PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 53 Metascore
    • 40 Critic Score
    One of the most generic open-world racers ever made. Add in server issues, uneven AI difficulty, level grinding, and visual woes and there’s very little to love.[Issue#46, p.84]
    • PLAY
    • 66 Metascore
    • 40 Critic Score
    A commendable remaster of an ambitious game. But we’ve come so far in nearly 30 years, it’s dreadful by today’s standards. Not the shooter you’re looking for. [Issue#39, p.89]
    • PLAY
    • 75 Metascore
    • 40 Critic Score
    Though the game grows on you with time (more like mould than a friendship), so too does the feeling that it lacks what made the originals great. [Issue#39, p.76]
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    • 71 Metascore
    • 40 Critic Score
    It looks absolutely beautiful and the mystery is initially intriguing, but where’s the game? Gradually becomes one of the most tedious spacewalks in a long time. [Issue#35, p.74]
    • PLAY
    • 64 Metascore
    • 30 Critic Score
    Lacklustre original ideas combine with a dull execution of a classic. You’d need a huge magnifying glass to find what little works here. Please read the book. [Issue#34, p.73]
    • PLAY
    • 69 Metascore
    • 40 Critic Score
    Wholly uninspired and painfully dull, this is a shambolic effort that squanders the potential of its solid FPS foundations through dated design and technical issues. [Issue#32, p.81]
    • PLAY
    • 49 Metascore
    • 40 Critic Score
    Loop8 isn’t able to present a coherent whole – underwhelming writing, overly simple mechanics, and an annoying loop mechanic simply don’t mix. [Issue#29, p.94]
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    • 33 Metascore
    • 40 Critic Score
    A superb Gollum isn’t enough to save the game he’s been parachuted into, which is by turns dull and frustrating. It’s destined for Mount Doom (the bargain bins). [Issue#29, p.92]
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    • tbd Metascore
    • 40 Critic Score
    We’ve said it before when it comes to games that aim to handle like their obvious inspirations: if we’re yearning for the way those games felt rather than what’s in our hands, something has clearly gone wrong. Knowing that in Tony Hawk we’d be able to move around the world with ease, only to be met with Skatebird’s annoying heft and proclivity for us to clip on edges just sucks the joy out of playing. Which is a shame, as move beyond the cringeworthy memery and the writing itself is actually quite delightful. But you never come to a skater for the dialogue, you’re here for action – and this isn’t worth the bails it takes for you to stick the landing. [Issue#29, p.90]
    • PLAY
    • 65 Metascore
    • 40 Critic Score
    Apart from racing up papery billboards and conjuring spectral trees to propel us over gaps, the platforming bits are spoiled by Gaia’s awkward handling. Combat against the remaining ‘devourers’ is worse, as you run around mashing the trigger to ‘redeem’ your gloopy pursuers. It’s basically a well-meaning but tedious lecture, telling you absolutely nothing you didn’t already know. [Issue#29, p.90]
    • PLAY
    • 66 Metascore
    • 40 Critic Score
    A pretty, interesting puzzle game… riddled with technical issues, and draped with a limp story. The toy soldiers won’t be the only ones to get wound up here. [Issue#28, p.91]
    • PLAY
    • 15 Metascore
    • 10 Critic Score
    Even if everything functioned as intended, however, the script itself feels completely toothless and is filled with unsuccessful attempts to satirise videogame violence that wouldn’t have even landed in the late ’90s (seriously, the jabs at Joe Lieberman would be just as embarrassing if anybody knew who he was). Even its potential saving grace, the simple pleasure of rampaging through an open world, has been entirely undone by the dire civilian AI which sees them stand around gormlessly in most situations. [Issue#28, p.84]
    • PLAY
    • 70 Metascore
    • 40 Critic Score
    All style and no substance. Atomic Heart’s world looks the part but is undermined by poor mechanics and some of the worst writing in gaming history. [Issue#26, p.84]
    • PLAY
    • 64 Metascore
    • 40 Critic Score
