Play UK's Scores

  • Games
For 1,561 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1561 game reviews
    • 60 Metascore
    • 69 Critic Score
    A better FPS mode, gun and conversion would make a huge difference! [Issue#166, p.94]
    • Play UK
    • 65 Metascore
    • 69 Critic Score
    Sharp when played in short bursts. [Issue#225, p.83]
    • Play UK
    • 65 Metascore
    • 69 Critic Score
    If we had any choice we wouldn't have gone back. Add the loading times and this is best left well alone. [Apr 2006, p.97]
    • Play UK
    • 65 Metascore
    • 69 Critic Score
    Definitely a step in the right direction for the series. [Issue#189, p.91]
    • Play UK
    • 71 Metascore
    • 69 Critic Score
    It's just getting a bit stale now. [Issue#199, p.96]
    • Play UK
    • 65 Metascore
    • 69 Critic Score
    While the game itself is perfectly sound, Brother in Arms: D-Day is let down by some seriously poor controls that see you constantly trying to fight against the PSP when it's really those pesky jerries you should be focusing on. [Issue # 149, p.78]
    • Play UK
    • 73 Metascore
    • 69 Critic Score
    Still a fine game of football, but starting to show its age. [Issue#244, p.56]
    • Play UK
    • 72 Metascore
    • 68 Critic Score
    If it wasn't for the improved gameplay additions, we'd say the first title was the better one. [Issue#181, p.82]
    • Play UK
    • 53 Metascore
    • 68 Critic Score
    It doesn't sound that much fun and it isn't. [Issue 144, p.84]
    • Play UK
    • 81 Metascore
    • 68 Critic Score
    There's lots of fun to be had with Homecourt. The problem is that it's sometimes so arbitrary you might as well watch footage of it rather than play it. [Issue #151, p.90]
    • Play UK
    • 58 Metascore
    • 68 Critic Score
    Due to a hit-and-miss control system and lack of personality, Rocky Balboa is more fumbling foal than Italian Stallion. [Issue #150, p.87]
    • Play UK
    • 74 Metascore
    • 68 Critic Score
    It doesn't have the physics to match. [Issue#189, p.75]
    • Play UK
    • 69 Metascore
    • 68 Critic Score
    Well-designed levels and power-ups. [Issue#202, p.96]
    • Play UK
    • 74 Metascore
    • 68 Critic Score
    Don't let the license fool you: this is actually an enjoyable racing game that will appeal to all. [Issue#208, p.92]
    • Play UK
    • 75 Metascore
    • 68 Critic Score
    Hints at something special, only to lose itself in mediocrity. [Issue#193, p.79]
    • Play UK
    • 53 Metascore
    • 68 Critic Score
    A quirky effort. [Issue#186, p.87]
    • Play UK
    • 90 Metascore
    • 68 Critic Score
    As a swan song to the PS2 Persona 4 isn’t the highest note and all the bizarre characters, storylines and Personas you unlock can’t change that. But if you don’t mind grinding too much then there is some enjoyment to be had.
    • 76 Metascore
    • 68 Critic Score
    The whole package feels like a full-price reskin and track pack. [Issue#187, p.73]
    • Play UK
    • 73 Metascore
    • 68 Critic Score
    While it does a good job of showing off Batman's past, its haphazard level design and disappointing hub worlds mean that this is a step back compared to Lego Marvel Super Heroes. [Issue#252, p.60]
    • Play UK
    • 72 Metascore
    • 68 Critic Score
    One for fans only. [Issue#181, p.89]
    • Play UK
    • 76 Metascore
    • 68 Critic Score
    Typical Midway, in as far as there’s a few hours of absolute bliss here, before the taste goes completely and you’re left chewing cud. Rent with our blessing, but purchase only if you’re immune to buyer’s remorse.
