Issue#20, p.78]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    It may lack punch but its satisfying driving and laid-back exploration are ideal if you’re looking for a soothing adventure. Perfect for treasure hunt lovers. [Issue#46, p.93]
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    • 72 Metascore
    • 80 Critic Score
    While lacklustre in some areas, Spiders leverages Steelrising’s daft premise for a 8 wonderful action adventure in a Paris steeped in history and robotics. [Issue#20, p.66]
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    • 77 Metascore
    • 80 Critic Score
    Detailed, characterful, and with a mechanical twist that adds depth to turn-based combat. Don’t let any preconceptions about League Of Legends put you off this spin-off. [Issue#9, p.77]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    A perfectly pitched pint-sized adventure well worth picking up – it’s got all the mini critters you can throw and a teeny-tiny world you’ll want to get lost in. [Issue#20, p.80]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Not quite the port we deserve, but fans will be pleased to fill a gap in the saga, while it’s a digestible entry point to entice newcomers into the Trails universe. [Issue#20, p.76]
    • PLAY
    • 90 Metascore
    • 80 Critic Score
    Not as compelling as Limbo and Inside. But it has brilliant puzzles (mostly), beautiful presentation (always), and that levels-within- levels idea is an all-timer. [Issue#34, p.72]
    • PLAY
    • 89 Metascore
    • 80 Critic Score
    Not at all like getting blood from a stone. Presenting a monster mash you’ll want to jump back into, this roguelike is worth getting your chops around. [Issue#46, p.97]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A short, sweet adventure that manages to be both silly and sincere. Lil Gator Game’s island is bursting with fun activities, animal friends, and potential for exploration. [Issue#34, p.78]
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    • 80 Metascore
    • 80 Critic Score
    Shadow Gambit too complex? Too many hours of cutscenes in the Metal Gear collection? Try this snack-sized stealth that anyone can enjoy instead. Exquisite! [Issue#34, p.79]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    [Issue#34, p.80]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    Cosy as ever, Atelier’s crafting makes you feel in control of your quest. Still somewhat budget, improvements nevertheless make Atelier’s future feel bright. [Issue#12, p.88]
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    • 81 Metascore
    • 80 Critic Score
    Francis’ journey from doubt-filled zero to confident rock hero is still a lot of fun and masterfully told, thanks in part to great voice acting including some Hollywood A-listers. It’s a feast for the ears and eyes, and contains genuinely funny dialogue and exceptional creativity, making us want to forgive its flaws. Art and music lovers should definitely go on this journey like no other, there’s much to see. [Issue#12, p.75]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    It often leans harder into its retro inspirations than is perhaps completely necessary, but Battle Axe is still a fitting tribute to the golden era of coin-operated arcade romps. [Issue#2, p.73]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A masterclass in the art of comedy and character writing, this deceptively simple trilogy is heartwarming, silly, and rib-achingly funny in equal measure. [Issue#34, p.83]
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    • 70 Metascore
    • 80 Critic Score
    Skate City offers the standard suite of skill-based skate challenges, though more alluring is the thoughtful presentation surrounding it all. Want to enjoy the serener side of skateboarding? Tail slide into this. [Issue#2, p.83]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    The likes of QTE-based brawls and stealth sections are less successful, and some sequences are a little drawn out – but by the end you’ll be hooked emotionally and, yes, may end up teary-eyed. [Issue#25, p.83]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Strong in every stance, Fate/Samurai Remnant is an all-around hit, giving everything you’d expect from a good Fate game and then some. [Issue#34, p.92]
    • PLAY
    • 96 Metascore
    • 80 Critic Score
    Elden Ring needed to be fresh and bold, and it succeeds, putting you in charge of your own adventure. However the open world has some uneven terrain. [Issue#12, p.80]
    • PLAY
    • 70 Metascore
    • 80 Critic Score
    In addition to its cast of quirky characters and whimsy, Moonbury’s colourful pixelated setting is a joy to wander around. If you enjoy a farmer’s life in Stardew Valley, Potion Permit is guaranteed to brew the right remedy. [Issue#21, p.83]
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