    Altogether, this is not just a keenly disappointing full-price PS5 exclusive, it’s also particularly discouraging as a female-fronted production with a story focused on the magic of relationships between women, and a rare triple-A game with a Black lead. Its message is almost entirely lost in the pyroclastic flow of missteps and missed opportunities. [Issue#25, p.78]
    • PLAY
    • 69 Metascore
    • 40 Critic Score
    Repetitive survival horror that feels like a life sentence, The Callisto Protocol is as bereft of life as the harsh conditions of the moon on which it’s set. [Issue#23, p.70]
    • PLAY
    • 57 Metascore
    • 40 Critic Score
    Gungrave anime fans might be able to crowbar some fun out of this, but we strongly recommend that they don’t even try. Destined to become dead and buried. [Issue#22, p.86]
    • PLAY
    • 52 Metascore
    • 40 Critic Score
    Kamiwaza just isn’t interesting. What was fun in 2006 feels shallow and dated now. Stealth fans might get a kick out of it but with a high price and bare-bones remaster, we’d struggle to recommend this. [Issue#21, p.88]
    • PLAY
    • 68 Metascore
    • 40 Critic Score
    Thymesia makes us feel like the soulslike genre is completely played out already. A poor and needless Bloodborne substitute. No substance, little style. [Issue#19, p.81]
    • PLAY
    • 61 Metascore
    • 40 Critic Score
    he character creator still shines, but frustrating mission design and a disappointing plot make this reboot difficult to recommend. Far more sinner than saint. [Issue#19, p.92]
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    • 60 Metascore
    • 40 Critic Score
    Hell Pie has some fun mechanics marred by pre-juvenile humour and platforming that always feels a little bit off. It’ll be fun for some, but not worth sinning for. [Issue#18, p.86]
    • PLAY
    • 56 Metascore
    • 40 Critic Score
    Unless you’re desperate for a new stealth game, give this a miss. A lot of small annoyances add up to create one big reason to save your money. [Issue#15, p.88]
    • PLAY
    • 41 Metascore
    • 20 Critic Score
    An utter disaster. A studio responsible for developing some of the best action games in recent years can now claim to have made one of the worst. [Issue#13, p.90]
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    • tbd Metascore
    • 30 Critic Score
    Wants to be a faithful throwback to the beat- ’em-ups of old with a unique 3D polygonal 3 spin. Unfortunately, the transition to another dimension is far from smooth. [Issue#11, p.89]
    • PLAY
    • tbd Metascore
    • 40 Critic Score
    All-Star Brawl never gets beyond that uncomfortable phase that you normally have to push through with a new fighting game. Instead, that horrifying state of confusion in which you don’t quite know what you’re doing is all you can expect from it. It might be enough to keep younger kids satisfied, but they’re also not going to recognise the characters, so it feels like a bit of a bust. This is not the Smash Bros competitor we’d hoped for. [Issue#8, p.84]
    • PLAY
    • 71 Metascore
    • 40 Critic Score
    Has all the hallmarks of a PSVR hit – great ideas, action, and visuals – but playing it will make you feel ill. Even seasoned PSVRers should play with caution. [Issue#6, p.89]
    • PLAY
    • 46 Metascore
    • 40 Critic Score
    While Jay and Silent Bob diehards may get some enjoyment out of this, possibly with the aid of certain cigarettes, most people will struggle to do so. It’s often difficult and frustrating, more down to a rigid determination to mimic 30-year-old game design than by intention. Even when things are going smoothly, it’s all too simplistic to have much fun with. It’s memorable for the wrong reasons. [Issue#3, p.127]
    • PLAY
    • 67 Metascore
    • 40 Critic Score
    It’s a shame, because Wonder Boy is fantastic to look at, and the original soundtrack is sweepingly sumptuous. This title opens up a dialogue as to whether these games should mechanically look to the past, or partly adapt to modern gaming conventions in order to make for a more pleasing experience. [Issue#2, p.83]
    • PLAY
    • 54 Metascore
    • 40 Critic Score
    Ultimately this lacks variety and depth, despite the cute idea. [Issue#2, p.73]
    • PLAY
    • 67 Metascore
    • 40 Critic Score
    Better to look at than to play, it feels mechanically soulless. We’d rather boot up the original, which tells you something has gone wrong here. [Issue#1, p.78]
    • PLAY

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