    • 71 Metascore
    • 68 Critic Score
    Occasionally thrilling, and lovingly reproduced. [Issue#200, p.92]
    • Play UK
    • 57 Metascore
    • 68 Critic Score
    Solid, but ultimately very repetitive and dull crime caper. [Issue#154, p.84]
    • Play UK
    • 60 Metascore
    • 68 Critic Score
    Fun and funny, but lowbrow and unambitious on a creative and technical level. [Issue#192, p.84]
    • Play UK
    • 76 Metascore
    • 68 Critic Score
    There's a fun multiplayer game in there but it's buried underneath a disappointing single-player campaign, awkward controls and a steep learning curve. [Issue#216, p.77]
    • Play UK
    • 82 Metascore
    • 68 Critic Score
    N++
    The difficulty will leave some cold but there's immense satisfaction to be had here. [Issue#261, p.68]
    • Play UK
    • 64 Metascore
    • 68 Critic Score
    Tiny Brains is a game that isn't so much improved by co-op as made for it. [Issue#240, p.68]
    • Play UK
    • 69 Metascore
    • 68 Critic Score
    It's text heavy, combat can be clumsy and the premise for this RPG is hardly original, but JRPG fans are going to love Phantasy Star Portable 2 regardless. [Issue#197, p.98]
    • Play UK
    • 85 Metascore
    • 68 Critic Score
    The gameplay, aesthetics and presentation are solid – impressive in places, even – but we’re not about to turn a blind eye to the shamelessly crass tone. If games are ever to mature as a medium then we need to see an end to this kind of thing.
    • 68 Metascore
    • 68 Critic Score
    Despite being a solid and entertaining puzzle game, Aqua Panic! is let down somewhat by fiddly controls and some frustratingly tough levels. [Issue#193, p.103]
    • Play UK
    • 74 Metascore
    • 68 Critic Score
    Some nice ideas, but ultimately far too predictable. [Issue 141, p.99]
    • Play UK
    • 70 Metascore
    • 68 Critic Score
    The decent price pushes this just past the original, but only just. [Issue#185, p.87]
    • Play UK
    • 79 Metascore
    • 68 Critic Score
    A weird action hybrid, this will go down as a grand experiment that lost its way. [Issue#209, p.90]
    • Play UK
    • 70 Metascore
    • 68 Critic Score
    Blandness and boredom combine when played alone, but throw in three friends and it becomes a minor hoot. [Issue#211, p.94]
    • Play UK
    • 67 Metascore
    • 68 Critic Score
    Sega Superstars Tennis makes banal use of Sega's heritage, and abandons the explosive creativity that Sumo was once associated with. [Issue#165, p.92]
    • Play UK
    • 48 Metascore
    • 68 Critic Score
    The battles are over-long and while the game is pretty short, you'd be hard-pushed to see it through to the end. [Issue 142, p.88]
    • Play UK
    • 70 Metascore
    • 68 Critic Score
    You can block routes off with loot, and most battles descend into simply turtling into a corner, playing the boring, easy route. A shame, as it's otherwise solid. [Issue#221, p.81]
    • Play UK
    • 75 Metascore
    • 68 Critic Score
    A lacklustre affair that misses the point of the movies, but still manages to capture their atmosphere. A stellar cast, incredible cutscenes and high production values can't hide the fact that this is an average city-based gangster game. [Issue#139, p.82]
    • Play UK
    • 65 Metascore
    • 68 Critic Score
    Bond fans will get something out of it but this could, and should, have been so much more. [Issue#199, p.80]
    • Play UK
    • 82 Metascore
    • 67 Critic Score
    While this will probably be embraced by the fans, it’s just a little too realistic for its own good, and as such isn’t as fun as it could be. Anyone considering looking for a change could start this year.
    • 67 Metascore
    • 67 Critic Score
    It’s a more than passable title, but far too similar to (and not as good as) Street Fighter. The story mode is a joke, and the array of options serve little purpose but to decorate the main menu.
    • 72 Metascore
    • 67 Critic Score
    It's too rough around the edges. [Issue#187, p.67]
    • Play UK
    • 64 Metascore
    • 67 Critic Score
    It's "Dynasty Warriors" for those who find "Dynasty Warriors" too complex. Without these elements though, the gameplay is left lacking. [Apr 2006, p.96]
    • Play UK
    • 76 Metascore
    • 67 Critic Score
    Has now become an extremely formulaic blueprint. [Issue#213, p.90]
    • Play UK
    • 68 Metascore
    • 67 Critic Score
    The commentary gets repetitive pretty quickly. [Issue 141, p.110]
    • Play UK
    • 68 Metascore
    • 67 Critic Score
    You're still better off importing the Japanese version of the "Street Fighter Anniversary Collection". "SFIII"'s on that. [Issue#172, p.89]
    • Play UK
    • 66 Metascore
    • 67 Critic Score
    An entertaining puzzle game. [Issue#186, p.87]
    • Play UK
    • 65 Metascore
    • 67 Critic Score
    Tiresome, flawed, but at times rewarding. [Issue#153, p.66]
    • Play UK
    • 73 Metascore
    • 67 Critic Score
    Unlike last month's teeth-grinding "Mega Man 9," you won't feel like yu're being bullied by your own videogame. [Issue#173, p.92]
    • Play UK
    • 80 Metascore
    • 67 Critic Score
    A lovely working title with plenty of character. For some that may be enough, but for us it was just that little too frustrating. [Issue#169, p.88]
    • 62 Metascore
    • 67 Critic Score
    If you're not a fan of the show then you're probably not interested in feeling like a CTU member. [Apr 2006, p.98]
    • Play UK
    • 68 Metascore
    • 67 Critic Score
    A commendable departure from the well-beaten track. [Issue#212, p.102]
    • Play UK
    • 71 Metascore
    • 67 Critic Score
    Far too short. [Issue#216, p.76]
    • Play UK
    • 72 Metascore
    • 67 Critic Score
    A fair effort hampered by maddening design decisions. [Issue#217, p.70]
    • Play UK
    • 71 Metascore
    • 67 Critic Score
    Competent with some interesting features, but just isn't enough fun - doesn't offer enough of interest. [Issue#216, p.85]
    • Play UK
    • 75 Metascore
    • 67 Critic Score
    Unfortunately for franchise fans, it is going to leave the podium without spraying any champagne. [Issue#246, p.74]
    • Play UK
    • 72 Metascore
    • 67 Critic Score
    You can get a sense of the minute-to-minute gunplay being something special with the right group of friends. [Issue#206, p.87]
    • Play UK
    • 59 Metascore
    • 67 Critic Score
    It's not exactly scary going on fetch quests for some snooty, snooty wee girls, nor fending off eyeless monkeys with a kitchen knife. [Issue#146, p.92]
    • Play UK
    • 61 Metascore
    • 67 Critic Score
    It's just too much of a chore and with the Star Wars link tenuous at best, it'd be better if you left this on a shelf far, far away. [Issue 148, p.90]
    • Play UK
    • 74 Metascore
    • 67 Critic Score
    "Quotation Forthcoming"
    • Play UK
    • 78 Metascore
    • 66 Critic Score
    Poorly thought out puzzles, pointless gameplay mechanics and horrifically garish visuals all combine to create a thoroughly disappointing sequel. Oh well. [Issue 145, p.91]
    • Play UK
    • 76 Metascore
    • 66 Critic Score
    With the right people on your side, Evolve can be a surprising blast. However, get lumped with utter idiots, or the shoddy AI, and it quickly becomes very, very frustrating. [Issue#254, p.66]
    • Play UK
    • 75 Metascore
    • 66 Critic Score
    Bad pacing. [Issue#256, p.70]
    • Play UK
    • 75 Metascore
    • 66 Critic Score
    A decent, good-looking game that is let down by its linear nature. [Issue#158, p.78]
    • Play UK
    • 84 Metascore
    • 66 Critic Score
    Demanding, but rewarding for the few who engage it. [Issue#153, p.84]
    • Play UK
    • 65 Metascore
    • 66 Critic Score
    A bit of a relic, though straight-faced racing is hard to come by, these days. [Issue#183, p.78]
    • Play UK
    • 63 Metascore
    • 66 Critic Score
    A major improvement for the series, but there's still not enough to it to warrant a hearty recommendation. [Issue#163, p.94]
    • Play UK
    • 81 Metascore
    • 66 Critic Score
    Shift 2 has a bevy of neat ideas but none of them are executed to a degree that makes them worthwhile. [Issue#204, p.82]
    • Play UK
    • 57 Metascore
    • 66 Critic Score
    There's still something quite charming about this crazy little game. [Issue#195, p.103]
    • Play UK
    • 65 Metascore
    • 66 Critic Score
    Admittedly it gets repetitive extremely quickly but it's still good fun while it lasts. [Issue#190, p.91]
    • Play UK
    • 68 Metascore
    • 66 Critic Score
    A feature-rich racer hamstrung by inaccurate controls. [Issue#187, p.75]
    • Play UK
    • 63 Metascore
    • 66 Critic Score
    Surprisingly good fun. [Issue#211, p.96]
    • Play UK
    • 69 Metascore
    • 66 Critic Score
    Making a big thing out of it would have been a good idea. [Issue#157, p.80]
    • Play UK
    • 72 Metascore
    • 65 Critic Score
    Overlord is a game that serves to please its master. Just stand back, lift and arm and raise holy hell. [Issue#167, p.92]
    • Play UK
    • 70 Metascore
    • 65 Critic Score
    There's a catch to more or less every improvement Unity makes. [Issue#251, p.58]
    • Play UK
    • 74 Metascore
    • 65 Critic Score
    While it's perfect for kids and parents, mature platform fans will be left wanting. [Issue#203, p.89]
    • Play UK
    • 53 Metascore
    • 65 Critic Score
    It's online dungeon crawling by the numbers and could get dull quite quickly. [Issue#202, p.92]
    • Play UK
    • 65 Metascore
    • 65 Critic Score
    It works, but you have to overlook the fact it's clearly a lot, lot better with Xbox 360's Kinect than it is with Move. [Issue#208, p.93]
    • Play UK
    • 62 Metascore
    • 65 Critic Score
    The same slightly wonky fun we had in the first one, and we mean the exact damn same. [Issue#231, p.66]
    • Play UK
    • 77 Metascore
    • 65 Critic Score
    While the ideas behind it are solid enough, the execution leaves something to be desired, which is a shame as we were big fans of Mr. ESC. Still it's worth a look. [Apr 2006, p.84]
    • Play UK
    • 76 Metascore
    • 65 Critic Score
    Certainly charming and different enough to be worth a look, especially given the relative lack of decent Vita titles. But its core structure lacks finesse, and some won't see this fairytale through to its end. [Issue#229, p.83]
    • Play UK
    • 59 Metascore
    • 65 Critic Score
    Fails to capture any of the band's magic. [Issue#189, p.74]
    • Play UK
    • 63 Metascore
    • 65 Critic Score
    What’s really funny about all of this is that WipEout HD is going to be released in September, just a couple of months after Fatal Inertia. Therefore, you may as well just hold off buying a futuristic racer until then.
    • 71 Metascore
    • 65 Critic Score
    Fast paced and never deviating from its solid format, this arcade adventure, where limited in parts, does boast some superb visuals and addictive gameplay.
    • 36 Metascore
    • 65 Critic Score
    The problem is that it doesn't last very long before you get bored. [Issue#196, p.93]
    • Play UK
    • 58 Metascore
    • 65 Critic Score
    While it's not great there's something about it, the story and the levelling-up mostly, that draws you in so you might eventually finish it. [Issue#139, p.70]
    • Play UK
    • 68 Metascore
    • 65 Critic Score
    Annoying lag. [Issue#193, p.103]
    • Play UK
    • 75 Metascore
    • 65 Critic Score
    The concept for Eye of Judgment remains brilliant, the game itself (with enough cards) is brilliant, it's just that it's going to cost a lot of money before you can make any proper progress in it. [Issue#159, p.90]
    • Play UK
    • 67 Metascore
    • 65 Critic Score
    It's simply not worth 7.99. [Issue#88, p.89]
    • Play UK
    • 76 Metascore
    • 65 Critic Score
    While Dominator never feels like a broken experience, it isn't one that works well on the PSP. [Issue#153, p.77]
    • Play UK
    • 68 Metascore
    • 65 Critic Score
    An entertaining puzzle game. [Issue#186, p.87]
    • Play UK
    • 65 Metascore
    • 65 Critic Score
    MotoGP 08 could have been more than just a slightly shinier PS2 update, but it still does little to capture or validate the depth of motorcycle racing. It’s wholesome fun for aficionados, though.
    • 74 Metascore
    • 65 Critic Score
    It's certainly one of the better Naruto games for any of Sony's consoles. [Issue#172, p.89]
    • Play UK
    • 80 Metascore
    • 65 Critic Score
    To all but the most fragile newcomer the caddy's inclusion is the opposite of empowering. [Issue#204, p.86]
    • Play UK
    • 62 Metascore
    • 65 Critic Score
    Those looking for something Carmageddon-shaped to fill a hole in their lives could do a lot worse. [Issue#207, p.99]
    • Play UK
    • 75 Metascore
    • 65 Critic Score
    A fun, and occasionally tense videogame, Red Alert 3 welcomes genre newcomers and casual gamers alike. However, C&C fans and real-time strategy stalwarts that get to grips with the controls may find the action a little bit lightweight.
    • 41 Metascore
    • 65 Critic Score
    It isn't great, but it's quite a fun distraction and far better than most other movie-games. [Issue#193, p.95]
    • Play UK
    • 74 Metascore
    • 65 Critic Score
    A charmless third-person shooter with more gimmicks than sense. [Issue#188, p.72]
    • Play UK
    • 69 Metascore
    • 65 Critic Score
    You really shouldn't bother at all. [Issue#225, p.81]
    • Play UK
    • 75 Metascore
    • 65 Critic Score
    A rather tame experience. [Feb 2012, p.82]
    • Play UK

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